[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 106

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 3372,958
Objectives[0]positionY = 5183,306
Objectives[0]positionZ = 1,460242
Objectives[0]Heading = 99,86594
Objectives[0]model = mp_f_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 17
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 8
Objectives[0]COMPONENT_HAIR_TEXTURE = 5
Objectives[0]COMPONENT_TORSO_DRAWABLE = 15
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 90
Objectives[0]COMPONENT_LEGS_TEXTURE = 23
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 77
Objectives[0]COMPONENT_FEET_TEXTURE = 8
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 223
Objectives[0]COMPONENT_TORSO2_TEXTURE = 23
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 30
Objectives[0]Weapon0 = AdvancedRifle
Objectives[0]Weapon1 = PipeBomb
Objectives[0]Weapon2 = MiniSMG
Objectives[0]Weapon3 = SNSPistol
Objectives[0]Weapon4 = PistolMk2
Objectives[0]Weapon5 = AssaultRifle
Objectives[0]Weapon6 = SpecialCarbine
Objectives[0]Weapon7 = MarksmanRifle
Objectives[0]Weapon8 = HeavyPistol
Objectives[0]Weapon9 = KnuckleDuster
Objectives[0]Weapon10 = CombatMGMk2
Objectives[0]Weapon11 = MarksmanPistol
Objectives[0]Weapon12 = SwitchBlade
Objectives[0]Weapon13 = AssaultShotgun
Objectives[0]Weapon14 = AssaultSMG
Objectives[0]Weapon15 = CarbineRifleMk2
Objectives[0]Weapon16 = CombatPDW
Objectives[0]Weapon17 = HeavySniperMk2
Objectives[0]Weapon18 = HeavySniper
Objectives[0]Weapon19 = SMG
Objectives[0]Weapon20 = StickyBomb
Objectives[0]Weapon21 = AssaultrifleMk2
Objectives[0]Weapon22 = MarksmanRifleMk2
Objectives[0]Weapon23 = SMGMk2
Objectives[0]Weapon24 = CarbineRifle
Objectives[0]Weapon25 = BullpupRifleMk2
Objectives[0]Weapon26 = SNSPistolMk2
Objectives[0]Weapon27 = SpecialCarbineMk2
Objectives[0]Weapon28 = Knife
Objectives[0]Weapon29 = NightVision
Objectives[0]mission_ActorsCount = 3
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 15
Objectives[0]mission_Actors[0]positionX = 3370,794
Objectives[0]mission_Actors[0]positionY = 5183,9
Objectives[0]mission_Actors[0]positionZ = 1,460242
Objectives[0]mission_Actors[0]Heading = 90
Objectives[0]mission_Actors[0]String_Name = ig_helmsmanpavel
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = VintagePistol
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveHint[0] = 9
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActor[0] = 10
Objectives[0]mission_Actors[1]SpawnInVehicle = True
Objectives[0]mission_Actors[1]SeatIndex = 0
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 15
Objectives[0]mission_Actors[1]positionX = 2802,838
Objectives[0]mission_Actors[1]positionY = 4952,308
Objectives[0]mission_Actors[1]positionZ = 33,03839
Objectives[0]mission_Actors[1]Heading = 316,5183
Objectives[0]mission_Actors[1]String_Name = player_two
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Pistol
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 5
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 18
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 7
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveHint[0] = 8
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 6
Objectives[0]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveGoToActor[0] = 7
Objectives[0]mission_Actors[2]SpawnInVehicle = True
Objectives[0]mission_Actors[2]SeatIndex = -1
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 15
Objectives[0]mission_Actors[2]positionX = 2802,838
Objectives[0]mission_Actors[2]positionY = 4952,308
Objectives[0]mission_Actors[2]positionZ = 33,03839
Objectives[0]mission_Actors[2]Heading = 316,5183
Objectives[0]mission_Actors[2]String_Name = ig_nervousron
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Pistol
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 99
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Task_List_Count = 4
Objectives[0]mission_Actors[2]Task_Repeat = False
Objectives[0]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[2]Task_List[0]PositionX = 3058,311
Objectives[0]mission_Actors[2]Task_List[0]PositionY = 5084,833
Objectives[0]mission_Actors[2]Task_List[0]PositionZ = 24,05009
Objectives[0]mission_Actors[2]Task_List[0]Speed = 1
Objectives[0]mission_Actors[2]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[2]Task_List[1]Type = Drive
Objectives[0]mission_Actors[2]Task_List[1]PositionX = 3322,5
Objectives[0]mission_Actors[2]Task_List[1]PositionY = 5157,593
Objectives[0]mission_Actors[2]Task_List[1]PositionZ = 17,9129
Objectives[0]mission_Actors[2]Task_List[1]Speed = 30
Objectives[0]mission_Actors[2]Task_List[1]StopBeforeVehicles = False
Objectives[0]mission_Actors[2]Task_List[1]StopBeforeActors = False
Objectives[0]mission_Actors[2]Task_List[1]AvoidVehicles = True
Objectives[0]mission_Actors[2]Task_List[1]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[2]Task_List[1]AvoidActors = True
Objectives[0]mission_Actors[2]Task_List[1]AvoidObjects = True
Objectives[0]mission_Actors[2]Task_List[1]StopAtLights = False
Objectives[0]mission_Actors[2]Task_List[1]UseBlinkers = True
Objectives[0]mission_Actors[2]Task_List[1]AllowGoingWrongWay = True
Objectives[0]mission_Actors[2]Task_List[1]Reverse = False
Objectives[0]mission_Actors[2]Task_List[1]TakeShortestPath = False
Objectives[0]mission_Actors[2]Task_List[1]IgnoreRoads = False
Objectives[0]mission_Actors[2]Task_List[1]IgnoreAllPathing = False
Objectives[0]mission_Actors[2]Task_List[1]AvoidHighWays = False
Objectives[0]mission_Actors[2]Task_List[2]Type = Drive
Objectives[0]mission_Actors[2]Task_List[2]PositionX = 3326,673
Objectives[0]mission_Actors[2]Task_List[2]PositionY = 5165,206
Objectives[0]mission_Actors[2]Task_List[2]PositionZ = 17,95816
Objectives[0]mission_Actors[2]Task_List[2]Speed = 10
Objectives[0]mission_Actors[2]Task_List[2]StopBeforeVehicles = False
Objectives[0]mission_Actors[2]Task_List[2]StopBeforeActors = False
Objectives[0]mission_Actors[2]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[2]Task_List[2]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[2]Task_List[2]AvoidActors = True
Objectives[0]mission_Actors[2]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[2]Task_List[2]StopAtLights = False
Objectives[0]mission_Actors[2]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[2]Task_List[2]AllowGoingWrongWay = True
Objectives[0]mission_Actors[2]Task_List[2]Reverse = False
Objectives[0]mission_Actors[2]Task_List[2]TakeShortestPath = True
Objectives[0]mission_Actors[2]Task_List[2]IgnoreRoads = True
Objectives[0]mission_Actors[2]Task_List[2]IgnoreAllPathing = True
Objectives[0]mission_Actors[2]Task_List[2]AvoidHighWays = True
Objectives[0]mission_Actors[2]Task_List[3]Type = Drive
Objectives[0]mission_Actors[2]Task_List[3]PositionX = 3337,348
Objectives[0]mission_Actors[2]Task_List[3]PositionY = 5178,755
Objectives[0]mission_Actors[2]Task_List[3]PositionZ = 17,59764
Objectives[0]mission_Actors[2]Task_List[3]Speed = 5
Objectives[0]mission_Actors[2]Task_List[3]StopBeforeVehicles = False
Objectives[0]mission_Actors[2]Task_List[3]StopBeforeActors = False
Objectives[0]mission_Actors[2]Task_List[3]AvoidVehicles = True
Objectives[0]mission_Actors[2]Task_List[3]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[2]Task_List[3]AvoidActors = True
Objectives[0]mission_Actors[2]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[2]Task_List[3]StopAtLights = False
Objectives[0]mission_Actors[2]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[2]Task_List[3]AllowGoingWrongWay = True
Objectives[0]mission_Actors[2]Task_List[3]Reverse = False
Objectives[0]mission_Actors[2]Task_List[3]TakeShortestPath = True
Objectives[0]mission_Actors[2]Task_List[3]IgnoreRoads = True
Objectives[0]mission_Actors[2]Task_List[3]IgnoreAllPathing = True
Objectives[0]mission_Actors[2]Task_List[3]AvoidHighWays = True
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = 0
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 5
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = 3371,685
Objectives[0]mission_Vehicles[0]positionY = 5181,272
Objectives[0]mission_Vehicles[0]positionZ = 0,1204902
Objectives[0]mission_Vehicles[0]Heading = 260,9623
Objectives[0]mission_Vehicles[0]Name = Dinghy
Objectives[0]mission_Vehicles[0]Model = dinghy4
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 15
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 11
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 2802,838
Objectives[0]mission_Vehicles[1]positionY = 4952,308
Objectives[0]mission_Vehicles[1]positionZ = 33,03839
Objectives[0]mission_Vehicles[1]Heading = 316,5183
Objectives[0]mission_Vehicles[1]Name = Phoenix
Objectives[0]mission_Vehicles[1]Model = phoenix
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicGoldenBrown
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 15
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = True
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 13
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[1]NeededForActorIndex[0] = 2
Objectives[0]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[1]NeededForObjectiveCutsceneCount = 2
Objectives[0]mission_Vehicles[1]NeededForObjectiveCutscene[0] = 2
Objectives[0]mission_Vehicles[1]NeededForObjectiveCutscene[1] = 3
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Cutscenes_Objective
Objectives[1]Text = 
Objectives[1]positionX = 3268,552
Objectives[1]positionY = 5147,21
Objectives[1]positionZ = 18,55719
Objectives[1]Cutscenes_Time = 0
Objectives[1]Cutscenes_Trans_Time = 3
Objectives[1]Cutscenes_FOV = 60
Objectives[1]Cutscenes_Shake = Hand
Objectives[1]Cutscenes_Amplitude = 0
Objectives[1]Cutscenes_FadeOut = False
Objectives[1]Cutscenes_FadeIn = False
Objectives[1]Cutscenes_End = False
Objectives[1]Cutscenes_Point_At_Position = True
Objectives[1]Cutscenes_Point_At_Player = False
Objectives[1]Cutscenes_Point_At_Actor = False
Objectives[1]Cutscenes_Point_At_Vehicle = False
Objectives[1]Cutscenes_Follow_Player = False
Objectives[1]Cutscenes_Follow_Actor = False
Objectives[1]Cutscenes_Follow_Vehicle = False
Objectives[1]Cutscenes_Follow_Distancee = 75
Objectives[1]Cutscenes_Follow_Hieght = 20
Objectives[1]Cutscenes_Follow_Angle = 70
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 3035,514
Objectives[2]positionY = 5039,092
Objectives[2]positionZ = 25,14895
Objectives[2]Cutscenes_Time = 0
Objectives[2]Cutscenes_Trans_Time = 5
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = True
Objectives[2]Cutscenes_Follow_Distancee = 2
Objectives[2]Cutscenes_Follow_Hieght = 0,8
Objectives[2]Cutscenes_Follow_Angle = 350
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 1
Objectives[2]ObjectiveMessages[0]positionX = 612,4378
Objectives[2]ObjectiveMessages[0]positionY = 5446,242
Objectives[2]ObjectiveMessages[0]positionZ = 713,7371
Objectives[2]ObjectiveMessages[0]Message = ~o~Can't this shit go faster?
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = 3034,052
Objectives[3]positionY = 5034,311
Objectives[3]positionZ = 25,07965
Objectives[3]Cutscenes_Time = 0
Objectives[3]Cutscenes_Trans_Time = 23
Objectives[3]Cutscenes_FOV = 60
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = True
Objectives[3]Cutscenes_Follow_Distancee = 1,4
Objectives[3]Cutscenes_Follow_Hieght = 0,8
Objectives[3]Cutscenes_Follow_Angle = 70
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 4
Objectives[3]ObjectiveMessages[0]positionX = 616,1581
Objectives[3]ObjectiveMessages[0]positionY = 5444,546
Objectives[3]ObjectiveMessages[0]positionZ = 710,9819
Objectives[3]ObjectiveMessages[0]Message = ~y~Emh... no... sorry... so... this guy?
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[1]positionX = 620,2542
Objectives[3]ObjectiveMessages[1]positionY = 5442,656
Objectives[3]ObjectiveMessages[1]positionZ = 708,3377
Objectives[3]ObjectiveMessages[1]Message = ~y~Is the guy with the submarine you met on the island?
Objectives[3]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[1]Sender = 
Objectives[3]ObjectiveMessages[1]Subject = 
Objectives[3]ObjectiveMessages[1]MessageColor = White
Objectives[3]ObjectiveMessages[1]PlayFromStart = False
Objectives[3]ObjectiveMessages[1]Delay = True
Objectives[3]ObjectiveMessages[1]DelayTime = 4
Objectives[3]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[1]TypeSubtitle = True
Objectives[3]ObjectiveMessages[1]TypeTextMesage = False
Objectives[3]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[2]positionX = 623,8514
Objectives[3]ObjectiveMessages[2]positionY = 5438,969
Objectives[3]ObjectiveMessages[2]positionZ = 704,9333
Objectives[3]ObjectiveMessages[2]Message = ~o~Yes, he offered to help, and besides the submarine he seems to have a lot of useful information.
Objectives[3]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[2]Sender = 
Objectives[3]ObjectiveMessages[2]Subject = 
Objectives[3]ObjectiveMessages[2]MessageColor = White
Objectives[3]ObjectiveMessages[2]PlayFromStart = False
Objectives[3]ObjectiveMessages[2]Delay = True
Objectives[3]ObjectiveMessages[2]DelayTime = 9
Objectives[3]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[2]TypeSubtitle = True
Objectives[3]ObjectiveMessages[2]TypeTextMesage = False
Objectives[3]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[3]positionX = 628,2625
Objectives[3]ObjectiveMessages[3]positionY = 5435,169
Objectives[3]ObjectiveMessages[3]positionZ = 701,0583
Objectives[3]ObjectiveMessages[3]Message = ~o~I don't think we could do it without him... and we're late, let's hurry up.
Objectives[3]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[3]Sender = 
Objectives[3]ObjectiveMessages[3]Subject = 
Objectives[3]ObjectiveMessages[3]MessageColor = White
Objectives[3]ObjectiveMessages[3]PlayFromStart = False
Objectives[3]ObjectiveMessages[3]Delay = True
Objectives[3]ObjectiveMessages[3]DelayTime = 17
Objectives[3]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[3]TypeSubtitle = True
Objectives[3]ObjectiveMessages[3]TypeTextMesage = False
Objectives[3]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = 3049,639
Objectives[4]positionY = 5033,31
Objectives[4]positionZ = 24,23022
Objectives[4]Cutscenes_Time = 0
Objectives[4]Cutscenes_Trans_Time = 0
Objectives[4]Cutscenes_FOV = 30
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = True
Objectives[4]Cutscenes_Point_At_Position = False
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 10
Objectives[4]Cutscenes_Follow_Hieght = 1
Objectives[4]Cutscenes_Follow_Angle = 0
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = 
Objectives[5]positionX = 3029,182
Objectives[5]positionY = 5044,374
Objectives[5]positionZ = 25,49033
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = True
Objectives[5]SetPlayerActor_RelationshipGroup = Companion
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 99
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 1
Objectives[5]TaskListCount = 2
Objectives[5]Task_List[0]Type = WalkTo
Objectives[5]Task_List[0]DestinationX = 3363,17
Objectives[5]Task_List[0]DestinationY = 5183,079
Objectives[5]Task_List[0]DestinationZ = 2,72324
Objectives[5]Task_List[0]Rotation = 90
Objectives[5]Task_List[0]Speed = 1,5
Objectives[5]Task_List[0]GoStraitToCoord = False
Objectives[5]Task_List[1]Type = WalkTo
Objectives[5]Task_List[1]DestinationX = 3367,264
Objectives[5]Task_List[1]DestinationY = 5184,578
Objectives[5]Task_List[1]DestinationZ = 0,9652406
Objectives[5]Task_List[1]Rotation = 90
Objectives[5]Task_List[1]Speed = 0,5
Objectives[5]Task_List[1]GoStraitToCoord = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = 
Objectives[6]positionX = 3030,668
Objectives[6]positionY = 5035,555
Objectives[6]positionZ = 25,23688
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = True
Objectives[6]SetPlayerActor_RelationshipGroup = Companion
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 99
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 1
Objectives[6]TaskListCount = 2
Objectives[6]Task_List[0]Type = WalkTo
Objectives[6]Task_List[0]DestinationX = 3363,219
Objectives[6]Task_List[0]DestinationY = 5182,951
Objectives[6]Task_List[0]DestinationZ = 2,72324
Objectives[6]Task_List[0]Rotation = 90
Objectives[6]Task_List[0]Speed = 1,5
Objectives[6]Task_List[0]GoStraitToCoord = False
Objectives[6]Task_List[1]Type = WalkTo
Objectives[6]Task_List[1]DestinationX = 3369,346
Objectives[6]Task_List[1]DestinationY = 5184,101
Objectives[6]Task_List[1]DestinationZ = 0,9652406
Objectives[6]Task_List[1]Rotation = 90
Objectives[6]Task_List[1]Speed = 0,5
Objectives[6]Task_List[1]GoStraitToCoord = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = GoTo_Actor
Objectives[7]Text = 
Objectives[7]positionX = 3047,717
Objectives[7]positionY = 5039,335
Objectives[7]positionZ = 24,62596
Objectives[7]GoTo_Actor_ChangToCompanion = True
Objectives[7]GoTo_Actor_Distance = 6
Objectives[7]GoTo_Actor_Remove_Blip = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 1
Objectives[7]ObjectiveMessages[0]positionX = 636,4462
Objectives[7]ObjectiveMessages[0]positionY = 5423,163
Objectives[7]ObjectiveMessages[0]positionZ = 689,6542
Objectives[7]ObjectiveMessages[0]Message = ~g~I hear an engine, it's probably them.
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[8]Type = Hint_Objective
Objectives[8]Text = 
Objectives[8]positionX = 3021,542
Objectives[8]positionY = 5041,272
Objectives[8]positionZ = 25,82866
Objectives[8]Hint_Time = 9
Objectives[8]Hint_FOV = 40
Objectives[8]Hint_Use_Position = False
Objectives[8]Hint_Use_Player = False
Objectives[8]Hint_Use_Actor = True
Objectives[8]Hint_Use_Vehicle = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 2
Objectives[8]ObjectiveMessages[0]positionX = 641,3865
Objectives[8]ObjectiveMessages[0]positionY = 5417,382
Objectives[8]ObjectiveMessages[0]positionZ = 682,8031
Objectives[8]ObjectiveMessages[0]Message = ~g~Hey man, it's good to see you again.
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = 645,1867
Objectives[8]ObjectiveMessages[1]positionY = 5412,724
Objectives[8]ObjectiveMessages[1]positionZ = 678,425
Objectives[8]ObjectiveMessages[1]Message = ~o~For me too... hey, who is she? Did you bring your girlfriend?
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 4
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = True
Objectives[8]ObjectiveMessages[1]TypeTextMesage = False
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[9]Type = Hint_Objective
Objectives[9]Text = 
Objectives[9]positionX = 3328,855
Objectives[9]positionY = 5169,099
Objectives[9]positionZ = 17,34691
Objectives[9]Hint_Time = 24
Objectives[9]Hint_FOV = 40
Objectives[9]Hint_Use_Position = False
Objectives[9]Hint_Use_Player = False
Objectives[9]Hint_Use_Actor = True
Objectives[9]Hint_Use_Vehicle = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 5
Objectives[9]ObjectiveMessages[0]positionX = 650,5263
Objectives[9]ObjectiveMessages[0]positionY = 5409,159
Objectives[9]ObjectiveMessages[0]positionZ = 673,6068
Objectives[9]ObjectiveMessages[0]Message = ~g~No, she's not my girlfriend... I would like to... but she doesn't want to...
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = True
Objectives[9]ObjectiveMessages[0]TypeTextMesage = False
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = 652,9368
Objectives[9]ObjectiveMessages[1]positionY = 5407,116
Objectives[9]ObjectiveMessages[1]positionZ = 671,3291
Objectives[9]ObjectiveMessages[1]Message = ~g~She is Svetlana, Svet for friends, and she is the best submarine pilot I ever met, we would need her.
Objectives[9]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[1]Sender = 
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = White
Objectives[9]ObjectiveMessages[1]PlayFromStart = False
Objectives[9]ObjectiveMessages[1]Delay = True
Objectives[9]ObjectiveMessages[1]DelayTime = 6
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = True
Objectives[9]ObjectiveMessages[1]TypeTextMesage = False
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[2]positionX = 657,8156
Objectives[9]ObjectiveMessages[2]positionY = 5401,904
Objectives[9]ObjectiveMessages[2]positionZ = 667,0935
Objectives[9]ObjectiveMessages[2]Message = ~y~Okay, but... can we trust her?
Objectives[9]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[2]Sender = 
Objectives[9]ObjectiveMessages[2]Subject = 
Objectives[9]ObjectiveMessages[2]MessageColor = White
Objectives[9]ObjectiveMessages[2]PlayFromStart = False
Objectives[9]ObjectiveMessages[2]Delay = True
Objectives[9]ObjectiveMessages[2]DelayTime = 14
Objectives[9]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[2]TypeSubtitle = True
Objectives[9]ObjectiveMessages[2]TypeTextMesage = False
Objectives[9]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[3]positionX = 661,4359
Objectives[9]ObjectiveMessages[3]positionY = 5398,066
Objectives[9]ObjectiveMessages[3]positionZ = 663,9305
Objectives[9]ObjectiveMessages[3]Message = ~g~Of course, she accompained me on many of my missions.
Objectives[9]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[3]Sender = 
Objectives[9]ObjectiveMessages[3]Subject = 
Objectives[9]ObjectiveMessages[3]MessageColor = White
Objectives[9]ObjectiveMessages[3]PlayFromStart = False
Objectives[9]ObjectiveMessages[3]Delay = True
Objectives[9]ObjectiveMessages[3]DelayTime = 17
Objectives[9]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[3]TypeSubtitle = True
Objectives[9]ObjectiveMessages[3]TypeTextMesage = False
Objectives[9]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[4]positionX = 662,2114
Objectives[9]ObjectiveMessages[4]positionY = 5394,864
Objectives[9]ObjectiveMessages[4]positionZ = 662,2609
Objectives[9]ObjectiveMessages[4]Message = ~o~Okay, so let's go!
Objectives[9]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[4]Sender = 
Objectives[9]ObjectiveMessages[4]Subject = 
Objectives[9]ObjectiveMessages[4]MessageColor = White
Objectives[9]ObjectiveMessages[4]PlayFromStart = False
Objectives[9]ObjectiveMessages[4]Delay = True
Objectives[9]ObjectiveMessages[4]DelayTime = 22
Objectives[9]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[4]TypeSubtitle = True
Objectives[9]ObjectiveMessages[4]TypeTextMesage = False
Objectives[9]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[10]Type = GoTo_Actor
Objectives[10]Text = 
Objectives[10]positionX = 3372,82
Objectives[10]positionY = 5181,127
Objectives[10]positionZ = -2,091696
Objectives[10]GoTo_Actor_ChangToCompanion = True
Objectives[10]GoTo_Actor_Distance = 10
Objectives[10]GoTo_Actor_Remove_Blip = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = 
Objectives[11]FaildText = 
Objectives[11]Type = Enter_Vehicle
Objectives[11]positionX = 3367,253
Objectives[11]positionY = 5186,421
Objectives[11]positionZ = -1,396717
Objectives[11]EnterVehicle_AsPassenger = False
Objectives[11]EnterVehicle_CanExit = True
Objectives[11]EnterVehicle_SetIsWanted = False
Objectives[11]EnterVehicle_SeatIndex = 0
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 2
Objectives[11]ObjectiveMessages[0]positionX = 667,076
Objectives[11]ObjectiveMessages[0]positionY = 5386,801
Objectives[11]ObjectiveMessages[0]positionZ = 657,6559
Objectives[11]ObjectiveMessages[0]Message = ~g~Well, let's go, you drive Svet.
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = True
Objectives[11]ObjectiveMessages[0]TypeTextMesage = False
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = 668,8093
Objectives[11]ObjectiveMessages[1]positionY = 5383,896
Objectives[11]ObjectiveMessages[1]positionZ = 655,4714
Objectives[11]ObjectiveMessages[1]Message = ~p~Okay.
Objectives[11]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[1]Sender = 
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = White
Objectives[11]ObjectiveMessages[1]PlayFromStart = False
Objectives[11]ObjectiveMessages[1]Delay = True
Objectives[11]ObjectiveMessages[1]DelayTime = 3
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[1]TypeSubtitle = True
Objectives[11]ObjectiveMessages[1]TypeTextMesage = False
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[12]Text = 
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 1
Objectives[12]ColorR = 255
Objectives[12]ColorG = 255
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 0
Objectives[12]IconColorA = 255
Objectives[12]positionX = 3930,949
Objectives[12]positionY = 5349,923
Objectives[12]positionZ = 1,022037
Objectives[12]Heading = 260,0219
Objectives[12]Diameter = 10
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 50
Objectives[12]PlaySound = False
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 10
Objectives[12]ObjectiveMessages[0]positionX = 670,7362
Objectives[12]ObjectiveMessages[0]positionY = 5377,303
Objectives[12]ObjectiveMessages[0]positionZ = 647,8928
Objectives[12]ObjectiveMessages[0]Message = ~y~Emh... wasn't we supposed to have a submarine?
Objectives[12]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = White
Objectives[12]ObjectiveMessages[0]PlayFromStart = True
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = True
Objectives[12]ObjectiveMessages[0]TypeTextMesage = False
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[1]positionX = 672,3955
Objectives[12]ObjectiveMessages[1]positionY = 5372,592
Objectives[12]ObjectiveMessages[1]positionZ = 638,1395
Objectives[12]ObjectiveMessages[1]Message = ~g~Don't worry, my little one is safe offshore.
Objectives[12]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[1]Sender = 
Objectives[12]ObjectiveMessages[1]Subject = 
Objectives[12]ObjectiveMessages[1]MessageColor = White
Objectives[12]ObjectiveMessages[1]PlayFromStart = False
Objectives[12]ObjectiveMessages[1]Delay = True
Objectives[12]ObjectiveMessages[1]DelayTime = 5
Objectives[12]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[1]TypeSubtitle = True
Objectives[12]ObjectiveMessages[1]TypeTextMesage = False
Objectives[12]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[2]positionX = 674,0522
Objectives[12]ObjectiveMessages[2]positionY = 5363,634
Objectives[12]ObjectiveMessages[2]positionZ = 627,7159
Objectives[12]ObjectiveMessages[2]Message = ~g~And if I marked the coordinates well, we should see it emerge soon.
Objectives[12]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[2]Sender = 
Objectives[12]ObjectiveMessages[2]Subject = 
Objectives[12]ObjectiveMessages[2]MessageColor = White
Objectives[12]ObjectiveMessages[2]PlayFromStart = False
Objectives[12]ObjectiveMessages[2]Delay = True
Objectives[12]ObjectiveMessages[2]DelayTime = 10
Objectives[12]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[2]TypeSubtitle = True
Objectives[12]ObjectiveMessages[2]TypeTextMesage = False
Objectives[12]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[3]positionX = 674,0177
Objectives[12]ObjectiveMessages[3]positionY = 5357,881
Objectives[12]ObjectiveMessages[3]positionZ = 620,7913
Objectives[12]ObjectiveMessages[3]Message = ~g~Rather... who the fuck are you?
Objectives[12]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[3]Sender = 
Objectives[12]ObjectiveMessages[3]Subject = 
Objectives[12]ObjectiveMessages[3]MessageColor = White
Objectives[12]ObjectiveMessages[3]PlayFromStart = False
Objectives[12]ObjectiveMessages[3]Delay = True
Objectives[12]ObjectiveMessages[3]DelayTime = 16
Objectives[12]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[3]TypeSubtitle = True
Objectives[12]ObjectiveMessages[3]TypeTextMesage = False
Objectives[12]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[4]positionX = 671,5365
Objectives[12]ObjectiveMessages[4]positionY = 5350,881
Objectives[12]ObjectiveMessages[4]positionZ = 611,8274
Objectives[12]ObjectiveMessages[4]Message = ~o~He is Ron, my helper.
Objectives[12]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[4]Sender = 
Objectives[12]ObjectiveMessages[4]Subject = 
Objectives[12]ObjectiveMessages[4]MessageColor = White
Objectives[12]ObjectiveMessages[4]PlayFromStart = False
Objectives[12]ObjectiveMessages[4]Delay = True
Objectives[12]ObjectiveMessages[4]DelayTime = 20
Objectives[12]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[4]TypeSubtitle = True
Objectives[12]ObjectiveMessages[4]TypeTextMesage = False
Objectives[12]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[5]positionX = 669,528
Objectives[12]ObjectiveMessages[5]positionY = 5346,088
Objectives[12]ObjectiveMessages[5]positionZ = 606,0364
Objectives[12]ObjectiveMessages[5]Message = ~y~Ron Jakowski CEO of TP Enterprises, nice to meet you.
Objectives[12]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[5]Sender = 
Objectives[12]ObjectiveMessages[5]Subject = 
Objectives[12]ObjectiveMessages[5]MessageColor = White
Objectives[12]ObjectiveMessages[5]PlayFromStart = False
Objectives[12]ObjectiveMessages[5]Delay = True
Objectives[12]ObjectiveMessages[5]DelayTime = 23
Objectives[12]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[5]TypeSubtitle = True
Objectives[12]ObjectiveMessages[5]TypeTextMesage = False
Objectives[12]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[6]positionX = 667,8075
Objectives[12]ObjectiveMessages[6]positionY = 5340,227
Objectives[12]ObjectiveMessages[6]positionZ = 599,4016
Objectives[12]ObjectiveMessages[6]Message = ~g~Oh... a CEO, should I call you boss?
Objectives[12]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[6]Sender = 
Objectives[12]ObjectiveMessages[6]Subject = 
Objectives[12]ObjectiveMessages[6]MessageColor = White
Objectives[12]ObjectiveMessages[6]PlayFromStart = False
Objectives[12]ObjectiveMessages[6]Delay = True
Objectives[12]ObjectiveMessages[6]DelayTime = 28
Objectives[12]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[6]TypeSubtitle = True
Objectives[12]ObjectiveMessages[6]TypeTextMesage = False
Objectives[12]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[7]positionX = 662,7735
Objectives[12]ObjectiveMessages[7]positionY = 5331,218
Objectives[12]ObjectiveMessages[7]positionZ = 585,8811
Objectives[12]ObjectiveMessages[7]Message = ~y~No... Ron is fine.
Objectives[12]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[7]Sender = 
Objectives[12]ObjectiveMessages[7]Subject = 
Objectives[12]ObjectiveMessages[7]MessageColor = White
Objectives[12]ObjectiveMessages[7]PlayFromStart = False
Objectives[12]ObjectiveMessages[7]Delay = True
Objectives[12]ObjectiveMessages[7]DelayTime = 32
Objectives[12]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[7]TypeSubtitle = True
Objectives[12]ObjectiveMessages[7]TypeTextMesage = False
Objectives[12]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[8]positionX = 661,4741
Objectives[12]ObjectiveMessages[8]positionY = 5325,084
Objectives[12]ObjectiveMessages[8]positionZ = 576,3444
Objectives[12]ObjectiveMessages[8]Message = ~g~Well, I'll call you Jakowski, you can call me captain Pavel.
Objectives[12]ObjectiveMessages[8]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[8]Sender = 
Objectives[12]ObjectiveMessages[8]Subject = 
Objectives[12]ObjectiveMessages[8]MessageColor = White
Objectives[12]ObjectiveMessages[8]PlayFromStart = False
Objectives[12]ObjectiveMessages[8]Delay = True
Objectives[12]ObjectiveMessages[8]DelayTime = 34
Objectives[12]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[8]TypeSubtitle = True
Objectives[12]ObjectiveMessages[8]TypeTextMesage = False
Objectives[12]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[9]positionX = 659,8499
Objectives[12]ObjectiveMessages[9]positionY = 5316,67
Objectives[12]ObjectiveMessages[9]positionZ = 563,7032
Objectives[12]ObjectiveMessages[9]Message = ~y~Emh... okay...
Objectives[12]ObjectiveMessages[9]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[9]Sender = 
Objectives[12]ObjectiveMessages[9]Subject = 
Objectives[12]ObjectiveMessages[9]MessageColor = White
Objectives[12]ObjectiveMessages[9]PlayFromStart = False
Objectives[12]ObjectiveMessages[9]Delay = True
Objectives[12]ObjectiveMessages[9]DelayTime = 39
Objectives[12]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[9]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[9]TypeSubtitle = True
Objectives[12]ObjectiveMessages[9]TypeTextMesage = False
Objectives[12]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[9]PhoneMessageDisplayTime = 15

Objectives[13]Text = 
Objectives[13]Type = Timeout_Objective
Objectives[13]positionX = 3932,023
Objectives[13]positionY = 5371,766
Objectives[13]positionZ = -112,7303
Objectives[13]Timeout_Min = 0
Objectives[13]Timeout_Sec = 1
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 1
Objectives[13]mission_Vehicles[0]positionX = 3996,522
Objectives[13]mission_Vehicles[0]positionY = 5368,895
Objectives[13]mission_Vehicles[0]positionZ = -50
Objectives[13]mission_Vehicles[0]Heading = 13,88701
Objectives[13]mission_Vehicles[0]Name = Dinghy
Objectives[13]mission_Vehicles[0]Model = kosatka
Objectives[13]mission_Vehicles[0]PrimaryColor = UtilBlackPoly
Objectives[13]mission_Vehicles[0]SecondaryColor = WornGraphite
Objectives[13]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[0]HasPearlescent = False
Objectives[13]mission_Vehicles[0]Livery = 0
Objectives[13]mission_Vehicles[0]DirtLevel = 15
Objectives[13]mission_Vehicles[0]LockedForPlayer = False
Objectives[13]mission_Vehicles[0]Locked = False
Objectives[13]mission_Vehicles[0]Alarm = False
Objectives[13]mission_Vehicles[0]HotWired = False
Objectives[13]mission_Vehicles[0]Invincible = False
Objectives[13]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[0]Remove_After = 31
Objectives[13]mission_Vehicles[0]Survive_Number = 0
Objectives[13]mission_Vehicles[0]Failed_Text = 
Objectives[13]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[13]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 20
Objectives[13]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[13]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[13]mission_Vehicles[0]NeededForObjectiveHint[0] = 14
Objectives[13]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[13]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 15
Objectives[13]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[13]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 2
Objectives[13]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 16
Objectives[13]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 17
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Hint_Objective
Objectives[14]Text = 
Objectives[14]positionX = 3981,284
Objectives[14]positionY = 5392,631
Objectives[14]positionZ = -112,5071
Objectives[14]Hint_Time = 10
Objectives[14]Hint_FOV = 60
Objectives[14]Hint_Use_Position = False
Objectives[14]Hint_Use_Player = False
Objectives[14]Hint_Use_Actor = False
Objectives[14]Hint_Use_Vehicle = True
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 3
Objectives[14]ObjectiveMessages[0]positionX = 657,8996
Objectives[14]ObjectiveMessages[0]positionY = 5304,636
Objectives[14]ObjectiveMessages[0]positionZ = 549,1417
Objectives[14]ObjectiveMessages[0]Message = ~g~Umh... it should be here... Oh... here it is.
Objectives[14]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[0]Sender = 
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = True
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = True
Objectives[14]ObjectiveMessages[0]TypeTextMesage = False
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[1]positionX = 657,6876
Objectives[14]ObjectiveMessages[1]positionY = 5299,506
Objectives[14]ObjectiveMessages[1]positionZ = 543,3318
Objectives[14]ObjectiveMessages[1]Message = ~g~Svet, approach slowly and let's get on board.
Objectives[14]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[1]Sender = 
Objectives[14]ObjectiveMessages[1]Subject = 
Objectives[14]ObjectiveMessages[1]MessageColor = White
Objectives[14]ObjectiveMessages[1]PlayFromStart = False
Objectives[14]ObjectiveMessages[1]Delay = True
Objectives[14]ObjectiveMessages[1]DelayTime = 4
Objectives[14]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[1]TypeSubtitle = True
Objectives[14]ObjectiveMessages[1]TypeTextMesage = False
Objectives[14]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[2]positionX = 656,7982
Objectives[14]ObjectiveMessages[2]positionY = 5293,749
Objectives[14]ObjectiveMessages[2]positionZ = 536,9249
Objectives[14]ObjectiveMessages[2]Message = ~p~Okay.
Objectives[14]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[2]Sender = 
Objectives[14]ObjectiveMessages[2]Subject = 
Objectives[14]ObjectiveMessages[2]MessageColor = White
Objectives[14]ObjectiveMessages[2]PlayFromStart = False
Objectives[14]ObjectiveMessages[2]Delay = True
Objectives[14]ObjectiveMessages[2]DelayTime = 9
Objectives[14]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[2]TypeSubtitle = True
Objectives[14]ObjectiveMessages[2]TypeTextMesage = False
Objectives[14]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = 
Objectives[15]positionX = 3995,384
Objectives[15]positionY = 5364,037
Objectives[15]positionZ = 0,6014889
Objectives[15]SetPlayerActor_Use_Player = True
Objectives[15]SetPlayerActor_Player_Controllable = True
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[15]SetPlayerActor_Use_Actor = False
Objectives[15]SetPlayerActor_RelationshipGroup_Change = False
Objectives[15]SetPlayerActor_RelationshipGroup = Neutral
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 99
Objectives[15]Task_Repeat = False
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = NONE
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 1
Objectives[15]TaskListCount = 2
Objectives[15]Task_List[0]Type = EnterVehicle
Objectives[15]Task_List[0]PositionX = 3995,384
Objectives[15]Task_List[0]PositionY = 5364,037
Objectives[15]Task_List[0]PositionZ = 1,284265
Objectives[15]Task_List[0]Speed = 1
Objectives[15]Task_List[0]SeatIndex = -1
Objectives[15]Task_List[0]TaskIndex = 0
Objectives[15]Task_List[0]Warp = True
Objectives[15]Task_List[1]Type = Drive
Objectives[15]Task_List[1]PositionX = 3957,683
Objectives[15]Task_List[1]PositionY = 5552,024
Objectives[15]Task_List[1]PositionZ = -147,212
Objectives[15]Task_List[1]Speed = 15
Objectives[15]Task_List[1]StopBeforeVehicles = False
Objectives[15]Task_List[1]StopBeforeActors = False
Objectives[15]Task_List[1]AvoidVehicles = True
Objectives[15]Task_List[1]AvoidEmptyVehicles = True
Objectives[15]Task_List[1]AvoidActors = True
Objectives[15]Task_List[1]AvoidObjects = True
Objectives[15]Task_List[1]StopAtLights = False
Objectives[15]Task_List[1]UseBlinkers = True
Objectives[15]Task_List[1]AllowGoingWrongWay = True
Objectives[15]Task_List[1]Reverse = False
Objectives[15]Task_List[1]TakeShortestPath = True
Objectives[15]Task_List[1]IgnoreRoads = True
Objectives[15]Task_List[1]IgnoreAllPathing = True
Objectives[15]Task_List[1]AvoidHighWays = True
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Cutscenes_Objective
Objectives[16]Text = 
Objectives[16]positionX = 3997,232
Objectives[16]positionY = 5391,949
Objectives[16]positionZ = -116,7435
Objectives[16]Cutscenes_Time = 0
Objectives[16]Cutscenes_Trans_Time = 6
Objectives[16]Cutscenes_FOV = 60
Objectives[16]Cutscenes_Shake = Hand
Objectives[16]Cutscenes_Amplitude = 0
Objectives[16]Cutscenes_FadeOut = False
Objectives[16]Cutscenes_FadeIn = False
Objectives[16]Cutscenes_End = False
Objectives[16]Cutscenes_Point_At_Position = False
Objectives[16]Cutscenes_Point_At_Player = False
Objectives[16]Cutscenes_Point_At_Actor = False
Objectives[16]Cutscenes_Point_At_Vehicle = False
Objectives[16]Cutscenes_Follow_Player = False
Objectives[16]Cutscenes_Follow_Actor = False
Objectives[16]Cutscenes_Follow_Vehicle = True
Objectives[16]Cutscenes_Follow_Distancee = 50
Objectives[16]Cutscenes_Follow_Hieght = 1
Objectives[16]Cutscenes_Follow_Angle = 345
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Cutscenes_Objective
Objectives[17]Text = 
Objectives[17]positionX = 3982,002
Objectives[17]positionY = 5421,599
Objectives[17]positionZ = -97,67979
Objectives[17]Cutscenes_Time = 0
Objectives[17]Cutscenes_Trans_Time = 18
Objectives[17]Cutscenes_FOV = 60
Objectives[17]Cutscenes_Shake = Hand
Objectives[17]Cutscenes_Amplitude = 0
Objectives[17]Cutscenes_FadeOut = False
Objectives[17]Cutscenes_FadeIn = False
Objectives[17]Cutscenes_End = False
Objectives[17]Cutscenes_Point_At_Position = False
Objectives[17]Cutscenes_Point_At_Player = False
Objectives[17]Cutscenes_Point_At_Actor = False
Objectives[17]Cutscenes_Point_At_Vehicle = False
Objectives[17]Cutscenes_Follow_Player = False
Objectives[17]Cutscenes_Follow_Actor = False
Objectives[17]Cutscenes_Follow_Vehicle = True
Objectives[17]Cutscenes_Follow_Distancee = 100
Objectives[17]Cutscenes_Follow_Hieght = 1
Objectives[17]Cutscenes_Follow_Angle = 190
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 5
Objectives[17]ObjectiveMessages[0]positionX = 647,7727
Objectives[17]ObjectiveMessages[0]positionY = 5282,731
Objectives[17]ObjectiveMessages[0]positionZ = 526,3685
Objectives[17]ObjectiveMessages[0]Message = ~g~Okay... Svet at the helm, Jakowski at the sonar, Trevor at the armaments, I'll take care of the engines, let's go.
Objectives[17]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = True
Objectives[17]ObjectiveMessages[0]TypeTextMesage = False
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = 638,0657
Objectives[17]ObjectiveMessages[1]positionY = 5259,375
Objectives[17]ObjectiveMessages[1]positionZ = 510,9801
Objectives[17]ObjectiveMessages[1]Message = ~y~Okay captain Pavel.
Objectives[17]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[1]Sender = 
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = White
Objectives[17]ObjectiveMessages[1]PlayFromStart = False
Objectives[17]ObjectiveMessages[1]Delay = True
Objectives[17]ObjectiveMessages[1]DelayTime = 10
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = True
Objectives[17]ObjectiveMessages[1]TypeTextMesage = False
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[2]positionX = 644,379
Objectives[17]ObjectiveMessages[2]positionY = 5251,87
Objectives[17]ObjectiveMessages[2]positionZ = 505,4357
Objectives[17]ObjectiveMessages[2]Message = ~p~You don't realy have to call him captain.
Objectives[17]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[2]Sender = 
Objectives[17]ObjectiveMessages[2]Subject = 
Objectives[17]ObjectiveMessages[2]MessageColor = White
Objectives[17]ObjectiveMessages[2]PlayFromStart = False
Objectives[17]ObjectiveMessages[2]Delay = True
Objectives[17]ObjectiveMessages[2]DelayTime = 12
Objectives[17]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[2]TypeSubtitle = True
Objectives[17]ObjectiveMessages[2]TypeTextMesage = False
Objectives[17]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[3]positionX = 638,2514
Objectives[17]ObjectiveMessages[3]positionY = 5247,921
Objectives[17]ObjectiveMessages[3]positionZ = 501,0214
Objectives[17]ObjectiveMessages[3]Message = ~y~Oh... okay...
Objectives[17]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[3]Sender = 
Objectives[17]ObjectiveMessages[3]Subject = 
Objectives[17]ObjectiveMessages[3]MessageColor = White
Objectives[17]ObjectiveMessages[3]PlayFromStart = False
Objectives[17]ObjectiveMessages[3]Delay = True
Objectives[17]ObjectiveMessages[3]DelayTime = 16
Objectives[17]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[3]TypeSubtitle = True
Objectives[17]ObjectiveMessages[3]TypeTextMesage = False
Objectives[17]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[4]positionX = 635,8467
Objectives[17]ObjectiveMessages[4]positionY = 5242,028
Objectives[17]ObjectiveMessages[4]positionZ = 495,4531
Objectives[17]ObjectiveMessages[4]Message = ~g~Svet...
Objectives[17]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[4]Sender = 
Objectives[17]ObjectiveMessages[4]Subject = 
Objectives[17]ObjectiveMessages[4]MessageColor = White
Objectives[17]ObjectiveMessages[4]PlayFromStart = False
Objectives[17]ObjectiveMessages[4]Delay = True
Objectives[17]ObjectiveMessages[4]DelayTime = 17
Objectives[17]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[4]TypeSubtitle = True
Objectives[17]ObjectiveMessages[4]TypeTextMesage = False
Objectives[17]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[18]Type = Cutscenes_Objective
Objectives[18]Text = 
Objectives[18]positionX = 4036,746
Objectives[18]positionY = 5346,354
Objectives[18]positionZ = -145,1553
Objectives[18]Cutscenes_Time = 0
Objectives[18]Cutscenes_Trans_Time = 0
Objectives[18]Cutscenes_FOV = 30
Objectives[18]Cutscenes_Shake = Hand
Objectives[18]Cutscenes_Amplitude = 0
Objectives[18]Cutscenes_FadeOut = False
Objectives[18]Cutscenes_FadeIn = False
Objectives[18]Cutscenes_End = True
Objectives[18]Cutscenes_Point_At_Position = False
Objectives[18]Cutscenes_Point_At_Player = False
Objectives[18]Cutscenes_Point_At_Actor = False
Objectives[18]Cutscenes_Point_At_Vehicle = False
Objectives[18]Cutscenes_Follow_Player = False
Objectives[18]Cutscenes_Follow_Actor = False
Objectives[18]Cutscenes_Follow_Vehicle = False
Objectives[18]Cutscenes_Follow_Distancee = 10
Objectives[18]Cutscenes_Follow_Hieght = 1
Objectives[18]Cutscenes_Follow_Angle = 0
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = 4075,623
Objectives[19]positionY = 5315,87
Objectives[19]positionZ = -160
Objectives[19]SetPlayerActor_Use_Player = True
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[19]SetPlayerActor_Use_Actor = False
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 99
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]TaskListCount = 1
Objectives[19]Task_List[0]Type = Pause
Objectives[19]Task_List[0]positionX = 4075,623
Objectives[19]Task_List[0]positionY = 5315,87
Objectives[19]Task_List[0]positionZ = -154,8852
Objectives[19]Task_List[0]time = 1
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = 
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 1
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 0
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 0
Objectives[20]IconColorA = 255
Objectives[20]positionX = 3498,519
Objectives[20]positionY = 6469,262
Objectives[20]positionZ = -150
Objectives[20]Heading = 370,0219
Objectives[20]Diameter = 10
Objectives[20]minimum_hight = 1
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 25
Objectives[20]PlaySound = False
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = True
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 15
Objectives[20]ObjectiveMessages[0]positionX = 633,9178
Objectives[20]ObjectiveMessages[0]positionY = 5234,38
Objectives[20]ObjectiveMessages[0]positionZ = 489,4448
Objectives[20]ObjectiveMessages[0]Message = ~g~Okay Svet, take us down, let's go to the pit we spotted earlier.
Objectives[20]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[0]Sender = 
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = White
Objectives[20]ObjectiveMessages[0]PlayFromStart = True
Objectives[20]ObjectiveMessages[0]Delay = False
Objectives[20]ObjectiveMessages[0]DelayTime = 0
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = True
Objectives[20]ObjectiveMessages[0]TypeTextMesage = False
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[1]positionX = 632,3016
Objectives[20]ObjectiveMessages[1]positionY = 5229,37
Objectives[20]ObjectiveMessages[1]positionZ = 485,1201
Objectives[20]ObjectiveMessages[1]Message = ~p~Okay, are the external cameras working?
Objectives[20]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[1]Sender = 
Objectives[20]ObjectiveMessages[1]Subject = 
Objectives[20]ObjectiveMessages[1]MessageColor = White
Objectives[20]ObjectiveMessages[1]PlayFromStart = False
Objectives[20]ObjectiveMessages[1]Delay = True
Objectives[20]ObjectiveMessages[1]DelayTime = 5
Objectives[20]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[1]TypeSubtitle = True
Objectives[20]ObjectiveMessages[1]TypeTextMesage = False
Objectives[20]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[2]positionX = 630,3823
Objectives[20]ObjectiveMessages[2]positionY = 5223,387
Objectives[20]ObjectiveMessages[2]positionZ = 478,2342
Objectives[20]ObjectiveMessages[2]Message = ~g~I think only the front one works.
Objectives[20]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[2]Sender = 
Objectives[20]ObjectiveMessages[2]Subject = 
Objectives[20]ObjectiveMessages[2]MessageColor = White
Objectives[20]ObjectiveMessages[2]PlayFromStart = False
Objectives[20]ObjectiveMessages[2]Delay = True
Objectives[20]ObjectiveMessages[2]DelayTime = 9
Objectives[20]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[2]TypeSubtitle = True
Objectives[20]ObjectiveMessages[2]TypeTextMesage = False
Objectives[20]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[3]positionX = 624,491
Objectives[20]ObjectiveMessages[3]positionY = 5217,217
Objectives[20]ObjectiveMessages[3]positionZ = 466,808
Objectives[20]ObjectiveMessages[3]Message = ~p~Shit, Pavel...
Objectives[20]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[3]Sender = 
Objectives[20]ObjectiveMessages[3]Subject = 
Objectives[20]ObjectiveMessages[3]MessageColor = White
Objectives[20]ObjectiveMessages[3]PlayFromStart = False
Objectives[20]ObjectiveMessages[3]Delay = True
Objectives[20]ObjectiveMessages[3]DelayTime = 12
Objectives[20]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[3]TypeSubtitle = True
Objectives[20]ObjectiveMessages[3]TypeTextMesage = False
Objectives[20]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[4]positionX = 619,5096
Objectives[20]ObjectiveMessages[4]positionY = 5215,7
Objectives[20]ObjectiveMessages[4]positionZ = 460,7807
Objectives[20]ObjectiveMessages[4]Message = ~g~I don't have time to fix them...
Objectives[20]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[4]Sender = 
Objectives[20]ObjectiveMessages[4]Subject = 
Objectives[20]ObjectiveMessages[4]MessageColor = White
Objectives[20]ObjectiveMessages[4]PlayFromStart = False
Objectives[20]ObjectiveMessages[4]Delay = True
Objectives[20]ObjectiveMessages[4]DelayTime = 14
Objectives[20]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[4]TypeSubtitle = True
Objectives[20]ObjectiveMessages[4]TypeTextMesage = False
Objectives[20]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[5]positionX = 615,701
Objectives[20]ObjectiveMessages[5]positionY = 5214,784
Objectives[20]ObjectiveMessages[5]positionZ = 456,9362
Objectives[20]ObjectiveMessages[5]Message = ~g~And since we are on the subject... do not use the bathroom below, we would risk drowning in a sea of shit...
Objectives[20]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[5]Sender = 
Objectives[20]ObjectiveMessages[5]Subject = 
Objectives[20]ObjectiveMessages[5]MessageColor = White
Objectives[20]ObjectiveMessages[5]PlayFromStart = False
Objectives[20]ObjectiveMessages[5]Delay = True
Objectives[20]ObjectiveMessages[5]DelayTime = 17
Objectives[20]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[5]TypeSubtitle = True
Objectives[20]ObjectiveMessages[5]TypeTextMesage = False
Objectives[20]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[6]positionX = 611,5071
Objectives[20]ObjectiveMessages[6]positionY = 5208,468
Objectives[20]ObjectiveMessages[6]positionZ = 450,1427
Objectives[20]ObjectiveMessages[6]Message = ~p~Disgusting...
Objectives[20]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[6]Sender = 
Objectives[20]ObjectiveMessages[6]Subject = 
Objectives[20]ObjectiveMessages[6]MessageColor = White
Objectives[20]ObjectiveMessages[6]PlayFromStart = False
Objectives[20]ObjectiveMessages[6]Delay = True
Objectives[20]ObjectiveMessages[6]DelayTime = 25
Objectives[20]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[6]TypeSubtitle = True
Objectives[20]ObjectiveMessages[6]TypeTextMesage = False
Objectives[20]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[7]positionX = 605,441
Objectives[20]ObjectiveMessages[7]positionY = 5206,591
Objectives[20]ObjectiveMessages[7]positionZ = 443,4161
Objectives[20]ObjectiveMessages[7]Message = ~o~So what's the plan?
Objectives[20]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[7]Sender = 
Objectives[20]ObjectiveMessages[7]Subject = 
Objectives[20]ObjectiveMessages[7]MessageColor = White
Objectives[20]ObjectiveMessages[7]PlayFromStart = False
Objectives[20]ObjectiveMessages[7]Delay = True
Objectives[20]ObjectiveMessages[7]DelayTime = 26
Objectives[20]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[7]TypeSubtitle = True
Objectives[20]ObjectiveMessages[7]TypeTextMesage = False
Objectives[20]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[8]positionX = 602,2454
Objectives[20]ObjectiveMessages[8]positionY = 5201,058
Objectives[20]ObjectiveMessages[8]positionZ = 436,5535
Objectives[20]ObjectiveMessages[8]Message = ~g~First of all we have to take care of sentries, they are submarines patroling the area.
Objectives[20]ObjectiveMessages[8]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[8]Sender = 
Objectives[20]ObjectiveMessages[8]Subject = 
Objectives[20]ObjectiveMessages[8]MessageColor = White
Objectives[20]ObjectiveMessages[8]PlayFromStart = False
Objectives[20]ObjectiveMessages[8]Delay = True
Objectives[20]ObjectiveMessages[8]DelayTime = 28
Objectives[20]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[8]TypeSubtitle = True
Objectives[20]ObjectiveMessages[8]TypeTextMesage = False
Objectives[20]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[9]positionX = 597,9905
Objectives[20]ObjectiveMessages[9]positionY = 5194,268
Objectives[20]ObjectiveMessages[9]positionZ = 429,4003
Objectives[20]ObjectiveMessages[9]Message = ~g~We won't even be able to take off if we don't take care of them first.
Objectives[20]ObjectiveMessages[9]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[9]Sender = 
Objectives[20]ObjectiveMessages[9]Subject = 
Objectives[20]ObjectiveMessages[9]MessageColor = White
Objectives[20]ObjectiveMessages[9]PlayFromStart = False
Objectives[20]ObjectiveMessages[9]Delay = True
Objectives[20]ObjectiveMessages[9]DelayTime = 35
Objectives[20]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[9]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[9]TypeSubtitle = True
Objectives[20]ObjectiveMessages[9]TypeTextMesage = False
Objectives[20]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[9]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[10]positionX = 591,2411
Objectives[20]ObjectiveMessages[10]positionY = 5190,48
Objectives[20]ObjectiveMessages[10]positionZ = 420,3745
Objectives[20]ObjectiveMessages[10]Message = ~y~And how do we deal with it?
Objectives[20]ObjectiveMessages[10]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[10]Sender = 
Objectives[20]ObjectiveMessages[10]Subject = 
Objectives[20]ObjectiveMessages[10]MessageColor = White
Objectives[20]ObjectiveMessages[10]PlayFromStart = False
Objectives[20]ObjectiveMessages[10]Delay = True
Objectives[20]ObjectiveMessages[10]DelayTime = 41
Objectives[20]ObjectiveMessages[10]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[10]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[10]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[10]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[10]TypeSubtitle = True
Objectives[20]ObjectiveMessages[10]TypeTextMesage = False
Objectives[20]ObjectiveMessages[10]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[10]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[11]positionX = 585,416
Objectives[20]ObjectiveMessages[11]positionY = 5176,184
Objectives[20]ObjectiveMessages[11]positionZ = 406,8056
Objectives[20]ObjectiveMessages[11]Message = ~g~In true submarine style, we hide on the seabed and attack them when the don't expect it.
Objectives[20]ObjectiveMessages[11]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[11]Sender = 
Objectives[20]ObjectiveMessages[11]Subject = 
Objectives[20]ObjectiveMessages[11]MessageColor = White
Objectives[20]ObjectiveMessages[11]PlayFromStart = False
Objectives[20]ObjectiveMessages[11]Delay = True
Objectives[20]ObjectiveMessages[11]DelayTime = 44
Objectives[20]ObjectiveMessages[11]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[11]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[11]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[11]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[11]TypeSubtitle = True
Objectives[20]ObjectiveMessages[11]TypeTextMesage = False
Objectives[20]ObjectiveMessages[11]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[11]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[12]positionX = 585,2291
Objectives[20]ObjectiveMessages[12]positionY = 5170,227
Objectives[20]ObjectiveMessages[12]positionZ = 401,7095
Objectives[20]ObjectiveMessages[12]Message = ~y~Oh... okay...
Objectives[20]ObjectiveMessages[12]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[12]Sender = 
Objectives[20]ObjectiveMessages[12]Subject = 
Objectives[20]ObjectiveMessages[12]MessageColor = White
Objectives[20]ObjectiveMessages[12]PlayFromStart = False
Objectives[20]ObjectiveMessages[12]Delay = True
Objectives[20]ObjectiveMessages[12]DelayTime = 52
Objectives[20]ObjectiveMessages[12]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[12]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[12]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[12]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[12]TypeSubtitle = True
Objectives[20]ObjectiveMessages[12]TypeTextMesage = False
Objectives[20]ObjectiveMessages[12]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[12]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[13]positionX = 581,1249
Objectives[20]ObjectiveMessages[13]positionY = 5164,503
Objectives[20]ObjectiveMessages[13]positionZ = 395,8816
Objectives[20]ObjectiveMessages[13]Message = ~g~Svet, how far away?
Objectives[20]ObjectiveMessages[13]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[13]Sender = 
Objectives[20]ObjectiveMessages[13]Subject = 
Objectives[20]ObjectiveMessages[13]MessageColor = White
Objectives[20]ObjectiveMessages[13]PlayFromStart = False
Objectives[20]ObjectiveMessages[13]Delay = True
Objectives[20]ObjectiveMessages[13]DelayTime = 54
Objectives[20]ObjectiveMessages[13]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[13]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[13]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[13]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[13]TypeSubtitle = True
Objectives[20]ObjectiveMessages[13]TypeTextMesage = False
Objectives[20]ObjectiveMessages[13]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[13]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[14]positionX = 585,7893
Objectives[20]ObjectiveMessages[14]positionY = 5157,346
Objectives[20]ObjectiveMessages[14]positionZ = 390,828
Objectives[20]ObjectiveMessages[14]Message = ~p~We souldn't be far...
Objectives[20]ObjectiveMessages[14]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[14]Sender = 
Objectives[20]ObjectiveMessages[14]Subject = 
Objectives[20]ObjectiveMessages[14]MessageColor = White
Objectives[20]ObjectiveMessages[14]PlayFromStart = False
Objectives[20]ObjectiveMessages[14]Delay = True
Objectives[20]ObjectiveMessages[14]DelayTime = 57
Objectives[20]ObjectiveMessages[14]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[14]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[14]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[14]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[14]TypeSubtitle = True
Objectives[20]ObjectiveMessages[14]TypeTextMesage = False
Objectives[20]ObjectiveMessages[14]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[14]PhoneMessageDisplayTime = 15

Objectives[21]Text = 
Objectives[21]Type = Timeout_Objective
Objectives[21]positionX = 3473,815
Objectives[21]positionY = 6407,609
Objectives[21]positionZ = -125,6123
Objectives[21]Timeout_Min = 0
Objectives[21]Timeout_Sec = 14
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 2
Objectives[21]ObjectiveMessages[0]positionX = 585,5284
Objectives[21]ObjectiveMessages[0]positionY = 5149,83
Objectives[21]ObjectiveMessages[0]positionZ = 385,4065
Objectives[21]ObjectiveMessages[0]Message = ~p~Here we are, turn everything off.
Objectives[21]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[0]Sender = 
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = White
Objectives[21]ObjectiveMessages[0]PlayFromStart = True
Objectives[21]ObjectiveMessages[0]Delay = False
Objectives[21]ObjectiveMessages[0]DelayTime = 0
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = True
Objectives[21]ObjectiveMessages[0]TypeTextMesage = False
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[1]positionX = 585,8342
Objectives[21]ObjectiveMessages[1]positionY = 5139,012
Objectives[21]ObjectiveMessages[1]positionZ = 376,9263
Objectives[21]ObjectiveMessages[1]Message = ~g~Well, Jakowski keep an eye on the sonar, and be quiet, hold back the farts too, if they catch us, we're dead...
Objectives[21]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[1]Sender = 
Objectives[21]ObjectiveMessages[1]Subject = 
Objectives[21]ObjectiveMessages[1]MessageColor = White
Objectives[21]ObjectiveMessages[1]PlayFromStart = False
Objectives[21]ObjectiveMessages[1]Delay = True
Objectives[21]ObjectiveMessages[1]DelayTime = 4
Objectives[21]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[1]TypeSubtitle = True
Objectives[21]ObjectiveMessages[1]TypeTextMesage = False
Objectives[21]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[22]Text = 
Objectives[22]Type = Timeout_Objective
Objectives[22]positionX = 3454,373
Objectives[22]positionY = 6382,672
Objectives[22]positionZ = -115,1513
Objectives[22]Timeout_Min = 0
Objectives[22]Timeout_Sec = 1
Objectives[22]mission_ActorsCount = 3
Objectives[22]mission_Actors[0]SpawnInVehicle = True
Objectives[22]mission_Actors[0]SeatIndex = -1
Objectives[22]mission_Actors[0]Survive_Number = 0
Objectives[22]mission_Actors[0]Failed_Text = 
Objectives[22]mission_Actors[0]Remove_After = 0
Objectives[22]mission_Actors[0]positionX = 3818,319
Objectives[22]mission_Actors[0]positionY = 6066,425
Objectives[22]mission_Actors[0]positionZ = -0,3006512
Objectives[22]mission_Actors[0]Heading = 23,24842
Objectives[22]mission_Actors[0]String_Name = mp_m_bogdangoon
Objectives[22]mission_Actors[0]Relationship_Group = Enemy1
Objectives[22]mission_Actors[0]AddBlip = True
Objectives[22]mission_Actors[0]ShowCone = False
Objectives[22]mission_Actors[0]Invincible = False
Objectives[22]mission_Actors[0]SetHealth = 100
Objectives[22]mission_Actors[0]DieFromHeadShot = True
Objectives[22]mission_Actors[0]CanExitVehicle = True
Objectives[22]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[0]AlwaysFight = True
Objectives[22]mission_Actors[0]Seeing_Range = 30
Objectives[22]mission_Actors[0]Hearing_Range = 30
Objectives[22]mission_Actors[0]CombatMovement = Offensive
Objectives[22]mission_Actors[0]weapon = 0
Objectives[22]mission_Actors[0]Variation = Default
Objectives[22]mission_Actors[0]Task = 0
Objectives[22]mission_Actors[0]Task_Guard_Range = 5
Objectives[22]mission_Actors[0]Task_Stay_In_Range = True
Objectives[22]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[0]Task_Scenario = NONE
Objectives[22]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[22]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 23
Objectives[22]mission_Actors[1]SpawnInVehicle = True
Objectives[22]mission_Actors[1]SeatIndex = -1
Objectives[22]mission_Actors[1]Survive_Number = 0
Objectives[22]mission_Actors[1]Failed_Text = 
Objectives[22]mission_Actors[1]Remove_After = 0
Objectives[22]mission_Actors[1]positionX = 3650,878
Objectives[22]mission_Actors[1]positionY = 6208,488
Objectives[22]mission_Actors[1]positionZ = -0,2629949
Objectives[22]mission_Actors[1]Heading = 27,89857
Objectives[22]mission_Actors[1]String_Name = mp_m_bogdangoon
Objectives[22]mission_Actors[1]Relationship_Group = Enemy1
Objectives[22]mission_Actors[1]AddBlip = True
Objectives[22]mission_Actors[1]ShowCone = False
Objectives[22]mission_Actors[1]Invincible = False
Objectives[22]mission_Actors[1]SetHealth = 100
Objectives[22]mission_Actors[1]DieFromHeadShot = True
Objectives[22]mission_Actors[1]CanExitVehicle = True
Objectives[22]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[1]AlwaysFight = True
Objectives[22]mission_Actors[1]Seeing_Range = 30
Objectives[22]mission_Actors[1]Hearing_Range = 30
Objectives[22]mission_Actors[1]CombatMovement = Offensive
Objectives[22]mission_Actors[1]weapon = 0
Objectives[22]mission_Actors[1]Variation = Default
Objectives[22]mission_Actors[1]Task = 0
Objectives[22]mission_Actors[1]Task_Guard_Range = 5
Objectives[22]mission_Actors[1]Task_Stay_In_Range = True
Objectives[22]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[1]Task_Scenario = NONE
Objectives[22]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[22]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 24
Objectives[22]mission_Actors[2]SpawnInVehicle = True
Objectives[22]mission_Actors[2]SeatIndex = -1
Objectives[22]mission_Actors[2]Survive_Number = 0
Objectives[22]mission_Actors[2]Failed_Text = 
Objectives[22]mission_Actors[2]Remove_After = 0
Objectives[22]mission_Actors[2]positionX = 3853,141
Objectives[22]mission_Actors[2]positionY = 6328,822
Objectives[22]mission_Actors[2]positionZ = -0,2998061
Objectives[22]mission_Actors[2]Heading = 34,51086
Objectives[22]mission_Actors[2]String_Name = mp_m_bogdangoon
Objectives[22]mission_Actors[2]Relationship_Group = Enemy1
Objectives[22]mission_Actors[2]AddBlip = True
Objectives[22]mission_Actors[2]ShowCone = False
Objectives[22]mission_Actors[2]Invincible = False
Objectives[22]mission_Actors[2]SetHealth = 100
Objectives[22]mission_Actors[2]DieFromHeadShot = True
Objectives[22]mission_Actors[2]CanExitVehicle = True
Objectives[22]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[2]AlwaysFight = True
Objectives[22]mission_Actors[2]Seeing_Range = 30
Objectives[22]mission_Actors[2]Hearing_Range = 30
Objectives[22]mission_Actors[2]CombatMovement = Offensive
Objectives[22]mission_Actors[2]weapon = 0
Objectives[22]mission_Actors[2]Variation = Default
Objectives[22]mission_Actors[2]Task = 0
Objectives[22]mission_Actors[2]Task_Guard_Range = 5
Objectives[22]mission_Actors[2]Task_Stay_In_Range = True
Objectives[22]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[2]Task_Scenario = NONE
Objectives[22]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[22]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 25
Objectives[22]mission_Vehicles = 3
Objectives[22]mission_Vehicles[0]positionX = 3650,878
Objectives[22]mission_Vehicles[0]positionY = 6208,488
Objectives[22]mission_Vehicles[0]positionZ = -0,2629949
Objectives[22]mission_Vehicles[0]Heading = 27,89857
Objectives[22]mission_Vehicles[0]Name = Dinghy
Objectives[22]mission_Vehicles[0]Model = kosatka
Objectives[22]mission_Vehicles[0]PrimaryColor = WornGraphite
Objectives[22]mission_Vehicles[0]SecondaryColor = WornGraphite
Objectives[22]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[0]HasPearlescent = False
Objectives[22]mission_Vehicles[0]Livery = 0
Objectives[22]mission_Vehicles[0]DirtLevel = 0
Objectives[22]mission_Vehicles[0]LockedForPlayer = False
Objectives[22]mission_Vehicles[0]Locked = False
Objectives[22]mission_Vehicles[0]Alarm = False
Objectives[22]mission_Vehicles[0]HotWired = False
Objectives[22]mission_Vehicles[0]Invincible = False
Objectives[22]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[0]Remove_After = 0
Objectives[22]mission_Vehicles[0]Survive_Number = 0
Objectives[22]mission_Vehicles[0]Failed_Text = 
Objectives[22]mission_Vehicles[0]NeededForActorsCount = 4
Objectives[22]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 22
Objectives[22]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[22]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[22]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 22
Objectives[22]mission_Vehicles[0]NeededForActorIndex[1] = 0
Objectives[22]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[22]mission_Vehicles[0]NeededForActorObjectiveNumber[2] = 22
Objectives[22]mission_Vehicles[0]NeededForActorIndex[2] = 0
Objectives[22]mission_Vehicles[0]NeededForActorTaskIndex[2] = 0
Objectives[22]mission_Vehicles[0]NeededForActorObjectiveNumber[3] = 22
Objectives[22]mission_Vehicles[0]NeededForActorIndex[3] = 0
Objectives[22]mission_Vehicles[0]NeededForActorTaskIndex[3] = 0
Objectives[22]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[22]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 29
Objectives[22]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[22]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[22]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 24
Objectives[22]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[22]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[22]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 26
Objectives[22]mission_Vehicles[1]positionX = 3853,141
Objectives[22]mission_Vehicles[1]positionY = 6328,822
Objectives[22]mission_Vehicles[1]positionZ = -0,2998061
Objectives[22]mission_Vehicles[1]Heading = 34,51086
Objectives[22]mission_Vehicles[1]Name = Dinghy
Objectives[22]mission_Vehicles[1]Model = kosatka
Objectives[22]mission_Vehicles[1]PrimaryColor = WornGraphite
Objectives[22]mission_Vehicles[1]SecondaryColor = WornGraphite
Objectives[22]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[1]HasPearlescent = False
Objectives[22]mission_Vehicles[1]Livery = 0
Objectives[22]mission_Vehicles[1]DirtLevel = 0
Objectives[22]mission_Vehicles[1]LockedForPlayer = False
Objectives[22]mission_Vehicles[1]Locked = False
Objectives[22]mission_Vehicles[1]Alarm = False
Objectives[22]mission_Vehicles[1]HotWired = False
Objectives[22]mission_Vehicles[1]Invincible = False
Objectives[22]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[1]Remove_After = 0
Objectives[22]mission_Vehicles[1]Survive_Number = 0
Objectives[22]mission_Vehicles[1]Failed_Text = 
Objectives[22]mission_Vehicles[1]NeededForActorsCount = 3
Objectives[22]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 22
Objectives[22]mission_Vehicles[1]NeededForActorIndex[0] = 1
Objectives[22]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[22]mission_Vehicles[1]NeededForActorObjectiveNumber[1] = 22
Objectives[22]mission_Vehicles[1]NeededForActorIndex[1] = 1
Objectives[22]mission_Vehicles[1]NeededForActorTaskIndex[1] = 0
Objectives[22]mission_Vehicles[1]NeededForActorObjectiveNumber[2] = 22
Objectives[22]mission_Vehicles[1]NeededForActorIndex[2] = 1
Objectives[22]mission_Vehicles[1]NeededForActorTaskIndex[2] = 0
Objectives[22]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[22]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 29
Objectives[22]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[22]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[22]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 25
Objectives[22]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[22]mission_Vehicles[2]positionX = 3818,319
Objectives[22]mission_Vehicles[2]positionY = 6066,425
Objectives[22]mission_Vehicles[2]positionZ = -0,3006512
Objectives[22]mission_Vehicles[2]Heading = 23,24842
Objectives[22]mission_Vehicles[2]Name = Dinghy
Objectives[22]mission_Vehicles[2]Model = kosatka
Objectives[22]mission_Vehicles[2]PrimaryColor = WornGraphite
Objectives[22]mission_Vehicles[2]SecondaryColor = WornGraphite
Objectives[22]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[2]HasPearlescent = False
Objectives[22]mission_Vehicles[2]Livery = 0
Objectives[22]mission_Vehicles[2]DirtLevel = 0
Objectives[22]mission_Vehicles[2]LockedForPlayer = False
Objectives[22]mission_Vehicles[2]Locked = False
Objectives[22]mission_Vehicles[2]Alarm = False
Objectives[22]mission_Vehicles[2]HotWired = False
Objectives[22]mission_Vehicles[2]Invincible = False
Objectives[22]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[2]Remove_After = 0
Objectives[22]mission_Vehicles[2]Survive_Number = 0
Objectives[22]mission_Vehicles[2]Failed_Text = 
Objectives[22]mission_Vehicles[2]NeededForActorsCount = 3
Objectives[22]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 22
Objectives[22]mission_Vehicles[2]NeededForActorIndex[0] = 2
Objectives[22]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[22]mission_Vehicles[2]NeededForActorObjectiveNumber[1] = 22
Objectives[22]mission_Vehicles[2]NeededForActorIndex[1] = 2
Objectives[22]mission_Vehicles[2]NeededForActorTaskIndex[1] = 0
Objectives[22]mission_Vehicles[2]NeededForActorObjectiveNumber[2] = 22
Objectives[22]mission_Vehicles[2]NeededForActorIndex[2] = 2
Objectives[22]mission_Vehicles[2]NeededForActorTaskIndex[2] = 0
Objectives[22]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[22]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 29
Objectives[22]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[22]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[22]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 23
Objectives[22]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[22]mission_Vehicles[2]NeededForObjectiveCutsceneCount = 1
Objectives[22]mission_Vehicles[2]NeededForObjectiveCutscene[0] = 27
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = 3799,526
Objectives[23]positionY = 6103,976
Objectives[23]positionZ = 1,827887
Objectives[23]SetPlayerActor_Use_Player = False
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[23]SetPlayerActor_Use_Actor = True
Objectives[23]SetPlayerActor_RelationshipGroup_Change = False
Objectives[23]SetPlayerActor_RelationshipGroup = Neutral
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = True
Objectives[23]Int_Task = 99
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]TaskListCount = 8
Objectives[23]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[23]Task_List[0]positionX = 3731,48
Objectives[23]Task_List[0]positionY = 6150,422
Objectives[23]Task_List[0]positionZ = -168,8335
Objectives[23]Task_List[0]Block = True
Objectives[23]Task_List[1]Type = EnterVehicle
Objectives[23]Task_List[1]PositionX = 3818,351
Objectives[23]Task_List[1]PositionY = 6066,703
Objectives[23]Task_List[1]PositionZ = 1,356936
Objectives[23]Task_List[1]Speed = 1
Objectives[23]Task_List[1]SeatIndex = -1
Objectives[23]Task_List[1]TaskIndex = 1
Objectives[23]Task_List[1]Warp = True
Objectives[23]Task_List[2]Type = Drive
Objectives[23]Task_List[2]PositionX = 3397,913
Objectives[23]Task_List[2]PositionY = 6541,512
Objectives[23]Task_List[2]PositionZ = -30
Objectives[23]Task_List[2]Speed = 15
Objectives[23]Task_List[2]StopBeforeVehicles = False
Objectives[23]Task_List[2]StopBeforeActors = False
Objectives[23]Task_List[2]AvoidVehicles = True
Objectives[23]Task_List[2]AvoidEmptyVehicles = True
Objectives[23]Task_List[2]AvoidActors = True
Objectives[23]Task_List[2]AvoidObjects = True
Objectives[23]Task_List[2]StopAtLights = False
Objectives[23]Task_List[2]UseBlinkers = True
Objectives[23]Task_List[2]AllowGoingWrongWay = True
Objectives[23]Task_List[2]Reverse = False
Objectives[23]Task_List[2]TakeShortestPath = True
Objectives[23]Task_List[2]IgnoreRoads = True
Objectives[23]Task_List[2]IgnoreAllPathing = True
Objectives[23]Task_List[2]AvoidHighWays = True
Objectives[23]Task_List[3]Type = Drive
Objectives[23]Task_List[3]PositionX = 3428,651
Objectives[23]Task_List[3]PositionY = 6683,442
Objectives[23]Task_List[3]PositionZ = -30
Objectives[23]Task_List[3]Speed = 15
Objectives[23]Task_List[3]StopBeforeVehicles = False
Objectives[23]Task_List[3]StopBeforeActors = False
Objectives[23]Task_List[3]AvoidVehicles = True
Objectives[23]Task_List[3]AvoidEmptyVehicles = True
Objectives[23]Task_List[3]AvoidActors = True
Objectives[23]Task_List[3]AvoidObjects = True
Objectives[23]Task_List[3]StopAtLights = False
Objectives[23]Task_List[3]UseBlinkers = True
Objectives[23]Task_List[3]AllowGoingWrongWay = True
Objectives[23]Task_List[3]Reverse = False
Objectives[23]Task_List[3]TakeShortestPath = True
Objectives[23]Task_List[3]IgnoreRoads = True
Objectives[23]Task_List[3]IgnoreAllPathing = True
Objectives[23]Task_List[3]AvoidHighWays = True
Objectives[23]Task_List[4]Type = Drive
Objectives[23]Task_List[4]PositionX = 3206,187
Objectives[23]Task_List[4]PositionY = 6837,046
Objectives[23]Task_List[4]PositionZ = -30
Objectives[23]Task_List[4]Speed = 15
Objectives[23]Task_List[4]StopBeforeVehicles = False
Objectives[23]Task_List[4]StopBeforeActors = False
Objectives[23]Task_List[4]AvoidVehicles = True
Objectives[23]Task_List[4]AvoidEmptyVehicles = True
Objectives[23]Task_List[4]AvoidActors = True
Objectives[23]Task_List[4]AvoidObjects = True
Objectives[23]Task_List[4]StopAtLights = False
Objectives[23]Task_List[4]UseBlinkers = True
Objectives[23]Task_List[4]AllowGoingWrongWay = True
Objectives[23]Task_List[4]Reverse = False
Objectives[23]Task_List[4]TakeShortestPath = True
Objectives[23]Task_List[4]IgnoreRoads = True
Objectives[23]Task_List[4]IgnoreAllPathing = True
Objectives[23]Task_List[4]AvoidHighWays = True
Objectives[23]Task_List[5]Type = Drive
Objectives[23]Task_List[5]PositionX = 2930,418
Objectives[23]Task_List[5]PositionY = 6843,087
Objectives[23]Task_List[5]PositionZ = -30
Objectives[23]Task_List[5]Speed = 15
Objectives[23]Task_List[5]StopBeforeVehicles = False
Objectives[23]Task_List[5]StopBeforeActors = False
Objectives[23]Task_List[5]AvoidVehicles = True
Objectives[23]Task_List[5]AvoidEmptyVehicles = True
Objectives[23]Task_List[5]AvoidActors = True
Objectives[23]Task_List[5]AvoidObjects = True
Objectives[23]Task_List[5]StopAtLights = False
Objectives[23]Task_List[5]UseBlinkers = True
Objectives[23]Task_List[5]AllowGoingWrongWay = True
Objectives[23]Task_List[5]Reverse = False
Objectives[23]Task_List[5]TakeShortestPath = True
Objectives[23]Task_List[5]IgnoreRoads = True
Objectives[23]Task_List[5]IgnoreAllPathing = True
Objectives[23]Task_List[5]AvoidHighWays = True
Objectives[23]Task_List[6]Type = Drive
Objectives[23]Task_List[6]PositionX = 2732,036
Objectives[23]Task_List[6]PositionY = 6951,748
Objectives[23]Task_List[6]PositionZ = -50
Objectives[23]Task_List[6]Speed = 15
Objectives[23]Task_List[6]StopBeforeVehicles = False
Objectives[23]Task_List[6]StopBeforeActors = False
Objectives[23]Task_List[6]AvoidVehicles = True
Objectives[23]Task_List[6]AvoidEmptyVehicles = True
Objectives[23]Task_List[6]AvoidActors = True
Objectives[23]Task_List[6]AvoidObjects = True
Objectives[23]Task_List[6]StopAtLights = False
Objectives[23]Task_List[6]UseBlinkers = True
Objectives[23]Task_List[6]AllowGoingWrongWay = True
Objectives[23]Task_List[6]Reverse = False
Objectives[23]Task_List[6]TakeShortestPath = True
Objectives[23]Task_List[6]IgnoreRoads = True
Objectives[23]Task_List[6]IgnoreAllPathing = True
Objectives[23]Task_List[6]AvoidHighWays = True
Objectives[23]Task_List[7]Type = BlockNonTemporaryEvents
Objectives[23]Task_List[7]positionX = 2732,036
Objectives[23]Task_List[7]positionY = 6951,748
Objectives[23]Task_List[7]positionZ = -50
Objectives[23]Task_List[7]Block = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Set_Player_Actor_Objective
Objectives[24]Text = 
Objectives[24]positionX = 3626,197
Objectives[24]positionY = 6241,096
Objectives[24]positionZ = 0,50596
Objectives[24]SetPlayerActor_Use_Player = False
Objectives[24]SetPlayerActor_Player_Controllable = True
Objectives[24]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[24]SetPlayerActor_Use_Actor = True
Objectives[24]SetPlayerActor_RelationshipGroup_Change = False
Objectives[24]SetPlayerActor_RelationshipGroup = Neutral
Objectives[24]SetPlayerActor_Invincible_Change = False
Objectives[24]SetPlayerActor_Invincible = False
Objectives[24]SetPlayerActor_NewTask = True
Objectives[24]Int_Task = 99
Objectives[24]Task_Repeat = False
Objectives[24]Task_Timeout = False
Objectives[24]Task_Guard_Range = 10
Objectives[24]Task_Stay_In_Range = True
Objectives[24]Task_Wander_Range = 10
Objectives[24]Task_Scenario = NONE
Objectives[24]Task_TalkingAnimation = mic_chatter
Objectives[24]Task_Time = 1
Objectives[24]TaskListCount = 8
Objectives[24]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[24]Task_List[0]positionX = 3731,48
Objectives[24]Task_List[0]positionY = 6150,422
Objectives[24]Task_List[0]positionZ = -168,8335
Objectives[24]Task_List[0]Block = True
Objectives[24]Task_List[1]Type = EnterVehicle
Objectives[24]Task_List[1]PositionX = 3648,723
Objectives[24]Task_List[1]PositionY = 6209,497
Objectives[24]Task_List[1]PositionZ = 2,664649
Objectives[24]Task_List[1]Speed = 1
Objectives[24]Task_List[1]SeatIndex = -1
Objectives[24]Task_List[1]TaskIndex = 1
Objectives[24]Task_List[1]Warp = True
Objectives[24]Task_List[2]Type = Drive
Objectives[24]Task_List[2]PositionX = 3404,857
Objectives[24]Task_List[2]PositionY = 6540,92
Objectives[24]Task_List[2]PositionZ = -30
Objectives[24]Task_List[2]Speed = 15
Objectives[24]Task_List[2]StopBeforeVehicles = False
Objectives[24]Task_List[2]StopBeforeActors = False
Objectives[24]Task_List[2]AvoidVehicles = True
Objectives[24]Task_List[2]AvoidEmptyVehicles = True
Objectives[24]Task_List[2]AvoidActors = True
Objectives[24]Task_List[2]AvoidObjects = True
Objectives[24]Task_List[2]StopAtLights = False
Objectives[24]Task_List[2]UseBlinkers = True
Objectives[24]Task_List[2]AllowGoingWrongWay = True
Objectives[24]Task_List[2]Reverse = False
Objectives[24]Task_List[2]TakeShortestPath = True
Objectives[24]Task_List[2]IgnoreRoads = True
Objectives[24]Task_List[2]IgnoreAllPathing = True
Objectives[24]Task_List[2]AvoidHighWays = True
Objectives[24]Task_List[3]Type = Drive
Objectives[24]Task_List[3]PositionX = 3421,574
Objectives[24]Task_List[3]PositionY = 6687,253
Objectives[24]Task_List[3]PositionZ = -30
Objectives[24]Task_List[3]Speed = 15
Objectives[24]Task_List[3]StopBeforeVehicles = False
Objectives[24]Task_List[3]StopBeforeActors = False
Objectives[24]Task_List[3]AvoidVehicles = True
Objectives[24]Task_List[3]AvoidEmptyVehicles = True
Objectives[24]Task_List[3]AvoidActors = True
Objectives[24]Task_List[3]AvoidObjects = True
Objectives[24]Task_List[3]StopAtLights = False
Objectives[24]Task_List[3]UseBlinkers = True
Objectives[24]Task_List[3]AllowGoingWrongWay = True
Objectives[24]Task_List[3]Reverse = False
Objectives[24]Task_List[3]TakeShortestPath = True
Objectives[24]Task_List[3]IgnoreRoads = True
Objectives[24]Task_List[3]IgnoreAllPathing = True
Objectives[24]Task_List[3]AvoidHighWays = True
Objectives[24]Task_List[4]Type = Drive
Objectives[24]Task_List[4]PositionX = 3167,368
Objectives[24]Task_List[4]PositionY = 6792,659
Objectives[24]Task_List[4]PositionZ = -30
Objectives[24]Task_List[4]Speed = 15
Objectives[24]Task_List[4]StopBeforeVehicles = False
Objectives[24]Task_List[4]StopBeforeActors = False
Objectives[24]Task_List[4]AvoidVehicles = True
Objectives[24]Task_List[4]AvoidEmptyVehicles = True
Objectives[24]Task_List[4]AvoidActors = True
Objectives[24]Task_List[4]AvoidObjects = True
Objectives[24]Task_List[4]StopAtLights = False
Objectives[24]Task_List[4]UseBlinkers = True
Objectives[24]Task_List[4]AllowGoingWrongWay = True
Objectives[24]Task_List[4]Reverse = False
Objectives[24]Task_List[4]TakeShortestPath = True
Objectives[24]Task_List[4]IgnoreRoads = True
Objectives[24]Task_List[4]IgnoreAllPathing = True
Objectives[24]Task_List[4]AvoidHighWays = True
Objectives[24]Task_List[5]Type = Drive
Objectives[24]Task_List[5]PositionX = 2911,611
Objectives[24]Task_List[5]PositionY = 6854,226
Objectives[24]Task_List[5]PositionZ = -30
Objectives[24]Task_List[5]Speed = 15
Objectives[24]Task_List[5]StopBeforeVehicles = False
Objectives[24]Task_List[5]StopBeforeActors = False
Objectives[24]Task_List[5]AvoidVehicles = True
Objectives[24]Task_List[5]AvoidEmptyVehicles = True
Objectives[24]Task_List[5]AvoidActors = True
Objectives[24]Task_List[5]AvoidObjects = True
Objectives[24]Task_List[5]StopAtLights = False
Objectives[24]Task_List[5]UseBlinkers = True
Objectives[24]Task_List[5]AllowGoingWrongWay = True
Objectives[24]Task_List[5]Reverse = False
Objectives[24]Task_List[5]TakeShortestPath = True
Objectives[24]Task_List[5]IgnoreRoads = True
Objectives[24]Task_List[5]IgnoreAllPathing = True
Objectives[24]Task_List[5]AvoidHighWays = True
Objectives[24]Task_List[6]Type = Drive
Objectives[24]Task_List[6]PositionX = 2759,174
Objectives[24]Task_List[6]PositionY = 6945,189
Objectives[24]Task_List[6]PositionZ = -50
Objectives[24]Task_List[6]Speed = 15
Objectives[24]Task_List[6]StopBeforeVehicles = False
Objectives[24]Task_List[6]StopBeforeActors = False
Objectives[24]Task_List[6]AvoidVehicles = True
Objectives[24]Task_List[6]AvoidEmptyVehicles = True
Objectives[24]Task_List[6]AvoidActors = True
Objectives[24]Task_List[6]AvoidObjects = True
Objectives[24]Task_List[6]StopAtLights = False
Objectives[24]Task_List[6]UseBlinkers = True
Objectives[24]Task_List[6]AllowGoingWrongWay = True
Objectives[24]Task_List[6]Reverse = False
Objectives[24]Task_List[6]TakeShortestPath = True
Objectives[24]Task_List[6]IgnoreRoads = True
Objectives[24]Task_List[6]IgnoreAllPathing = True
Objectives[24]Task_List[6]AvoidHighWays = True
Objectives[24]Task_List[7]Type = BlockNonTemporaryEvents
Objectives[24]Task_List[7]positionX = 2747,896
Objectives[24]Task_List[7]positionY = 6956,537
Objectives[24]Task_List[7]positionZ = -50
Objectives[24]Task_List[7]Block = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Set_Player_Actor_Objective
Objectives[25]Text = 
Objectives[25]positionX = 3832,582
Objectives[25]positionY = 6358,044
Objectives[25]positionZ = 1,319502
Objectives[25]SetPlayerActor_Use_Player = False
Objectives[25]SetPlayerActor_Player_Controllable = True
Objectives[25]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[25]SetPlayerActor_Use_Actor = True
Objectives[25]SetPlayerActor_RelationshipGroup_Change = False
Objectives[25]SetPlayerActor_RelationshipGroup = Neutral
Objectives[25]SetPlayerActor_Invincible_Change = False
Objectives[25]SetPlayerActor_Invincible = False
Objectives[25]SetPlayerActor_NewTask = True
Objectives[25]Int_Task = 99
Objectives[25]Task_Repeat = False
Objectives[25]Task_Timeout = False
Objectives[25]Task_Guard_Range = 10
Objectives[25]Task_Stay_In_Range = True
Objectives[25]Task_Wander_Range = 10
Objectives[25]Task_Scenario = NONE
Objectives[25]Task_TalkingAnimation = mic_chatter
Objectives[25]Task_Time = 1
Objectives[25]TaskListCount = 9
Objectives[25]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[25]Task_List[0]positionX = 3731,48
Objectives[25]Task_List[0]positionY = 6150,422
Objectives[25]Task_List[0]positionZ = -168,8335
Objectives[25]Task_List[0]Block = True
Objectives[25]Task_List[1]Type = EnterVehicle
Objectives[25]Task_List[1]PositionX = 3852,433
Objectives[25]Task_List[1]PositionY = 6330,327
Objectives[25]Task_List[1]PositionZ = 1,983857
Objectives[25]Task_List[1]Speed = 1
Objectives[25]Task_List[1]SeatIndex = -1
Objectives[25]Task_List[1]TaskIndex = 1
Objectives[25]Task_List[1]Warp = True
Objectives[25]Task_List[2]Type = Drive
Objectives[25]Task_List[2]PositionX = 3399,082
Objectives[25]Task_List[2]PositionY = 6523,665
Objectives[25]Task_List[2]PositionZ = -30
Objectives[25]Task_List[2]Speed = 15
Objectives[25]Task_List[2]StopBeforeVehicles = False
Objectives[25]Task_List[2]StopBeforeActors = False
Objectives[25]Task_List[2]AvoidVehicles = True
Objectives[25]Task_List[2]AvoidEmptyVehicles = True
Objectives[25]Task_List[2]AvoidActors = True
Objectives[25]Task_List[2]AvoidObjects = True
Objectives[25]Task_List[2]StopAtLights = False
Objectives[25]Task_List[2]UseBlinkers = True
Objectives[25]Task_List[2]AllowGoingWrongWay = True
Objectives[25]Task_List[2]Reverse = False
Objectives[25]Task_List[2]TakeShortestPath = True
Objectives[25]Task_List[2]IgnoreRoads = True
Objectives[25]Task_List[2]IgnoreAllPathing = True
Objectives[25]Task_List[2]AvoidHighWays = True
Objectives[25]Task_List[3]Type = Drive
Objectives[25]Task_List[3]PositionX = 3423,342
Objectives[25]Task_List[3]PositionY = 6693,105
Objectives[25]Task_List[3]PositionZ = -30
Objectives[25]Task_List[3]Speed = 15
Objectives[25]Task_List[3]StopBeforeVehicles = False
Objectives[25]Task_List[3]StopBeforeActors = False
Objectives[25]Task_List[3]AvoidVehicles = True
Objectives[25]Task_List[3]AvoidEmptyVehicles = True
Objectives[25]Task_List[3]AvoidActors = True
Objectives[25]Task_List[3]AvoidObjects = True
Objectives[25]Task_List[3]StopAtLights = False
Objectives[25]Task_List[3]UseBlinkers = True
Objectives[25]Task_List[3]AllowGoingWrongWay = True
Objectives[25]Task_List[3]Reverse = False
Objectives[25]Task_List[3]TakeShortestPath = True
Objectives[25]Task_List[3]IgnoreRoads = True
Objectives[25]Task_List[3]IgnoreAllPathing = True
Objectives[25]Task_List[3]AvoidHighWays = True
Objectives[25]Task_List[4]Type = Drive
Objectives[25]Task_List[4]PositionX = 3178,456
Objectives[25]Task_List[4]PositionY = 6796,081
Objectives[25]Task_List[4]PositionZ = -30
Objectives[25]Task_List[4]Speed = 15
Objectives[25]Task_List[4]StopBeforeVehicles = False
Objectives[25]Task_List[4]StopBeforeActors = False
Objectives[25]Task_List[4]AvoidVehicles = True
Objectives[25]Task_List[4]AvoidEmptyVehicles = True
Objectives[25]Task_List[4]AvoidActors = True
Objectives[25]Task_List[4]AvoidObjects = True
Objectives[25]Task_List[4]StopAtLights = False
Objectives[25]Task_List[4]UseBlinkers = True
Objectives[25]Task_List[4]AllowGoingWrongWay = True
Objectives[25]Task_List[4]Reverse = False
Objectives[25]Task_List[4]TakeShortestPath = True
Objectives[25]Task_List[4]IgnoreRoads = True
Objectives[25]Task_List[4]IgnoreAllPathing = True
Objectives[25]Task_List[4]AvoidHighWays = True
Objectives[25]Task_List[5]Type = Drive
Objectives[25]Task_List[5]PositionX = 2935,493
Objectives[25]Task_List[5]PositionY = 6840,192
Objectives[25]Task_List[5]PositionZ = -30
Objectives[25]Task_List[5]Speed = 15
Objectives[25]Task_List[5]StopBeforeVehicles = False
Objectives[25]Task_List[5]StopBeforeActors = False
Objectives[25]Task_List[5]AvoidVehicles = True
Objectives[25]Task_List[5]AvoidEmptyVehicles = True
Objectives[25]Task_List[5]AvoidActors = True
Objectives[25]Task_List[5]AvoidObjects = True
Objectives[25]Task_List[5]StopAtLights = False
Objectives[25]Task_List[5]UseBlinkers = True
Objectives[25]Task_List[5]AllowGoingWrongWay = True
Objectives[25]Task_List[5]Reverse = False
Objectives[25]Task_List[5]TakeShortestPath = True
Objectives[25]Task_List[5]IgnoreRoads = True
Objectives[25]Task_List[5]IgnoreAllPathing = True
Objectives[25]Task_List[5]AvoidHighWays = True
Objectives[25]Task_List[6]Type = Drive
Objectives[25]Task_List[6]PositionX = 2723,233
Objectives[25]Task_List[6]PositionY = 6919,942
Objectives[25]Task_List[6]PositionZ = -50
Objectives[25]Task_List[6]Speed = 15
Objectives[25]Task_List[6]StopBeforeVehicles = False
Objectives[25]Task_List[6]StopBeforeActors = False
Objectives[25]Task_List[6]AvoidVehicles = True
Objectives[25]Task_List[6]AvoidEmptyVehicles = True
Objectives[25]Task_List[6]AvoidActors = True
Objectives[25]Task_List[6]AvoidObjects = True
Objectives[25]Task_List[6]StopAtLights = False
Objectives[25]Task_List[6]UseBlinkers = True
Objectives[25]Task_List[6]AllowGoingWrongWay = True
Objectives[25]Task_List[6]Reverse = False
Objectives[25]Task_List[6]TakeShortestPath = True
Objectives[25]Task_List[6]IgnoreRoads = True
Objectives[25]Task_List[6]IgnoreAllPathing = True
Objectives[25]Task_List[6]AvoidHighWays = True
Objectives[25]Task_List[7]Type = Drive
Objectives[25]Task_List[7]PositionX = 2728,192
Objectives[25]Task_List[7]PositionY = 6926,22
Objectives[25]Task_List[7]PositionZ = -50
Objectives[25]Task_List[7]Speed = 15
Objectives[25]Task_List[7]StopBeforeVehicles = False
Objectives[25]Task_List[7]StopBeforeActors = False
Objectives[25]Task_List[7]AvoidVehicles = True
Objectives[25]Task_List[7]AvoidEmptyVehicles = True
Objectives[25]Task_List[7]AvoidActors = True
Objectives[25]Task_List[7]AvoidObjects = True
Objectives[25]Task_List[7]StopAtLights = False
Objectives[25]Task_List[7]UseBlinkers = True
Objectives[25]Task_List[7]AllowGoingWrongWay = True
Objectives[25]Task_List[7]Reverse = False
Objectives[25]Task_List[7]TakeShortestPath = True
Objectives[25]Task_List[7]IgnoreRoads = True
Objectives[25]Task_List[7]IgnoreAllPathing = True
Objectives[25]Task_List[7]AvoidHighWays = True
Objectives[25]Task_List[8]Type = BlockNonTemporaryEvents
Objectives[25]Task_List[8]positionX = 2728,192
Objectives[25]Task_List[8]positionY = 6926,22
Objectives[25]Task_List[8]positionZ = -50
Objectives[25]Task_List[8]Block = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Cutscenes_Objective
Objectives[26]Text = 
Objectives[26]positionX = 3576,806
Objectives[26]positionY = 6525,227
Objectives[26]positionZ = -91,92229
Objectives[26]Cutscenes_Time = 0
Objectives[26]Cutscenes_Trans_Time = 10
Objectives[26]Cutscenes_FOV = 60
Objectives[26]Cutscenes_Shake = Hand
Objectives[26]Cutscenes_Amplitude = 0
Objectives[26]Cutscenes_FadeOut = False
Objectives[26]Cutscenes_FadeIn = False
Objectives[26]Cutscenes_End = False
Objectives[26]Cutscenes_Point_At_Position = False
Objectives[26]Cutscenes_Point_At_Player = False
Objectives[26]Cutscenes_Point_At_Actor = False
Objectives[26]Cutscenes_Point_At_Vehicle = False
Objectives[26]Cutscenes_Follow_Player = False
Objectives[26]Cutscenes_Follow_Actor = False
Objectives[26]Cutscenes_Follow_Vehicle = True
Objectives[26]Cutscenes_Follow_Distancee = 100
Objectives[26]Cutscenes_Follow_Hieght = 1
Objectives[26]Cutscenes_Follow_Angle = 25
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 3
Objectives[26]ObjectiveMessages[0]positionX = 586,5376
Objectives[26]ObjectiveMessages[0]positionY = 5128,956
Objectives[26]ObjectiveMessages[0]positionZ = 371,0304
Objectives[26]ObjectiveMessages[0]Message = ~y~Hey... wait... there's something...
Objectives[26]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[0]Sender = 
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = White
Objectives[26]ObjectiveMessages[0]PlayFromStart = True
Objectives[26]ObjectiveMessages[0]Delay = False
Objectives[26]ObjectiveMessages[0]DelayTime = 0
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = True
Objectives[26]ObjectiveMessages[0]TypeTextMesage = False
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[1]positionX = 586,424
Objectives[26]ObjectiveMessages[1]positionY = 5126,509
Objectives[26]ObjectiveMessages[1]positionZ = 369,7244
Objectives[26]ObjectiveMessages[1]Message = ~g~How many?
Objectives[26]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[1]Sender = 
Objectives[26]ObjectiveMessages[1]Subject = 
Objectives[26]ObjectiveMessages[1]MessageColor = White
Objectives[26]ObjectiveMessages[1]PlayFromStart = False
Objectives[26]ObjectiveMessages[1]Delay = True
Objectives[26]ObjectiveMessages[1]DelayTime = 3
Objectives[26]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[1]TypeSubtitle = True
Objectives[26]ObjectiveMessages[1]TypeTextMesage = False
Objectives[26]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[2]positionX = 588,1153
Objectives[26]ObjectiveMessages[2]positionY = 5117,14
Objectives[26]ObjectiveMessages[2]positionZ = 364,056
Objectives[26]ObjectiveMessages[2]Message = ~y~I think... a couple... maybe three...
Objectives[26]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[2]Sender = 
Objectives[26]ObjectiveMessages[2]Subject = 
Objectives[26]ObjectiveMessages[2]MessageColor = White
Objectives[26]ObjectiveMessages[2]PlayFromStart = False
Objectives[26]ObjectiveMessages[2]Delay = True
Objectives[26]ObjectiveMessages[2]DelayTime = 5
Objectives[26]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[2]TypeSubtitle = True
Objectives[26]ObjectiveMessages[2]TypeTextMesage = False
Objectives[26]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[27]Type = Cutscenes_Objective
Objectives[27]Text = 
Objectives[27]positionX = 3541,45
Objectives[27]positionY = 6520,107
Objectives[27]positionZ = -89,33604
Objectives[27]Cutscenes_Time = 0
Objectives[27]Cutscenes_Trans_Time = 10
Objectives[27]Cutscenes_FOV = 60
Objectives[27]Cutscenes_Shake = Hand
Objectives[27]Cutscenes_Amplitude = 0
Objectives[27]Cutscenes_FadeOut = False
Objectives[27]Cutscenes_FadeIn = False
Objectives[27]Cutscenes_End = False
Objectives[27]Cutscenes_Point_At_Position = False
Objectives[27]Cutscenes_Point_At_Player = False
Objectives[27]Cutscenes_Point_At_Actor = False
Objectives[27]Cutscenes_Point_At_Vehicle = False
Objectives[27]Cutscenes_Follow_Player = False
Objectives[27]Cutscenes_Follow_Actor = False
Objectives[27]Cutscenes_Follow_Vehicle = True
Objectives[27]Cutscenes_Follow_Distancee = 75
Objectives[27]Cutscenes_Follow_Hieght = 1
Objectives[27]Cutscenes_Follow_Angle = 335
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Cutscenes_Objective
Objectives[28]Text = 
Objectives[28]positionX = 3595,798
Objectives[28]positionY = 6573,116
Objectives[28]positionZ = -117,1406
Objectives[28]Cutscenes_Time = 0
Objectives[28]Cutscenes_Trans_Time = 0
Objectives[28]Cutscenes_FOV = 30
Objectives[28]Cutscenes_Shake = Hand
Objectives[28]Cutscenes_Amplitude = 0
Objectives[28]Cutscenes_FadeOut = False
Objectives[28]Cutscenes_FadeIn = False
Objectives[28]Cutscenes_End = True
Objectives[28]Cutscenes_Point_At_Position = False
Objectives[28]Cutscenes_Point_At_Player = False
Objectives[28]Cutscenes_Point_At_Actor = False
Objectives[28]Cutscenes_Point_At_Vehicle = False
Objectives[28]Cutscenes_Follow_Player = False
Objectives[28]Cutscenes_Follow_Actor = False
Objectives[28]Cutscenes_Follow_Vehicle = False
Objectives[28]Cutscenes_Follow_Distancee = 10
Objectives[28]Cutscenes_Follow_Hieght = 1
Objectives[28]Cutscenes_Follow_Angle = 0
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = 
Objectives[29]Type = Destroy_Vehicle
Objectives[29]positionX = 3595,234
Objectives[29]positionY = 6508,181
Objectives[29]positionZ = -109,277
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 2
Objectives[29]ObjectiveMessages[0]positionX = 589,2498
Objectives[29]ObjectiveMessages[0]positionY = 5108,842
Objectives[29]ObjectiveMessages[0]positionZ = 358,344
Objectives[29]ObjectiveMessages[0]Message = ~g~Okay... now don't make noise... Svet, let them pass and then attack, Trevor, get the torpedoes ready...
Objectives[29]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[0]Sender = 
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = White
Objectives[29]ObjectiveMessages[0]PlayFromStart = True
Objectives[29]ObjectiveMessages[0]Delay = False
Objectives[29]ObjectiveMessages[0]DelayTime = 0
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = True
Objectives[29]ObjectiveMessages[0]TypeTextMesage = False
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[1]positionX = 589,791
Objectives[29]ObjectiveMessages[1]positionY = 5104,991
Objectives[29]ObjectiveMessages[1]positionZ = 355,3922
Objectives[29]ObjectiveMessages[1]Message = ~o~Okay. ~p~Okay.
Objectives[29]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[1]Sender = 
Objectives[29]ObjectiveMessages[1]Subject = 
Objectives[29]ObjectiveMessages[1]MessageColor = White
Objectives[29]ObjectiveMessages[1]PlayFromStart = False
Objectives[29]ObjectiveMessages[1]Delay = True
Objectives[29]ObjectiveMessages[1]DelayTime = 8
Objectives[29]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[1]TypeSubtitle = True
Objectives[29]ObjectiveMessages[1]TypeTextMesage = False
Objectives[29]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[30]Text = 
Objectives[30]Type = Leave_Area
Objectives[30]positionX = 4001,301
Objectives[30]positionY = 4265,675
Objectives[30]positionZ = 1,088771
Objectives[30]Leave_Area_Distance = 300
Objectives[30]Leave_Area_Use_Objective_Position = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 2
Objectives[30]ObjectiveMessages[0]positionX = 597,0267
Objectives[30]ObjectiveMessages[0]positionY = 5090,699
Objectives[30]ObjectiveMessages[0]positionZ = 343,0074
Objectives[30]ObjectiveMessages[0]Message = ~g~Great job guys... Svet, now get us out of here quickly.
Objectives[30]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[0]Sender = 
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = White
Objectives[30]ObjectiveMessages[0]PlayFromStart = True
Objectives[30]ObjectiveMessages[0]Delay = False
Objectives[30]ObjectiveMessages[0]DelayTime = 0
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = True
Objectives[30]ObjectiveMessages[0]TypeTextMesage = False
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[1]positionX = 600,5741
Objectives[30]ObjectiveMessages[1]positionY = 5086,761
Objectives[30]ObjectiveMessages[1]positionZ = 340,2003
Objectives[30]ObjectiveMessages[1]Message = ~p~Okay.
Objectives[30]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[1]Sender = 
Objectives[30]ObjectiveMessages[1]Subject = 
Objectives[30]ObjectiveMessages[1]MessageColor = White
Objectives[30]ObjectiveMessages[1]PlayFromStart = False
Objectives[30]ObjectiveMessages[1]Delay = True
Objectives[30]ObjectiveMessages[1]DelayTime = 6
Objectives[30]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[1]TypeSubtitle = True
Objectives[30]ObjectiveMessages[1]TypeTextMesage = False
Objectives[30]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[31]Type = Teleport_Objective
Objectives[31]Text = 
Objectives[31]positionX = 4548,454
Objectives[31]positionY = 4713,306
Objectives[31]positionZ = -0,5132431
Objectives[31]ObjectiveRotation = -195
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 1
Objectives[31]mission_Vehicles[0]positionX = 4548,263
Objectives[31]mission_Vehicles[0]positionY = 4710,04
Objectives[31]mission_Vehicles[0]positionZ = -0,9935719
Objectives[31]mission_Vehicles[0]Heading = 164,6812
Objectives[31]mission_Vehicles[0]Name = Dinghy
Objectives[31]mission_Vehicles[0]Model = kosatka
Objectives[31]mission_Vehicles[0]PrimaryColor = WornGraphite
Objectives[31]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[31]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[31]mission_Vehicles[0]HasPearlescent = False
Objectives[31]mission_Vehicles[0]Livery = 0
Objectives[31]mission_Vehicles[0]DirtLevel = 0
Objectives[31]mission_Vehicles[0]LockedForPlayer = False
Objectives[31]mission_Vehicles[0]Locked = False
Objectives[31]mission_Vehicles[0]Alarm = False
Objectives[31]mission_Vehicles[0]HotWired = False
Objectives[31]mission_Vehicles[0]Invincible = False
Objectives[31]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[31]mission_Vehicles[0]Remove_After = 0
Objectives[31]mission_Vehicles[0]Survive_Number = 0
Objectives[31]mission_Vehicles[0]Failed_Text = 
Objectives[31]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[31]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 32
Objectives[31]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[31]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 2
Objectives[31]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 33
Objectives[31]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 34
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Set_Player_Actor_Objective
Objectives[32]Text = 
Objectives[32]positionX = 4550,867
Objectives[32]positionY = 4697,453
Objectives[32]positionZ = 1,750055
Objectives[32]SetPlayerActor_Use_Player = True
Objectives[32]SetPlayerActor_Player_Controllable = True
Objectives[32]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[32]SetPlayerActor_Use_Actor = False
Objectives[32]SetPlayerActor_RelationshipGroup_Change = False
Objectives[32]SetPlayerActor_RelationshipGroup = Neutral
Objectives[32]SetPlayerActor_Invincible_Change = False
Objectives[32]SetPlayerActor_Invincible = False
Objectives[32]SetPlayerActor_NewTask = True
Objectives[32]Int_Task = 99
Objectives[32]Task_Repeat = False
Objectives[32]Task_Timeout = False
Objectives[32]Task_Guard_Range = 10
Objectives[32]Task_Stay_In_Range = True
Objectives[32]Task_Wander_Range = 10
Objectives[32]Task_Scenario = NONE
Objectives[32]Task_TalkingAnimation = mic_chatter
Objectives[32]Task_Time = 1
Objectives[32]TaskListCount = 2
Objectives[32]Task_List[0]Type = EnterVehicle
Objectives[32]Task_List[0]PositionX = 4548,604
Objectives[32]Task_List[0]PositionY = 4708,358
Objectives[32]Task_List[0]PositionZ = 0,8421137
Objectives[32]Task_List[0]Speed = 1
Objectives[32]Task_List[0]SeatIndex = -1
Objectives[32]Task_List[0]TaskIndex = 0
Objectives[32]Task_List[0]Warp = True
Objectives[32]Task_List[1]Type = Drive
Objectives[32]Task_List[1]PositionX = 4436,017
Objectives[32]Task_List[1]PositionY = 4356,882
Objectives[32]Task_List[1]PositionZ = -156,1695
Objectives[32]Task_List[1]Speed = 15
Objectives[32]Task_List[1]StopBeforeVehicles = False
Objectives[32]Task_List[1]StopBeforeActors = False
Objectives[32]Task_List[1]AvoidVehicles = True
Objectives[32]Task_List[1]AvoidEmptyVehicles = True
Objectives[32]Task_List[1]AvoidActors = True
Objectives[32]Task_List[1]AvoidObjects = True
Objectives[32]Task_List[1]StopAtLights = False
Objectives[32]Task_List[1]UseBlinkers = True
Objectives[32]Task_List[1]AllowGoingWrongWay = True
Objectives[32]Task_List[1]Reverse = False
Objectives[32]Task_List[1]TakeShortestPath = True
Objectives[32]Task_List[1]IgnoreRoads = True
Objectives[32]Task_List[1]IgnoreAllPathing = True
Objectives[32]Task_List[1]AvoidHighWays = True
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Cutscenes_Objective
Objectives[33]Text = 
Objectives[33]positionX = 4512,771
Objectives[33]positionY = 4590,63
Objectives[33]positionZ = 1,431357
Objectives[33]Cutscenes_Time = 0
Objectives[33]Cutscenes_Trans_Time = 6
Objectives[33]Cutscenes_FOV = 60
Objectives[33]Cutscenes_Shake = Hand
Objectives[33]Cutscenes_Amplitude = 0
Objectives[33]Cutscenes_FadeOut = False
Objectives[33]Cutscenes_FadeIn = False
Objectives[33]Cutscenes_End = False
Objectives[33]Cutscenes_Point_At_Position = False
Objectives[33]Cutscenes_Point_At_Player = False
Objectives[33]Cutscenes_Point_At_Actor = False
Objectives[33]Cutscenes_Point_At_Vehicle = False
Objectives[33]Cutscenes_Follow_Player = False
Objectives[33]Cutscenes_Follow_Actor = False
Objectives[33]Cutscenes_Follow_Vehicle = True
Objectives[33]Cutscenes_Follow_Distancee = 75
Objectives[33]Cutscenes_Follow_Hieght = 1
Objectives[33]Cutscenes_Follow_Angle = 15
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Cutscenes_Objective
Objectives[34]Text = 
Objectives[34]positionX = 4547,988
Objectives[34]positionY = 4707,489
Objectives[34]positionZ = 0,2228712
Objectives[34]Cutscenes_Time = 0
Objectives[34]Cutscenes_Trans_Time = 10
Objectives[34]Cutscenes_FOV = 60
Objectives[34]Cutscenes_Shake = Hand
Objectives[34]Cutscenes_Amplitude = 0
Objectives[34]Cutscenes_FadeOut = False
Objectives[34]Cutscenes_FadeIn = False
Objectives[34]Cutscenes_End = False
Objectives[34]Cutscenes_Point_At_Position = False
Objectives[34]Cutscenes_Point_At_Player = False
Objectives[34]Cutscenes_Point_At_Actor = False
Objectives[34]Cutscenes_Point_At_Vehicle = False
Objectives[34]Cutscenes_Follow_Player = False
Objectives[34]Cutscenes_Follow_Actor = False
Objectives[34]Cutscenes_Follow_Vehicle = True
Objectives[34]Cutscenes_Follow_Distancee = 100
Objectives[34]Cutscenes_Follow_Hieght = 1
Objectives[34]Cutscenes_Follow_Angle = 170
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 2
Objectives[34]ObjectiveMessages[0]positionX = 612,5499
Objectives[34]ObjectiveMessages[0]positionY = 5079,841
Objectives[34]ObjectiveMessages[0]positionZ = 334,567
Objectives[34]ObjectiveMessages[0]Message = ~g~Okay, now we should be safe, Svet take us to the second point we spotted.
Objectives[34]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[0]Sender = 
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = White
Objectives[34]ObjectiveMessages[0]PlayFromStart = True
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = True
Objectives[34]ObjectiveMessages[0]TypeTextMesage = False
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[1]positionX = 617,6296
Objectives[34]ObjectiveMessages[1]positionY = 5073,602
Objectives[34]ObjectiveMessages[1]positionZ = 331,8112
Objectives[34]ObjectiveMessages[1]Message = ~p~Okay.
Objectives[34]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[1]Sender = 
Objectives[34]ObjectiveMessages[1]Subject = 
Objectives[34]ObjectiveMessages[1]MessageColor = White
Objectives[34]ObjectiveMessages[1]PlayFromStart = False
Objectives[34]ObjectiveMessages[1]Delay = True
Objectives[34]ObjectiveMessages[1]DelayTime = 7
Objectives[34]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[1]TypeSubtitle = True
Objectives[34]ObjectiveMessages[1]TypeTextMesage = False
Objectives[34]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[35]Type = Cutscenes_Objective
Objectives[35]Text = 
Objectives[35]positionX = 4590,081
Objectives[35]positionY = 4771,563
Objectives[35]positionZ = 0,3863841
Objectives[35]Cutscenes_Time = 0
Objectives[35]Cutscenes_Trans_Time = 0
Objectives[35]Cutscenes_FOV = 30
Objectives[35]Cutscenes_Shake = Hand
Objectives[35]Cutscenes_Amplitude = 0
Objectives[35]Cutscenes_FadeOut = False
Objectives[35]Cutscenes_FadeIn = False
Objectives[35]Cutscenes_End = True
Objectives[35]Cutscenes_Point_At_Position = False
Objectives[35]Cutscenes_Point_At_Player = False
Objectives[35]Cutscenes_Point_At_Actor = False
Objectives[35]Cutscenes_Point_At_Vehicle = False
Objectives[35]Cutscenes_Follow_Player = False
Objectives[35]Cutscenes_Follow_Actor = False
Objectives[35]Cutscenes_Follow_Vehicle = False
Objectives[35]Cutscenes_Follow_Distancee = 10
Objectives[35]Cutscenes_Follow_Hieght = 1
Objectives[35]Cutscenes_Follow_Angle = 0
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Set_Player_Actor_Objective
Objectives[36]Text = 
Objectives[36]positionX = 4599,398
Objectives[36]positionY = 4739,03
Objectives[36]positionZ = -1,019815
Objectives[36]SetPlayerActor_Use_Player = True
Objectives[36]SetPlayerActor_Player_Controllable = True
Objectives[36]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[36]SetPlayerActor_Use_Actor = False
Objectives[36]SetPlayerActor_RelationshipGroup_Change = False
Objectives[36]SetPlayerActor_RelationshipGroup = Neutral
Objectives[36]SetPlayerActor_Invincible_Change = False
Objectives[36]SetPlayerActor_Invincible = False
Objectives[36]SetPlayerActor_NewTask = True
Objectives[36]Int_Task = 99
Objectives[36]Task_Repeat = False
Objectives[36]Task_Timeout = False
Objectives[36]Task_Guard_Range = 10
Objectives[36]Task_Stay_In_Range = True
Objectives[36]Task_Wander_Range = 10
Objectives[36]Task_Scenario = NONE
Objectives[36]Task_TalkingAnimation = mic_chatter
Objectives[36]Task_Time = 1
Objectives[36]TaskListCount = 1
Objectives[36]Task_List[0]Type = Pause
Objectives[36]Task_List[0]positionX = 4599,398
Objectives[36]Task_List[0]positionY = 4739,03
Objectives[36]Task_List[0]positionZ = 1,305358
Objectives[36]Task_List[0]time = 1
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Text = 
Objectives[37]Text2 = 
Objectives[37]Text3 = 
Objectives[37]Failed_Text = 
Objectives[37]Type = Checkpoint
Objectives[37]Checkpoint_Type = 45
Objectives[37]Reserved = 1
Objectives[37]ColorR = 255
Objectives[37]ColorG = 255
Objectives[37]ColorB = 0
Objectives[37]ColorA = 255
Objectives[37]IconColorR = 255
Objectives[37]IconColorG = 255
Objectives[37]IconColorB = 0
Objectives[37]IconColorA = 255
Objectives[37]positionX = 4606,05
Objectives[37]positionY = 4086,038
Objectives[37]positionZ = -150
Objectives[37]Heading = 0
Objectives[37]Diameter = 45
Objectives[37]minimum_hight = 1
Objectives[37]maximum_hight = 10
Objectives[37]TriggerDistance = 50
Objectives[37]PlaySound = False
Objectives[37]LoseWanted = False
Objectives[37]Stop_Vehicle = False
Objectives[37]DeliverVehicleOnly = False
Objectives[37]DeliverTrailor = False
Objectives[37]DeliverTowTruck = False
Objectives[37]DeliverVehicleCargobob = False
Objectives[37]DeliverPropCargobob = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 6
Objectives[37]ObjectiveMessages[0]positionX = 626,2362
Objectives[37]ObjectiveMessages[0]positionY = 5061,702
Objectives[37]ObjectiveMessages[0]positionZ = 326,265
Objectives[37]ObjectiveMessages[0]Message = ~y~What's the next move?
Objectives[37]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[0]Sender = 
Objectives[37]ObjectiveMessages[0]Subject = 
Objectives[37]ObjectiveMessages[0]MessageColor = White
Objectives[37]ObjectiveMessages[0]PlayFromStart = True
Objectives[37]ObjectiveMessages[0]Delay = False
Objectives[37]ObjectiveMessages[0]DelayTime = 0
Objectives[37]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[0]TypeSubtitle = True
Objectives[37]ObjectiveMessages[0]TypeTextMesage = False
Objectives[37]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[1]positionX = 628,9886
Objectives[37]ObjectiveMessages[1]positionY = 5058,246
Objectives[37]ObjectiveMessages[1]positionZ = 324,4898
Objectives[37]ObjectiveMessages[1]Message = ~g~The same as before, sink the sentries.
Objectives[37]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[1]Sender = 
Objectives[37]ObjectiveMessages[1]Subject = 
Objectives[37]ObjectiveMessages[1]MessageColor = White
Objectives[37]ObjectiveMessages[1]PlayFromStart = False
Objectives[37]ObjectiveMessages[1]Delay = True
Objectives[37]ObjectiveMessages[1]DelayTime = 3
Objectives[37]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[1]TypeSubtitle = True
Objectives[37]ObjectiveMessages[1]TypeTextMesage = False
Objectives[37]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[2]positionX = 635,6392
Objectives[37]ObjectiveMessages[2]positionY = 5054,214
Objectives[37]ObjectiveMessages[2]positionZ = 320,6134
Objectives[37]ObjectiveMessages[2]Message = ~g~But seeing the direction from which the previous ones came, I'm afraid we won't have te advantage of the surprise.
Objectives[37]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[2]Sender = 
Objectives[37]ObjectiveMessages[2]Subject = 
Objectives[37]ObjectiveMessages[2]MessageColor = White
Objectives[37]ObjectiveMessages[2]PlayFromStart = False
Objectives[37]ObjectiveMessages[2]Delay = True
Objectives[37]ObjectiveMessages[2]DelayTime = 7
Objectives[37]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[2]TypeSubtitle = True
Objectives[37]ObjectiveMessages[2]TypeTextMesage = False
Objectives[37]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[3]positionX = 641,4408
Objectives[37]ObjectiveMessages[3]positionY = 5048,606
Objectives[37]ObjectiveMessages[3]positionZ = 315,9269
Objectives[37]ObjectiveMessages[3]Message = ~p~I was thinking the same thing, we should attack from the front.
Objectives[37]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[3]Sender = 
Objectives[37]ObjectiveMessages[3]Subject = 
Objectives[37]ObjectiveMessages[3]MessageColor = White
Objectives[37]ObjectiveMessages[3]PlayFromStart = False
Objectives[37]ObjectiveMessages[3]Delay = True
Objectives[37]ObjectiveMessages[3]DelayTime = 16
Objectives[37]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[3]TypeSubtitle = True
Objectives[37]ObjectiveMessages[3]TypeTextMesage = False
Objectives[37]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[4]positionX = 645,2286
Objectives[37]ObjectiveMessages[4]positionY = 5044,667
Objectives[37]ObjectiveMessages[4]positionZ = 312,6383
Objectives[37]ObjectiveMessages[4]Message = ~g~Yes, and that means we will need great teamwork, stay focused, do your job.
Objectives[37]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[4]Sender = 
Objectives[37]ObjectiveMessages[4]Subject = 
Objectives[37]ObjectiveMessages[4]MessageColor = White
Objectives[37]ObjectiveMessages[4]PlayFromStart = False
Objectives[37]ObjectiveMessages[4]Delay = True
Objectives[37]ObjectiveMessages[4]DelayTime = 22
Objectives[37]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[4]TypeSubtitle = True
Objectives[37]ObjectiveMessages[4]TypeTextMesage = False
Objectives[37]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[5]positionX = 649,1541
Objectives[37]ObjectiveMessages[5]positionY = 5040,017
Objectives[37]ObjectiveMessages[5]positionZ = 308,7467
Objectives[37]ObjectiveMessages[5]Message = ~p~We're almost there.
Objectives[37]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[5]Sender = 
Objectives[37]ObjectiveMessages[5]Subject = 
Objectives[37]ObjectiveMessages[5]MessageColor = White
Objectives[37]ObjectiveMessages[5]PlayFromStart = False
Objectives[37]ObjectiveMessages[5]Delay = True
Objectives[37]ObjectiveMessages[5]DelayTime = 28
Objectives[37]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[5]TypeSubtitle = True
Objectives[37]ObjectiveMessages[5]TypeTextMesage = False
Objectives[37]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[38]Text = 
Objectives[38]Type = Timeout_Objective
Objectives[38]positionX = 4318,209
Objectives[38]positionY = 3456,79
Objectives[38]positionZ = -129,9554
Objectives[38]Timeout_Min = 0
Objectives[38]Timeout_Sec = 10
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 2
Objectives[38]ObjectiveMessages[0]positionX = 656,8973
Objectives[38]ObjectiveMessages[0]positionY = 5030,436
Objectives[38]ObjectiveMessages[0]positionZ = 300,1319
Objectives[38]ObjectiveMessages[0]Message = ~p~Here we are.
Objectives[38]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[0]Sender = 
Objectives[38]ObjectiveMessages[0]Subject = 
Objectives[38]ObjectiveMessages[0]MessageColor = White
Objectives[38]ObjectiveMessages[0]PlayFromStart = True
Objectives[38]ObjectiveMessages[0]Delay = False
Objectives[38]ObjectiveMessages[0]DelayTime = 0
Objectives[38]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[0]TypeSubtitle = True
Objectives[38]ObjectiveMessages[0]TypeTextMesage = False
Objectives[38]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[1]positionX = 660,3267
Objectives[38]ObjectiveMessages[1]positionY = 5025,6
Objectives[38]ObjectiveMessages[1]positionZ = 294,5681
Objectives[38]ObjectiveMessages[1]Message = ~g~Well... now absolute silence... Jakowski...
Objectives[38]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[1]Sender = 
Objectives[38]ObjectiveMessages[1]Subject = 
Objectives[38]ObjectiveMessages[1]MessageColor = White
Objectives[38]ObjectiveMessages[1]PlayFromStart = False
Objectives[38]ObjectiveMessages[1]Delay = True
Objectives[38]ObjectiveMessages[1]DelayTime = 2
Objectives[38]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[1]TypeSubtitle = True
Objectives[38]ObjectiveMessages[1]TypeTextMesage = False
Objectives[38]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[39]Text = 
Objectives[39]Type = Timeout_Objective
Objectives[39]positionX = 4611,192
Objectives[39]positionY = 4087,773
Objectives[39]positionZ = 1,206512
Objectives[39]Timeout_Min = 0
Objectives[39]Timeout_Sec = 1
Objectives[39]mission_ActorsCount = 3
Objectives[39]mission_Actors[0]SpawnInVehicle = True
Objectives[39]mission_Actors[0]SeatIndex = -1
Objectives[39]mission_Actors[0]Survive_Number = 0
Objectives[39]mission_Actors[0]Failed_Text = 
Objectives[39]mission_Actors[0]Remove_After = 0
Objectives[39]mission_Actors[0]positionX = 4293,029
Objectives[39]mission_Actors[0]positionY = 3357,276
Objectives[39]mission_Actors[0]positionZ = -0,3054011
Objectives[39]mission_Actors[0]Heading = 330,2602
Objectives[39]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[39]mission_Actors[0]Relationship_Group = Enemy1
Objectives[39]mission_Actors[0]AddBlip = False
Objectives[39]mission_Actors[0]ShowCone = False
Objectives[39]mission_Actors[0]Invincible = False
Objectives[39]mission_Actors[0]SetHealth = 100
Objectives[39]mission_Actors[0]DieFromHeadShot = True
Objectives[39]mission_Actors[0]CanExitVehicle = True
Objectives[39]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[0]AlwaysFight = True
Objectives[39]mission_Actors[0]Seeing_Range = 100
Objectives[39]mission_Actors[0]Hearing_Range = 100
Objectives[39]mission_Actors[0]CombatMovement = Offensive
Objectives[39]mission_Actors[0]weapon = 0
Objectives[39]mission_Actors[0]Variation = Default
Objectives[39]mission_Actors[0]Task = 0
Objectives[39]mission_Actors[0]Task_Guard_Range = 5
Objectives[39]mission_Actors[0]Task_Stay_In_Range = True
Objectives[39]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[0]Task_Scenario = NONE
Objectives[39]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[39]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 40
Objectives[39]mission_Actors[1]SpawnInVehicle = True
Objectives[39]mission_Actors[1]SeatIndex = -1
Objectives[39]mission_Actors[1]Survive_Number = 0
Objectives[39]mission_Actors[1]Failed_Text = 
Objectives[39]mission_Actors[1]Remove_After = 0
Objectives[39]mission_Actors[1]positionX = 4302,181
Objectives[39]mission_Actors[1]positionY = 3252,659
Objectives[39]mission_Actors[1]positionZ = -0,3055462
Objectives[39]mission_Actors[1]Heading = 333,764
Objectives[39]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[39]mission_Actors[1]Relationship_Group = Enemy1
Objectives[39]mission_Actors[1]AddBlip = False
Objectives[39]mission_Actors[1]ShowCone = False
Objectives[39]mission_Actors[1]Invincible = False
Objectives[39]mission_Actors[1]SetHealth = 100
Objectives[39]mission_Actors[1]DieFromHeadShot = True
Objectives[39]mission_Actors[1]CanExitVehicle = True
Objectives[39]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[1]AlwaysFight = True
Objectives[39]mission_Actors[1]Seeing_Range = 100
Objectives[39]mission_Actors[1]Hearing_Range = 100
Objectives[39]mission_Actors[1]CombatMovement = Offensive
Objectives[39]mission_Actors[1]weapon = 0
Objectives[39]mission_Actors[1]Variation = Default
Objectives[39]mission_Actors[1]Task = 0
Objectives[39]mission_Actors[1]Task_Guard_Range = 5
Objectives[39]mission_Actors[1]Task_Stay_In_Range = True
Objectives[39]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[1]Task_Scenario = NONE
Objectives[39]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[39]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 41
Objectives[39]mission_Actors[2]SpawnInVehicle = True
Objectives[39]mission_Actors[2]SeatIndex = -1
Objectives[39]mission_Actors[2]Survive_Number = 0
Objectives[39]mission_Actors[2]Failed_Text = 
Objectives[39]mission_Actors[2]Remove_After = 0
Objectives[39]mission_Actors[2]positionX = 4333,412
Objectives[39]mission_Actors[2]positionY = 3024,542
Objectives[39]mission_Actors[2]positionZ = -0,3055788
Objectives[39]mission_Actors[2]Heading = 345,9144
Objectives[39]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[39]mission_Actors[2]Relationship_Group = Enemy1
Objectives[39]mission_Actors[2]AddBlip = False
Objectives[39]mission_Actors[2]ShowCone = False
Objectives[39]mission_Actors[2]Invincible = False
Objectives[39]mission_Actors[2]SetHealth = 100
Objectives[39]mission_Actors[2]DieFromHeadShot = True
Objectives[39]mission_Actors[2]CanExitVehicle = True
Objectives[39]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[2]AlwaysFight = True
Objectives[39]mission_Actors[2]Seeing_Range = 100
Objectives[39]mission_Actors[2]Hearing_Range = 100
Objectives[39]mission_Actors[2]CombatMovement = Offensive
Objectives[39]mission_Actors[2]weapon = 0
Objectives[39]mission_Actors[2]Variation = Default
Objectives[39]mission_Actors[2]Task = 0
Objectives[39]mission_Actors[2]Task_Guard_Range = 5
Objectives[39]mission_Actors[2]Task_Stay_In_Range = True
Objectives[39]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[2]Task_Scenario = NONE
Objectives[39]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[39]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 42
Objectives[39]mission_Vehicles = 3
Objectives[39]mission_Vehicles[0]positionX = 4333,412
Objectives[39]mission_Vehicles[0]positionY = 3024,542
Objectives[39]mission_Vehicles[0]positionZ = -0,3055788
Objectives[39]mission_Vehicles[0]Heading = 345,9144
Objectives[39]mission_Vehicles[0]Name = Dinghy
Objectives[39]mission_Vehicles[0]Model = kosatka
Objectives[39]mission_Vehicles[0]PrimaryColor = WornGraphite
Objectives[39]mission_Vehicles[0]SecondaryColor = WornGraphite
Objectives[39]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[39]mission_Vehicles[0]HasPearlescent = False
Objectives[39]mission_Vehicles[0]Livery = 0
Objectives[39]mission_Vehicles[0]DirtLevel = 0
Objectives[39]mission_Vehicles[0]LockedForPlayer = False
Objectives[39]mission_Vehicles[0]Locked = False
Objectives[39]mission_Vehicles[0]Alarm = False
Objectives[39]mission_Vehicles[0]HotWired = False
Objectives[39]mission_Vehicles[0]Invincible = False
Objectives[39]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[39]mission_Vehicles[0]Remove_After = 0
Objectives[39]mission_Vehicles[0]Survive_Number = 0
Objectives[39]mission_Vehicles[0]Failed_Text = 
Objectives[39]mission_Vehicles[0]NeededForActorsCount = 3
Objectives[39]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 39
Objectives[39]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[39]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[39]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 39
Objectives[39]mission_Vehicles[0]NeededForActorIndex[1] = 2
Objectives[39]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[39]mission_Vehicles[0]NeededForActorObjectiveNumber[2] = 39
Objectives[39]mission_Vehicles[0]NeededForActorIndex[2] = 1
Objectives[39]mission_Vehicles[0]NeededForActorTaskIndex[2] = 0
Objectives[39]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[39]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 46
Objectives[39]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[39]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[39]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 42
Objectives[39]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[39]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[39]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 44
Objectives[39]mission_Vehicles[1]positionX = 4302,181
Objectives[39]mission_Vehicles[1]positionY = 3252,659
Objectives[39]mission_Vehicles[1]positionZ = -0,3055462
Objectives[39]mission_Vehicles[1]Heading = 333,764
Objectives[39]mission_Vehicles[1]Name = Dinghy
Objectives[39]mission_Vehicles[1]Model = kosatka
Objectives[39]mission_Vehicles[1]PrimaryColor = WornGraphite
Objectives[39]mission_Vehicles[1]SecondaryColor = WornGraphite
Objectives[39]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[39]mission_Vehicles[1]HasPearlescent = False
Objectives[39]mission_Vehicles[1]Livery = 0
Objectives[39]mission_Vehicles[1]DirtLevel = 0
Objectives[39]mission_Vehicles[1]LockedForPlayer = False
Objectives[39]mission_Vehicles[1]Locked = False
Objectives[39]mission_Vehicles[1]Alarm = False
Objectives[39]mission_Vehicles[1]HotWired = False
Objectives[39]mission_Vehicles[1]Invincible = False
Objectives[39]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[39]mission_Vehicles[1]Remove_After = 0
Objectives[39]mission_Vehicles[1]Survive_Number = 0
Objectives[39]mission_Vehicles[1]Failed_Text = 
Objectives[39]mission_Vehicles[1]NeededForActorsCount = 3
Objectives[39]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 39
Objectives[39]mission_Vehicles[1]NeededForActorIndex[0] = 1
Objectives[39]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[39]mission_Vehicles[1]NeededForActorObjectiveNumber[1] = 39
Objectives[39]mission_Vehicles[1]NeededForActorIndex[1] = 1
Objectives[39]mission_Vehicles[1]NeededForActorTaskIndex[1] = 0
Objectives[39]mission_Vehicles[1]NeededForActorObjectiveNumber[2] = 39
Objectives[39]mission_Vehicles[1]NeededForActorIndex[2] = 2
Objectives[39]mission_Vehicles[1]NeededForActorTaskIndex[2] = 0
Objectives[39]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[39]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 46
Objectives[39]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[39]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[39]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 41
Objectives[39]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[39]mission_Vehicles[2]positionX = 4293,029
Objectives[39]mission_Vehicles[2]positionY = 3357,276
Objectives[39]mission_Vehicles[2]positionZ = -0,3054011
Objectives[39]mission_Vehicles[2]Heading = 330,2602
Objectives[39]mission_Vehicles[2]Name = Dinghy
Objectives[39]mission_Vehicles[2]Model = kosatka
Objectives[39]mission_Vehicles[2]PrimaryColor = WornGraphite
Objectives[39]mission_Vehicles[2]SecondaryColor = WornGraphite
Objectives[39]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[39]mission_Vehicles[2]HasPearlescent = False
Objectives[39]mission_Vehicles[2]Livery = 0
Objectives[39]mission_Vehicles[2]DirtLevel = 0
Objectives[39]mission_Vehicles[2]LockedForPlayer = False
Objectives[39]mission_Vehicles[2]Locked = False
Objectives[39]mission_Vehicles[2]Alarm = False
Objectives[39]mission_Vehicles[2]HotWired = False
Objectives[39]mission_Vehicles[2]Invincible = False
Objectives[39]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[39]mission_Vehicles[2]Remove_After = 0
Objectives[39]mission_Vehicles[2]Survive_Number = 0
Objectives[39]mission_Vehicles[2]Failed_Text = 
Objectives[39]mission_Vehicles[2]NeededForActorsCount = 3
Objectives[39]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 39
Objectives[39]mission_Vehicles[2]NeededForActorIndex[0] = 2
Objectives[39]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[39]mission_Vehicles[2]NeededForActorObjectiveNumber[1] = 39
Objectives[39]mission_Vehicles[2]NeededForActorIndex[1] = 0
Objectives[39]mission_Vehicles[2]NeededForActorTaskIndex[1] = 0
Objectives[39]mission_Vehicles[2]NeededForActorObjectiveNumber[2] = 39
Objectives[39]mission_Vehicles[2]NeededForActorIndex[2] = 0
Objectives[39]mission_Vehicles[2]NeededForActorTaskIndex[2] = 0
Objectives[39]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[39]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 46
Objectives[39]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[39]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[39]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 40
Objectives[39]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[39]mission_Vehicles[2]NeededForObjectiveCutsceneCount = 1
Objectives[39]mission_Vehicles[2]NeededForObjectiveCutscene[0] = 43
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Set_Player_Actor_Objective
Objectives[40]Text = 
Objectives[40]positionX = 4318,206
Objectives[40]positionY = 3402,422
Objectives[40]positionZ = -137,1408
Objectives[40]SetPlayerActor_Use_Player = False
Objectives[40]SetPlayerActor_Player_Controllable = True
Objectives[40]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[40]SetPlayerActor_Use_Actor = True
Objectives[40]SetPlayerActor_RelationshipGroup_Change = False
Objectives[40]SetPlayerActor_RelationshipGroup = Neutral
Objectives[40]SetPlayerActor_Invincible_Change = False
Objectives[40]SetPlayerActor_Invincible = False
Objectives[40]SetPlayerActor_NewTask = True
Objectives[40]Int_Task = 99
Objectives[40]Task_Repeat = False
Objectives[40]Task_Timeout = False
Objectives[40]Task_Guard_Range = 10
Objectives[40]Task_Stay_In_Range = True
Objectives[40]Task_Wander_Range = 10
Objectives[40]Task_Scenario = NONE
Objectives[40]Task_TalkingAnimation = mic_chatter
Objectives[40]Task_Time = 1
Objectives[40]TaskListCount = 3
Objectives[40]Task_List[0]Type = EnterVehicle
Objectives[40]Task_List[0]PositionX = 4291,64
Objectives[40]Task_List[0]PositionY = 3358,005
Objectives[40]Task_List[0]PositionZ = 1,17097
Objectives[40]Task_List[0]Speed = 1
Objectives[40]Task_List[0]SeatIndex = -1
Objectives[40]Task_List[0]TaskIndex = 0
Objectives[40]Task_List[0]Warp = True
Objectives[40]Task_List[1]Type = Drive
Objectives[40]Task_List[1]PositionX = 4466,555
Objectives[40]Task_List[1]PositionY = 3546,214
Objectives[40]Task_List[1]PositionZ = -30
Objectives[40]Task_List[1]Speed = 15
Objectives[40]Task_List[1]StopBeforeVehicles = False
Objectives[40]Task_List[1]StopBeforeActors = False
Objectives[40]Task_List[1]AvoidVehicles = True
Objectives[40]Task_List[1]AvoidEmptyVehicles = True
Objectives[40]Task_List[1]AvoidActors = True
Objectives[40]Task_List[1]AvoidObjects = True
Objectives[40]Task_List[1]StopAtLights = False
Objectives[40]Task_List[1]UseBlinkers = True
Objectives[40]Task_List[1]AllowGoingWrongWay = True
Objectives[40]Task_List[1]Reverse = False
Objectives[40]Task_List[1]TakeShortestPath = True
Objectives[40]Task_List[1]IgnoreRoads = True
Objectives[40]Task_List[1]IgnoreAllPathing = True
Objectives[40]Task_List[1]AvoidHighWays = True
Objectives[40]Task_List[2]Type = Drive
Objectives[40]Task_List[2]PositionX = 4619,811
Objectives[40]Task_List[2]PositionY = 4120,064
Objectives[40]Task_List[2]PositionZ = -30
Objectives[40]Task_List[2]Speed = 15
Objectives[40]Task_List[2]StopBeforeVehicles = False
Objectives[40]Task_List[2]StopBeforeActors = False
Objectives[40]Task_List[2]AvoidVehicles = True
Objectives[40]Task_List[2]AvoidEmptyVehicles = True
Objectives[40]Task_List[2]AvoidActors = True
Objectives[40]Task_List[2]AvoidObjects = True
Objectives[40]Task_List[2]StopAtLights = False
Objectives[40]Task_List[2]UseBlinkers = True
Objectives[40]Task_List[2]AllowGoingWrongWay = True
Objectives[40]Task_List[2]Reverse = False
Objectives[40]Task_List[2]TakeShortestPath = True
Objectives[40]Task_List[2]IgnoreRoads = True
Objectives[40]Task_List[2]IgnoreAllPathing = True
Objectives[40]Task_List[2]AvoidHighWays = True
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Set_Player_Actor_Objective
Objectives[41]Text = 
Objectives[41]positionX = 4306,937
Objectives[41]positionY = 3283,296
Objectives[41]positionZ = 0,5092779
Objectives[41]SetPlayerActor_Use_Player = False
Objectives[41]SetPlayerActor_Player_Controllable = True
Objectives[41]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[41]SetPlayerActor_Use_Actor = True
Objectives[41]SetPlayerActor_RelationshipGroup_Change = False
Objectives[41]SetPlayerActor_RelationshipGroup = Neutral
Objectives[41]SetPlayerActor_Invincible_Change = False
Objectives[41]SetPlayerActor_Invincible = False
Objectives[41]SetPlayerActor_NewTask = True
Objectives[41]Int_Task = 99
Objectives[41]Task_Repeat = False
Objectives[41]Task_Timeout = False
Objectives[41]Task_Guard_Range = 10
Objectives[41]Task_Stay_In_Range = True
Objectives[41]Task_Wander_Range = 10
Objectives[41]Task_Scenario = NONE
Objectives[41]Task_TalkingAnimation = mic_chatter
Objectives[41]Task_Time = 1
Objectives[41]TaskListCount = 3
Objectives[41]Task_List[0]Type = EnterVehicle
Objectives[41]Task_List[0]PositionX = 4300,742
Objectives[41]Task_List[0]PositionY = 3253,313
Objectives[41]Task_List[0]PositionZ = -0,06867182
Objectives[41]Task_List[0]Speed = 1
Objectives[41]Task_List[0]SeatIndex = -1
Objectives[41]Task_List[0]TaskIndex = 0
Objectives[41]Task_List[0]Warp = True
Objectives[41]Task_List[1]Type = Drive
Objectives[41]Task_List[1]PositionX = 4412,082
Objectives[41]Task_List[1]PositionY = 3497,418
Objectives[41]Task_List[1]PositionZ = -30
Objectives[41]Task_List[1]Speed = 15
Objectives[41]Task_List[1]StopBeforeVehicles = False
Objectives[41]Task_List[1]StopBeforeActors = False
Objectives[41]Task_List[1]AvoidVehicles = True
Objectives[41]Task_List[1]AvoidEmptyVehicles = True
Objectives[41]Task_List[1]AvoidActors = True
Objectives[41]Task_List[1]AvoidObjects = True
Objectives[41]Task_List[1]StopAtLights = False
Objectives[41]Task_List[1]UseBlinkers = True
Objectives[41]Task_List[1]AllowGoingWrongWay = True
Objectives[41]Task_List[1]Reverse = False
Objectives[41]Task_List[1]TakeShortestPath = True
Objectives[41]Task_List[1]IgnoreRoads = True
Objectives[41]Task_List[1]IgnoreAllPathing = True
Objectives[41]Task_List[1]AvoidHighWays = True
Objectives[41]Task_List[2]Type = Drive
Objectives[41]Task_List[2]PositionX = 4620,53
Objectives[41]Task_List[2]PositionY = 4116,803
Objectives[41]Task_List[2]PositionZ = -50
Objectives[41]Task_List[2]Speed = 15
Objectives[41]Task_List[2]StopBeforeVehicles = False
Objectives[41]Task_List[2]StopBeforeActors = False
Objectives[41]Task_List[2]AvoidVehicles = True
Objectives[41]Task_List[2]AvoidEmptyVehicles = True
Objectives[41]Task_List[2]AvoidActors = True
Objectives[41]Task_List[2]AvoidObjects = True
Objectives[41]Task_List[2]StopAtLights = False
Objectives[41]Task_List[2]UseBlinkers = True
Objectives[41]Task_List[2]AllowGoingWrongWay = True
Objectives[41]Task_List[2]Reverse = False
Objectives[41]Task_List[2]TakeShortestPath = True
Objectives[41]Task_List[2]IgnoreRoads = True
Objectives[41]Task_List[2]IgnoreAllPathing = True
Objectives[41]Task_List[2]AvoidHighWays = True
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Set_Player_Actor_Objective
Objectives[42]Text = 
Objectives[42]positionX = 4180,192
Objectives[42]positionY = 3185,222
Objectives[42]positionZ = -60,32211
Objectives[42]SetPlayerActor_Use_Player = False
Objectives[42]SetPlayerActor_Player_Controllable = True
Objectives[42]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[42]SetPlayerActor_Use_Actor = True
Objectives[42]SetPlayerActor_RelationshipGroup_Change = False
Objectives[42]SetPlayerActor_RelationshipGroup = Neutral
Objectives[42]SetPlayerActor_Invincible_Change = False
Objectives[42]SetPlayerActor_Invincible = False
Objectives[42]SetPlayerActor_NewTask = True
Objectives[42]Int_Task = 99
Objectives[42]Task_Repeat = False
Objectives[42]Task_Timeout = False
Objectives[42]Task_Guard_Range = 10
Objectives[42]Task_Stay_In_Range = True
Objectives[42]Task_Wander_Range = 10
Objectives[42]Task_Scenario = NONE
Objectives[42]Task_TalkingAnimation = mic_chatter
Objectives[42]Task_Time = 1
Objectives[42]TaskListCount = 4
Objectives[42]Task_List[0]Type = EnterVehicle
Objectives[42]Task_List[0]PositionX = 4177,799
Objectives[42]Task_List[0]PositionY = 3148,783
Objectives[42]Task_List[0]PositionZ = 1,800249
Objectives[42]Task_List[0]Speed = 1
Objectives[42]Task_List[0]SeatIndex = -1
Objectives[42]Task_List[0]TaskIndex = 0
Objectives[42]Task_List[0]Warp = True
Objectives[42]Task_List[1]Type = Drive
Objectives[42]Task_List[1]PositionX = 4314,68
Objectives[42]Task_List[1]PositionY = 3290,766
Objectives[42]Task_List[1]PositionZ = -30
Objectives[42]Task_List[1]Speed = 15
Objectives[42]Task_List[1]StopBeforeVehicles = False
Objectives[42]Task_List[1]StopBeforeActors = False
Objectives[42]Task_List[1]AvoidVehicles = True
Objectives[42]Task_List[1]AvoidEmptyVehicles = True
Objectives[42]Task_List[1]AvoidActors = True
Objectives[42]Task_List[1]AvoidObjects = True
Objectives[42]Task_List[1]StopAtLights = False
Objectives[42]Task_List[1]UseBlinkers = True
Objectives[42]Task_List[1]AllowGoingWrongWay = True
Objectives[42]Task_List[1]Reverse = False
Objectives[42]Task_List[1]TakeShortestPath = True
Objectives[42]Task_List[1]IgnoreRoads = True
Objectives[42]Task_List[1]IgnoreAllPathing = True
Objectives[42]Task_List[1]AvoidHighWays = True
Objectives[42]Task_List[2]Type = Drive
Objectives[42]Task_List[2]PositionX = 4487,808
Objectives[42]Task_List[2]PositionY = 3675,759
Objectives[42]Task_List[2]PositionZ = -50
Objectives[42]Task_List[2]Speed = 15
Objectives[42]Task_List[2]StopBeforeVehicles = False
Objectives[42]Task_List[2]StopBeforeActors = False
Objectives[42]Task_List[2]AvoidVehicles = True
Objectives[42]Task_List[2]AvoidEmptyVehicles = True
Objectives[42]Task_List[2]AvoidActors = True
Objectives[42]Task_List[2]AvoidObjects = True
Objectives[42]Task_List[2]StopAtLights = False
Objectives[42]Task_List[2]UseBlinkers = True
Objectives[42]Task_List[2]AllowGoingWrongWay = True
Objectives[42]Task_List[2]Reverse = False
Objectives[42]Task_List[2]TakeShortestPath = True
Objectives[42]Task_List[2]IgnoreRoads = True
Objectives[42]Task_List[2]IgnoreAllPathing = True
Objectives[42]Task_List[2]AvoidHighWays = True
Objectives[42]Task_List[3]Type = Drive
Objectives[42]Task_List[3]PositionX = 4622,745
Objectives[42]Task_List[3]PositionY = 4124,604
Objectives[42]Task_List[3]PositionZ = -0,05647707
Objectives[42]Task_List[3]Speed = 15
Objectives[42]Task_List[3]StopBeforeVehicles = False
Objectives[42]Task_List[3]StopBeforeActors = False
Objectives[42]Task_List[3]AvoidVehicles = True
Objectives[42]Task_List[3]AvoidEmptyVehicles = True
Objectives[42]Task_List[3]AvoidActors = True
Objectives[42]Task_List[3]AvoidObjects = True
Objectives[42]Task_List[3]StopAtLights = False
Objectives[42]Task_List[3]UseBlinkers = True
Objectives[42]Task_List[3]AllowGoingWrongWay = True
Objectives[42]Task_List[3]Reverse = False
Objectives[42]Task_List[3]TakeShortestPath = True
Objectives[42]Task_List[3]IgnoreRoads = True
Objectives[42]Task_List[3]IgnoreAllPathing = True
Objectives[42]Task_List[3]AvoidHighWays = True
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Cutscenes_Objective
Objectives[43]Text = 
Objectives[43]positionX = 4312,682
Objectives[43]positionY = 3009,347
Objectives[43]positionZ = -115,8645
Objectives[43]Cutscenes_Time = 0
Objectives[43]Cutscenes_Trans_Time = 6
Objectives[43]Cutscenes_FOV = 60
Objectives[43]Cutscenes_Shake = Hand
Objectives[43]Cutscenes_Amplitude = 0
Objectives[43]Cutscenes_FadeOut = False
Objectives[43]Cutscenes_FadeIn = False
Objectives[43]Cutscenes_End = False
Objectives[43]Cutscenes_Point_At_Position = False
Objectives[43]Cutscenes_Point_At_Player = False
Objectives[43]Cutscenes_Point_At_Actor = False
Objectives[43]Cutscenes_Point_At_Vehicle = False
Objectives[43]Cutscenes_Follow_Player = False
Objectives[43]Cutscenes_Follow_Actor = False
Objectives[43]Cutscenes_Follow_Vehicle = True
Objectives[43]Cutscenes_Follow_Distancee = 75
Objectives[43]Cutscenes_Follow_Hieght = 1
Objectives[43]Cutscenes_Follow_Angle = 35
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 1
Objectives[43]ObjectiveMessages[0]positionX = 660,4182
Objectives[43]ObjectiveMessages[0]positionY = 5012,544
Objectives[43]ObjectiveMessages[0]positionZ = 284,9215
Objectives[43]ObjectiveMessages[0]Message = ~y~Emh... something is approaching... I think two... maybe three...
Objectives[43]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[0]Sender = 
Objectives[43]ObjectiveMessages[0]Subject = 
Objectives[43]ObjectiveMessages[0]MessageColor = White
Objectives[43]ObjectiveMessages[0]PlayFromStart = True
Objectives[43]ObjectiveMessages[0]Delay = False
Objectives[43]ObjectiveMessages[0]DelayTime = 0
Objectives[43]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[0]TypeSubtitle = True
Objectives[43]ObjectiveMessages[0]TypeTextMesage = False
Objectives[43]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[44]Type = Cutscenes_Objective
Objectives[44]Text = 
Objectives[44]positionX = 4399,743
Objectives[44]positionY = 3022,548
Objectives[44]positionZ = -160,0929
Objectives[44]Cutscenes_Time = 0
Objectives[44]Cutscenes_Trans_Time = 10
Objectives[44]Cutscenes_FOV = 60
Objectives[44]Cutscenes_Shake = Hand
Objectives[44]Cutscenes_Amplitude = 0
Objectives[44]Cutscenes_FadeOut = False
Objectives[44]Cutscenes_FadeIn = False
Objectives[44]Cutscenes_End = False
Objectives[44]Cutscenes_Point_At_Position = False
Objectives[44]Cutscenes_Point_At_Player = False
Objectives[44]Cutscenes_Point_At_Actor = False
Objectives[44]Cutscenes_Point_At_Vehicle = False
Objectives[44]Cutscenes_Follow_Player = False
Objectives[44]Cutscenes_Follow_Actor = False
Objectives[44]Cutscenes_Follow_Vehicle = True
Objectives[44]Cutscenes_Follow_Distancee = 75
Objectives[44]Cutscenes_Follow_Hieght = 1
Objectives[44]Cutscenes_Follow_Angle = 25
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Cutscenes_Objective
Objectives[45]Text = 
Objectives[45]positionX = 4407,454
Objectives[45]positionY = 3016,428
Objectives[45]positionZ = -190,4052
Objectives[45]Cutscenes_Time = 0
Objectives[45]Cutscenes_Trans_Time = 0
Objectives[45]Cutscenes_FOV = 30
Objectives[45]Cutscenes_Shake = Hand
Objectives[45]Cutscenes_Amplitude = 0
Objectives[45]Cutscenes_FadeOut = False
Objectives[45]Cutscenes_FadeIn = False
Objectives[45]Cutscenes_End = True
Objectives[45]Cutscenes_Point_At_Position = False
Objectives[45]Cutscenes_Point_At_Player = False
Objectives[45]Cutscenes_Point_At_Actor = False
Objectives[45]Cutscenes_Point_At_Vehicle = False
Objectives[45]Cutscenes_Follow_Player = False
Objectives[45]Cutscenes_Follow_Actor = False
Objectives[45]Cutscenes_Follow_Vehicle = False
Objectives[45]Cutscenes_Follow_Distancee = 10
Objectives[45]Cutscenes_Follow_Hieght = 1
Objectives[45]Cutscenes_Follow_Angle = 0
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Text = 
Objectives[46]Type = Destroy_Vehicle
Objectives[46]positionX = 4408,422
Objectives[46]positionY = 3016,178
Objectives[46]positionZ = -195,2682
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 1
Objectives[46]ObjectiveMessages[0]positionX = 659,6499
Objectives[46]ObjectiveMessages[0]positionY = 5002,2
Objectives[46]ObjectiveMessages[0]positionZ = 275,1756
Objectives[46]ObjectiveMessages[0]Message = ~g~Okay, let's do it! Stay focused guys...
Objectives[46]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[46]ObjectiveMessages[0]Sender = 
Objectives[46]ObjectiveMessages[0]Subject = 
Objectives[46]ObjectiveMessages[0]MessageColor = White
Objectives[46]ObjectiveMessages[0]PlayFromStart = True
Objectives[46]ObjectiveMessages[0]Delay = False
Objectives[46]ObjectiveMessages[0]DelayTime = 0
Objectives[46]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[0]TypeSubtitle = True
Objectives[46]ObjectiveMessages[0]TypeTextMesage = False
Objectives[46]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[47]Text = 
Objectives[47]Text2 = 
Objectives[47]Text3 = 
Objectives[47]Failed_Text = 
Objectives[47]Type = Checkpoint
Objectives[47]Checkpoint_Type = 45
Objectives[47]Reserved = 1
Objectives[47]ColorR = 255
Objectives[47]ColorG = 255
Objectives[47]ColorB = 0
Objectives[47]ColorA = 255
Objectives[47]IconColorR = 255
Objectives[47]IconColorG = 255
Objectives[47]IconColorB = 0
Objectives[47]IconColorA = 255
Objectives[47]positionX = 4284,426
Objectives[47]positionY = 2966,958
Objectives[47]positionZ = -180
Objectives[47]Heading = -375
Objectives[47]Diameter = 50
Objectives[47]minimum_hight = 1
Objectives[47]maximum_hight = 10
Objectives[47]TriggerDistance = 75
Objectives[47]PlaySound = False
Objectives[47]LoseWanted = False
Objectives[47]Stop_Vehicle = False
Objectives[47]DeliverVehicleOnly = False
Objectives[47]DeliverTrailor = False
Objectives[47]DeliverTowTruck = False
Objectives[47]DeliverVehicleCargobob = False
Objectives[47]DeliverPropCargobob = False
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 8
Objectives[47]ObjectiveMessages[0]positionX = 657,1826
Objectives[47]ObjectiveMessages[0]positionY = 4994,092
Objectives[47]ObjectiveMessages[0]positionZ = 268,3308
Objectives[47]ObjectiveMessages[0]Message = ~g~Great job guys, they're gone.
Objectives[47]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[0]Sender = 
Objectives[47]ObjectiveMessages[0]Subject = 
Objectives[47]ObjectiveMessages[0]MessageColor = White
Objectives[47]ObjectiveMessages[0]PlayFromStart = True
Objectives[47]ObjectiveMessages[0]Delay = False
Objectives[47]ObjectiveMessages[0]DelayTime = 0
Objectives[47]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[0]TypeSubtitle = True
Objectives[47]ObjectiveMessages[0]TypeTextMesage = False
Objectives[47]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[1]positionX = 654,7881
Objectives[47]ObjectiveMessages[1]positionY = 4987,557
Objectives[47]ObjectiveMessages[1]positionZ = 263,1891
Objectives[47]ObjectiveMessages[1]Message = ~o~Great.
Objectives[47]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[1]Sender = 
Objectives[47]ObjectiveMessages[1]Subject = 
Objectives[47]ObjectiveMessages[1]MessageColor = White
Objectives[47]ObjectiveMessages[1]PlayFromStart = False
Objectives[47]ObjectiveMessages[1]Delay = True
Objectives[47]ObjectiveMessages[1]DelayTime = 4
Objectives[47]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[1]TypeSubtitle = True
Objectives[47]ObjectiveMessages[1]TypeTextMesage = False
Objectives[47]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[2]positionX = 652,7747
Objectives[47]ObjectiveMessages[2]positionY = 4982,849
Objectives[47]ObjectiveMessages[2]positionZ = 258,1647
Objectives[47]ObjectiveMessages[2]Message = ~y~Hey... we're not so bad...
Objectives[47]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[2]Sender = 
Objectives[47]ObjectiveMessages[2]Subject = 
Objectives[47]ObjectiveMessages[2]MessageColor = White
Objectives[47]ObjectiveMessages[2]PlayFromStart = False
Objectives[47]ObjectiveMessages[2]Delay = True
Objectives[47]ObjectiveMessages[2]DelayTime = 5
Objectives[47]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[2]TypeSubtitle = True
Objectives[47]ObjectiveMessages[2]TypeTextMesage = False
Objectives[47]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[3]positionX = 651,8613
Objectives[47]ObjectiveMessages[3]positionY = 4977,615
Objectives[47]ObjectiveMessages[3]positionZ = 254,6443
Objectives[47]ObjectiveMessages[3]Message = ~g~Svet... we're close... how about we check if it's still there?
Objectives[47]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[3]Sender = 
Objectives[47]ObjectiveMessages[3]Subject = 
Objectives[47]ObjectiveMessages[3]MessageColor = White
Objectives[47]ObjectiveMessages[3]PlayFromStart = False
Objectives[47]ObjectiveMessages[3]Delay = True
Objectives[47]ObjectiveMessages[3]DelayTime = 8
Objectives[47]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[3]TypeSubtitle = True
Objectives[47]ObjectiveMessages[3]TypeTextMesage = False
Objectives[47]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[4]positionX = 649,0944
Objectives[47]ObjectiveMessages[4]positionY = 4969,784
Objectives[47]ObjectiveMessages[4]positionZ = 245,3753
Objectives[47]ObjectiveMessages[4]Message = ~p~I was wondering when you were going to say that...
Objectives[47]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[4]Sender = 
Objectives[47]ObjectiveMessages[4]Subject = 
Objectives[47]ObjectiveMessages[4]MessageColor = White
Objectives[47]ObjectiveMessages[4]PlayFromStart = False
Objectives[47]ObjectiveMessages[4]Delay = True
Objectives[47]ObjectiveMessages[4]DelayTime = 13
Objectives[47]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[4]TypeSubtitle = True
Objectives[47]ObjectiveMessages[4]TypeTextMesage = False
Objectives[47]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[5]positionX = 648,3482
Objectives[47]ObjectiveMessages[5]positionY = 4964,01
Objectives[47]ObjectiveMessages[5]positionZ = 240,1911
Objectives[47]ObjectiveMessages[5]Message = ~o~What are you talking about?
Objectives[47]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[5]Sender = 
Objectives[47]ObjectiveMessages[5]Subject = 
Objectives[47]ObjectiveMessages[5]MessageColor = White
Objectives[47]ObjectiveMessages[5]PlayFromStart = False
Objectives[47]ObjectiveMessages[5]Delay = True
Objectives[47]ObjectiveMessages[5]DelayTime = 18
Objectives[47]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[5]TypeSubtitle = True
Objectives[47]ObjectiveMessages[5]TypeTextMesage = False
Objectives[47]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[6]positionX = 650,7482
Objectives[47]ObjectiveMessages[6]positionY = 4956,676
Objectives[47]ObjectiveMessages[6]positionZ = 233,9667
Objectives[47]ObjectiveMessages[6]Message = ~g~Emh... nothing to worry about... we just take a small detour...
Objectives[47]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[6]Sender = 
Objectives[47]ObjectiveMessages[6]Subject = 
Objectives[47]ObjectiveMessages[6]MessageColor = White
Objectives[47]ObjectiveMessages[6]PlayFromStart = False
Objectives[47]ObjectiveMessages[6]Delay = True
Objectives[47]ObjectiveMessages[6]DelayTime = 22
Objectives[47]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[6]TypeSubtitle = True
Objectives[47]ObjectiveMessages[6]TypeTextMesage = False
Objectives[47]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[7]positionX = 651,5726
Objectives[47]ObjectiveMessages[7]positionY = 4949,611
Objectives[47]ObjectiveMessages[7]positionZ = 228,5738
Objectives[47]ObjectiveMessages[7]Message = ~o~Umh... okay, but let's hurry.
Objectives[47]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[7]Sender = 
Objectives[47]ObjectiveMessages[7]Subject = 
Objectives[47]ObjectiveMessages[7]MessageColor = White
Objectives[47]ObjectiveMessages[7]PlayFromStart = False
Objectives[47]ObjectiveMessages[7]Delay = True
Objectives[47]ObjectiveMessages[7]DelayTime = 28
Objectives[47]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[7]TypeSubtitle = True
Objectives[47]ObjectiveMessages[7]TypeTextMesage = False
Objectives[47]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[7]PhoneMessageDisplayTime = 15

Objectives[48]Type = Cutscenes_Objective
Objectives[48]Text = 
Objectives[48]positionX = 4284,426
Objectives[48]positionY = 2966,958
Objectives[48]positionZ = -180
Objectives[48]Cutscenes_Time = 12
Objectives[48]Cutscenes_Trans_Time = 6
Objectives[48]Cutscenes_FOV = 60
Objectives[48]Cutscenes_Shake = Hand
Objectives[48]Cutscenes_Amplitude = 0
Objectives[48]Cutscenes_FadeOut = False
Objectives[48]Cutscenes_FadeIn = False
Objectives[48]Cutscenes_End = False
Objectives[48]Cutscenes_Point_At_Position = True
Objectives[48]Cutscenes_Point_At_Player = False
Objectives[48]Cutscenes_Point_At_Actor = False
Objectives[48]Cutscenes_Point_At_Vehicle = False
Objectives[48]Cutscenes_Follow_Player = False
Objectives[48]Cutscenes_Follow_Actor = False
Objectives[48]Cutscenes_Follow_Vehicle = False
Objectives[48]Cutscenes_Follow_Distancee = 10
Objectives[48]Cutscenes_Follow_Hieght = 10
Objectives[48]Cutscenes_Follow_Angle = 220
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 4
Objectives[48]ObjectiveMessages[0]positionX = 652,2717
Objectives[48]ObjectiveMessages[0]positionY = 4942,544
Objectives[48]ObjectiveMessages[0]positionZ = 224,4873
Objectives[48]ObjectiveMessages[0]Message = ~p~Here we go... everything seems okay.
Objectives[48]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[0]Sender = 
Objectives[48]ObjectiveMessages[0]Subject = 
Objectives[48]ObjectiveMessages[0]MessageColor = White
Objectives[48]ObjectiveMessages[0]PlayFromStart = True
Objectives[48]ObjectiveMessages[0]Delay = False
Objectives[48]ObjectiveMessages[0]DelayTime = 0
Objectives[48]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[0]TypeSubtitle = True
Objectives[48]ObjectiveMessages[0]TypeTextMesage = False
Objectives[48]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[1]positionX = 652,9529
Objectives[48]ObjectiveMessages[1]positionY = 4935,38
Objectives[48]ObjectiveMessages[1]positionZ = 221,1209
Objectives[48]ObjectiveMessages[1]Message = ~g~Jakowski, do you hear something?
Objectives[48]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[1]Sender = 
Objectives[48]ObjectiveMessages[1]Subject = 
Objectives[48]ObjectiveMessages[1]MessageColor = White
Objectives[48]ObjectiveMessages[1]PlayFromStart = False
Objectives[48]ObjectiveMessages[1]Delay = True
Objectives[48]ObjectiveMessages[1]DelayTime = 4
Objectives[48]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[1]TypeSubtitle = True
Objectives[48]ObjectiveMessages[1]TypeTextMesage = False
Objectives[48]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[2]positionX = 655,7767
Objectives[48]ObjectiveMessages[2]positionY = 4929,34
Objectives[48]ObjectiveMessages[2]positionZ = 217,9733
Objectives[48]ObjectiveMessages[2]Message = ~y~Yes... some blows... and maybe... a sad lament...
Objectives[48]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[2]Sender = 
Objectives[48]ObjectiveMessages[2]Subject = 
Objectives[48]ObjectiveMessages[2]MessageColor = White
Objectives[48]ObjectiveMessages[2]PlayFromStart = False
Objectives[48]ObjectiveMessages[2]Delay = True
Objectives[48]ObjectiveMessages[2]DelayTime = 8
Objectives[48]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[2]TypeSubtitle = True
Objectives[48]ObjectiveMessages[2]TypeTextMesage = False
Objectives[48]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[3]positionX = 660,8337
Objectives[48]ObjectiveMessages[3]positionY = 4923,851
Objectives[48]ObjectiveMessages[3]positionZ = 213,9805
Objectives[48]ObjectiveMessages[3]Message = ~g~Well, so we can go Svet.
Objectives[48]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[3]Sender = 
Objectives[48]ObjectiveMessages[3]Subject = 
Objectives[48]ObjectiveMessages[3]MessageColor = White
Objectives[48]ObjectiveMessages[3]PlayFromStart = False
Objectives[48]ObjectiveMessages[3]Delay = True
Objectives[48]ObjectiveMessages[3]DelayTime = 14
Objectives[48]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[3]TypeSubtitle = True
Objectives[48]ObjectiveMessages[3]TypeTextMesage = False
Objectives[48]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[49]Type = Cutscenes_Objective
Objectives[49]Text = 
Objectives[49]positionX = 4293,644
Objectives[49]positionY = 2984,787
Objectives[49]positionZ = 1,656939
Objectives[49]Cutscenes_Time = 0
Objectives[49]Cutscenes_Trans_Time = 0
Objectives[49]Cutscenes_FOV = 30
Objectives[49]Cutscenes_Shake = Hand
Objectives[49]Cutscenes_Amplitude = 0
Objectives[49]Cutscenes_FadeOut = False
Objectives[49]Cutscenes_FadeIn = False
Objectives[49]Cutscenes_End = True
Objectives[49]Cutscenes_Point_At_Position = False
Objectives[49]Cutscenes_Point_At_Player = False
Objectives[49]Cutscenes_Point_At_Actor = False
Objectives[49]Cutscenes_Point_At_Vehicle = False
Objectives[49]Cutscenes_Follow_Player = False
Objectives[49]Cutscenes_Follow_Actor = False
Objectives[49]Cutscenes_Follow_Vehicle = False
Objectives[49]Cutscenes_Follow_Distancee = 10
Objectives[49]Cutscenes_Follow_Hieght = 1
Objectives[49]Cutscenes_Follow_Angle = 0
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Text = 
Objectives[50]Type = Leave_Area
Objectives[50]positionX = 3370,207
Objectives[50]positionY = 1880,68
Objectives[50]positionZ = -27,80147
Objectives[50]Leave_Area_Distance = 300
Objectives[50]Leave_Area_Use_Objective_Position = False
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 5
Objectives[50]ObjectiveMessages[0]positionX = 667,347
Objectives[50]ObjectiveMessages[0]positionY = 4910,355
Objectives[50]ObjectiveMessages[0]positionZ = 204,3269
Objectives[50]ObjectiveMessages[0]Message = ~p~Okay.
Objectives[50]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[0]Sender = 
Objectives[50]ObjectiveMessages[0]Subject = 
Objectives[50]ObjectiveMessages[0]MessageColor = White
Objectives[50]ObjectiveMessages[0]PlayFromStart = True
Objectives[50]ObjectiveMessages[0]Delay = False
Objectives[50]ObjectiveMessages[0]DelayTime = 0
Objectives[50]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[0]TypeSubtitle = True
Objectives[50]ObjectiveMessages[0]TypeTextMesage = False
Objectives[50]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[1]positionX = 666,4875
Objectives[50]ObjectiveMessages[1]positionY = 4907,527
Objectives[50]ObjectiveMessages[1]positionZ = 203,3256
Objectives[50]ObjectiveMessages[1]Message = ~o~Emh... what just happened? What was that trap door?
Objectives[50]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[1]Sender = 
Objectives[50]ObjectiveMessages[1]Subject = 
Objectives[50]ObjectiveMessages[1]MessageColor = White
Objectives[50]ObjectiveMessages[1]PlayFromStart = False
Objectives[50]ObjectiveMessages[1]Delay = True
Objectives[50]ObjectiveMessages[1]DelayTime = 1
Objectives[50]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[1]TypeSubtitle = True
Objectives[50]ObjectiveMessages[1]TypeTextMesage = False
Objectives[50]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[2]positionX = 666,9363
Objectives[50]ObjectiveMessages[2]positionY = 4901,511
Objectives[50]ObjectiveMessages[2]positionZ = 200,6631
Objectives[50]ObjectiveMessages[2]Message = ~g~Trust me, you don't want to know... you will never be able to sleep peacefully again.
Objectives[50]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[2]Sender = 
Objectives[50]ObjectiveMessages[2]Subject = 
Objectives[50]ObjectiveMessages[2]MessageColor = White
Objectives[50]ObjectiveMessages[2]PlayFromStart = False
Objectives[50]ObjectiveMessages[2]Delay = True
Objectives[50]ObjectiveMessages[2]DelayTime = 7
Objectives[50]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[2]TypeSubtitle = True
Objectives[50]ObjectiveMessages[2]TypeTextMesage = False
Objectives[50]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[3]positionX = 665,5633
Objectives[50]ObjectiveMessages[3]positionY = 4895,252
Objectives[50]ObjectiveMessages[3]positionZ = 198,9243
Objectives[50]ObjectiveMessages[3]Message = ~o~I haven't sleep peacefully in a long time... only nightmares... but my nightmares are enough for me...
Objectives[50]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[3]Sender = 
Objectives[50]ObjectiveMessages[3]Subject = 
Objectives[50]ObjectiveMessages[3]MessageColor = White
Objectives[50]ObjectiveMessages[3]PlayFromStart = False
Objectives[50]ObjectiveMessages[3]Delay = True
Objectives[50]ObjectiveMessages[3]DelayTime = 14
Objectives[50]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[3]TypeSubtitle = True
Objectives[50]ObjectiveMessages[3]TypeTextMesage = False
Objectives[50]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[4]positionX = 662,3024
Objectives[50]ObjectiveMessages[4]positionY = 4888,291
Objectives[50]ObjectiveMessages[4]positionZ = 195,3596
Objectives[50]ObjectiveMessages[4]Message = ~y~I don't like this place, let's go quickly please...
Objectives[50]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[4]Sender = 
Objectives[50]ObjectiveMessages[4]Subject = 
Objectives[50]ObjectiveMessages[4]MessageColor = White
Objectives[50]ObjectiveMessages[4]PlayFromStart = False
Objectives[50]ObjectiveMessages[4]Delay = True
Objectives[50]ObjectiveMessages[4]DelayTime = 22
Objectives[50]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[4]TypeSubtitle = True
Objectives[50]ObjectiveMessages[4]TypeTextMesage = False
Objectives[50]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[51]Type = Teleport_Objective
Objectives[51]Text = 
Objectives[51]positionX = -2134,896
Objectives[51]positionY = -1203,357
Objectives[51]positionZ = -0,4254837
Objectives[51]ObjectiveRotation = -145
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 1
Objectives[51]mission_Vehicles[0]positionX = -2133,588
Objectives[51]mission_Vehicles[0]positionY = -1207,507
Objectives[51]mission_Vehicles[0]positionZ = -0,9935702
Objectives[51]mission_Vehicles[0]Heading = 213,6791
Objectives[51]mission_Vehicles[0]Name = Dinghy
Objectives[51]mission_Vehicles[0]Model = kosatka
Objectives[51]mission_Vehicles[0]PrimaryColor = UtilBlackPoly
Objectives[51]mission_Vehicles[0]SecondaryColor = WornGraphite
Objectives[51]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[51]mission_Vehicles[0]HasPearlescent = False
Objectives[51]mission_Vehicles[0]Livery = 0
Objectives[51]mission_Vehicles[0]DirtLevel = 0
Objectives[51]mission_Vehicles[0]LockedForPlayer = False
Objectives[51]mission_Vehicles[0]Locked = False
Objectives[51]mission_Vehicles[0]Alarm = False
Objectives[51]mission_Vehicles[0]HotWired = False
Objectives[51]mission_Vehicles[0]Invincible = False
Objectives[51]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[51]mission_Vehicles[0]Remove_After = 0
Objectives[51]mission_Vehicles[0]Survive_Number = 0
Objectives[51]mission_Vehicles[0]Failed_Text = 
Objectives[51]mission_Vehicles[0]NeededForSetPlayerActorCount = 3
Objectives[51]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 52
Objectives[51]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[51]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 63
Objectives[51]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[51]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 68
Objectives[51]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[51]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 2
Objectives[51]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 53
Objectives[51]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 54
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Set_Player_Actor_Objective
Objectives[52]Text = 
Objectives[52]positionX = -2127,424
Objectives[52]positionY = -1216,198
Objectives[52]positionZ = -143,1753
Objectives[52]SetPlayerActor_Use_Player = True
Objectives[52]SetPlayerActor_Player_Controllable = True
Objectives[52]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[52]SetPlayerActor_Use_Actor = False
Objectives[52]SetPlayerActor_RelationshipGroup_Change = False
Objectives[52]SetPlayerActor_RelationshipGroup = Neutral
Objectives[52]SetPlayerActor_Invincible_Change = False
Objectives[52]SetPlayerActor_Invincible = False
Objectives[52]SetPlayerActor_NewTask = True
Objectives[52]Int_Task = 99
Objectives[52]Task_Repeat = False
Objectives[52]Task_Timeout = False
Objectives[52]Task_Guard_Range = 10
Objectives[52]Task_Stay_In_Range = True
Objectives[52]Task_Wander_Range = 10
Objectives[52]Task_Scenario = NONE
Objectives[52]Task_TalkingAnimation = mic_chatter
Objectives[52]Task_Time = 1
Objectives[52]TaskListCount = 2
Objectives[52]Task_List[0]Type = EnterVehicle
Objectives[52]Task_List[0]PositionX = -2133,351
Objectives[52]Task_List[0]PositionY = -1207,382
Objectives[52]Task_List[0]PositionZ = 0,7462135
Objectives[52]Task_List[0]Speed = 1
Objectives[52]Task_List[0]SeatIndex = -1
Objectives[52]Task_List[0]TaskIndex = 0
Objectives[52]Task_List[0]Warp = True
Objectives[52]Task_List[1]Type = Drive
Objectives[52]Task_List[1]PositionX = -2017,556
Objectives[52]Task_List[1]PositionY = -1382,585
Objectives[52]Task_List[1]PositionZ = -95,97902
Objectives[52]Task_List[1]Speed = 15
Objectives[52]Task_List[1]StopBeforeVehicles = False
Objectives[52]Task_List[1]StopBeforeActors = False
Objectives[52]Task_List[1]AvoidVehicles = True
Objectives[52]Task_List[1]AvoidEmptyVehicles = True
Objectives[52]Task_List[1]AvoidActors = True
Objectives[52]Task_List[1]AvoidObjects = True
Objectives[52]Task_List[1]StopAtLights = False
Objectives[52]Task_List[1]UseBlinkers = True
Objectives[52]Task_List[1]AllowGoingWrongWay = True
Objectives[52]Task_List[1]Reverse = False
Objectives[52]Task_List[1]TakeShortestPath = True
Objectives[52]Task_List[1]IgnoreRoads = True
Objectives[52]Task_List[1]IgnoreAllPathing = True
Objectives[52]Task_List[1]AvoidHighWays = True
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Cutscenes_Objective
Objectives[53]Text = 
Objectives[53]positionX = -2134,451
Objectives[53]positionY = -1205,716
Objectives[53]positionZ = -143,8919
Objectives[53]Cutscenes_Time = 0
Objectives[53]Cutscenes_Trans_Time = 3
Objectives[53]Cutscenes_FOV = 60
Objectives[53]Cutscenes_Shake = Hand
Objectives[53]Cutscenes_Amplitude = 0
Objectives[53]Cutscenes_FadeOut = False
Objectives[53]Cutscenes_FadeIn = False
Objectives[53]Cutscenes_End = False
Objectives[53]Cutscenes_Point_At_Position = False
Objectives[53]Cutscenes_Point_At_Player = False
Objectives[53]Cutscenes_Point_At_Actor = False
Objectives[53]Cutscenes_Point_At_Vehicle = False
Objectives[53]Cutscenes_Follow_Player = False
Objectives[53]Cutscenes_Follow_Actor = False
Objectives[53]Cutscenes_Follow_Vehicle = True
Objectives[53]Cutscenes_Follow_Distancee = 75
Objectives[53]Cutscenes_Follow_Hieght = 1
Objectives[53]Cutscenes_Follow_Angle = 20
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Cutscenes_Objective
Objectives[54]Text = 
Objectives[54]positionX = -2099,727
Objectives[54]positionY = -1261,883
Objectives[54]positionZ = -108,6735
Objectives[54]Cutscenes_Time = 0
Objectives[54]Cutscenes_Trans_Time = 16
Objectives[54]Cutscenes_FOV = 60
Objectives[54]Cutscenes_Shake = Hand
Objectives[54]Cutscenes_Amplitude = 0
Objectives[54]Cutscenes_FadeOut = False
Objectives[54]Cutscenes_FadeIn = False
Objectives[54]Cutscenes_End = False
Objectives[54]Cutscenes_Point_At_Position = False
Objectives[54]Cutscenes_Point_At_Player = False
Objectives[54]Cutscenes_Point_At_Actor = False
Objectives[54]Cutscenes_Point_At_Vehicle = False
Objectives[54]Cutscenes_Follow_Player = False
Objectives[54]Cutscenes_Follow_Actor = False
Objectives[54]Cutscenes_Follow_Vehicle = True
Objectives[54]Cutscenes_Follow_Distancee = 100
Objectives[54]Cutscenes_Follow_Hieght = 1
Objectives[54]Cutscenes_Follow_Angle = 175
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 5
Objectives[54]ObjectiveMessages[0]positionX = 789,2783
Objectives[54]ObjectiveMessages[0]positionY = 5464,57
Objectives[54]ObjectiveMessages[0]positionZ = 537,2502
Objectives[54]ObjectiveMessages[0]Message = ~g~Svet, where are we?
Objectives[54]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[0]Sender = 
Objectives[54]ObjectiveMessages[0]Subject = 
Objectives[54]ObjectiveMessages[0]MessageColor = White
Objectives[54]ObjectiveMessages[0]PlayFromStart = True
Objectives[54]ObjectiveMessages[0]Delay = False
Objectives[54]ObjectiveMessages[0]DelayTime = 0
Objectives[54]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[0]TypeSubtitle = True
Objectives[54]ObjectiveMessages[0]TypeTextMesage = False
Objectives[54]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[1]positionX = 791,2845
Objectives[54]ObjectiveMessages[1]positionY = 5463,538
Objectives[54]ObjectiveMessages[1]positionZ = 534,0212
Objectives[54]ObjectiveMessages[1]Message = ~p~We shouldn't be far.
Objectives[54]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[1]Sender = 
Objectives[54]ObjectiveMessages[1]Subject = 
Objectives[54]ObjectiveMessages[1]MessageColor = White
Objectives[54]ObjectiveMessages[1]PlayFromStart = False
Objectives[54]ObjectiveMessages[1]Delay = True
Objectives[54]ObjectiveMessages[1]DelayTime = 3
Objectives[54]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[1]TypeSubtitle = True
Objectives[54]ObjectiveMessages[1]TypeTextMesage = False
Objectives[54]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[2]positionX = 804,3138
Objectives[54]ObjectiveMessages[2]positionY = 5461,01
Objectives[54]ObjectiveMessages[2]positionZ = 515,3015
Objectives[54]ObjectiveMessages[2]Message = ~y~Far from what? Another creepy trap door?
Objectives[54]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[2]Sender = 
Objectives[54]ObjectiveMessages[2]Subject = 
Objectives[54]ObjectiveMessages[2]MessageColor = White
Objectives[54]ObjectiveMessages[2]PlayFromStart = False
Objectives[54]ObjectiveMessages[2]Delay = True
Objectives[54]ObjectiveMessages[2]DelayTime = 6
Objectives[54]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[2]TypeSubtitle = True
Objectives[54]ObjectiveMessages[2]TypeTextMesage = False
Objectives[54]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[3]positionX = 810,5998
Objectives[54]ObjectiveMessages[3]positionY = 5454,875
Objectives[54]ObjectiveMessages[3]positionZ = 510,398
Objectives[54]ObjectiveMessages[3]Message = ~g~NO... this is a creepy abandoned submarine base.
Objectives[54]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[3]Sender = 
Objectives[54]ObjectiveMessages[3]Subject = 
Objectives[54]ObjectiveMessages[3]MessageColor = White
Objectives[54]ObjectiveMessages[3]PlayFromStart = False
Objectives[54]ObjectiveMessages[3]Delay = True
Objectives[54]ObjectiveMessages[3]DelayTime = 10
Objectives[54]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[3]TypeSubtitle = True
Objectives[54]ObjectiveMessages[3]TypeTextMesage = False
Objectives[54]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[4]positionX = 817,1553
Objectives[54]ObjectiveMessages[4]positionY = 5448,109
Objectives[54]ObjectiveMessages[4]positionZ = 501,8886
Objectives[54]ObjectiveMessages[4]Message = ~y~WHAT?
Objectives[54]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[4]Sender = 
Objectives[54]ObjectiveMessages[4]Subject = 
Objectives[54]ObjectiveMessages[4]MessageColor = White
Objectives[54]ObjectiveMessages[4]PlayFromStart = False
Objectives[54]ObjectiveMessages[4]Delay = True
Objectives[54]ObjectiveMessages[4]DelayTime = 15
Objectives[54]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[4]TypeSubtitle = True
Objectives[54]ObjectiveMessages[4]TypeTextMesage = False
Objectives[54]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[55]Type = Cutscenes_Objective
Objectives[55]Text = 
Objectives[55]positionX = -2193,096
Objectives[55]positionY = -1167,762
Objectives[55]positionZ = -159,6997
Objectives[55]Cutscenes_Time = 0
Objectives[55]Cutscenes_Trans_Time = 0
Objectives[55]Cutscenes_FOV = 30
Objectives[55]Cutscenes_Shake = Hand
Objectives[55]Cutscenes_Amplitude = 0
Objectives[55]Cutscenes_FadeOut = False
Objectives[55]Cutscenes_FadeIn = False
Objectives[55]Cutscenes_End = True
Objectives[55]Cutscenes_Point_At_Position = False
Objectives[55]Cutscenes_Point_At_Player = False
Objectives[55]Cutscenes_Point_At_Actor = False
Objectives[55]Cutscenes_Point_At_Vehicle = False
Objectives[55]Cutscenes_Follow_Player = False
Objectives[55]Cutscenes_Follow_Actor = False
Objectives[55]Cutscenes_Follow_Vehicle = False
Objectives[55]Cutscenes_Follow_Distancee = 10
Objectives[55]Cutscenes_Follow_Hieght = 1
Objectives[55]Cutscenes_Follow_Angle = 0
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Set_Player_Actor_Objective
Objectives[56]Text = 
Objectives[56]positionX = 3386,214
Objectives[56]positionY = 1054,881
Objectives[56]positionZ = 1,746687
Objectives[56]SetPlayerActor_Use_Player = True
Objectives[56]SetPlayerActor_Player_Controllable = True
Objectives[56]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[56]SetPlayerActor_Use_Actor = False
Objectives[56]SetPlayerActor_RelationshipGroup_Change = False
Objectives[56]SetPlayerActor_RelationshipGroup = Neutral
Objectives[56]SetPlayerActor_Invincible_Change = False
Objectives[56]SetPlayerActor_Invincible = False
Objectives[56]SetPlayerActor_NewTask = True
Objectives[56]Int_Task = 99
Objectives[56]Task_Repeat = False
Objectives[56]Task_Timeout = False
Objectives[56]Task_Guard_Range = 10
Objectives[56]Task_Stay_In_Range = True
Objectives[56]Task_Wander_Range = 10
Objectives[56]Task_Scenario = NONE
Objectives[56]Task_TalkingAnimation = mic_chatter
Objectives[56]Task_Time = 1
Objectives[56]TaskListCount = 1
Objectives[56]Task_List[0]Type = Pause
Objectives[56]Task_List[0]positionX = 3386,214
Objectives[56]Task_List[0]positionY = 1054,881
Objectives[56]Task_List[0]positionZ = 1,668928
Objectives[56]Task_List[0]time = 1
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Text = 
Objectives[57]Text2 = 
Objectives[57]Text3 = 
Objectives[57]Failed_Text = 
Objectives[57]Type = Checkpoint
Objectives[57]Checkpoint_Type = 45
Objectives[57]Reserved = 1
Objectives[57]ColorR = 255
Objectives[57]ColorG = 255
Objectives[57]ColorB = 0
Objectives[57]ColorA = 255
Objectives[57]IconColorR = 255
Objectives[57]IconColorG = 255
Objectives[57]IconColorB = 0
Objectives[57]IconColorA = 255
Objectives[57]positionX = -1946,307
Objectives[57]positionY = -1719,57
Objectives[57]positionZ = -100
Objectives[57]Heading = -145
Objectives[57]Diameter = 30
Objectives[57]minimum_hight = 1
Objectives[57]maximum_hight = 10
Objectives[57]TriggerDistance = 20
Objectives[57]PlaySound = False
Objectives[57]LoseWanted = False
Objectives[57]Stop_Vehicle = False
Objectives[57]DeliverVehicleOnly = False
Objectives[57]DeliverTrailor = False
Objectives[57]DeliverTowTruck = False
Objectives[57]DeliverVehicleCargobob = False
Objectives[57]DeliverPropCargobob = False
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 7
Objectives[57]ObjectiveMessages[0]positionX = 828,5792
Objectives[57]ObjectiveMessages[0]positionY = 5439,122
Objectives[57]ObjectiveMessages[0]positionZ = 484,9865
Objectives[57]ObjectiveMessages[0]Message = ~y~But... are there only creepy things in this damn ocean?
Objectives[57]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[0]Sender = 
Objectives[57]ObjectiveMessages[0]Subject = 
Objectives[57]ObjectiveMessages[0]MessageColor = White
Objectives[57]ObjectiveMessages[0]PlayFromStart = True
Objectives[57]ObjectiveMessages[0]Delay = False
Objectives[57]ObjectiveMessages[0]DelayTime = 0
Objectives[57]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[0]TypeSubtitle = True
Objectives[57]ObjectiveMessages[0]TypeTextMesage = False
Objectives[57]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[1]positionX = 832,496
Objectives[57]ObjectiveMessages[1]positionY = 5435,808
Objectives[57]ObjectiveMessages[1]positionZ = 479,0669
Objectives[57]ObjectiveMessages[1]Message = ~g~Oh yes... actually there are a lot of creepy things at the bottom of the sea...
Objectives[57]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[1]Sender = 
Objectives[57]ObjectiveMessages[1]Subject = 
Objectives[57]ObjectiveMessages[1]MessageColor = White
Objectives[57]ObjectiveMessages[1]PlayFromStart = False
Objectives[57]ObjectiveMessages[1]Delay = True
Objectives[57]ObjectiveMessages[1]DelayTime = 6
Objectives[57]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[1]TypeSubtitle = True
Objectives[57]ObjectiveMessages[1]TypeTextMesage = False
Objectives[57]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[2]positionX = 838,961
Objectives[57]ObjectiveMessages[2]positionY = 5429,109
Objectives[57]ObjectiveMessages[2]positionZ = 471,3792
Objectives[57]ObjectiveMessages[2]Message = ~o~And what are doing on this abandoned base?
Objectives[57]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[2]Sender = 
Objectives[57]ObjectiveMessages[2]Subject = 
Objectives[57]ObjectiveMessages[2]MessageColor = White
Objectives[57]ObjectiveMessages[2]PlayFromStart = False
Objectives[57]ObjectiveMessages[2]Delay = True
Objectives[57]ObjectiveMessages[2]DelayTime = 13
Objectives[57]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[2]TypeSubtitle = True
Objectives[57]ObjectiveMessages[2]TypeTextMesage = False
Objectives[57]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[3]positionX = 843,3997
Objectives[57]ObjectiveMessages[3]positionY = 5424,861
Objectives[57]ObjectiveMessages[3]positionZ = 467,0704
Objectives[57]ObjectiveMessages[3]Message = ~g~Was abandoned while they were developing the flight software.
Objectives[57]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[3]Sender = 
Objectives[57]ObjectiveMessages[3]Subject = 
Objectives[57]ObjectiveMessages[3]MessageColor = White
Objectives[57]ObjectiveMessages[3]PlayFromStart = False
Objectives[57]ObjectiveMessages[3]Delay = True
Objectives[57]ObjectiveMessages[3]DelayTime = 18
Objectives[57]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[3]TypeSubtitle = True
Objectives[57]ObjectiveMessages[3]TypeTextMesage = False
Objectives[57]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[4]positionX = 847,9518
Objectives[57]ObjectiveMessages[4]positionY = 5417,818
Objectives[57]ObjectiveMessages[4]positionZ = 462,0996
Objectives[57]ObjectiveMessages[4]Message = ~g~So there should be a briefcase with the activation codes here.
Objectives[57]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[4]Sender = 
Objectives[57]ObjectiveMessages[4]Subject = 
Objectives[57]ObjectiveMessages[4]MessageColor = White
Objectives[57]ObjectiveMessages[4]PlayFromStart = False
Objectives[57]ObjectiveMessages[4]Delay = True
Objectives[57]ObjectiveMessages[4]DelayTime = 24
Objectives[57]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[4]TypeSubtitle = True
Objectives[57]ObjectiveMessages[4]TypeTextMesage = False
Objectives[57]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[5]positionX = 855,6103
Objectives[57]ObjectiveMessages[5]positionY = 5409,793
Objectives[57]ObjectiveMessages[5]positionZ = 453,8882
Objectives[57]ObjectiveMessages[5]Message = ~g~Without the activation codes that damned thing will never fly...
Objectives[57]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[5]Sender = 
Objectives[57]ObjectiveMessages[5]Subject = 
Objectives[57]ObjectiveMessages[5]MessageColor = White
Objectives[57]ObjectiveMessages[5]PlayFromStart = False
Objectives[57]ObjectiveMessages[5]Delay = True
Objectives[57]ObjectiveMessages[5]DelayTime = 30
Objectives[57]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[5]TypeSubtitle = True
Objectives[57]ObjectiveMessages[5]TypeTextMesage = False
Objectives[57]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[6]positionX = 862,8345
Objectives[57]ObjectiveMessages[6]positionY = 5401,927
Objectives[57]ObjectiveMessages[6]positionZ = 445,2368
Objectives[57]ObjectiveMessages[6]Message = ~p~We should be near...
Objectives[57]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[6]Sender = 
Objectives[57]ObjectiveMessages[6]Subject = 
Objectives[57]ObjectiveMessages[6]MessageColor = White
Objectives[57]ObjectiveMessages[6]PlayFromStart = False
Objectives[57]ObjectiveMessages[6]Delay = True
Objectives[57]ObjectiveMessages[6]DelayTime = 36
Objectives[57]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[6]TypeSubtitle = True
Objectives[57]ObjectiveMessages[6]TypeTextMesage = False
Objectives[57]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[58]Type = Cutscenes_Objective
Objectives[58]Text = 
Objectives[58]positionX = -1875,007
Objectives[58]positionY = -1709,257
Objectives[58]positionZ = -86,8
Objectives[58]Cutscenes_Time = 0
Objectives[58]Cutscenes_Trans_Time = 10
Objectives[58]Cutscenes_FOV = 60
Objectives[58]Cutscenes_Shake = Hand
Objectives[58]Cutscenes_Amplitude = 0
Objectives[58]Cutscenes_FadeOut = False
Objectives[58]Cutscenes_FadeIn = False
Objectives[58]Cutscenes_End = False
Objectives[58]Cutscenes_Point_At_Position = True
Objectives[58]Cutscenes_Point_At_Player = False
Objectives[58]Cutscenes_Point_At_Actor = False
Objectives[58]Cutscenes_Point_At_Vehicle = False
Objectives[58]Cutscenes_Follow_Player = False
Objectives[58]Cutscenes_Follow_Actor = False
Objectives[58]Cutscenes_Follow_Vehicle = False
Objectives[58]Cutscenes_Follow_Distancee = 100
Objectives[58]Cutscenes_Follow_Hieght = 1
Objectives[58]Cutscenes_Follow_Angle = 255
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 1
Objectives[58]mission_Pickup_Props[0]Model = prop_idol_case_02
Objectives[58]mission_Pickup_Props[0]Value = 99999
Objectives[58]mission_Pickup_Props[0]positionX = -1875,007
Objectives[58]mission_Pickup_Props[0]positionY = -1709,257
Objectives[58]mission_Pickup_Props[0]positionZ = -86,8
Objectives[58]mission_Pickup_Props[0]rotationX = 0
Objectives[58]mission_Pickup_Props[0]rotationY = 0
Objectives[58]mission_Pickup_Props[0]rotationZ = -140
Objectives[58]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[58]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 65
Objectives[58]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[1] = 65
Objectives[58]ObjectiveMessages = 1
Objectives[58]ObjectiveMessages[0]positionX = 874,67
Objectives[58]ObjectiveMessages[0]positionY = 5386,42
Objectives[58]ObjectiveMessages[0]positionZ = 428,4323
Objectives[58]ObjectiveMessages[0]Message = ~g~Ladies and gentlemen, here we are... let me introduce you to the submarine base...
Objectives[58]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[58]ObjectiveMessages[0]Sender = 
Objectives[58]ObjectiveMessages[0]Subject = 
Objectives[58]ObjectiveMessages[0]MessageColor = White
Objectives[58]ObjectiveMessages[0]PlayFromStart = True
Objectives[58]ObjectiveMessages[0]Delay = False
Objectives[58]ObjectiveMessages[0]DelayTime = 0
Objectives[58]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[0]TypeSubtitle = True
Objectives[58]ObjectiveMessages[0]TypeTextMesage = False
Objectives[58]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[59]Type = Cutscenes_Objective
Objectives[59]Text = 
Objectives[59]positionX = -1875,007
Objectives[59]positionY = -1709,257
Objectives[59]positionZ = -86,77
Objectives[59]Cutscenes_Time = 0
Objectives[59]Cutscenes_Trans_Time = 24
Objectives[59]Cutscenes_FOV = 60
Objectives[59]Cutscenes_Shake = Hand
Objectives[59]Cutscenes_Amplitude = 0
Objectives[59]Cutscenes_FadeOut = False
Objectives[59]Cutscenes_FadeIn = False
Objectives[59]Cutscenes_End = False
Objectives[59]Cutscenes_Point_At_Position = True
Objectives[59]Cutscenes_Point_At_Player = False
Objectives[59]Cutscenes_Point_At_Actor = False
Objectives[59]Cutscenes_Point_At_Vehicle = False
Objectives[59]Cutscenes_Follow_Player = False
Objectives[59]Cutscenes_Follow_Actor = False
Objectives[59]Cutscenes_Follow_Vehicle = False
Objectives[59]Cutscenes_Follow_Distancee = 25
Objectives[59]Cutscenes_Follow_Hieght = 1
Objectives[59]Cutscenes_Follow_Angle = 0
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 5
Objectives[59]ObjectiveMessages[0]positionX = 888,53
Objectives[59]ObjectiveMessages[0]positionY = 5383,189
Objectives[59]ObjectiveMessages[0]positionZ = 416,9198
Objectives[59]ObjectiveMessages[0]Message = ~y~It doesn't look very good...
Objectives[59]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[0]Sender = 
Objectives[59]ObjectiveMessages[0]Subject = 
Objectives[59]ObjectiveMessages[0]MessageColor = White
Objectives[59]ObjectiveMessages[0]PlayFromStart = True
Objectives[59]ObjectiveMessages[0]Delay = False
Objectives[59]ObjectiveMessages[0]DelayTime = 0
Objectives[59]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[0]TypeSubtitle = True
Objectives[59]ObjectiveMessages[0]TypeTextMesage = False
Objectives[59]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[1]positionX = 891,9966
Objectives[59]ObjectiveMessages[1]positionY = 5379,524
Objectives[59]ObjectiveMessages[1]positionZ = 413,6067
Objectives[59]ObjectiveMessages[1]Message = ~g~It's abandoned...
Objectives[59]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[1]Sender = 
Objectives[59]ObjectiveMessages[1]Subject = 
Objectives[59]ObjectiveMessages[1]MessageColor = White
Objectives[59]ObjectiveMessages[1]PlayFromStart = False
Objectives[59]ObjectiveMessages[1]Delay = True
Objectives[59]ObjectiveMessages[1]DelayTime = 3
Objectives[59]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[1]TypeSubtitle = True
Objectives[59]ObjectiveMessages[1]TypeTextMesage = False
Objectives[59]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[2]positionX = 892,5285
Objectives[59]ObjectiveMessages[2]positionY = 5373,959
Objectives[59]ObjectiveMessages[2]positionZ = 409,5548
Objectives[59]ObjectiveMessages[2]Message = ~o~Why? What happened?
Objectives[59]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[2]Sender = 
Objectives[59]ObjectiveMessages[2]Subject = 
Objectives[59]ObjectiveMessages[2]MessageColor = White
Objectives[59]ObjectiveMessages[2]PlayFromStart = False
Objectives[59]ObjectiveMessages[2]Delay = True
Objectives[59]ObjectiveMessages[2]DelayTime = 5
Objectives[59]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[2]TypeSubtitle = True
Objectives[59]ObjectiveMessages[2]TypeTextMesage = False
Objectives[59]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[3]positionX = 894,8841
Objectives[59]ObjectiveMessages[3]positionY = 5367,207
Objectives[59]ObjectiveMessages[3]positionZ = 403,6133
Objectives[59]ObjectiveMessages[3]Message = ~g~A water leak, it seems... luckily for us, they all ran away very fast leaving everything where it was.
Objectives[59]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[3]Sender = 
Objectives[59]ObjectiveMessages[3]Subject = 
Objectives[59]ObjectiveMessages[3]MessageColor = White
Objectives[59]ObjectiveMessages[3]PlayFromStart = False
Objectives[59]ObjectiveMessages[3]Delay = True
Objectives[59]ObjectiveMessages[3]DelayTime = 8
Objectives[59]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[3]TypeSubtitle = True
Objectives[59]ObjectiveMessages[3]TypeTextMesage = False
Objectives[59]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[4]positionX = 895,5193
Objectives[59]ObjectiveMessages[4]positionY = 5359,327
Objectives[59]ObjectiveMessages[4]positionZ = 398,3229
Objectives[59]ObjectiveMessages[4]Message = ~g~Among what they left there should also be a briefcase with the activation codes we need.
Objectives[59]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[4]Sender = 
Objectives[59]ObjectiveMessages[4]Subject = 
Objectives[59]ObjectiveMessages[4]MessageColor = White
Objectives[59]ObjectiveMessages[4]PlayFromStart = False
Objectives[59]ObjectiveMessages[4]Delay = True
Objectives[59]ObjectiveMessages[4]DelayTime = 16
Objectives[59]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[4]TypeSubtitle = True
Objectives[59]ObjectiveMessages[4]TypeTextMesage = False
Objectives[59]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[60]Type = Cutscenes_Objective
Objectives[60]Text = 
Objectives[60]positionX = -1893,628
Objectives[60]positionY = -1709,383
Objectives[60]positionZ = -0,1285675
Objectives[60]Cutscenes_Time = 0
Objectives[60]Cutscenes_Trans_Time = 0
Objectives[60]Cutscenes_FOV = 30
Objectives[60]Cutscenes_Shake = Hand
Objectives[60]Cutscenes_Amplitude = 0
Objectives[60]Cutscenes_FadeOut = False
Objectives[60]Cutscenes_FadeIn = False
Objectives[60]Cutscenes_End = True
Objectives[60]Cutscenes_Point_At_Position = False
Objectives[60]Cutscenes_Point_At_Player = False
Objectives[60]Cutscenes_Point_At_Actor = False
Objectives[60]Cutscenes_Point_At_Vehicle = False
Objectives[60]Cutscenes_Follow_Player = False
Objectives[60]Cutscenes_Follow_Actor = False
Objectives[60]Cutscenes_Follow_Vehicle = False
Objectives[60]Cutscenes_Follow_Distancee = 10
Objectives[60]Cutscenes_Follow_Hieght = 1
Objectives[60]Cutscenes_Follow_Angle = 0
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Text = 
Objectives[61]Type = Leave_Area
Objectives[61]positionX = -2129,105
Objectives[61]positionY = -1235,899
Objectives[61]positionZ = -123,9336
Objectives[61]Leave_Area_Distance = 25
Objectives[61]Leave_Area_Use_Objective_Position = False
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 5
Objectives[61]ObjectiveMessages[0]positionX = 897,2876
Objectives[61]ObjectiveMessages[0]positionY = 5347,64
Objectives[61]ObjectiveMessages[0]positionZ = 389,8697
Objectives[61]ObjectiveMessages[0]Message = ~y~Okay... but someone has to go out and dive... and we're deep... it's dark...
Objectives[61]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[61]ObjectiveMessages[0]Sender = 
Objectives[61]ObjectiveMessages[0]Subject = 
Objectives[61]ObjectiveMessages[0]MessageColor = White
Objectives[61]ObjectiveMessages[0]PlayFromStart = True
Objectives[61]ObjectiveMessages[0]Delay = False
Objectives[61]ObjectiveMessages[0]DelayTime = 0
Objectives[61]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[0]TypeSubtitle = True
Objectives[61]ObjectiveMessages[0]TypeTextMesage = False
Objectives[61]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[61]ObjectiveMessages[1]positionX = 897,9963
Objectives[61]ObjectiveMessages[1]positionY = 5343,157
Objectives[61]ObjectiveMessages[1]positionZ = 386,9131
Objectives[61]ObjectiveMessages[1]Message = ~g~Don't worry, Svet is also one of the best divers I've ever met.
Objectives[61]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[61]ObjectiveMessages[1]Sender = 
Objectives[61]ObjectiveMessages[1]Subject = 
Objectives[61]ObjectiveMessages[1]MessageColor = White
Objectives[61]ObjectiveMessages[1]PlayFromStart = False
Objectives[61]ObjectiveMessages[1]Delay = True
Objectives[61]ObjectiveMessages[1]DelayTime = 7
Objectives[61]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[1]TypeSubtitle = True
Objectives[61]ObjectiveMessages[1]TypeTextMesage = False
Objectives[61]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[61]ObjectiveMessages[2]positionX = 898,764
Objectives[61]ObjectiveMessages[2]positionY = 5338,042
Objectives[61]ObjectiveMessages[2]positionZ = 383,5996
Objectives[61]ObjectiveMessages[2]Message = ~p~Yeah, don't worry, I'll take care of it.
Objectives[61]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[61]ObjectiveMessages[2]Sender = 
Objectives[61]ObjectiveMessages[2]Subject = 
Objectives[61]ObjectiveMessages[2]MessageColor = White
Objectives[61]ObjectiveMessages[2]PlayFromStart = False
Objectives[61]ObjectiveMessages[2]Delay = True
Objectives[61]ObjectiveMessages[2]DelayTime = 12
Objectives[61]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[2]TypeSubtitle = True
Objectives[61]ObjectiveMessages[2]TypeTextMesage = False
Objectives[61]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[61]ObjectiveMessages[3]positionX = 899,3239
Objectives[61]ObjectiveMessages[3]positionY = 5334,184
Objectives[61]ObjectiveMessages[3]positionZ = 381,186
Objectives[61]ObjectiveMessages[3]Message = ~o~Okay, so let's do it!
Objectives[61]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[61]ObjectiveMessages[3]Sender = 
Objectives[61]ObjectiveMessages[3]Subject = 
Objectives[61]ObjectiveMessages[3]MessageColor = White
Objectives[61]ObjectiveMessages[3]PlayFromStart = False
Objectives[61]ObjectiveMessages[3]Delay = True
Objectives[61]ObjectiveMessages[3]DelayTime = 16
Objectives[61]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[3]TypeSubtitle = True
Objectives[61]ObjectiveMessages[3]TypeTextMesage = False
Objectives[61]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[61]ObjectiveMessages[4]positionX = 900,0262
Objectives[61]ObjectiveMessages[4]positionY = 5329,213
Objectives[61]ObjectiveMessages[4]positionZ = 378,1592
Objectives[61]ObjectiveMessages[4]Message = ~g~Well, Svet the airlock is ready, you can go.
Objectives[61]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[61]ObjectiveMessages[4]Sender = 
Objectives[61]ObjectiveMessages[4]Subject = 
Objectives[61]ObjectiveMessages[4]MessageColor = White
Objectives[61]ObjectiveMessages[4]PlayFromStart = False
Objectives[61]ObjectiveMessages[4]Delay = True
Objectives[61]ObjectiveMessages[4]DelayTime = 18
Objectives[61]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[4]TypeSubtitle = True
Objectives[61]ObjectiveMessages[4]TypeTextMesage = False
Objectives[61]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[62]Text = 
Objectives[62]Type = Timeout_Objective
Objectives[62]positionX = -2129,105
Objectives[62]positionY = -1235,899
Objectives[62]positionZ = -123,9336
Objectives[62]Timeout_Min = 0
Objectives[62]Timeout_Sec = 1
Objectives[62]mission_ActorsCount = 1
Objectives[62]mission_Actors[0]Survive_Number = 0
Objectives[62]mission_Actors[0]Failed_Text = 
Objectives[62]mission_Actors[0]Remove_After = 66
Objectives[62]mission_Actors[0]positionX = -1946,405
Objectives[62]mission_Actors[0]positionY = -1719,482
Objectives[62]mission_Actors[0]positionZ = -0,4769033
Objectives[62]mission_Actors[0]Heading = 27,74156
Objectives[62]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[62]mission_Actors[0]Relationship_Group = Friend
Objectives[62]mission_Actors[0]AddBlip = False
Objectives[62]mission_Actors[0]ShowCone = False
Objectives[62]mission_Actors[0]Invincible = True
Objectives[62]mission_Actors[0]SetHealth = 100
Objectives[62]mission_Actors[0]DieFromHeadShot = True
Objectives[62]mission_Actors[0]CanExitVehicle = True
Objectives[62]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[0]AlwaysFight = True
Objectives[62]mission_Actors[0]Seeing_Range = 30
Objectives[62]mission_Actors[0]Hearing_Range = 30
Objectives[62]mission_Actors[0]CombatMovement = Offensive
Objectives[62]mission_Actors[0]weapon = Unarmed
Objectives[62]mission_Actors[0]Variation = Default
Objectives[62]mission_Actors[0]Task = 0
Objectives[62]mission_Actors[0]Task_Guard_Range = 5
Objectives[62]mission_Actors[0]Task_Stay_In_Range = True
Objectives[62]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[0]Task_Scenario = NONE
Objectives[62]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 63
Objectives[62]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[62]mission_Actors[0]NeededForObjectiveGoToActor[0] = 66
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Type = Set_Player_Actor_Objective
Objectives[63]Text = 
Objectives[63]positionX = -2108,906
Objectives[63]positionY = -1237,365
Objectives[63]positionZ = 0,6199001
Objectives[63]SetPlayerActor_Use_Player = False
Objectives[63]SetPlayerActor_Player_Controllable = True
Objectives[63]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[63]SetPlayerActor_Use_Actor = True
Objectives[63]SetPlayerActor_RelationshipGroup_Change = False
Objectives[63]SetPlayerActor_RelationshipGroup = Neutral
Objectives[63]SetPlayerActor_Invincible_Change = False
Objectives[63]SetPlayerActor_Invincible = False
Objectives[63]SetPlayerActor_NewTask = True
Objectives[63]Int_Task = 99
Objectives[63]Task_Repeat = False
Objectives[63]Task_Timeout = False
Objectives[63]Task_Guard_Range = 10
Objectives[63]Task_Stay_In_Range = True
Objectives[63]Task_Wander_Range = 10
Objectives[63]Task_Scenario = NONE
Objectives[63]Task_TalkingAnimation = mic_chatter
Objectives[63]Task_Time = 1
Objectives[63]TaskListCount = 3
Objectives[63]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[63]Task_List[0]positionX = -2112,378
Objectives[63]Task_List[0]positionY = -1234,716
Objectives[63]Task_List[0]positionZ = 1,372843
Objectives[63]Task_List[0]Block = True
Objectives[63]Task_List[1]Type = EnterVehicle
Objectives[63]Task_List[1]PositionX = -2133,229
Objectives[63]Task_List[1]PositionY = -1206,813
Objectives[63]Task_List[1]PositionZ = 2,269617
Objectives[63]Task_List[1]Speed = 1
Objectives[63]Task_List[1]SeatIndex = -1
Objectives[63]Task_List[1]TaskIndex = 1
Objectives[63]Task_List[1]Warp = True
Objectives[63]Task_List[2]Type = Drive
Objectives[63]Task_List[2]PositionX = -1946,307
Objectives[63]Task_List[2]PositionY = -1719,57
Objectives[63]Task_List[2]PositionZ = -100
Objectives[63]Task_List[2]Speed = 15
Objectives[63]Task_List[2]StopBeforeVehicles = False
Objectives[63]Task_List[2]StopBeforeActors = False
Objectives[63]Task_List[2]AvoidVehicles = True
Objectives[63]Task_List[2]AvoidEmptyVehicles = True
Objectives[63]Task_List[2]AvoidActors = True
Objectives[63]Task_List[2]AvoidObjects = True
Objectives[63]Task_List[2]StopAtLights = False
Objectives[63]Task_List[2]UseBlinkers = True
Objectives[63]Task_List[2]AllowGoingWrongWay = True
Objectives[63]Task_List[2]Reverse = False
Objectives[63]Task_List[2]TakeShortestPath = True
Objectives[63]Task_List[2]IgnoreRoads = True
Objectives[63]Task_List[2]IgnoreAllPathing = True
Objectives[63]Task_List[2]AvoidHighWays = True
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = Set_Player_Actor_Objective
Objectives[64]Text = 
Objectives[64]positionX = -1848,25
Objectives[64]positionY = -2089,922
Objectives[64]positionZ = 0,2677952
Objectives[64]SetPlayerActor_Use_Player = True
Objectives[64]SetPlayerActor_Player_Controllable = True
Objectives[64]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[64]SetPlayerActor_Use_Actor = False
Objectives[64]SetPlayerActor_RelationshipGroup_Change = False
Objectives[64]SetPlayerActor_RelationshipGroup = Neutral
Objectives[64]SetPlayerActor_Invincible_Change = True
Objectives[64]SetPlayerActor_Invincible = True
Objectives[64]SetPlayerActor_NewTask = False
Objectives[64]Int_Task = 0
Objectives[64]Task_Repeat = False
Objectives[64]Task_Timeout = False
Objectives[64]Task_Guard_Range = 10
Objectives[64]Task_Stay_In_Range = True
Objectives[64]Task_Wander_Range = 10
Objectives[64]Task_Scenario = NONE
Objectives[64]Task_TalkingAnimation = mic_chatter
Objectives[64]Task_Time = 1
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Text = 
Objectives[65]CollectPickupsAddBlips = True
Objectives[65]FaildText = 
Objectives[65]Type = Collect_Pickup
Objectives[65]positionX = -1891,425
Objectives[65]positionY = -1705,967
Objectives[65]positionZ = 0,7760372
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 6
Objectives[65]ObjectiveMessages[0]positionX = 912,8145
Objectives[65]ObjectiveMessages[0]positionY = 5318,525
Objectives[65]ObjectiveMessages[0]positionZ = 374,7698
Objectives[65]ObjectiveMessages[0]Message = ~g~Are you all right Svet? How is the water?
Objectives[65]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[65]ObjectiveMessages[0]Sender = 
Objectives[65]ObjectiveMessages[0]Subject = 
Objectives[65]ObjectiveMessages[0]MessageColor = White
Objectives[65]ObjectiveMessages[0]PlayFromStart = True
Objectives[65]ObjectiveMessages[0]Delay = False
Objectives[65]ObjectiveMessages[0]DelayTime = 0
Objectives[65]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[0]TypeSubtitle = True
Objectives[65]ObjectiveMessages[0]TypeTextMesage = False
Objectives[65]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[65]ObjectiveMessages[1]positionX = 919,3151
Objectives[65]ObjectiveMessages[1]positionY = 5313,847
Objectives[65]ObjectiveMessages[1]positionZ = 371,2495
Objectives[65]ObjectiveMessages[1]Message = ~p~Fucking cold...
Objectives[65]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[65]ObjectiveMessages[1]Sender = 
Objectives[65]ObjectiveMessages[1]Subject = 
Objectives[65]ObjectiveMessages[1]MessageColor = White
Objectives[65]ObjectiveMessages[1]PlayFromStart = False
Objectives[65]ObjectiveMessages[1]Delay = True
Objectives[65]ObjectiveMessages[1]DelayTime = 4
Objectives[65]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[1]TypeSubtitle = True
Objectives[65]ObjectiveMessages[1]TypeTextMesage = False
Objectives[65]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[65]ObjectiveMessages[2]positionX = 924,3317
Objectives[65]ObjectiveMessages[2]positionY = 5310,516
Objectives[65]ObjectiveMessages[2]positionZ = 366,8906
Objectives[65]ObjectiveMessages[2]Message = ~g~Yes, that's normal... Listen, when they left the base there was a meeting to evaluate the flight software.
Objectives[65]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[65]ObjectiveMessages[2]Sender = 
Objectives[65]ObjectiveMessages[2]Subject = 
Objectives[65]ObjectiveMessages[2]MessageColor = White
Objectives[65]ObjectiveMessages[2]PlayFromStart = False
Objectives[65]ObjectiveMessages[2]Delay = True
Objectives[65]ObjectiveMessages[2]DelayTime = 6
Objectives[65]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[2]TypeSubtitle = True
Objectives[65]ObjectiveMessages[2]TypeTextMesage = False
Objectives[65]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[65]ObjectiveMessages[3]positionX = 928,4481
Objectives[65]ObjectiveMessages[3]positionY = 5307,95
Objectives[65]ObjectiveMessages[3]positionZ = 364,2291
Objectives[65]ObjectiveMessages[3]Message = ~g~So I think the brief case we're looking for is somewhere in the office.
Objectives[65]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[65]ObjectiveMessages[3]Sender = 
Objectives[65]ObjectiveMessages[3]Subject = 
Objectives[65]ObjectiveMessages[3]MessageColor = White
Objectives[65]ObjectiveMessages[3]PlayFromStart = False
Objectives[65]ObjectiveMessages[3]Delay = True
Objectives[65]ObjectiveMessages[3]DelayTime = 14
Objectives[65]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[3]TypeSubtitle = True
Objectives[65]ObjectiveMessages[3]TypeTextMesage = False
Objectives[65]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[65]ObjectiveMessages[4]positionX = 931,771
Objectives[65]ObjectiveMessages[4]positionY = 5303,525
Objectives[65]ObjectiveMessages[4]positionZ = 359,438
Objectives[65]ObjectiveMessages[4]Message = ~p~Okay, giot it, I'll look in the offices.
Objectives[65]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[65]ObjectiveMessages[4]Sender = 
Objectives[65]ObjectiveMessages[4]Subject = 
Objectives[65]ObjectiveMessages[4]MessageColor = White
Objectives[65]ObjectiveMessages[4]PlayFromStart = False
Objectives[65]ObjectiveMessages[4]Delay = True
Objectives[65]ObjectiveMessages[4]DelayTime = 20
Objectives[65]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[4]TypeSubtitle = True
Objectives[65]ObjectiveMessages[4]TypeTextMesage = False
Objectives[65]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[65]ObjectiveMessages[5]positionX = 939,5621
Objectives[65]ObjectiveMessages[5]positionY = 5302,3
Objectives[65]ObjectiveMessages[5]positionZ = 357,2301
Objectives[65]ObjectiveMessages[5]Message = ~g~Well, but be careful, it's a maze in there... and watch out for the sharks...
Objectives[65]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[65]ObjectiveMessages[5]Sender = 
Objectives[65]ObjectiveMessages[5]Subject = 
Objectives[65]ObjectiveMessages[5]MessageColor = White
Objectives[65]ObjectiveMessages[5]PlayFromStart = False
Objectives[65]ObjectiveMessages[5]Delay = True
Objectives[65]ObjectiveMessages[5]DelayTime = 24
Objectives[65]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[5]TypeSubtitle = True
Objectives[65]ObjectiveMessages[5]TypeTextMesage = False
Objectives[65]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[66]Type = GoTo_Actor
Objectives[66]Text = 
Objectives[66]positionX = -2108,853
Objectives[66]positionY = -1240,474
Objectives[66]positionZ = 1,058475
Objectives[66]GoTo_Actor_ChangToCompanion = False
Objectives[66]GoTo_Actor_Distance = 30
Objectives[66]GoTo_Actor_Remove_Blip = True
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 9
Objectives[66]ObjectiveMessages[0]positionX = 952,9667
Objectives[66]ObjectiveMessages[0]positionY = 5299,638
Objectives[66]ObjectiveMessages[0]positionZ = 352,9501
Objectives[66]ObjectiveMessages[0]Message = ~p~Hey guys, I found it, I have the briefcase.
Objectives[66]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[0]Sender = 
Objectives[66]ObjectiveMessages[0]Subject = 
Objectives[66]ObjectiveMessages[0]MessageColor = White
Objectives[66]ObjectiveMessages[0]PlayFromStart = True
Objectives[66]ObjectiveMessages[0]Delay = False
Objectives[66]ObjectiveMessages[0]DelayTime = 0
Objectives[66]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[0]TypeSubtitle = True
Objectives[66]ObjectiveMessages[0]TypeTextMesage = False
Objectives[66]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[1]positionX = 956,0355
Objectives[66]ObjectiveMessages[1]positionY = 5294,653
Objectives[66]ObjectiveMessages[1]positionZ = 350,1862
Objectives[66]ObjectiveMessages[1]Message = ~g~Emh... great... good job Svet...
Objectives[66]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[1]Sender = 
Objectives[66]ObjectiveMessages[1]Subject = 
Objectives[66]ObjectiveMessages[1]MessageColor = White
Objectives[66]ObjectiveMessages[1]PlayFromStart = False
Objectives[66]ObjectiveMessages[1]Delay = True
Objectives[66]ObjectiveMessages[1]DelayTime = 4
Objectives[66]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[1]TypeSubtitle = True
Objectives[66]ObjectiveMessages[1]TypeTextMesage = False
Objectives[66]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[2]positionX = 962,1488
Objectives[66]ObjectiveMessages[2]positionY = 5290,417
Objectives[66]ObjectiveMessages[2]positionZ = 344,5827
Objectives[66]ObjectiveMessages[2]Message = ~o~Yuck... can't we open a window?
Objectives[66]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[2]Sender = 
Objectives[66]ObjectiveMessages[2]Subject = 
Objectives[66]ObjectiveMessages[2]MessageColor = White
Objectives[66]ObjectiveMessages[2]PlayFromStart = False
Objectives[66]ObjectiveMessages[2]Delay = True
Objectives[66]ObjectiveMessages[2]DelayTime = 8
Objectives[66]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[2]TypeSubtitle = True
Objectives[66]ObjectiveMessages[2]TypeTextMesage = False
Objectives[66]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[3]positionX = 968,658
Objectives[66]ObjectiveMessages[3]positionY = 5286,132
Objectives[66]ObjectiveMessages[3]positionZ = 339,8105
Objectives[66]ObjectiveMessages[3]Message = ~g~No, we're underwater, I warned you not to use that bathroom...
Objectives[66]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[3]Sender = 
Objectives[66]ObjectiveMessages[3]Subject = 
Objectives[66]ObjectiveMessages[3]MessageColor = White
Objectives[66]ObjectiveMessages[3]PlayFromStart = False
Objectives[66]ObjectiveMessages[3]Delay = True
Objectives[66]ObjectiveMessages[3]DelayTime = 11
Objectives[66]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[3]TypeSubtitle = True
Objectives[66]ObjectiveMessages[3]TypeTextMesage = False
Objectives[66]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[4]positionX = 972,8819
Objectives[66]ObjectiveMessages[4]positionY = 5282,928
Objectives[66]ObjectiveMessages[4]positionZ = 336,5049
Objectives[66]ObjectiveMessages[4]Message = ~y~Sorry...
Objectives[66]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[4]Sender = 
Objectives[66]ObjectiveMessages[4]Subject = 
Objectives[66]ObjectiveMessages[4]MessageColor = White
Objectives[66]ObjectiveMessages[4]PlayFromStart = False
Objectives[66]ObjectiveMessages[4]Delay = True
Objectives[66]ObjectiveMessages[4]DelayTime = 17
Objectives[66]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[4]TypeSubtitle = True
Objectives[66]ObjectiveMessages[4]TypeTextMesage = False
Objectives[66]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[5]positionX = 979,0283
Objectives[66]ObjectiveMessages[5]positionY = 5279,27
Objectives[66]ObjectiveMessages[5]positionZ = 333,0966
Objectives[66]ObjectiveMessages[5]Message = ~p~What the fuck... what's up?
Objectives[66]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[5]Sender = 
Objectives[66]ObjectiveMessages[5]Subject = 
Objectives[66]ObjectiveMessages[5]MessageColor = White
Objectives[66]ObjectiveMessages[5]PlayFromStart = False
Objectives[66]ObjectiveMessages[5]Delay = True
Objectives[66]ObjectiveMessages[5]DelayTime = 18
Objectives[66]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[5]TypeSubtitle = True
Objectives[66]ObjectiveMessages[5]TypeTextMesage = False
Objectives[66]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[6]positionX = 986,1885
Objectives[66]ObjectiveMessages[6]positionY = 5278,879
Objectives[66]ObjectiveMessages[6]positionZ = 330,0932
Objectives[66]ObjectiveMessages[6]Message = ~g~Nothing... we have a little situation here... but don't worry, now I close a few valves, drain some water and we're good to go.
Objectives[66]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[6]Sender = 
Objectives[66]ObjectiveMessages[6]Subject = 
Objectives[66]ObjectiveMessages[6]MessageColor = White
Objectives[66]ObjectiveMessages[6]PlayFromStart = False
Objectives[66]ObjectiveMessages[6]Delay = True
Objectives[66]ObjectiveMessages[6]DelayTime = 21
Objectives[66]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[6]TypeSubtitle = True
Objectives[66]ObjectiveMessages[6]TypeTextMesage = False
Objectives[66]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[7]positionX = 993,2907
Objectives[66]ObjectiveMessages[7]positionY = 5274,824
Objectives[66]ObjectiveMessages[7]positionZ = 325,9677
Objectives[66]ObjectiveMessages[7]Message = ~g~Come back here, we're waiting for you.
Objectives[66]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[7]Sender = 
Objectives[66]ObjectiveMessages[7]Subject = 
Objectives[66]ObjectiveMessages[7]MessageColor = White
Objectives[66]ObjectiveMessages[7]PlayFromStart = False
Objectives[66]ObjectiveMessages[7]Delay = True
Objectives[66]ObjectiveMessages[7]DelayTime = 31
Objectives[66]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[7]TypeSubtitle = True
Objectives[66]ObjectiveMessages[7]TypeTextMesage = False
Objectives[66]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[8]positionX = 998,5704
Objectives[66]ObjectiveMessages[8]positionY = 5268,299
Objectives[66]ObjectiveMessages[8]positionZ = 323,4727
Objectives[66]ObjectiveMessages[8]Message = ~p~Okay.
Objectives[66]ObjectiveMessages[8]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[8]Sender = 
Objectives[66]ObjectiveMessages[8]Subject = 
Objectives[66]ObjectiveMessages[8]MessageColor = White
Objectives[66]ObjectiveMessages[8]PlayFromStart = False
Objectives[66]ObjectiveMessages[8]Delay = True
Objectives[66]ObjectiveMessages[8]DelayTime = 35
Objectives[66]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[8]TypeSubtitle = True
Objectives[66]ObjectiveMessages[8]TypeTextMesage = False
Objectives[66]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[8]PhoneMessageDisplayTime = 15

Objectives[67]Text = 
Objectives[67]Type = Timeout_Objective
Objectives[67]positionX = -1928,634
Objectives[67]positionY = -1727,524
Objectives[67]positionZ = -0,02790207
Objectives[67]Timeout_Min = 0
Objectives[67]Timeout_Sec = 1
Objectives[67]mission_ActorsCount = 10
Objectives[67]mission_Actors[0]Survive_Number = 0
Objectives[67]mission_Actors[0]Failed_Text = 
Objectives[67]mission_Actors[0]Remove_After = 0
Objectives[67]mission_Actors[0]positionX = -1564,972
Objectives[67]mission_Actors[0]positionY = -1937,893
Objectives[67]mission_Actors[0]positionZ = 2,764815
Objectives[67]mission_Actors[0]Heading = 183,9487
Objectives[67]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[67]mission_Actors[0]Relationship_Group = Enemy1
Objectives[67]mission_Actors[0]AddBlip = False
Objectives[67]mission_Actors[0]ShowCone = False
Objectives[67]mission_Actors[0]Invincible = False
Objectives[67]mission_Actors[0]SetHealth = 100
Objectives[67]mission_Actors[0]DieFromHeadShot = True
Objectives[67]mission_Actors[0]CanExitVehicle = True
Objectives[67]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[67]mission_Actors[0]AlwaysFight = True
Objectives[67]mission_Actors[0]Seeing_Range = 100
Objectives[67]mission_Actors[0]Hearing_Range = 100
Objectives[67]mission_Actors[0]CombatMovement = Offensive
Objectives[67]mission_Actors[0]weapon = Unarmed
Objectives[67]mission_Actors[0]Variation = Random
Objectives[67]mission_Actors[0]Task = 0
Objectives[67]mission_Actors[0]Task_Guard_Range = 5
Objectives[67]mission_Actors[0]Task_Stay_In_Range = True
Objectives[67]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[67]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[67]mission_Actors[0]Task_Scenario = NONE
Objectives[67]mission_Actors[1]Survive_Number = 0
Objectives[67]mission_Actors[1]Failed_Text = 
Objectives[67]mission_Actors[1]Remove_After = 0
Objectives[67]mission_Actors[1]positionX = -1566,134
Objectives[67]mission_Actors[1]positionY = -1933,33
Objectives[67]mission_Actors[1]positionZ = 2,40305
Objectives[67]mission_Actors[1]Heading = 356,0515
Objectives[67]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[67]mission_Actors[1]Relationship_Group = Enemy1
Objectives[67]mission_Actors[1]AddBlip = False
Objectives[67]mission_Actors[1]ShowCone = False
Objectives[67]mission_Actors[1]Invincible = False
Objectives[67]mission_Actors[1]SetHealth = 100
Objectives[67]mission_Actors[1]DieFromHeadShot = True
Objectives[67]mission_Actors[1]CanExitVehicle = True
Objectives[67]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[67]mission_Actors[1]AlwaysFight = True
Objectives[67]mission_Actors[1]Seeing_Range = 100
Objectives[67]mission_Actors[1]Hearing_Range = 125
Objectives[67]mission_Actors[1]CombatMovement = Offensive
Objectives[67]mission_Actors[1]weapon = Unarmed
Objectives[67]mission_Actors[1]Variation = Random
Objectives[67]mission_Actors[1]Task = 0
Objectives[67]mission_Actors[1]Task_Guard_Range = 5
Objectives[67]mission_Actors[1]Task_Stay_In_Range = True
Objectives[67]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[67]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[67]mission_Actors[1]Task_Scenario = NONE
Objectives[67]mission_Actors[2]Survive_Number = 0
Objectives[67]mission_Actors[2]Failed_Text = 
Objectives[67]mission_Actors[2]Remove_After = 0
Objectives[67]mission_Actors[2]positionX = -1564,115
Objectives[67]mission_Actors[2]positionY = -1934,063
Objectives[67]mission_Actors[2]positionZ = 2,577261
Objectives[67]mission_Actors[2]Heading = 58,41575
Objectives[67]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[67]mission_Actors[2]Relationship_Group = Enemy1
Objectives[67]mission_Actors[2]AddBlip = False
Objectives[67]mission_Actors[2]ShowCone = False
Objectives[67]mission_Actors[2]Invincible = False
Objectives[67]mission_Actors[2]SetHealth = 100
Objectives[67]mission_Actors[2]DieFromHeadShot = True
Objectives[67]mission_Actors[2]CanExitVehicle = True
Objectives[67]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[67]mission_Actors[2]AlwaysFight = True
Objectives[67]mission_Actors[2]Seeing_Range = 100
Objectives[67]mission_Actors[2]Hearing_Range = 100
Objectives[67]mission_Actors[2]CombatMovement = Offensive
Objectives[67]mission_Actors[2]weapon = Unarmed
Objectives[67]mission_Actors[2]Variation = Random
Objectives[67]mission_Actors[2]Task = 0
Objectives[67]mission_Actors[2]Task_Guard_Range = 5
Objectives[67]mission_Actors[2]Task_Stay_In_Range = True
Objectives[67]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[67]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[67]mission_Actors[2]Task_Scenario = NONE
Objectives[67]mission_Actors[3]SpawnInVehicle = True
Objectives[67]mission_Actors[3]SeatIndex = -1
Objectives[67]mission_Actors[3]Survive_Number = 0
Objectives[67]mission_Actors[3]Failed_Text = 
Objectives[67]mission_Actors[3]Remove_After = 0
Objectives[67]mission_Actors[3]positionX = -1574,346
Objectives[67]mission_Actors[3]positionY = -1927,815
Objectives[67]mission_Actors[3]positionZ = 0,857703
Objectives[67]mission_Actors[3]Heading = 55,01751
Objectives[67]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[67]mission_Actors[3]Relationship_Group = Enemy1
Objectives[67]mission_Actors[3]AddBlip = False
Objectives[67]mission_Actors[3]ShowCone = False
Objectives[67]mission_Actors[3]Invincible = False
Objectives[67]mission_Actors[3]SetHealth = 100
Objectives[67]mission_Actors[3]DieFromHeadShot = True
Objectives[67]mission_Actors[3]CanExitVehicle = True
Objectives[67]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[67]mission_Actors[3]AlwaysFight = True
Objectives[67]mission_Actors[3]Seeing_Range = 30
Objectives[67]mission_Actors[3]Hearing_Range = 30
Objectives[67]mission_Actors[3]CombatMovement = Offensive
Objectives[67]mission_Actors[3]weapon = Unarmed
Objectives[67]mission_Actors[3]Variation = Random
Objectives[67]mission_Actors[3]Task = 99
Objectives[67]mission_Actors[3]Task_Guard_Range = 5
Objectives[67]mission_Actors[3]Task_Stay_In_Range = True
Objectives[67]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[67]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[67]mission_Actors[3]Task_Scenario = NONE
Objectives[67]mission_Actors[3]Task_List_Count = 7
Objectives[67]mission_Actors[3]Task_Repeat = True
Objectives[67]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[67]mission_Actors[3]Task_List[0]PositionX = -1572,562
Objectives[67]mission_Actors[3]Task_List[0]PositionY = -1929,326
Objectives[67]mission_Actors[3]Task_List[0]PositionZ = 1,272786
Objectives[67]mission_Actors[3]Task_List[0]Block = True
Objectives[67]mission_Actors[3]Task_List[1]Type = EnterVehicle
Objectives[67]mission_Actors[3]Task_List[1]PositionX = -1572,562
Objectives[67]mission_Actors[3]Task_List[1]PositionY = -1929,326
Objectives[67]mission_Actors[3]Task_List[1]PositionZ = 1,095067
Objectives[67]mission_Actors[3]Task_List[1]Speed = 1
Objectives[67]mission_Actors[3]Task_List[1]SeatIndex = -1
Objectives[67]mission_Actors[3]Task_List[1]TaskIndex = 1
Objectives[67]mission_Actors[3]Task_List[2]Type = Drive
Objectives[67]mission_Actors[3]Task_List[2]PositionX = -1882,004
Objectives[67]mission_Actors[3]Task_List[2]PositionY = -1725,387
Objectives[67]mission_Actors[3]Task_List[2]PositionZ = 1,187709
Objectives[67]mission_Actors[3]Task_List[2]Speed = 15
Objectives[67]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[67]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[67]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[67]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[67]mission_Actors[3]Task_List[2]AvoidActors = True
Objectives[67]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[67]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[67]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[67]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[67]mission_Actors[3]Task_List[2]Reverse = False
Objectives[67]mission_Actors[3]Task_List[2]TakeShortestPath = True
Objectives[67]mission_Actors[3]Task_List[2]IgnoreRoads = True
Objectives[67]mission_Actors[3]Task_List[2]IgnoreAllPathing = True
Objectives[67]mission_Actors[3]Task_List[2]AvoidHighWays = True
Objectives[67]mission_Actors[3]Task_List[3]Type = Drive
Objectives[67]mission_Actors[3]Task_List[3]PositionX = -2056,491
Objectives[67]mission_Actors[3]Task_List[3]PositionY = -1487,396
Objectives[67]mission_Actors[3]Task_List[3]PositionZ = 1,085395
Objectives[67]mission_Actors[3]Task_List[3]Speed = 15
Objectives[67]mission_Actors[3]Task_List[3]StopBeforeVehicles = False
Objectives[67]mission_Actors[3]Task_List[3]StopBeforeActors = False
Objectives[67]mission_Actors[3]Task_List[3]AvoidVehicles = True
Objectives[67]mission_Actors[3]Task_List[3]AvoidEmptyVehicles = True
Objectives[67]mission_Actors[3]Task_List[3]AvoidActors = True
Objectives[67]mission_Actors[3]Task_List[3]AvoidObjects = True
Objectives[67]mission_Actors[3]Task_List[3]StopAtLights = False
Objectives[67]mission_Actors[3]Task_List[3]UseBlinkers = True
Objectives[67]mission_Actors[3]Task_List[3]AllowGoingWrongWay = True
Objectives[67]mission_Actors[3]Task_List[3]Reverse = False
Objectives[67]mission_Actors[3]Task_List[3]TakeShortestPath = True
Objectives[67]mission_Actors[3]Task_List[3]IgnoreRoads = True
Objectives[67]mission_Actors[3]Task_List[3]IgnoreAllPathing = True
Objectives[67]mission_Actors[3]Task_List[3]AvoidHighWays = True
Objectives[67]mission_Actors[3]Task_List[4]Type = Drive
Objectives[67]mission_Actors[3]Task_List[4]PositionX = -2081,584
Objectives[67]mission_Actors[3]Task_List[4]PositionY = -1800,258
Objectives[67]mission_Actors[3]Task_List[4]PositionZ = 1,222497
Objectives[67]mission_Actors[3]Task_List[4]Speed = 15
Objectives[67]mission_Actors[3]Task_List[4]StopBeforeVehicles = False
Objectives[67]mission_Actors[3]Task_List[4]StopBeforeActors = False
Objectives[67]mission_Actors[3]Task_List[4]AvoidVehicles = True
Objectives[67]mission_Actors[3]Task_List[4]AvoidEmptyVehicles = True
Objectives[67]mission_Actors[3]Task_List[4]AvoidActors = True
Objectives[67]mission_Actors[3]Task_List[4]AvoidObjects = True
Objectives[67]mission_Actors[3]Task_List[4]StopAtLights = False
Objectives[67]mission_Actors[3]Task_List[4]UseBlinkers = True
Objectives[67]mission_Actors[3]Task_List[4]AllowGoingWrongWay = True
Objectives[67]mission_Actors[3]Task_List[4]Reverse = False
Objectives[67]mission_Actors[3]Task_List[4]TakeShortestPath = True
Objectives[67]mission_Actors[3]Task_List[4]IgnoreRoads = True
Objectives[67]mission_Actors[3]Task_List[4]IgnoreAllPathing = True
Objectives[67]mission_Actors[3]Task_List[4]AvoidHighWays = True
Objectives[67]mission_Actors[3]Task_List[5]Type = Drive
Objectives[67]mission_Actors[3]Task_List[5]PositionX = -1882,143
Objectives[67]mission_Actors[3]Task_List[5]PositionY = -2061,403
Objectives[67]mission_Actors[3]Task_List[5]PositionZ = 1,110608
Objectives[67]mission_Actors[3]Task_List[5]Speed = 15
Objectives[67]mission_Actors[3]Task_List[5]StopBeforeVehicles = False
Objectives[67]mission_Actors[3]Task_List[5]StopBeforeActors = False
Objectives[67]mission_Actors[3]Task_List[5]AvoidVehicles = True
Objectives[67]mission_Actors[3]Task_List[5]AvoidEmptyVehicles = True
Objectives[67]mission_Actors[3]Task_List[5]AvoidActors = True
Objectives[67]mission_Actors[3]Task_List[5]AvoidObjects = True
Objectives[67]mission_Actors[3]Task_List[5]StopAtLights = False
Objectives[67]mission_Actors[3]Task_List[5]UseBlinkers = True
Objectives[67]mission_Actors[3]Task_List[5]AllowGoingWrongWay = True
Objectives[67]mission_Actors[3]Task_List[5]Reverse = False
Objectives[67]mission_Actors[3]Task_List[5]TakeShortestPath = True
Objectives[67]mission_Actors[3]Task_List[5]IgnoreRoads = True
Objectives[67]mission_Actors[3]Task_List[5]IgnoreAllPathing = True
Objectives[67]mission_Actors[3]Task_List[5]AvoidHighWays = True
Objectives[67]mission_Actors[3]Task_List[6]Type = Drive
Objectives[67]mission_Actors[3]Task_List[6]PositionX = -1618,054
Objectives[67]mission_Actors[3]Task_List[6]PositionY = -1968,898
Objectives[67]mission_Actors[3]Task_List[6]PositionZ = 0,3023471
Objectives[67]mission_Actors[3]Task_List[6]Speed = 15
Objectives[67]mission_Actors[3]Task_List[6]StopBeforeVehicles = False
Objectives[67]mission_Actors[3]Task_List[6]StopBeforeActors = False
Objectives[67]mission_Actors[3]Task_List[6]AvoidVehicles = True
Objectives[67]mission_Actors[3]Task_List[6]AvoidEmptyVehicles = True
Objectives[67]mission_Actors[3]Task_List[6]AvoidActors = True
Objectives[67]mission_Actors[3]Task_List[6]AvoidObjects = True
Objectives[67]mission_Actors[3]Task_List[6]StopAtLights = False
Objectives[67]mission_Actors[3]Task_List[6]UseBlinkers = True
Objectives[67]mission_Actors[3]Task_List[6]AllowGoingWrongWay = True
Objectives[67]mission_Actors[3]Task_List[6]Reverse = False
Objectives[67]mission_Actors[3]Task_List[6]TakeShortestPath = True
Objectives[67]mission_Actors[3]Task_List[6]IgnoreRoads = True
Objectives[67]mission_Actors[3]Task_List[6]IgnoreAllPathing = True
Objectives[67]mission_Actors[3]Task_List[6]AvoidHighWays = True
Objectives[67]mission_Actors[4]Survive_Number = 0
Objectives[67]mission_Actors[4]Failed_Text = 
Objectives[67]mission_Actors[4]Remove_After = 0
Objectives[67]mission_Actors[4]positionX = -1855,81
Objectives[67]mission_Actors[4]positionY = -2124,92
Objectives[67]mission_Actors[4]positionZ = 3,066867
Objectives[67]mission_Actors[4]Heading = 280,5872
Objectives[67]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[67]mission_Actors[4]Relationship_Group = Enemy1
Objectives[67]mission_Actors[4]AddBlip = False
Objectives[67]mission_Actors[4]ShowCone = False
Objectives[67]mission_Actors[4]Invincible = False
Objectives[67]mission_Actors[4]SetHealth = 100
Objectives[67]mission_Actors[4]DieFromHeadShot = True
Objectives[67]mission_Actors[4]CanExitVehicle = True
Objectives[67]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[67]mission_Actors[4]AlwaysFight = True
Objectives[67]mission_Actors[4]Seeing_Range = 30
Objectives[67]mission_Actors[4]Hearing_Range = 30
Objectives[67]mission_Actors[4]CombatMovement = Offensive
Objectives[67]mission_Actors[4]weapon = Unarmed
Objectives[67]mission_Actors[4]Variation = Random
Objectives[67]mission_Actors[4]Task = 0
Objectives[67]mission_Actors[4]Task_Guard_Range = 5
Objectives[67]mission_Actors[4]Task_Stay_In_Range = True
Objectives[67]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[67]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[67]mission_Actors[4]Task_Scenario = NONE
Objectives[67]mission_Actors[5]Survive_Number = 0
Objectives[67]mission_Actors[5]Failed_Text = 
Objectives[67]mission_Actors[5]Remove_After = 0
Objectives[67]mission_Actors[5]positionX = -1859,656
Objectives[67]mission_Actors[5]positionY = -2124,864
Objectives[67]mission_Actors[5]positionZ = 2,733464
Objectives[67]mission_Actors[5]Heading = 115,0641
Objectives[67]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[67]mission_Actors[5]Relationship_Group = Enemy1
Objectives[67]mission_Actors[5]AddBlip = False
Objectives[67]mission_Actors[5]ShowCone = False
Objectives[67]mission_Actors[5]Invincible = False
Objectives[67]mission_Actors[5]SetHealth = 100
Objectives[67]mission_Actors[5]DieFromHeadShot = True
Objectives[67]mission_Actors[5]CanExitVehicle = True
Objectives[67]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[67]mission_Actors[5]AlwaysFight = True
Objectives[67]mission_Actors[5]Seeing_Range = 30
Objectives[67]mission_Actors[5]Hearing_Range = 30
Objectives[67]mission_Actors[5]CombatMovement = Offensive
Objectives[67]mission_Actors[5]weapon = GrenadeLauncher
Objectives[67]mission_Actors[5]Variation = Random
Objectives[67]mission_Actors[5]Task = 0
Objectives[67]mission_Actors[5]Task_Guard_Range = 5
Objectives[67]mission_Actors[5]Task_Stay_In_Range = True
Objectives[67]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[67]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[67]mission_Actors[5]Task_Scenario = NONE
Objectives[67]mission_Actors[6]SpawnInVehicle = True
Objectives[67]mission_Actors[6]SeatIndex = -1
Objectives[67]mission_Actors[6]Survive_Number = 0
Objectives[67]mission_Actors[6]Failed_Text = 
Objectives[67]mission_Actors[6]Remove_After = 0
Objectives[67]mission_Actors[6]positionX = -1860,384
Objectives[67]mission_Actors[6]positionY = -2111,091
Objectives[67]mission_Actors[6]positionZ = 0,8558347
Objectives[67]mission_Actors[6]Heading = 15,03652
Objectives[67]mission_Actors[6]String_Name = s_m_y_marine_01
Objectives[67]mission_Actors[6]Relationship_Group = Enemy1
Objectives[67]mission_Actors[6]AddBlip = False
Objectives[67]mission_Actors[6]ShowCone = False
Objectives[67]mission_Actors[6]Invincible = False
Objectives[67]mission_Actors[6]SetHealth = 100
Objectives[67]mission_Actors[6]DieFromHeadShot = True
Objectives[67]mission_Actors[6]CanExitVehicle = True
Objectives[67]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[67]mission_Actors[6]AlwaysFight = True
Objectives[67]mission_Actors[6]Seeing_Range = 30
Objectives[67]mission_Actors[6]Hearing_Range = 30
Objectives[67]mission_Actors[6]CombatMovement = Offensive
Objectives[67]mission_Actors[6]weapon = Unarmed
Objectives[67]mission_Actors[6]Variation = Random
Objectives[67]mission_Actors[6]Task = 99
Objectives[67]mission_Actors[6]Task_Guard_Range = 5
Objectives[67]mission_Actors[6]Task_Stay_In_Range = True
Objectives[67]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[67]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[67]mission_Actors[6]Task_Scenario = NONE
Objectives[67]mission_Actors[6]Task_List_Count = 7
Objectives[67]mission_Actors[6]Task_Repeat = True
Objectives[67]mission_Actors[6]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[67]mission_Actors[6]Task_List[0]PositionX = -1862,173
Objectives[67]mission_Actors[6]Task_List[0]PositionY = -2112,342
Objectives[67]mission_Actors[6]Task_List[0]PositionZ = 0,4351043
Objectives[67]mission_Actors[6]Task_List[0]Block = True
Objectives[67]mission_Actors[6]Task_List[1]Type = EnterVehicle
Objectives[67]mission_Actors[6]Task_List[1]PositionX = -1862,173
Objectives[67]mission_Actors[6]Task_List[1]PositionY = -2112,342
Objectives[67]mission_Actors[6]Task_List[1]PositionZ = 0,9455673
Objectives[67]mission_Actors[6]Task_List[1]Speed = 1
Objectives[67]mission_Actors[6]Task_List[1]SeatIndex = -1
Objectives[67]mission_Actors[6]Task_List[1]TaskIndex = 1
Objectives[67]mission_Actors[6]Task_List[2]Type = Drive
Objectives[67]mission_Actors[6]Task_List[2]PositionX = -1949,609
Objectives[67]mission_Actors[6]Task_List[2]PositionY = -1718,558
Objectives[67]mission_Actors[6]Task_List[2]PositionZ = 1,601855
Objectives[67]mission_Actors[6]Task_List[2]Speed = 15
Objectives[67]mission_Actors[6]Task_List[2]StopBeforeVehicles = False
Objectives[67]mission_Actors[6]Task_List[2]StopBeforeActors = False
Objectives[67]mission_Actors[6]Task_List[2]AvoidVehicles = True
Objectives[67]mission_Actors[6]Task_List[2]AvoidEmptyVehicles = True
Objectives[67]mission_Actors[6]Task_List[2]AvoidActors = True
Objectives[67]mission_Actors[6]Task_List[2]AvoidObjects = True
Objectives[67]mission_Actors[6]Task_List[2]StopAtLights = False
Objectives[67]mission_Actors[6]Task_List[2]UseBlinkers = True
Objectives[67]mission_Actors[6]Task_List[2]AllowGoingWrongWay = True
Objectives[67]mission_Actors[6]Task_List[2]Reverse = False
Objectives[67]mission_Actors[6]Task_List[2]TakeShortestPath = True
Objectives[67]mission_Actors[6]Task_List[2]IgnoreRoads = True
Objectives[67]mission_Actors[6]Task_List[2]IgnoreAllPathing = True
Objectives[67]mission_Actors[6]Task_List[2]AvoidHighWays = True
Objectives[67]mission_Actors[6]Task_List[3]Type = Drive
Objectives[67]mission_Actors[6]Task_List[3]PositionX = -1899,356
Objectives[67]mission_Actors[6]Task_List[3]PositionY = -1430,856
Objectives[67]mission_Actors[6]Task_List[3]PositionZ = 1,718167
Objectives[67]mission_Actors[6]Task_List[3]Speed = 15
Objectives[67]mission_Actors[6]Task_List[3]StopBeforeVehicles = False
Objectives[67]mission_Actors[6]Task_List[3]StopBeforeActors = False
Objectives[67]mission_Actors[6]Task_List[3]AvoidVehicles = True
Objectives[67]mission_Actors[6]Task_List[3]AvoidEmptyVehicles = True
Objectives[67]mission_Actors[6]Task_List[3]AvoidActors = True
Objectives[67]mission_Actors[6]Task_List[3]AvoidObjects = True
Objectives[67]mission_Actors[6]Task_List[3]StopAtLights = False
Objectives[67]mission_Actors[6]Task_List[3]UseBlinkers = True
Objectives[67]mission_Actors[6]Task_List[3]AllowGoingWrongWay = True
Objectives[67]mission_Actors[6]Task_List[3]Reverse = False
Objectives[67]mission_Actors[6]Task_List[3]TakeShortestPath = True
Objectives[67]mission_Actors[6]Task_List[3]IgnoreRoads = True
Objectives[67]mission_Actors[6]Task_List[3]IgnoreAllPathing = True
Objectives[67]mission_Actors[6]Task_List[3]AvoidHighWays = True
Objectives[67]mission_Actors[6]Task_List[4]Type = Drive
Objectives[67]mission_Actors[6]Task_List[4]PositionX = -1719,284
Objectives[67]mission_Actors[6]Task_List[4]PositionY = -1381,349
Objectives[67]mission_Actors[6]Task_List[4]PositionZ = 0,6217024
Objectives[67]mission_Actors[6]Task_List[4]Speed = 15
Objectives[67]mission_Actors[6]Task_List[4]StopBeforeVehicles = False
Objectives[67]mission_Actors[6]Task_List[4]StopBeforeActors = False
Objectives[67]mission_Actors[6]Task_List[4]AvoidVehicles = True
Objectives[67]mission_Actors[6]Task_List[4]AvoidEmptyVehicles = True
Objectives[67]mission_Actors[6]Task_List[4]AvoidActors = True
Objectives[67]mission_Actors[6]Task_List[4]AvoidObjects = True
Objectives[67]mission_Actors[6]Task_List[4]StopAtLights = False
Objectives[67]mission_Actors[6]Task_List[4]UseBlinkers = True
Objectives[67]mission_Actors[6]Task_List[4]AllowGoingWrongWay = True
Objectives[67]mission_Actors[6]Task_List[4]Reverse = False
Objectives[67]mission_Actors[6]Task_List[4]TakeShortestPath = True
Objectives[67]mission_Actors[6]Task_List[4]IgnoreRoads = True
Objectives[67]mission_Actors[6]Task_List[4]IgnoreAllPathing = True
Objectives[67]mission_Actors[6]Task_List[4]AvoidHighWays = True
Objectives[67]mission_Actors[6]Task_List[5]Type = Drive
Objectives[67]mission_Actors[6]Task_List[5]PositionX = -2098,162
Objectives[67]mission_Actors[6]Task_List[5]PositionY = -1855,873
Objectives[67]mission_Actors[6]Task_List[5]PositionZ = 2,149966
Objectives[67]mission_Actors[6]Task_List[5]Speed = 15
Objectives[67]mission_Actors[6]Task_List[5]StopBeforeVehicles = False
Objectives[67]mission_Actors[6]Task_List[5]StopBeforeActors = False
Objectives[67]mission_Actors[6]Task_List[5]AvoidVehicles = True
Objectives[67]mission_Actors[6]Task_List[5]AvoidEmptyVehicles = True
Objectives[67]mission_Actors[6]Task_List[5]AvoidActors = True
Objectives[67]mission_Actors[6]Task_List[5]AvoidObjects = True
Objectives[67]mission_Actors[6]Task_List[5]StopAtLights = False
Objectives[67]mission_Actors[6]Task_List[5]UseBlinkers = True
Objectives[67]mission_Actors[6]Task_List[5]AllowGoingWrongWay = True
Objectives[67]mission_Actors[6]Task_List[5]Reverse = False
Objectives[67]mission_Actors[6]Task_List[5]TakeShortestPath = True
Objectives[67]mission_Actors[6]Task_List[5]IgnoreRoads = True
Objectives[67]mission_Actors[6]Task_List[5]IgnoreAllPathing = True
Objectives[67]mission_Actors[6]Task_List[5]AvoidHighWays = True
Objectives[67]mission_Actors[6]Task_List[6]Type = Drive
Objectives[67]mission_Actors[6]Task_List[6]PositionX = -1895,633
Objectives[67]mission_Actors[6]Task_List[6]PositionY = -2095,509
Objectives[67]mission_Actors[6]Task_List[6]PositionZ = -0,3266984
Objectives[67]mission_Actors[6]Task_List[6]Speed = 15
Objectives[67]mission_Actors[6]Task_List[6]StopBeforeVehicles = False
Objectives[67]mission_Actors[6]Task_List[6]StopBeforeActors = False
Objectives[67]mission_Actors[6]Task_List[6]AvoidVehicles = True
Objectives[67]mission_Actors[6]Task_List[6]AvoidEmptyVehicles = True
Objectives[67]mission_Actors[6]Task_List[6]AvoidActors = True
Objectives[67]mission_Actors[6]Task_List[6]AvoidObjects = True
Objectives[67]mission_Actors[6]Task_List[6]StopAtLights = False
Objectives[67]mission_Actors[6]Task_List[6]UseBlinkers = True
Objectives[67]mission_Actors[6]Task_List[6]AllowGoingWrongWay = True
Objectives[67]mission_Actors[6]Task_List[6]Reverse = False
Objectives[67]mission_Actors[6]Task_List[6]TakeShortestPath = True
Objectives[67]mission_Actors[6]Task_List[6]IgnoreRoads = True
Objectives[67]mission_Actors[6]Task_List[6]IgnoreAllPathing = True
Objectives[67]mission_Actors[6]Task_List[6]AvoidHighWays = True
Objectives[67]mission_Actors[7]Survive_Number = 0
Objectives[67]mission_Actors[7]Failed_Text = 
Objectives[67]mission_Actors[7]Remove_After = 0
Objectives[67]mission_Actors[7]positionX = -1983,883
Objectives[67]mission_Actors[7]positionY = -1303,244
Objectives[67]mission_Actors[7]positionZ = 2,542763
Objectives[67]mission_Actors[7]Heading = 252,1481
Objectives[67]mission_Actors[7]String_Name = s_m_y_marine_01
Objectives[67]mission_Actors[7]Relationship_Group = Enemy1
Objectives[67]mission_Actors[7]AddBlip = False
Objectives[67]mission_Actors[7]ShowCone = False
Objectives[67]mission_Actors[7]Invincible = False
Objectives[67]mission_Actors[7]SetHealth = 100
Objectives[67]mission_Actors[7]DieFromHeadShot = True
Objectives[67]mission_Actors[7]CanExitVehicle = True
Objectives[67]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[67]mission_Actors[7]AlwaysFight = True
Objectives[67]mission_Actors[7]Seeing_Range = 30
Objectives[67]mission_Actors[7]Hearing_Range = 30
Objectives[67]mission_Actors[7]CombatMovement = Offensive
Objectives[67]mission_Actors[7]weapon = Unarmed
Objectives[67]mission_Actors[7]Variation = Random
Objectives[67]mission_Actors[7]Task = 0
Objectives[67]mission_Actors[7]Task_Guard_Range = 5
Objectives[67]mission_Actors[7]Task_Stay_In_Range = True
Objectives[67]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[67]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[67]mission_Actors[7]Task_Scenario = NONE
Objectives[67]mission_Actors[8]Survive_Number = 0
Objectives[67]mission_Actors[8]Failed_Text = 
Objectives[67]mission_Actors[8]Remove_After = 0
Objectives[67]mission_Actors[8]positionX = -1980,44
Objectives[67]mission_Actors[8]positionY = -1302,488
Objectives[67]mission_Actors[8]positionZ = 2,619141
Objectives[67]mission_Actors[8]Heading = 269,2297
Objectives[67]mission_Actors[8]String_Name = s_m_y_marine_01
Objectives[67]mission_Actors[8]Relationship_Group = Enemy1
Objectives[67]mission_Actors[8]AddBlip = False
Objectives[67]mission_Actors[8]ShowCone = False
Objectives[67]mission_Actors[8]Invincible = False
Objectives[67]mission_Actors[8]SetHealth = 100
Objectives[67]mission_Actors[8]DieFromHeadShot = True
Objectives[67]mission_Actors[8]CanExitVehicle = True
Objectives[67]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[67]mission_Actors[8]AlwaysFight = True
Objectives[67]mission_Actors[8]Seeing_Range = 30
Objectives[67]mission_Actors[8]Hearing_Range = 30
Objectives[67]mission_Actors[8]CombatMovement = Offensive
Objectives[67]mission_Actors[8]weapon = GrenadeLauncher
Objectives[67]mission_Actors[8]Variation = Random
Objectives[67]mission_Actors[8]Task = 0
Objectives[67]mission_Actors[8]Task_Guard_Range = 5
Objectives[67]mission_Actors[8]Task_Stay_In_Range = True
Objectives[67]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[67]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[67]mission_Actors[8]Task_Scenario = NONE
Objectives[67]mission_Actors[9]SpawnInVehicle = True
Objectives[67]mission_Actors[9]SeatIndex = -1
Objectives[67]mission_Actors[9]Survive_Number = 0
Objectives[67]mission_Actors[9]Failed_Text = 
Objectives[67]mission_Actors[9]Remove_After = 0
Objectives[67]mission_Actors[9]positionX = -1983,626
Objectives[67]mission_Actors[9]positionY = -1314,949
Objectives[67]mission_Actors[9]positionZ = 0,8577068
Objectives[67]mission_Actors[9]Heading = 180,0176
Objectives[67]mission_Actors[9]String_Name = s_m_y_marine_01
Objectives[67]mission_Actors[9]Relationship_Group = Enemy1
Objectives[67]mission_Actors[9]AddBlip = False
Objectives[67]mission_Actors[9]ShowCone = False
Objectives[67]mission_Actors[9]Invincible = False
Objectives[67]mission_Actors[9]SetHealth = 100
Objectives[67]mission_Actors[9]DieFromHeadShot = True
Objectives[67]mission_Actors[9]CanExitVehicle = True
Objectives[67]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[67]mission_Actors[9]AlwaysFight = True
Objectives[67]mission_Actors[9]Seeing_Range = 30
Objectives[67]mission_Actors[9]Hearing_Range = 30
Objectives[67]mission_Actors[9]CombatMovement = Offensive
Objectives[67]mission_Actors[9]weapon = Unarmed
Objectives[67]mission_Actors[9]Variation = Random
Objectives[67]mission_Actors[9]Task = 99
Objectives[67]mission_Actors[9]Task_Guard_Range = 5
Objectives[67]mission_Actors[9]Task_Stay_In_Range = True
Objectives[67]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[67]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[67]mission_Actors[9]Task_Scenario = NONE
Objectives[67]mission_Actors[9]Task_List_Count = 9
Objectives[67]mission_Actors[9]Task_Repeat = True
Objectives[67]mission_Actors[9]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[67]mission_Actors[9]Task_List[0]PositionX = -1983,555
Objectives[67]mission_Actors[9]Task_List[0]PositionY = -1312,172
Objectives[67]mission_Actors[9]Task_List[0]PositionZ = 1,564325
Objectives[67]mission_Actors[9]Task_List[0]Block = True
Objectives[67]mission_Actors[9]Task_List[1]Type = EnterVehicle
Objectives[67]mission_Actors[9]Task_List[1]PositionX = -1983,555
Objectives[67]mission_Actors[9]Task_List[1]PositionY = -1312,172
Objectives[67]mission_Actors[9]Task_List[1]PositionZ = 0,7848437
Objectives[67]mission_Actors[9]Task_List[1]Speed = 1
Objectives[67]mission_Actors[9]Task_List[1]SeatIndex = -1
Objectives[67]mission_Actors[9]Task_List[1]TaskIndex = 1
Objectives[67]mission_Actors[9]Task_List[2]Type = Drive
Objectives[67]mission_Actors[9]Task_List[2]PositionX = -1956,483
Objectives[67]mission_Actors[9]Task_List[2]PositionY = -1736,783
Objectives[67]mission_Actors[9]Task_List[2]PositionZ = 1,528883
Objectives[67]mission_Actors[9]Task_List[2]Speed = 15
Objectives[67]mission_Actors[9]Task_List[2]StopBeforeVehicles = False
Objectives[67]mission_Actors[9]Task_List[2]StopBeforeActors = False
Objectives[67]mission_Actors[9]Task_List[2]AvoidVehicles = True
Objectives[67]mission_Actors[9]Task_List[2]AvoidEmptyVehicles = True
Objectives[67]mission_Actors[9]Task_List[2]AvoidActors = True
Objectives[67]mission_Actors[9]Task_List[2]AvoidObjects = True
Objectives[67]mission_Actors[9]Task_List[2]StopAtLights = False
Objectives[67]mission_Actors[9]Task_List[2]UseBlinkers = True
Objectives[67]mission_Actors[9]Task_List[2]AllowGoingWrongWay = True
Objectives[67]mission_Actors[9]Task_List[2]Reverse = False
Objectives[67]mission_Actors[9]Task_List[2]TakeShortestPath = True
Objectives[67]mission_Actors[9]Task_List[2]IgnoreRoads = True
Objectives[67]mission_Actors[9]Task_List[2]IgnoreAllPathing = True
Objectives[67]mission_Actors[9]Task_List[2]AvoidHighWays = True
Objectives[67]mission_Actors[9]Task_List[3]Type = Drive
Objectives[67]mission_Actors[9]Task_List[3]PositionX = -2065,685
Objectives[67]mission_Actors[9]Task_List[3]PositionY = -1874,168
Objectives[67]mission_Actors[9]Task_List[3]PositionZ = 1,055299
Objectives[67]mission_Actors[9]Task_List[3]Speed = 15
Objectives[67]mission_Actors[9]Task_List[3]StopBeforeVehicles = False
Objectives[67]mission_Actors[9]Task_List[3]StopBeforeActors = False
Objectives[67]mission_Actors[9]Task_List[3]AvoidVehicles = True
Objectives[67]mission_Actors[9]Task_List[3]AvoidEmptyVehicles = True
Objectives[67]mission_Actors[9]Task_List[3]AvoidActors = True
Objectives[67]mission_Actors[9]Task_List[3]AvoidObjects = True
Objectives[67]mission_Actors[9]Task_List[3]StopAtLights = False
Objectives[67]mission_Actors[9]Task_List[3]UseBlinkers = True
Objectives[67]mission_Actors[9]Task_List[3]AllowGoingWrongWay = True
Objectives[67]mission_Actors[9]Task_List[3]Reverse = False
Objectives[67]mission_Actors[9]Task_List[3]TakeShortestPath = True
Objectives[67]mission_Actors[9]Task_List[3]IgnoreRoads = True
Objectives[67]mission_Actors[9]Task_List[3]IgnoreAllPathing = True
Objectives[67]mission_Actors[9]Task_List[3]AvoidHighWays = True
Objectives[67]mission_Actors[9]Task_List[4]Type = Drive
Objectives[67]mission_Actors[9]Task_List[4]PositionX = -2167,44
Objectives[67]mission_Actors[9]Task_List[4]PositionY = -1679,569
Objectives[67]mission_Actors[9]Task_List[4]PositionZ = 0,9066095
Objectives[67]mission_Actors[9]Task_List[4]Speed = 15
Objectives[67]mission_Actors[9]Task_List[4]StopBeforeVehicles = False
Objectives[67]mission_Actors[9]Task_List[4]StopBeforeActors = False
Objectives[67]mission_Actors[9]Task_List[4]AvoidVehicles = True
Objectives[67]mission_Actors[9]Task_List[4]AvoidEmptyVehicles = True
Objectives[67]mission_Actors[9]Task_List[4]AvoidActors = True
Objectives[67]mission_Actors[9]Task_List[4]AvoidObjects = True
Objectives[67]mission_Actors[9]Task_List[4]StopAtLights = False
Objectives[67]mission_Actors[9]Task_List[4]UseBlinkers = True
Objectives[67]mission_Actors[9]Task_List[4]AllowGoingWrongWay = True
Objectives[67]mission_Actors[9]Task_List[4]Reverse = False
Objectives[67]mission_Actors[9]Task_List[4]TakeShortestPath = True
Objectives[67]mission_Actors[9]Task_List[4]IgnoreRoads = True
Objectives[67]mission_Actors[9]Task_List[4]IgnoreAllPathing = True
Objectives[67]mission_Actors[9]Task_List[4]AvoidHighWays = True
Objectives[67]mission_Actors[9]Task_List[5]Type = Drive
Objectives[67]mission_Actors[9]Task_List[5]PositionX = -1848,891
Objectives[67]mission_Actors[9]Task_List[5]PositionY = -1702,49
Objectives[67]mission_Actors[9]Task_List[5]PositionZ = 1,149756
Objectives[67]mission_Actors[9]Task_List[5]Speed = 15
Objectives[67]mission_Actors[9]Task_List[5]StopBeforeVehicles = False
Objectives[67]mission_Actors[9]Task_List[5]StopBeforeActors = False
Objectives[67]mission_Actors[9]Task_List[5]AvoidVehicles = True
Objectives[67]mission_Actors[9]Task_List[5]AvoidEmptyVehicles = True
Objectives[67]mission_Actors[9]Task_List[5]AvoidActors = True
Objectives[67]mission_Actors[9]Task_List[5]AvoidObjects = True
Objectives[67]mission_Actors[9]Task_List[5]StopAtLights = False
Objectives[67]mission_Actors[9]Task_List[5]UseBlinkers = True
Objectives[67]mission_Actors[9]Task_List[5]AllowGoingWrongWay = True
Objectives[67]mission_Actors[9]Task_List[5]Reverse = False
Objectives[67]mission_Actors[9]Task_List[5]TakeShortestPath = True
Objectives[67]mission_Actors[9]Task_List[5]IgnoreRoads = True
Objectives[67]mission_Actors[9]Task_List[5]IgnoreAllPathing = True
Objectives[67]mission_Actors[9]Task_List[5]AvoidHighWays = True
Objectives[67]mission_Actors[9]Task_List[6]Type = Drive
Objectives[67]mission_Actors[9]Task_List[6]PositionX = -1711,838
Objectives[67]mission_Actors[9]Task_List[6]PositionY = -1597,312
Objectives[67]mission_Actors[9]Task_List[6]PositionZ = 1,374234
Objectives[67]mission_Actors[9]Task_List[6]Speed = 15
Objectives[67]mission_Actors[9]Task_List[6]StopBeforeVehicles = False
Objectives[67]mission_Actors[9]Task_List[6]StopBeforeActors = False
Objectives[67]mission_Actors[9]Task_List[6]AvoidVehicles = True
Objectives[67]mission_Actors[9]Task_List[6]AvoidEmptyVehicles = True
Objectives[67]mission_Actors[9]Task_List[6]AvoidActors = True
Objectives[67]mission_Actors[9]Task_List[6]AvoidObjects = True
Objectives[67]mission_Actors[9]Task_List[6]StopAtLights = False
Objectives[67]mission_Actors[9]Task_List[6]UseBlinkers = True
Objectives[67]mission_Actors[9]Task_List[6]AllowGoingWrongWay = True
Objectives[67]mission_Actors[9]Task_List[6]Reverse = False
Objectives[67]mission_Actors[9]Task_List[6]TakeShortestPath = True
Objectives[67]mission_Actors[9]Task_List[6]IgnoreRoads = True
Objectives[67]mission_Actors[9]Task_List[6]IgnoreAllPathing = True
Objectives[67]mission_Actors[9]Task_List[6]AvoidHighWays = True
Objectives[67]mission_Actors[9]Task_List[7]Type = Drive
Objectives[67]mission_Actors[9]Task_List[7]PositionX = -1835,483
Objectives[67]mission_Actors[9]Task_List[7]PositionY = -1346,928
Objectives[67]mission_Actors[9]Task_List[7]PositionZ = -0,262725
Objectives[67]mission_Actors[9]Task_List[7]Speed = 15
Objectives[67]mission_Actors[9]Task_List[7]StopBeforeVehicles = False
Objectives[67]mission_Actors[9]Task_List[7]StopBeforeActors = False
Objectives[67]mission_Actors[9]Task_List[7]AvoidVehicles = True
Objectives[67]mission_Actors[9]Task_List[7]AvoidEmptyVehicles = True
Objectives[67]mission_Actors[9]Task_List[7]AvoidActors = True
Objectives[67]mission_Actors[9]Task_List[7]AvoidObjects = True
Objectives[67]mission_Actors[9]Task_List[7]StopAtLights = False
Objectives[67]mission_Actors[9]Task_List[7]UseBlinkers = True
Objectives[67]mission_Actors[9]Task_List[7]AllowGoingWrongWay = True
Objectives[67]mission_Actors[9]Task_List[7]Reverse = False
Objectives[67]mission_Actors[9]Task_List[7]TakeShortestPath = True
Objectives[67]mission_Actors[9]Task_List[7]IgnoreRoads = True
Objectives[67]mission_Actors[9]Task_List[7]IgnoreAllPathing = True
Objectives[67]mission_Actors[9]Task_List[7]AvoidHighWays = True
Objectives[67]mission_Actors[9]Task_List[8]Type = Drive
Objectives[67]mission_Actors[9]Task_List[8]PositionX = -1962,047
Objectives[67]mission_Actors[9]Task_List[8]PositionY = -1304,472
Objectives[67]mission_Actors[9]Task_List[8]PositionZ = 1,770207
Objectives[67]mission_Actors[9]Task_List[8]Speed = 15
Objectives[67]mission_Actors[9]Task_List[8]StopBeforeVehicles = False
Objectives[67]mission_Actors[9]Task_List[8]StopBeforeActors = False
Objectives[67]mission_Actors[9]Task_List[8]AvoidVehicles = True
Objectives[67]mission_Actors[9]Task_List[8]AvoidEmptyVehicles = True
Objectives[67]mission_Actors[9]Task_List[8]AvoidActors = True
Objectives[67]mission_Actors[9]Task_List[8]AvoidObjects = True
Objectives[67]mission_Actors[9]Task_List[8]StopAtLights = False
Objectives[67]mission_Actors[9]Task_List[8]UseBlinkers = True
Objectives[67]mission_Actors[9]Task_List[8]AllowGoingWrongWay = True
Objectives[67]mission_Actors[9]Task_List[8]Reverse = False
Objectives[67]mission_Actors[9]Task_List[8]TakeShortestPath = True
Objectives[67]mission_Actors[9]Task_List[8]IgnoreRoads = True
Objectives[67]mission_Actors[9]Task_List[8]IgnoreAllPathing = True
Objectives[67]mission_Actors[9]Task_List[8]AvoidHighWays = True
Objectives[67]mission_Vehicles = 3
Objectives[67]mission_Vehicles[0]positionX = -1860,384
Objectives[67]mission_Vehicles[0]positionY = -2111,091
Objectives[67]mission_Vehicles[0]positionZ = 0,8558347
Objectives[67]mission_Vehicles[0]Heading = 15,03652
Objectives[67]mission_Vehicles[0]Name = Rimorchiatore
Objectives[67]mission_Vehicles[0]Model = tug
Objectives[67]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[67]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[67]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[67]mission_Vehicles[0]HasPearlescent = False
Objectives[67]mission_Vehicles[0]Livery = 0
Objectives[67]mission_Vehicles[0]DirtLevel = 0
Objectives[67]mission_Vehicles[0]LockedForPlayer = False
Objectives[67]mission_Vehicles[0]Locked = False
Objectives[67]mission_Vehicles[0]Alarm = False
Objectives[67]mission_Vehicles[0]HotWired = False
Objectives[67]mission_Vehicles[0]Invincible = False
Objectives[67]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[67]mission_Vehicles[0]Remove_After = 0
Objectives[67]mission_Vehicles[0]Survive_Number = 0
Objectives[67]mission_Vehicles[0]Failed_Text = 
Objectives[67]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[67]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 67
Objectives[67]mission_Vehicles[0]NeededForActorIndex[0] = 6
Objectives[67]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[67]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[67]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 75
Objectives[67]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[67]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 2
Objectives[67]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 70
Objectives[67]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 71
Objectives[67]mission_Vehicles[1]positionX = -1574,346
Objectives[67]mission_Vehicles[1]positionY = -1927,815
Objectives[67]mission_Vehicles[1]positionZ = 0,857703
Objectives[67]mission_Vehicles[1]Heading = 55,01751
Objectives[67]mission_Vehicles[1]Name = Rimorchiatore
Objectives[67]mission_Vehicles[1]Model = tug
Objectives[67]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[67]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[67]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[67]mission_Vehicles[1]HasPearlescent = False
Objectives[67]mission_Vehicles[1]Livery = 0
Objectives[67]mission_Vehicles[1]DirtLevel = 0
Objectives[67]mission_Vehicles[1]LockedForPlayer = False
Objectives[67]mission_Vehicles[1]Locked = False
Objectives[67]mission_Vehicles[1]Alarm = False
Objectives[67]mission_Vehicles[1]HotWired = False
Objectives[67]mission_Vehicles[1]Invincible = False
Objectives[67]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[67]mission_Vehicles[1]Remove_After = 0
Objectives[67]mission_Vehicles[1]Survive_Number = 0
Objectives[67]mission_Vehicles[1]Failed_Text = 
Objectives[67]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[67]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 67
Objectives[67]mission_Vehicles[1]NeededForActorIndex[0] = 3
Objectives[67]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[67]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[67]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 75
Objectives[67]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[67]mission_Vehicles[1]NeededForObjectiveCutsceneCount = 1
Objectives[67]mission_Vehicles[1]NeededForObjectiveCutscene[0] = 72
Objectives[67]mission_Vehicles[2]positionX = -1983,626
Objectives[67]mission_Vehicles[2]positionY = -1314,949
Objectives[67]mission_Vehicles[2]positionZ = 0,8577068
Objectives[67]mission_Vehicles[2]Heading = 180,0176
Objectives[67]mission_Vehicles[2]Name = Rimorchiatore
Objectives[67]mission_Vehicles[2]Model = tug
Objectives[67]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[67]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[67]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[67]mission_Vehicles[2]HasPearlescent = False
Objectives[67]mission_Vehicles[2]Livery = 0
Objectives[67]mission_Vehicles[2]DirtLevel = 0
Objectives[67]mission_Vehicles[2]LockedForPlayer = False
Objectives[67]mission_Vehicles[2]Locked = False
Objectives[67]mission_Vehicles[2]Alarm = False
Objectives[67]mission_Vehicles[2]HotWired = False
Objectives[67]mission_Vehicles[2]Invincible = False
Objectives[67]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[67]mission_Vehicles[2]Remove_After = 0
Objectives[67]mission_Vehicles[2]Survive_Number = 0
Objectives[67]mission_Vehicles[2]Failed_Text = 
Objectives[67]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[67]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 67
Objectives[67]mission_Vehicles[2]NeededForActorIndex[0] = 9
Objectives[67]mission_Vehicles[2]NeededForActorTaskIndex[0] = 1
Objectives[67]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[67]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 75
Objectives[67]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Type = Set_Player_Actor_Objective
Objectives[68]Text = 
Objectives[68]positionX = -2111,549
Objectives[68]positionY = -1216,286
Objectives[68]positionZ = -140,5343
Objectives[68]SetPlayerActor_Use_Player = True
Objectives[68]SetPlayerActor_Player_Controllable = True
Objectives[68]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[68]SetPlayerActor_Use_Actor = False
Objectives[68]SetPlayerActor_RelationshipGroup_Change = False
Objectives[68]SetPlayerActor_RelationshipGroup = Neutral
Objectives[68]SetPlayerActor_Invincible_Change = False
Objectives[68]SetPlayerActor_Invincible = False
Objectives[68]SetPlayerActor_NewTask = True
Objectives[68]Int_Task = 99
Objectives[68]Task_Repeat = False
Objectives[68]Task_Timeout = False
Objectives[68]Task_Guard_Range = 10
Objectives[68]Task_Stay_In_Range = True
Objectives[68]Task_Wander_Range = 10
Objectives[68]Task_Scenario = NONE
Objectives[68]Task_TalkingAnimation = mic_chatter
Objectives[68]Task_Time = 1
Objectives[68]TaskListCount = 1
Objectives[68]Task_List[0]Type = EnterVehicle
Objectives[68]Task_List[0]PositionX = -2138,17
Objectives[68]Task_List[0]PositionY = -1200,412
Objectives[68]Task_List[0]PositionZ = 1,258283
Objectives[68]Task_List[0]Speed = 1
Objectives[68]Task_List[0]SeatIndex = -1
Objectives[68]Task_List[0]TaskIndex = 0
Objectives[68]Task_List[0]Warp = True
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Text = 
Objectives[69]Type = Timeout_Objective
Objectives[69]positionX = -2415,216
Objectives[69]positionY = 4881,826
Objectives[69]positionZ = -0,2913174
Objectives[69]Timeout_Min = 0
Objectives[69]Timeout_Sec = 20
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 4
Objectives[69]ObjectiveMessages[0]positionX = 807,5484
Objectives[69]ObjectiveMessages[0]positionY = 5170,125
Objectives[69]ObjectiveMessages[0]positionZ = 440,5211
Objectives[69]ObjectiveMessages[0]Message = ~g~Okay, emergency overcome... everyone in their seats... AND DON'T USE THAT TOILET ANYMORE!
Objectives[69]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[69]ObjectiveMessages[0]Sender = 
Objectives[69]ObjectiveMessages[0]Subject = 
Objectives[69]ObjectiveMessages[0]MessageColor = White
Objectives[69]ObjectiveMessages[0]PlayFromStart = True
Objectives[69]ObjectiveMessages[0]Delay = False
Objectives[69]ObjectiveMessages[0]DelayTime = 0
Objectives[69]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[0]TypeSubtitle = True
Objectives[69]ObjectiveMessages[0]TypeTextMesage = False
Objectives[69]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[1]positionX = 805,7361
Objectives[69]ObjectiveMessages[1]positionY = 5163,612
Objectives[69]ObjectiveMessages[1]positionZ = 435,184
Objectives[69]ObjectiveMessages[1]Message = ~y~Okay... sorry...
Objectives[69]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[69]ObjectiveMessages[1]Sender = 
Objectives[69]ObjectiveMessages[1]Subject = 
Objectives[69]ObjectiveMessages[1]MessageColor = White
Objectives[69]ObjectiveMessages[1]PlayFromStart = False
Objectives[69]ObjectiveMessages[1]Delay = True
Objectives[69]ObjectiveMessages[1]DelayTime = 7
Objectives[69]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[1]TypeSubtitle = True
Objectives[69]ObjectiveMessages[1]TypeTextMesage = False
Objectives[69]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[2]positionX = 804,2344
Objectives[69]ObjectiveMessages[2]positionY = 5160,074
Objectives[69]ObjectiveMessages[2]positionZ = 432,2522
Objectives[69]ObjectiveMessages[2]Message = ~g~Oh... Svet, are you here? Well, take the helm and let's get out of here.
Objectives[69]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[69]ObjectiveMessages[2]Sender = 
Objectives[69]ObjectiveMessages[2]Subject = 
Objectives[69]ObjectiveMessages[2]MessageColor = White
Objectives[69]ObjectiveMessages[2]PlayFromStart = False
Objectives[69]ObjectiveMessages[2]Delay = True
Objectives[69]ObjectiveMessages[2]DelayTime = 9
Objectives[69]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[2]TypeSubtitle = True
Objectives[69]ObjectiveMessages[2]TypeTextMesage = False
Objectives[69]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[3]positionX = 801,6566
Objectives[69]ObjectiveMessages[3]positionY = 5154,031
Objectives[69]ObjectiveMessages[3]positionZ = 427,3954
Objectives[69]ObjectiveMessages[3]Message = ~g~Fuck... the worst experience I've ever had in a submarine.
Objectives[69]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[69]ObjectiveMessages[3]Sender = 
Objectives[69]ObjectiveMessages[3]Subject = 
Objectives[69]ObjectiveMessages[3]MessageColor = White
Objectives[69]ObjectiveMessages[3]PlayFromStart = False
Objectives[69]ObjectiveMessages[3]Delay = True
Objectives[69]ObjectiveMessages[3]DelayTime = 15
Objectives[69]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[3]TypeSubtitle = True
Objectives[69]ObjectiveMessages[3]TypeTextMesage = False
Objectives[69]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[70]Type = Cutscenes_Objective
Objectives[70]Text = 
Objectives[70]positionX = 3830,688
Objectives[70]positionY = 1922,093
Objectives[70]positionZ = 0,5772188
Objectives[70]Cutscenes_Time = 3
Objectives[70]Cutscenes_Trans_Time = 3
Objectives[70]Cutscenes_FOV = 60
Objectives[70]Cutscenes_Shake = Hand
Objectives[70]Cutscenes_Amplitude = 0
Objectives[70]Cutscenes_FadeOut = False
Objectives[70]Cutscenes_FadeIn = False
Objectives[70]Cutscenes_End = False
Objectives[70]Cutscenes_Point_At_Position = False
Objectives[70]Cutscenes_Point_At_Player = False
Objectives[70]Cutscenes_Point_At_Actor = False
Objectives[70]Cutscenes_Point_At_Vehicle = False
Objectives[70]Cutscenes_Follow_Player = False
Objectives[70]Cutscenes_Follow_Actor = False
Objectives[70]Cutscenes_Follow_Vehicle = True
Objectives[70]Cutscenes_Follow_Distancee = 25
Objectives[70]Cutscenes_Follow_Hieght = -8
Objectives[70]Cutscenes_Follow_Angle = 20
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 1
Objectives[70]ObjectiveMessages[0]positionX = 1011,03
Objectives[70]ObjectiveMessages[0]positionY = 5260,498
Objectives[70]ObjectiveMessages[0]positionZ = 317,3312
Objectives[70]ObjectiveMessages[0]Message = ~y~Oh shit, the sonar signals something, they look like boats.
Objectives[70]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[0]Sender = 
Objectives[70]ObjectiveMessages[0]Subject = 
Objectives[70]ObjectiveMessages[0]MessageColor = White
Objectives[70]ObjectiveMessages[0]PlayFromStart = True
Objectives[70]ObjectiveMessages[0]Delay = False
Objectives[70]ObjectiveMessages[0]DelayTime = 0
Objectives[70]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[0]TypeSubtitle = True
Objectives[70]ObjectiveMessages[0]TypeTextMesage = False
Objectives[70]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[71]Type = Cutscenes_Objective
Objectives[71]Text = 
Objectives[71]positionX = 3861,697
Objectives[71]positionY = 2134,598
Objectives[71]positionZ = -0,05760648
Objectives[71]Cutscenes_Time = 5
Objectives[71]Cutscenes_Trans_Time = 3
Objectives[71]Cutscenes_FOV = 60
Objectives[71]Cutscenes_Shake = Hand
Objectives[71]Cutscenes_Amplitude = 0
Objectives[71]Cutscenes_FadeOut = False
Objectives[71]Cutscenes_FadeIn = False
Objectives[71]Cutscenes_End = False
Objectives[71]Cutscenes_Point_At_Position = False
Objectives[71]Cutscenes_Point_At_Player = False
Objectives[71]Cutscenes_Point_At_Actor = False
Objectives[71]Cutscenes_Point_At_Vehicle = False
Objectives[71]Cutscenes_Follow_Player = False
Objectives[71]Cutscenes_Follow_Actor = False
Objectives[71]Cutscenes_Follow_Vehicle = True
Objectives[71]Cutscenes_Follow_Distancee = 20
Objectives[71]Cutscenes_Follow_Hieght = 3
Objectives[71]Cutscenes_Follow_Angle = 170
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 1
Objectives[71]ObjectiveMessages[0]positionX = 1022,003
Objectives[71]ObjectiveMessages[0]positionY = 5252,189
Objectives[71]ObjectiveMessages[0]positionZ = 309,6921
Objectives[71]ObjectiveMessages[0]Message = ~g~Fuck, maybe we have triggered some alarms, the base is abandoned but still guarder.
Objectives[71]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[71]ObjectiveMessages[0]Sender = 
Objectives[71]ObjectiveMessages[0]Subject = 
Objectives[71]ObjectiveMessages[0]MessageColor = White
Objectives[71]ObjectiveMessages[0]PlayFromStart = True
Objectives[71]ObjectiveMessages[0]Delay = False
Objectives[71]ObjectiveMessages[0]DelayTime = 0
Objectives[71]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[0]TypeSubtitle = True
Objectives[71]ObjectiveMessages[0]TypeTextMesage = False
Objectives[71]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[72]Type = Cutscenes_Objective
Objectives[72]Text = 
Objectives[72]positionX = 3779,01
Objectives[72]positionY = 2245,563
Objectives[72]positionZ = -110,1837
Objectives[72]Cutscenes_Time = 5
Objectives[72]Cutscenes_Trans_Time = 5
Objectives[72]Cutscenes_FOV = 60
Objectives[72]Cutscenes_Shake = Hand
Objectives[72]Cutscenes_Amplitude = 0
Objectives[72]Cutscenes_FadeOut = False
Objectives[72]Cutscenes_FadeIn = False
Objectives[72]Cutscenes_End = False
Objectives[72]Cutscenes_Point_At_Position = False
Objectives[72]Cutscenes_Point_At_Player = False
Objectives[72]Cutscenes_Point_At_Actor = False
Objectives[72]Cutscenes_Point_At_Vehicle = False
Objectives[72]Cutscenes_Follow_Player = False
Objectives[72]Cutscenes_Follow_Actor = False
Objectives[72]Cutscenes_Follow_Vehicle = True
Objectives[72]Cutscenes_Follow_Distancee = 20
Objectives[72]Cutscenes_Follow_Hieght = 3
Objectives[72]Cutscenes_Follow_Angle = 65
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 3
Objectives[72]ObjectiveMessages[0]positionX = 1025,938
Objectives[72]ObjectiveMessages[0]positionY = 5247,623
Objectives[72]ObjectiveMessages[0]positionZ = 304,8885
Objectives[72]ObjectiveMessages[0]Message = ~o~We have to get out of here.
Objectives[72]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[72]ObjectiveMessages[0]Sender = 
Objectives[72]ObjectiveMessages[0]Subject = 
Objectives[72]ObjectiveMessages[0]MessageColor = White
Objectives[72]ObjectiveMessages[0]PlayFromStart = True
Objectives[72]ObjectiveMessages[0]Delay = False
Objectives[72]ObjectiveMessages[0]DelayTime = 0
Objectives[72]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[0]TypeSubtitle = True
Objectives[72]ObjectiveMessages[0]TypeTextMesage = False
Objectives[72]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[72]ObjectiveMessages[1]positionX = 1028,5
Objectives[72]ObjectiveMessages[1]positionY = 5245,236
Objectives[72]ObjectiveMessages[1]positionZ = 302,0757
Objectives[72]ObjectiveMessages[1]Message = ~g~Yeah, but before we leave we better sink those boats.
Objectives[72]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[72]ObjectiveMessages[1]Sender = 
Objectives[72]ObjectiveMessages[1]Subject = 
Objectives[72]ObjectiveMessages[1]MessageColor = White
Objectives[72]ObjectiveMessages[1]PlayFromStart = False
Objectives[72]ObjectiveMessages[1]Delay = True
Objectives[72]ObjectiveMessages[1]DelayTime = 3
Objectives[72]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[1]TypeSubtitle = True
Objectives[72]ObjectiveMessages[1]TypeTextMesage = False
Objectives[72]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[72]ObjectiveMessages[2]positionX = 1032,437
Objectives[72]ObjectiveMessages[2]positionY = 5241,585
Objectives[72]ObjectiveMessages[2]positionZ = 298,1704
Objectives[72]ObjectiveMessages[2]Message = ~o~Okay, let's hurry.
Objectives[72]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[72]ObjectiveMessages[2]Sender = 
Objectives[72]ObjectiveMessages[2]Subject = 
Objectives[72]ObjectiveMessages[2]MessageColor = White
Objectives[72]ObjectiveMessages[2]PlayFromStart = False
Objectives[72]ObjectiveMessages[2]Delay = True
Objectives[72]ObjectiveMessages[2]DelayTime = 8
Objectives[72]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[2]TypeSubtitle = True
Objectives[72]ObjectiveMessages[2]TypeTextMesage = False
Objectives[72]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[73]Type = Cutscenes_Objective
Objectives[73]Text = 
Objectives[73]positionX = 3782,02
Objectives[73]positionY = 2276,665
Objectives[73]positionZ = -86,20575
Objectives[73]Cutscenes_Time = 0
Objectives[73]Cutscenes_Trans_Time = 0
Objectives[73]Cutscenes_FOV = 30
Objectives[73]Cutscenes_Shake = Hand
Objectives[73]Cutscenes_Amplitude = 0
Objectives[73]Cutscenes_FadeOut = False
Objectives[73]Cutscenes_FadeIn = False
Objectives[73]Cutscenes_End = True
Objectives[73]Cutscenes_Point_At_Position = False
Objectives[73]Cutscenes_Point_At_Player = False
Objectives[73]Cutscenes_Point_At_Actor = False
Objectives[73]Cutscenes_Point_At_Vehicle = False
Objectives[73]Cutscenes_Follow_Player = False
Objectives[73]Cutscenes_Follow_Actor = False
Objectives[73]Cutscenes_Follow_Vehicle = False
Objectives[73]Cutscenes_Follow_Distancee = 10
Objectives[73]Cutscenes_Follow_Hieght = 1
Objectives[73]Cutscenes_Follow_Angle = 0
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 0

Objectives[74]Type = Set_Player_Actor_Objective
Objectives[74]Text = 
Objectives[74]positionX = 2070,716
Objectives[74]positionY = 3324,189
Objectives[74]positionZ = 44,49624
Objectives[74]SetPlayerActor_Use_Player = True
Objectives[74]SetPlayerActor_Player_Controllable = True
Objectives[74]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[74]SetPlayerActor_Use_Actor = False
Objectives[74]SetPlayerActor_RelationshipGroup_Change = False
Objectives[74]SetPlayerActor_RelationshipGroup = Neutral
Objectives[74]SetPlayerActor_Invincible_Change = True
Objectives[74]SetPlayerActor_Invincible = False
Objectives[74]SetPlayerActor_NewTask = False
Objectives[74]Int_Task = 0
Objectives[74]Task_Repeat = False
Objectives[74]Task_Timeout = False
Objectives[74]Task_Guard_Range = 10
Objectives[74]Task_Stay_In_Range = True
Objectives[74]Task_Wander_Range = 10
Objectives[74]Task_Scenario = NONE
Objectives[74]Task_TalkingAnimation = mic_chatter
Objectives[74]Task_Time = 1
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 0

Objectives[75]Text = 
Objectives[75]Type = Destroy_Vehicle
Objectives[75]positionX = 3782,02
Objectives[75]positionY = 2276,665
Objectives[75]positionZ = -86,20575
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Text = 
Objectives[76]Type = Leave_Area
Objectives[76]positionX = -1983,81
Objectives[76]positionY = -1294,713
Objectives[76]positionZ = 1,371037
Objectives[76]Leave_Area_Distance = 300
Objectives[76]Leave_Area_Use_Objective_Position = False
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 2
Objectives[76]ObjectiveMessages[0]positionX = 1048,349
Objectives[76]ObjectiveMessages[0]positionY = 5230,027
Objectives[76]ObjectiveMessages[0]positionZ = 283,639
Objectives[76]ObjectiveMessages[0]Message = ~g~Okay, all the boats are gone, Svet get us out of here quickly.
Objectives[76]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[76]ObjectiveMessages[0]Sender = 
Objectives[76]ObjectiveMessages[0]Subject = 
Objectives[76]ObjectiveMessages[0]MessageColor = White
Objectives[76]ObjectiveMessages[0]PlayFromStart = True
Objectives[76]ObjectiveMessages[0]Delay = False
Objectives[76]ObjectiveMessages[0]DelayTime = 0
Objectives[76]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[76]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[76]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[76]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[76]ObjectiveMessages[0]TypeSubtitle = True
Objectives[76]ObjectiveMessages[0]TypeTextMesage = False
Objectives[76]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[76]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[76]ObjectiveMessages[1]positionX = 1053,887
Objectives[76]ObjectiveMessages[1]positionY = 5227,394
Objectives[76]ObjectiveMessages[1]positionZ = 280,0474
Objectives[76]ObjectiveMessages[1]Message = ~p~Okay.
Objectives[76]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[76]ObjectiveMessages[1]Sender = 
Objectives[76]ObjectiveMessages[1]Subject = 
Objectives[76]ObjectiveMessages[1]MessageColor = White
Objectives[76]ObjectiveMessages[1]PlayFromStart = False
Objectives[76]ObjectiveMessages[1]Delay = True
Objectives[76]ObjectiveMessages[1]DelayTime = 5
Objectives[76]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[76]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[76]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[76]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[76]ObjectiveMessages[1]TypeSubtitle = True
Objectives[76]ObjectiveMessages[1]TypeTextMesage = False
Objectives[76]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[76]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[77]Type = Teleport_Objective
Objectives[77]Text = 
Objectives[77]positionX = -2855,324
Objectives[77]positionY = 4538,438
Objectives[77]positionZ = 1,147499
Objectives[77]ObjectiveRotation = -5
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 1
Objectives[77]mission_Vehicles[0]positionX = -2855,324
Objectives[77]mission_Vehicles[0]positionY = 4538,44
Objectives[77]mission_Vehicles[0]positionZ = -0,9891554
Objectives[77]mission_Vehicles[0]Heading = 335,0763
Objectives[77]mission_Vehicles[0]Name = Rimorchiatore
Objectives[77]mission_Vehicles[0]Model = kosatka
Objectives[77]mission_Vehicles[0]PrimaryColor = UtilBlackPoly
Objectives[77]mission_Vehicles[0]SecondaryColor = WornGraphite
Objectives[77]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[77]mission_Vehicles[0]HasPearlescent = False
Objectives[77]mission_Vehicles[0]Livery = 0
Objectives[77]mission_Vehicles[0]DirtLevel = 0
Objectives[77]mission_Vehicles[0]LockedForPlayer = False
Objectives[77]mission_Vehicles[0]Locked = False
Objectives[77]mission_Vehicles[0]Alarm = False
Objectives[77]mission_Vehicles[0]HotWired = False
Objectives[77]mission_Vehicles[0]Invincible = False
Objectives[77]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[77]mission_Vehicles[0]Remove_After = 0
Objectives[77]mission_Vehicles[0]Survive_Number = 0
Objectives[77]mission_Vehicles[0]Failed_Text = 
Objectives[77]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[77]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 78
Objectives[77]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[77]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 2
Objectives[77]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 79
Objectives[77]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 80
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Type = Set_Player_Actor_Objective
Objectives[78]Text = 
Objectives[78]positionX = 3387,227
Objectives[78]positionY = 955,4171
Objectives[78]positionZ = -143,371
Objectives[78]SetPlayerActor_Use_Player = True
Objectives[78]SetPlayerActor_Player_Controllable = True
Objectives[78]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[78]SetPlayerActor_Use_Actor = False
Objectives[78]SetPlayerActor_RelationshipGroup_Change = False
Objectives[78]SetPlayerActor_RelationshipGroup = Neutral
Objectives[78]SetPlayerActor_Invincible_Change = False
Objectives[78]SetPlayerActor_Invincible = False
Objectives[78]SetPlayerActor_NewTask = True
Objectives[78]Int_Task = 99
Objectives[78]Task_Repeat = False
Objectives[78]Task_Timeout = False
Objectives[78]Task_Guard_Range = 10
Objectives[78]Task_Stay_In_Range = True
Objectives[78]Task_Wander_Range = 10
Objectives[78]Task_Scenario = NONE
Objectives[78]Task_TalkingAnimation = mic_chatter
Objectives[78]Task_Time = 1
Objectives[78]TaskListCount = 2
Objectives[78]Task_List[0]Type = EnterVehicle
Objectives[78]Task_List[0]PositionX = -2854,607
Objectives[78]Task_List[0]PositionY = 4538,66
Objectives[78]Task_List[0]PositionZ = 1,21449
Objectives[78]Task_List[0]Speed = 1
Objectives[78]Task_List[0]SeatIndex = -1
Objectives[78]Task_List[0]TaskIndex = 0
Objectives[78]Task_List[0]Warp = True
Objectives[78]Task_List[1]Type = Drive
Objectives[78]Task_List[1]PositionX = -2441,806
Objectives[78]Task_List[1]PositionY = 4816,663
Objectives[78]Task_List[1]PositionZ = -20
Objectives[78]Task_List[1]Speed = 15
Objectives[78]Task_List[1]StopBeforeVehicles = False
Objectives[78]Task_List[1]StopBeforeActors = False
Objectives[78]Task_List[1]AvoidVehicles = True
Objectives[78]Task_List[1]AvoidEmptyVehicles = True
Objectives[78]Task_List[1]AvoidActors = True
Objectives[78]Task_List[1]AvoidObjects = True
Objectives[78]Task_List[1]StopAtLights = False
Objectives[78]Task_List[1]UseBlinkers = True
Objectives[78]Task_List[1]AllowGoingWrongWay = True
Objectives[78]Task_List[1]Reverse = False
Objectives[78]Task_List[1]TakeShortestPath = True
Objectives[78]Task_List[1]IgnoreRoads = True
Objectives[78]Task_List[1]IgnoreAllPathing = True
Objectives[78]Task_List[1]AvoidHighWays = True
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 0

Objectives[79]Type = Cutscenes_Objective
Objectives[79]Text = 
Objectives[79]positionX = -2848,343
Objectives[79]positionY = 4536,611
Objectives[79]positionZ = 0,07984762
Objectives[79]Cutscenes_Time = 0
Objectives[79]Cutscenes_Trans_Time = 6
Objectives[79]Cutscenes_FOV = 60
Objectives[79]Cutscenes_Shake = Hand
Objectives[79]Cutscenes_Amplitude = 0
Objectives[79]Cutscenes_FadeOut = False
Objectives[79]Cutscenes_FadeIn = False
Objectives[79]Cutscenes_End = False
Objectives[79]Cutscenes_Point_At_Position = False
Objectives[79]Cutscenes_Point_At_Player = False
Objectives[79]Cutscenes_Point_At_Actor = False
Objectives[79]Cutscenes_Point_At_Vehicle = False
Objectives[79]Cutscenes_Follow_Player = False
Objectives[79]Cutscenes_Follow_Actor = False
Objectives[79]Cutscenes_Follow_Vehicle = True
Objectives[79]Cutscenes_Follow_Distancee = 75
Objectives[79]Cutscenes_Follow_Hieght = 1
Objectives[79]Cutscenes_Follow_Angle = 340
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 0

Objectives[80]Type = Cutscenes_Objective
Objectives[80]Text = 
Objectives[80]positionX = -2820,157
Objectives[80]positionY = 4561,297
Objectives[80]positionZ = -137,5736
Objectives[80]Cutscenes_Time = 0
Objectives[80]Cutscenes_Trans_Time = 22
Objectives[80]Cutscenes_FOV = 60
Objectives[80]Cutscenes_Shake = Hand
Objectives[80]Cutscenes_Amplitude = 0
Objectives[80]Cutscenes_FadeOut = False
Objectives[80]Cutscenes_FadeIn = False
Objectives[80]Cutscenes_End = False
Objectives[80]Cutscenes_Point_At_Position = False
Objectives[80]Cutscenes_Point_At_Player = False
Objectives[80]Cutscenes_Point_At_Actor = False
Objectives[80]Cutscenes_Point_At_Vehicle = False
Objectives[80]Cutscenes_Follow_Player = False
Objectives[80]Cutscenes_Follow_Actor = False
Objectives[80]Cutscenes_Follow_Vehicle = True
Objectives[80]Cutscenes_Follow_Distancee = 125
Objectives[80]Cutscenes_Follow_Hieght = 1
Objectives[80]Cutscenes_Follow_Angle = 190
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 6
Objectives[80]ObjectiveMessages[0]positionX = 736,1065
Objectives[80]ObjectiveMessages[0]positionY = 5418,843
Objectives[80]ObjectiveMessages[0]positionZ = 606,7656
Objectives[80]ObjectiveMessages[0]Message = ~g~Okay, we should be almost there, how far away, Svet?
Objectives[80]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[80]ObjectiveMessages[0]Sender = 
Objectives[80]ObjectiveMessages[0]Subject = 
Objectives[80]ObjectiveMessages[0]MessageColor = White
Objectives[80]ObjectiveMessages[0]PlayFromStart = True
Objectives[80]ObjectiveMessages[0]Delay = False
Objectives[80]ObjectiveMessages[0]DelayTime = 0
Objectives[80]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[80]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[80]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[80]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[80]ObjectiveMessages[0]TypeSubtitle = True
Objectives[80]ObjectiveMessages[0]TypeTextMesage = False
Objectives[80]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[80]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[80]ObjectiveMessages[1]positionX = 740,3723
Objectives[80]ObjectiveMessages[1]positionY = 5416,426
Objectives[80]ObjectiveMessages[1]positionZ = 601,6298
Objectives[80]ObjectiveMessages[1]Message = ~p~Not much.
Objectives[80]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[80]ObjectiveMessages[1]Sender = 
Objectives[80]ObjectiveMessages[1]Subject = 
Objectives[80]ObjectiveMessages[1]MessageColor = White
Objectives[80]ObjectiveMessages[1]PlayFromStart = False
Objectives[80]ObjectiveMessages[1]Delay = True
Objectives[80]ObjectiveMessages[1]DelayTime = 5
Objectives[80]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[80]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[80]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[80]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[80]ObjectiveMessages[1]TypeSubtitle = True
Objectives[80]ObjectiveMessages[1]TypeTextMesage = False
Objectives[80]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[80]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[80]ObjectiveMessages[2]positionX = 745,9701
Objectives[80]ObjectiveMessages[2]positionY = 5414,104
Objectives[80]ObjectiveMessages[2]positionZ = 594,9757
Objectives[80]ObjectiveMessages[2]Message = ~y~What now?
Objectives[80]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[80]ObjectiveMessages[2]Sender = 
Objectives[80]ObjectiveMessages[2]Subject = 
Objectives[80]ObjectiveMessages[2]MessageColor = White
Objectives[80]ObjectiveMessages[2]PlayFromStart = False
Objectives[80]ObjectiveMessages[2]Delay = True
Objectives[80]ObjectiveMessages[2]DelayTime = 6
Objectives[80]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[80]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[80]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[80]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[80]ObjectiveMessages[2]TypeSubtitle = True
Objectives[80]ObjectiveMessages[2]TypeTextMesage = False
Objectives[80]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[80]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[80]ObjectiveMessages[3]positionX = 753,3118
Objectives[80]ObjectiveMessages[3]positionY = 5412,484
Objectives[80]ObjectiveMessages[3]positionZ = 586,5692
Objectives[80]ObjectiveMessages[3]Message = ~g~Now, let's get that damn thing... we got the codes, we took out the sentries...
Objectives[80]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[80]ObjectiveMessages[3]Sender = 
Objectives[80]ObjectiveMessages[3]Subject = 
Objectives[80]ObjectiveMessages[3]MessageColor = White
Objectives[80]ObjectiveMessages[3]PlayFromStart = False
Objectives[80]ObjectiveMessages[3]Delay = True
Objectives[80]ObjectiveMessages[3]DelayTime = 7
Objectives[80]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[80]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[80]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[80]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[80]ObjectiveMessages[3]TypeSubtitle = True
Objectives[80]ObjectiveMessages[3]TypeTextMesage = False
Objectives[80]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[80]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[80]ObjectiveMessages[4]positionX = 759,4073
Objectives[80]ObjectiveMessages[4]positionY = 5411,227
Objectives[80]ObjectiveMessages[4]positionZ = 578,9814
Objectives[80]ObjectiveMessages[4]Message = ~o~We still need a vehicle to get into the base.
Objectives[80]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[80]ObjectiveMessages[4]Sender = 
Objectives[80]ObjectiveMessages[4]Subject = 
Objectives[80]ObjectiveMessages[4]MessageColor = White
Objectives[80]ObjectiveMessages[4]PlayFromStart = False
Objectives[80]ObjectiveMessages[4]Delay = True
Objectives[80]ObjectiveMessages[4]DelayTime = 14
Objectives[80]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[80]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[80]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[80]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[80]ObjectiveMessages[4]TypeSubtitle = True
Objectives[80]ObjectiveMessages[4]TypeTextMesage = False
Objectives[80]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[80]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[80]ObjectiveMessages[5]positionX = 764,3632
Objectives[80]ObjectiveMessages[5]positionY = 5410,921
Objectives[80]ObjectiveMessages[5]positionZ = 572,7761
Objectives[80]ObjectiveMessages[5]Message = ~g~We get that now, don't worry.
Objectives[80]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[80]ObjectiveMessages[5]Sender = 
Objectives[80]ObjectiveMessages[5]Subject = 
Objectives[80]ObjectiveMessages[5]MessageColor = White
Objectives[80]ObjectiveMessages[5]PlayFromStart = False
Objectives[80]ObjectiveMessages[5]Delay = True
Objectives[80]ObjectiveMessages[5]DelayTime = 18
Objectives[80]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[80]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[80]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[80]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[80]ObjectiveMessages[5]TypeSubtitle = True
Objectives[80]ObjectiveMessages[5]TypeTextMesage = False
Objectives[80]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[80]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[81]Type = Cutscenes_Objective
Objectives[81]Text = 
Objectives[81]positionX = -2900,686
Objectives[81]positionY = 4526,655
Objectives[81]positionZ = -160,1243
Objectives[81]Cutscenes_Time = 0
Objectives[81]Cutscenes_Trans_Time = 0
Objectives[81]Cutscenes_FOV = 30
Objectives[81]Cutscenes_Shake = Hand
Objectives[81]Cutscenes_Amplitude = 0
Objectives[81]Cutscenes_FadeOut = False
Objectives[81]Cutscenes_FadeIn = False
Objectives[81]Cutscenes_End = True
Objectives[81]Cutscenes_Point_At_Position = False
Objectives[81]Cutscenes_Point_At_Player = False
Objectives[81]Cutscenes_Point_At_Actor = False
Objectives[81]Cutscenes_Point_At_Vehicle = False
Objectives[81]Cutscenes_Follow_Player = False
Objectives[81]Cutscenes_Follow_Actor = False
Objectives[81]Cutscenes_Follow_Vehicle = False
Objectives[81]Cutscenes_Follow_Distancee = 10
Objectives[81]Cutscenes_Follow_Hieght = 1
Objectives[81]Cutscenes_Follow_Angle = 0
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 0

Objectives[82]Type = Set_Player_Actor_Objective
Objectives[82]Text = 
Objectives[82]positionX = 3383,611
Objectives[82]positionY = 1053,462
Objectives[82]positionZ = 0,943455
Objectives[82]SetPlayerActor_Use_Player = True
Objectives[82]SetPlayerActor_Player_Controllable = True
Objectives[82]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[82]SetPlayerActor_Use_Actor = False
Objectives[82]SetPlayerActor_RelationshipGroup_Change = False
Objectives[82]SetPlayerActor_RelationshipGroup = Neutral
Objectives[82]SetPlayerActor_Invincible_Change = False
Objectives[82]SetPlayerActor_Invincible = False
Objectives[82]SetPlayerActor_NewTask = True
Objectives[82]Int_Task = 99
Objectives[82]Task_Repeat = False
Objectives[82]Task_Timeout = False
Objectives[82]Task_Guard_Range = 10
Objectives[82]Task_Stay_In_Range = True
Objectives[82]Task_Wander_Range = 10
Objectives[82]Task_Scenario = NONE
Objectives[82]Task_TalkingAnimation = mic_chatter
Objectives[82]Task_Time = 1
Objectives[82]TaskListCount = 1
Objectives[82]Task_List[0]Type = Pause
Objectives[82]Task_List[0]positionX = 3385,486
Objectives[82]Task_List[0]positionY = 1053,137
Objectives[82]Task_List[0]positionZ = 1,432723
Objectives[82]Task_List[0]time = 1
Objectives[82]mission_ActorsCount = 0
Objectives[82]mission_Vehicles = 0
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 0
Objectives[82]ObjectiveMessages = 0

Objectives[83]Text = 
Objectives[83]Text2 = 
Objectives[83]Text3 = 
Objectives[83]Failed_Text = 
Objectives[83]Type = Checkpoint
Objectives[83]Checkpoint_Type = 45
Objectives[83]Reserved = 1
Objectives[83]ColorR = 255
Objectives[83]ColorG = 255
Objectives[83]ColorB = 0
Objectives[83]ColorA = 255
Objectives[83]IconColorR = 255
Objectives[83]IconColorG = 255
Objectives[83]IconColorB = 0
Objectives[83]IconColorA = 255
Objectives[83]positionX = -2415,216
Objectives[83]positionY = 4881,826
Objectives[83]positionZ = -50
Objectives[83]Heading = 0
Objectives[83]Diameter = 25
Objectives[83]minimum_hight = 1
Objectives[83]maximum_hight = 10
Objectives[83]TriggerDistance = 50
Objectives[83]PlaySound = False
Objectives[83]LoseWanted = False
Objectives[83]Stop_Vehicle = False
Objectives[83]DeliverVehicleOnly = False
Objectives[83]DeliverTrailor = False
Objectives[83]DeliverTowTruck = False
Objectives[83]DeliverVehicleCargobob = False
Objectives[83]DeliverPropCargobob = False
Objectives[83]mission_ActorsCount = 0
Objectives[83]mission_Vehicles = 0
Objectives[83]Mission_Needed_Vehicles = 0
Objectives[83]mission_PropsCount = 0
Objectives[83]mission_Pickup_Props_Count = 0
Objectives[83]ObjectiveMessages = 2
Objectives[83]ObjectiveMessages[0]positionX = 772,6246
Objectives[83]ObjectiveMessages[0]positionY = 5408,315
Objectives[83]ObjectiveMessages[0]positionZ = 562,0113
Objectives[83]ObjectiveMessages[0]Message = ~g~Let's hurry Svet.
Objectives[83]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[83]ObjectiveMessages[0]Sender = 
Objectives[83]ObjectiveMessages[0]Subject = 
Objectives[83]ObjectiveMessages[0]MessageColor = White
Objectives[83]ObjectiveMessages[0]PlayFromStart = True
Objectives[83]ObjectiveMessages[0]Delay = False
Objectives[83]ObjectiveMessages[0]DelayTime = 0
Objectives[83]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[83]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[83]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[83]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[83]ObjectiveMessages[0]TypeSubtitle = True
Objectives[83]ObjectiveMessages[0]TypeTextMesage = False
Objectives[83]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[83]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[83]ObjectiveMessages[1]positionX = 776,8569
Objectives[83]ObjectiveMessages[1]positionY = 5407,206
Objectives[83]ObjectiveMessages[1]positionZ = 556,4554
Objectives[83]ObjectiveMessages[1]Message = ~p~Okay.
Objectives[83]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[83]ObjectiveMessages[1]Sender = 
Objectives[83]ObjectiveMessages[1]Subject = 
Objectives[83]ObjectiveMessages[1]MessageColor = White
Objectives[83]ObjectiveMessages[1]PlayFromStart = False
Objectives[83]ObjectiveMessages[1]Delay = True
Objectives[83]ObjectiveMessages[1]DelayTime = 2
Objectives[83]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[83]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[83]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[83]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[83]ObjectiveMessages[1]TypeSubtitle = True
Objectives[83]ObjectiveMessages[1]TypeTextMesage = False
Objectives[83]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[83]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[84]Type = Mission_Settings_Objective
Objectives[84]positionX = -2314,026
Objectives[84]positionY = 3380,906
Objectives[84]positionZ = 30,53595
Objectives[84]MissionSettings_TimesOfDay = Current
Objectives[84]MissionSettings_Weather = Current
Objectives[84]MissionSettings_WantedLevel = 0
Objectives[84]MissionSettings_SetWantedLevelNow = Current
Objectives[84]MissionSettings_StartNightvision = False
Objectives[84]MissionSettings_StopNightvision = False
Objectives[84]MissionSettings_StartSeethrough = False
Objectives[84]MissionSettings_StopSeethrough = False
Objectives[84]MissionSettings_StartMusic = False
Objectives[84]MissionSettings_StopMusic = False
Objectives[84]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[84]mission_ActorsCount = 0
Objectives[84]mission_Vehicles = 0
Objectives[84]Mission_Needed_Vehicles = 0
Objectives[84]mission_PropsCount = 0
Objectives[84]mission_Pickup_Props_Count = 0
Objectives[84]ObjectiveMessages = 0

Objectives[85]Text = 
Objectives[85]Type = Timeout_Objective
Objectives[85]positionX = 3262,678
Objectives[85]positionY = 1512,114
Objectives[85]positionZ = -35,37225
Objectives[85]Timeout_Min = 0
Objectives[85]Timeout_Sec = 16
Objectives[85]mission_ActorsCount = 17
Objectives[85]mission_Actors[0]Survive_Number = 0
Objectives[85]mission_Actors[0]Failed_Text = 
Objectives[85]mission_Actors[0]Remove_After = 0
Objectives[85]mission_Actors[0]positionX = -1632,516
Objectives[85]mission_Actors[0]positionY = 4738,092
Objectives[85]mission_Actors[0]positionZ = 53,25228
Objectives[85]mission_Actors[0]Heading = 200
Objectives[85]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[85]mission_Actors[0]Relationship_Group = Enemy1
Objectives[85]mission_Actors[0]AddBlip = True
Objectives[85]mission_Actors[0]ShowCone = False
Objectives[85]mission_Actors[0]Invincible = False
Objectives[85]mission_Actors[0]SetHealth = 200
Objectives[85]mission_Actors[0]DieFromHeadShot = True
Objectives[85]mission_Actors[0]CanExitVehicle = True
Objectives[85]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[0]AlwaysFight = True
Objectives[85]mission_Actors[0]Seeing_Range = 30
Objectives[85]mission_Actors[0]Hearing_Range = 30
Objectives[85]mission_Actors[0]CombatMovement = Offensive
Objectives[85]mission_Actors[0]weapon = AssaultShotgun
Objectives[85]mission_Actors[0]Variation = Random
Objectives[85]mission_Actors[0]Task = 1
Objectives[85]mission_Actors[0]Task_Guard_Range = 20
Objectives[85]mission_Actors[0]Task_Stay_In_Range = False
Objectives[85]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[0]Task_Scenario = NONE
Objectives[85]mission_Actors[1]Survive_Number = 0
Objectives[85]mission_Actors[1]Failed_Text = 
Objectives[85]mission_Actors[1]Remove_After = 0
Objectives[85]mission_Actors[1]positionX = -1634,849
Objectives[85]mission_Actors[1]positionY = 4729,896
Objectives[85]mission_Actors[1]positionZ = 53,21611
Objectives[85]mission_Actors[1]Heading = 330
Objectives[85]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[85]mission_Actors[1]Relationship_Group = Enemy1
Objectives[85]mission_Actors[1]AddBlip = True
Objectives[85]mission_Actors[1]ShowCone = False
Objectives[85]mission_Actors[1]Invincible = False
Objectives[85]mission_Actors[1]SetHealth = 100
Objectives[85]mission_Actors[1]DieFromHeadShot = True
Objectives[85]mission_Actors[1]CanExitVehicle = True
Objectives[85]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[1]AlwaysFight = True
Objectives[85]mission_Actors[1]Seeing_Range = 30
Objectives[85]mission_Actors[1]Hearing_Range = 30
Objectives[85]mission_Actors[1]CombatMovement = Offensive
Objectives[85]mission_Actors[1]weapon = AssaultShotgun
Objectives[85]mission_Actors[1]Variation = Random
Objectives[85]mission_Actors[1]Task = 1
Objectives[85]mission_Actors[1]Task_Guard_Range = 10
Objectives[85]mission_Actors[1]Task_Stay_In_Range = True
Objectives[85]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[1]Task_Scenario = NONE
Objectives[85]mission_Actors[2]Survive_Number = 0
Objectives[85]mission_Actors[2]Failed_Text = 
Objectives[85]mission_Actors[2]Remove_After = 0
Objectives[85]mission_Actors[2]positionX = -1639,594
Objectives[85]mission_Actors[2]positionY = 4737,998
Objectives[85]mission_Actors[2]positionZ = 53,2737
Objectives[85]mission_Actors[2]Heading = 275
Objectives[85]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[85]mission_Actors[2]Relationship_Group = Enemy1
Objectives[85]mission_Actors[2]AddBlip = True
Objectives[85]mission_Actors[2]ShowCone = False
Objectives[85]mission_Actors[2]Invincible = False
Objectives[85]mission_Actors[2]SetHealth = 200
Objectives[85]mission_Actors[2]DieFromHeadShot = True
Objectives[85]mission_Actors[2]CanExitVehicle = True
Objectives[85]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[2]AlwaysFight = True
Objectives[85]mission_Actors[2]Seeing_Range = 30
Objectives[85]mission_Actors[2]Hearing_Range = 30
Objectives[85]mission_Actors[2]CombatMovement = Offensive
Objectives[85]mission_Actors[2]weapon = AssaultShotgun
Objectives[85]mission_Actors[2]Variation = Random
Objectives[85]mission_Actors[2]Task = 1
Objectives[85]mission_Actors[2]Task_Guard_Range = 10
Objectives[85]mission_Actors[2]Task_Stay_In_Range = True
Objectives[85]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[2]Task_Scenario = NONE
Objectives[85]mission_Actors[3]Survive_Number = 0
Objectives[85]mission_Actors[3]Failed_Text = 
Objectives[85]mission_Actors[3]Remove_After = 0
Objectives[85]mission_Actors[3]positionX = -1622,864
Objectives[85]mission_Actors[3]positionY = 4738,373
Objectives[85]mission_Actors[3]positionZ = 52,51801
Objectives[85]mission_Actors[3]Heading = 40
Objectives[85]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[85]mission_Actors[3]Relationship_Group = Enemy1
Objectives[85]mission_Actors[3]AddBlip = True
Objectives[85]mission_Actors[3]ShowCone = False
Objectives[85]mission_Actors[3]Invincible = False
Objectives[85]mission_Actors[3]SetHealth = 200
Objectives[85]mission_Actors[3]DieFromHeadShot = True
Objectives[85]mission_Actors[3]CanExitVehicle = True
Objectives[85]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[3]AlwaysFight = True
Objectives[85]mission_Actors[3]Seeing_Range = 30
Objectives[85]mission_Actors[3]Hearing_Range = 30
Objectives[85]mission_Actors[3]CombatMovement = Offensive
Objectives[85]mission_Actors[3]weapon = AssaultShotgun
Objectives[85]mission_Actors[3]Variation = Random
Objectives[85]mission_Actors[3]Task = 0
Objectives[85]mission_Actors[3]Task_Guard_Range = 5
Objectives[85]mission_Actors[3]Task_Stay_In_Range = True
Objectives[85]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[3]Task_Scenario = NONE
Objectives[85]mission_Actors[4]Survive_Number = 0
Objectives[85]mission_Actors[4]Failed_Text = 
Objectives[85]mission_Actors[4]Remove_After = 0
Objectives[85]mission_Actors[4]positionX = -1631,141
Objectives[85]mission_Actors[4]positionY = 4735,977
Objectives[85]mission_Actors[4]positionZ = 53,28582
Objectives[85]mission_Actors[4]Heading = 40
Objectives[85]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[85]mission_Actors[4]Relationship_Group = Enemy1
Objectives[85]mission_Actors[4]AddBlip = True
Objectives[85]mission_Actors[4]ShowCone = False
Objectives[85]mission_Actors[4]Invincible = False
Objectives[85]mission_Actors[4]SetHealth = 200
Objectives[85]mission_Actors[4]DieFromHeadShot = True
Objectives[85]mission_Actors[4]CanExitVehicle = True
Objectives[85]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[4]AlwaysFight = True
Objectives[85]mission_Actors[4]Seeing_Range = 30
Objectives[85]mission_Actors[4]Hearing_Range = 30
Objectives[85]mission_Actors[4]CombatMovement = Offensive
Objectives[85]mission_Actors[4]weapon = AssaultShotgun
Objectives[85]mission_Actors[4]Variation = Random
Objectives[85]mission_Actors[4]Task = 0
Objectives[85]mission_Actors[4]Task_Guard_Range = 5
Objectives[85]mission_Actors[4]Task_Stay_In_Range = True
Objectives[85]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[4]Task_Scenario = NONE
Objectives[85]mission_Actors[5]Survive_Number = 0
Objectives[85]mission_Actors[5]Failed_Text = 
Objectives[85]mission_Actors[5]Remove_After = 0
Objectives[85]mission_Actors[5]positionX = -1632,403
Objectives[85]mission_Actors[5]positionY = 4735,774
Objectives[85]mission_Actors[5]positionZ = 53,33955
Objectives[85]mission_Actors[5]Heading = 310
Objectives[85]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[85]mission_Actors[5]Relationship_Group = Enemy1
Objectives[85]mission_Actors[5]AddBlip = True
Objectives[85]mission_Actors[5]ShowCone = False
Objectives[85]mission_Actors[5]Invincible = False
Objectives[85]mission_Actors[5]SetHealth = 200
Objectives[85]mission_Actors[5]DieFromHeadShot = True
Objectives[85]mission_Actors[5]CanExitVehicle = True
Objectives[85]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[5]AlwaysFight = True
Objectives[85]mission_Actors[5]Seeing_Range = 30
Objectives[85]mission_Actors[5]Hearing_Range = 30
Objectives[85]mission_Actors[5]CombatMovement = Offensive
Objectives[85]mission_Actors[5]weapon = AssaultShotgun
Objectives[85]mission_Actors[5]Variation = Random
Objectives[85]mission_Actors[5]Task = 0
Objectives[85]mission_Actors[5]Task_Guard_Range = 5
Objectives[85]mission_Actors[5]Task_Stay_In_Range = True
Objectives[85]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[5]Task_Scenario = NONE
Objectives[85]mission_Actors[6]Survive_Number = 0
Objectives[85]mission_Actors[6]Failed_Text = 
Objectives[85]mission_Actors[6]Remove_After = 0
Objectives[85]mission_Actors[6]positionX = -1631,568
Objectives[85]mission_Actors[6]positionY = 4736,96
Objectives[85]mission_Actors[6]positionZ = 53,32861
Objectives[85]mission_Actors[6]Heading = 175
Objectives[85]mission_Actors[6]String_Name = s_m_y_marine_01
Objectives[85]mission_Actors[6]Relationship_Group = Enemy1
Objectives[85]mission_Actors[6]AddBlip = True
Objectives[85]mission_Actors[6]ShowCone = False
Objectives[85]mission_Actors[6]Invincible = False
Objectives[85]mission_Actors[6]SetHealth = 200
Objectives[85]mission_Actors[6]DieFromHeadShot = True
Objectives[85]mission_Actors[6]CanExitVehicle = True
Objectives[85]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[6]AlwaysFight = True
Objectives[85]mission_Actors[6]Seeing_Range = 30
Objectives[85]mission_Actors[6]Hearing_Range = 30
Objectives[85]mission_Actors[6]CombatMovement = Offensive
Objectives[85]mission_Actors[6]weapon = AssaultShotgun
Objectives[85]mission_Actors[6]Variation = Random
Objectives[85]mission_Actors[6]Task = 0
Objectives[85]mission_Actors[6]Task_Guard_Range = 5
Objectives[85]mission_Actors[6]Task_Stay_In_Range = True
Objectives[85]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[6]Task_Scenario = NONE
Objectives[85]mission_Actors[7]Survive_Number = 0
Objectives[85]mission_Actors[7]Failed_Text = 
Objectives[85]mission_Actors[7]Remove_After = 0
Objectives[85]mission_Actors[7]positionX = -1632,024
Objectives[85]mission_Actors[7]positionY = 4745,729
Objectives[85]mission_Actors[7]positionZ = 52,78441
Objectives[85]mission_Actors[7]Heading = 175
Objectives[85]mission_Actors[7]String_Name = s_m_y_marine_01
Objectives[85]mission_Actors[7]Relationship_Group = Enemy1
Objectives[85]mission_Actors[7]AddBlip = True
Objectives[85]mission_Actors[7]ShowCone = False
Objectives[85]mission_Actors[7]Invincible = False
Objectives[85]mission_Actors[7]SetHealth = 200
Objectives[85]mission_Actors[7]DieFromHeadShot = True
Objectives[85]mission_Actors[7]CanExitVehicle = True
Objectives[85]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[7]AlwaysFight = True
Objectives[85]mission_Actors[7]Seeing_Range = 30
Objectives[85]mission_Actors[7]Hearing_Range = 30
Objectives[85]mission_Actors[7]CombatMovement = Offensive
Objectives[85]mission_Actors[7]weapon = AssaultShotgun
Objectives[85]mission_Actors[7]Variation = Random
Objectives[85]mission_Actors[7]Task = 0
Objectives[85]mission_Actors[7]Task_Guard_Range = 5
Objectives[85]mission_Actors[7]Task_Stay_In_Range = True
Objectives[85]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[7]Task_Scenario = NONE
Objectives[85]mission_Actors[8]Survive_Number = 0
Objectives[85]mission_Actors[8]Failed_Text = 
Objectives[85]mission_Actors[8]Remove_After = 0
Objectives[85]mission_Actors[8]positionX = -1633,478
Objectives[85]mission_Actors[8]positionY = 4744,831
Objectives[85]mission_Actors[8]positionZ = 52,80056
Objectives[85]mission_Actors[8]Heading = 255
Objectives[85]mission_Actors[8]String_Name = s_m_y_marine_01
Objectives[85]mission_Actors[8]Relationship_Group = Enemy1
Objectives[85]mission_Actors[8]AddBlip = True
Objectives[85]mission_Actors[8]ShowCone = False
Objectives[85]mission_Actors[8]Invincible = False
Objectives[85]mission_Actors[8]SetHealth = 200
Objectives[85]mission_Actors[8]DieFromHeadShot = True
Objectives[85]mission_Actors[8]CanExitVehicle = True
Objectives[85]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[8]AlwaysFight = True
Objectives[85]mission_Actors[8]Seeing_Range = 30
Objectives[85]mission_Actors[8]Hearing_Range = 30
Objectives[85]mission_Actors[8]CombatMovement = Offensive
Objectives[85]mission_Actors[8]weapon = AssaultShotgun
Objectives[85]mission_Actors[8]Variation = Random
Objectives[85]mission_Actors[8]Task = 0
Objectives[85]mission_Actors[8]Task_Guard_Range = 5
Objectives[85]mission_Actors[8]Task_Stay_In_Range = True
Objectives[85]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[8]Task_Scenario = NONE
Objectives[85]mission_Actors[9]Survive_Number = 0
Objectives[85]mission_Actors[9]Failed_Text = 
Objectives[85]mission_Actors[9]Remove_After = 0
Objectives[85]mission_Actors[9]positionX = -1640,264
Objectives[85]mission_Actors[9]positionY = 4736,859
Objectives[85]mission_Actors[9]positionZ = 53,28874
Objectives[85]mission_Actors[9]Heading = 255
Objectives[85]mission_Actors[9]String_Name = s_m_y_marine_01
Objectives[85]mission_Actors[9]Relationship_Group = Enemy1
Objectives[85]mission_Actors[9]AddBlip = True
Objectives[85]mission_Actors[9]ShowCone = False
Objectives[85]mission_Actors[9]Invincible = False
Objectives[85]mission_Actors[9]SetHealth = 200
Objectives[85]mission_Actors[9]DieFromHeadShot = True
Objectives[85]mission_Actors[9]CanExitVehicle = True
Objectives[85]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[9]AlwaysFight = True
Objectives[85]mission_Actors[9]Seeing_Range = 30
Objectives[85]mission_Actors[9]Hearing_Range = 30
Objectives[85]mission_Actors[9]CombatMovement = Offensive
Objectives[85]mission_Actors[9]weapon = AssaultShotgun
Objectives[85]mission_Actors[9]Variation = Random
Objectives[85]mission_Actors[9]Task = 0
Objectives[85]mission_Actors[9]Task_Guard_Range = 5
Objectives[85]mission_Actors[9]Task_Stay_In_Range = True
Objectives[85]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[9]Task_Scenario = NONE
Objectives[85]mission_Actors[10]Survive_Number = 0
Objectives[85]mission_Actors[10]Failed_Text = 
Objectives[85]mission_Actors[10]Remove_After = 0
Objectives[85]mission_Actors[10]positionX = -1637,72
Objectives[85]mission_Actors[10]positionY = 4729,396
Objectives[85]mission_Actors[10]positionZ = 53,43493
Objectives[85]mission_Actors[10]Heading = 345
Objectives[85]mission_Actors[10]String_Name = s_m_y_marine_01
Objectives[85]mission_Actors[10]Relationship_Group = Enemy1
Objectives[85]mission_Actors[10]AddBlip = True
Objectives[85]mission_Actors[10]ShowCone = False
Objectives[85]mission_Actors[10]Invincible = False
Objectives[85]mission_Actors[10]SetHealth = 200
Objectives[85]mission_Actors[10]DieFromHeadShot = True
Objectives[85]mission_Actors[10]CanExitVehicle = True
Objectives[85]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[10]AlwaysFight = True
Objectives[85]mission_Actors[10]Seeing_Range = 30
Objectives[85]mission_Actors[10]Hearing_Range = 30
Objectives[85]mission_Actors[10]CombatMovement = Offensive
Objectives[85]mission_Actors[10]weapon = AssaultShotgun
Objectives[85]mission_Actors[10]Variation = Random
Objectives[85]mission_Actors[10]Task = 0
Objectives[85]mission_Actors[10]Task_Guard_Range = 5
Objectives[85]mission_Actors[10]Task_Stay_In_Range = True
Objectives[85]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[10]Task_Scenario = NONE
Objectives[85]mission_Actors[11]Survive_Number = 0
Objectives[85]mission_Actors[11]Failed_Text = 
Objectives[85]mission_Actors[11]Remove_After = 0
Objectives[85]mission_Actors[11]positionX = -1632,623
Objectives[85]mission_Actors[11]positionY = 4728,596
Objectives[85]mission_Actors[11]positionZ = 53,01241
Objectives[85]mission_Actors[11]Heading = 195
Objectives[85]mission_Actors[11]String_Name = s_m_y_marine_01
Objectives[85]mission_Actors[11]Relationship_Group = Enemy1
Objectives[85]mission_Actors[11]AddBlip = True
Objectives[85]mission_Actors[11]ShowCone = False
Objectives[85]mission_Actors[11]Invincible = False
Objectives[85]mission_Actors[11]SetHealth = 200
Objectives[85]mission_Actors[11]DieFromHeadShot = True
Objectives[85]mission_Actors[11]CanExitVehicle = True
Objectives[85]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[11]AlwaysFight = True
Objectives[85]mission_Actors[11]Seeing_Range = 30
Objectives[85]mission_Actors[11]Hearing_Range = 30
Objectives[85]mission_Actors[11]CombatMovement = Offensive
Objectives[85]mission_Actors[11]weapon = AssaultShotgun
Objectives[85]mission_Actors[11]Variation = Random
Objectives[85]mission_Actors[11]Task = 0
Objectives[85]mission_Actors[11]Task_Guard_Range = 5
Objectives[85]mission_Actors[11]Task_Stay_In_Range = True
Objectives[85]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[11]Task_Scenario = NONE
Objectives[85]mission_Actors[12]Survive_Number = 0
Objectives[85]mission_Actors[12]Failed_Text = 
Objectives[85]mission_Actors[12]Remove_After = 0
Objectives[85]mission_Actors[12]positionX = -1627,747
Objectives[85]mission_Actors[12]positionY = 4730,375
Objectives[85]mission_Actors[12]positionZ = 52,54676
Objectives[85]mission_Actors[12]Heading = 325
Objectives[85]mission_Actors[12]String_Name = s_m_y_marine_01
Objectives[85]mission_Actors[12]Relationship_Group = Enemy1
Objectives[85]mission_Actors[12]AddBlip = True
Objectives[85]mission_Actors[12]ShowCone = False
Objectives[85]mission_Actors[12]Invincible = False
Objectives[85]mission_Actors[12]SetHealth = 200
Objectives[85]mission_Actors[12]DieFromHeadShot = True
Objectives[85]mission_Actors[12]CanExitVehicle = True
Objectives[85]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[12]AlwaysFight = True
Objectives[85]mission_Actors[12]Seeing_Range = 30
Objectives[85]mission_Actors[12]Hearing_Range = 30
Objectives[85]mission_Actors[12]CombatMovement = Offensive
Objectives[85]mission_Actors[12]weapon = AssaultShotgun
Objectives[85]mission_Actors[12]Variation = Random
Objectives[85]mission_Actors[12]Task = 0
Objectives[85]mission_Actors[12]Task_Guard_Range = 5
Objectives[85]mission_Actors[12]Task_Stay_In_Range = True
Objectives[85]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[12]Task_Scenario = NONE
Objectives[85]mission_Actors[13]Survive_Number = 0
Objectives[85]mission_Actors[13]Failed_Text = 
Objectives[85]mission_Actors[13]Remove_After = 0
Objectives[85]mission_Actors[13]positionX = -1627,216
Objectives[85]mission_Actors[13]positionY = 4731,056
Objectives[85]mission_Actors[13]positionZ = 52,53781
Objectives[85]mission_Actors[13]Heading = 175
Objectives[85]mission_Actors[13]String_Name = s_m_y_marine_01
Objectives[85]mission_Actors[13]Relationship_Group = Enemy1
Objectives[85]mission_Actors[13]AddBlip = True
Objectives[85]mission_Actors[13]ShowCone = False
Objectives[85]mission_Actors[13]Invincible = False
Objectives[85]mission_Actors[13]SetHealth = 200
Objectives[85]mission_Actors[13]DieFromHeadShot = True
Objectives[85]mission_Actors[13]CanExitVehicle = True
Objectives[85]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[13]AlwaysFight = True
Objectives[85]mission_Actors[13]Seeing_Range = 30
Objectives[85]mission_Actors[13]Hearing_Range = 30
Objectives[85]mission_Actors[13]CombatMovement = Offensive
Objectives[85]mission_Actors[13]weapon = AssaultShotgun
Objectives[85]mission_Actors[13]Variation = Random
Objectives[85]mission_Actors[13]Task = 0
Objectives[85]mission_Actors[13]Task_Guard_Range = 5
Objectives[85]mission_Actors[13]Task_Stay_In_Range = True
Objectives[85]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[13]Task_Scenario = NONE
Objectives[85]mission_Actors[14]Survive_Number = 0
Objectives[85]mission_Actors[14]Failed_Text = 
Objectives[85]mission_Actors[14]Remove_After = 0
Objectives[85]mission_Actors[14]positionX = -1627,586
Objectives[85]mission_Actors[14]positionY = 4742,353
Objectives[85]mission_Actors[14]positionZ = 52,90969
Objectives[85]mission_Actors[14]Heading = 175
Objectives[85]mission_Actors[14]String_Name = s_m_y_marine_01
Objectives[85]mission_Actors[14]Relationship_Group = Enemy1
Objectives[85]mission_Actors[14]AddBlip = True
Objectives[85]mission_Actors[14]ShowCone = False
Objectives[85]mission_Actors[14]Invincible = False
Objectives[85]mission_Actors[14]SetHealth = 200
Objectives[85]mission_Actors[14]DieFromHeadShot = True
Objectives[85]mission_Actors[14]CanExitVehicle = True
Objectives[85]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[14]AlwaysFight = True
Objectives[85]mission_Actors[14]Seeing_Range = 30
Objectives[85]mission_Actors[14]Hearing_Range = 30
Objectives[85]mission_Actors[14]CombatMovement = Offensive
Objectives[85]mission_Actors[14]weapon = AssaultShotgun
Objectives[85]mission_Actors[14]Variation = Random
Objectives[85]mission_Actors[14]Task = 0
Objectives[85]mission_Actors[14]Task_Guard_Range = 5
Objectives[85]mission_Actors[14]Task_Stay_In_Range = True
Objectives[85]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[14]Task_Scenario = NONE
Objectives[85]mission_Actors[15]Survive_Number = 0
Objectives[85]mission_Actors[15]Failed_Text = 
Objectives[85]mission_Actors[15]Remove_After = 0
Objectives[85]mission_Actors[15]positionX = -1626,434
Objectives[85]mission_Actors[15]positionY = 4741,026
Objectives[85]mission_Actors[15]positionZ = 52,77226
Objectives[85]mission_Actors[15]Heading = 55,00003
Objectives[85]mission_Actors[15]String_Name = s_m_y_marine_01
Objectives[85]mission_Actors[15]Relationship_Group = Enemy1
Objectives[85]mission_Actors[15]AddBlip = True
Objectives[85]mission_Actors[15]ShowCone = False
Objectives[85]mission_Actors[15]Invincible = False
Objectives[85]mission_Actors[15]SetHealth = 200
Objectives[85]mission_Actors[15]DieFromHeadShot = True
Objectives[85]mission_Actors[15]CanExitVehicle = True
Objectives[85]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[15]AlwaysFight = True
Objectives[85]mission_Actors[15]Seeing_Range = 30
Objectives[85]mission_Actors[15]Hearing_Range = 30
Objectives[85]mission_Actors[15]CombatMovement = Offensive
Objectives[85]mission_Actors[15]weapon = AssaultShotgun
Objectives[85]mission_Actors[15]Variation = Random
Objectives[85]mission_Actors[15]Task = 0
Objectives[85]mission_Actors[15]Task_Guard_Range = 5
Objectives[85]mission_Actors[15]Task_Stay_In_Range = True
Objectives[85]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[15]Task_Scenario = NONE
Objectives[85]mission_Actors[16]Survive_Number = 0
Objectives[85]mission_Actors[16]Failed_Text = 
Objectives[85]mission_Actors[16]Remove_After = 0
Objectives[85]mission_Actors[16]positionX = -1628,269
Objectives[85]mission_Actors[16]positionY = 4741,715
Objectives[85]mission_Actors[16]positionZ = 52,96225
Objectives[85]mission_Actors[16]Heading = 270
Objectives[85]mission_Actors[16]String_Name = s_m_y_marine_01
Objectives[85]mission_Actors[16]Relationship_Group = Enemy1
Objectives[85]mission_Actors[16]AddBlip = True
Objectives[85]mission_Actors[16]ShowCone = False
Objectives[85]mission_Actors[16]Invincible = False
Objectives[85]mission_Actors[16]SetHealth = 200
Objectives[85]mission_Actors[16]DieFromHeadShot = True
Objectives[85]mission_Actors[16]CanExitVehicle = True
Objectives[85]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[16]AlwaysFight = True
Objectives[85]mission_Actors[16]Seeing_Range = 30
Objectives[85]mission_Actors[16]Hearing_Range = 30
Objectives[85]mission_Actors[16]CombatMovement = Offensive
Objectives[85]mission_Actors[16]weapon = AssaultShotgun
Objectives[85]mission_Actors[16]Variation = Random
Objectives[85]mission_Actors[16]Task = 0
Objectives[85]mission_Actors[16]Task_Guard_Range = 5
Objectives[85]mission_Actors[16]Task_Stay_In_Range = True
Objectives[85]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[16]Task_Scenario = NONE
Objectives[85]mission_Vehicles = 4
Objectives[85]mission_Vehicles[0]positionX = -1634,87
Objectives[85]mission_Vehicles[0]positionY = 4726,188
Objectives[85]mission_Vehicles[0]positionZ = 52,73063
Objectives[85]mission_Vehicles[0]Heading = 256,2558
Objectives[85]mission_Vehicles[0]Name = Barracks
Objectives[85]mission_Vehicles[0]Model = barracks
Objectives[85]mission_Vehicles[0]PrimaryColor = UtilBrown
Objectives[85]mission_Vehicles[0]SecondaryColor = UtilGunMetal
Objectives[85]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[85]mission_Vehicles[0]HasPearlescent = False
Objectives[85]mission_Vehicles[0]Livery = 0
Objectives[85]mission_Vehicles[0]DirtLevel = 0
Objectives[85]mission_Vehicles[0]LockedForPlayer = False
Objectives[85]mission_Vehicles[0]Locked = False
Objectives[85]mission_Vehicles[0]Alarm = False
Objectives[85]mission_Vehicles[0]HotWired = False
Objectives[85]mission_Vehicles[0]Invincible = False
Objectives[85]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[85]mission_Vehicles[0]Remove_After = 0
Objectives[85]mission_Vehicles[0]Survive_Number = 0
Objectives[85]mission_Vehicles[0]Failed_Text = 
Objectives[85]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[85]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 90
Objectives[85]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[85]mission_Vehicles[1]positionX = -1620,979
Objectives[85]mission_Vehicles[1]positionY = 4737,088
Objectives[85]mission_Vehicles[1]positionZ = 51,92097
Objectives[85]mission_Vehicles[1]Heading = 351,0671
Objectives[85]mission_Vehicles[1]Name = Crusader
Objectives[85]mission_Vehicles[1]Model = crusader
Objectives[85]mission_Vehicles[1]PrimaryColor = UtilBrown
Objectives[85]mission_Vehicles[1]SecondaryColor = UtilGunMetal
Objectives[85]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[85]mission_Vehicles[1]HasPearlescent = False
Objectives[85]mission_Vehicles[1]Livery = 0
Objectives[85]mission_Vehicles[1]DirtLevel = 0
Objectives[85]mission_Vehicles[1]LockedForPlayer = False
Objectives[85]mission_Vehicles[1]Locked = False
Objectives[85]mission_Vehicles[1]Alarm = False
Objectives[85]mission_Vehicles[1]HotWired = False
Objectives[85]mission_Vehicles[1]Invincible = False
Objectives[85]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[85]mission_Vehicles[1]Remove_After = 0
Objectives[85]mission_Vehicles[1]Survive_Number = 0
Objectives[85]mission_Vehicles[1]Failed_Text = 
Objectives[85]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[85]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 90
Objectives[85]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[85]mission_Vehicles[2]positionX = -1641,486
Objectives[85]mission_Vehicles[2]positionY = 4737,107
Objectives[85]mission_Vehicles[2]positionZ = 52,74665
Objectives[85]mission_Vehicles[2]Heading = 191,2481
Objectives[85]mission_Vehicles[2]Name = Crusader
Objectives[85]mission_Vehicles[2]Model = crusader
Objectives[85]mission_Vehicles[2]PrimaryColor = UtilBrown
Objectives[85]mission_Vehicles[2]SecondaryColor = UtilGunMetal
Objectives[85]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[85]mission_Vehicles[2]HasPearlescent = False
Objectives[85]mission_Vehicles[2]Livery = 0
Objectives[85]mission_Vehicles[2]DirtLevel = 0
Objectives[85]mission_Vehicles[2]LockedForPlayer = False
Objectives[85]mission_Vehicles[2]Locked = False
Objectives[85]mission_Vehicles[2]Alarm = False
Objectives[85]mission_Vehicles[2]HotWired = False
Objectives[85]mission_Vehicles[2]Invincible = False
Objectives[85]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[85]mission_Vehicles[2]Remove_After = 0
Objectives[85]mission_Vehicles[2]Survive_Number = 0
Objectives[85]mission_Vehicles[2]Failed_Text = 
Objectives[85]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[85]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 90
Objectives[85]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[85]mission_Vehicles[3]positionX = -1633,279
Objectives[85]mission_Vehicles[3]positionY = 4747,866
Objectives[85]mission_Vehicles[3]positionZ = 52,20515
Objectives[85]mission_Vehicles[3]Heading = 300,9367
Objectives[85]mission_Vehicles[3]Name = Barracks
Objectives[85]mission_Vehicles[3]Model = barracks3
Objectives[85]mission_Vehicles[3]PrimaryColor = UtilBlackPoly
Objectives[85]mission_Vehicles[3]SecondaryColor = UtilGunMetal
Objectives[85]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[85]mission_Vehicles[3]HasPearlescent = False
Objectives[85]mission_Vehicles[3]Livery = 0
Objectives[85]mission_Vehicles[3]DirtLevel = 0
Objectives[85]mission_Vehicles[3]LockedForPlayer = False
Objectives[85]mission_Vehicles[3]Locked = False
Objectives[85]mission_Vehicles[3]Alarm = False
Objectives[85]mission_Vehicles[3]HotWired = False
Objectives[85]mission_Vehicles[3]Invincible = False
Objectives[85]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[85]mission_Vehicles[3]Remove_After = 0
Objectives[85]mission_Vehicles[3]Survive_Number = 0
Objectives[85]mission_Vehicles[3]Failed_Text = 
Objectives[85]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[85]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 90
Objectives[85]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[85]Mission_Needed_Vehicles = 0
Objectives[85]mission_PropsCount = 0
Objectives[85]mission_Pickup_Props_Count = 0
Objectives[85]ObjectiveMessages = 5
Objectives[85]ObjectiveMessages[0]positionX = 784,671
Objectives[85]ObjectiveMessages[0]positionY = 5406,086
Objectives[85]ObjectiveMessages[0]positionZ = 545,2869
Objectives[85]ObjectiveMessages[0]Message = ~p~Okay, here we are.
Objectives[85]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[85]ObjectiveMessages[0]Sender = 
Objectives[85]ObjectiveMessages[0]Subject = 
Objectives[85]ObjectiveMessages[0]MessageColor = White
Objectives[85]ObjectiveMessages[0]PlayFromStart = True
Objectives[85]ObjectiveMessages[0]Delay = False
Objectives[85]ObjectiveMessages[0]DelayTime = 0
Objectives[85]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[85]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[85]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[85]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[85]ObjectiveMessages[0]TypeSubtitle = True
Objectives[85]ObjectiveMessages[0]TypeTextMesage = False
Objectives[85]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[85]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[85]ObjectiveMessages[1]positionX = 786,2438
Objectives[85]ObjectiveMessages[1]positionY = 5405,2
Objectives[85]ObjectiveMessages[1]positionZ = 542,9464
Objectives[85]ObjectiveMessages[1]Message = ~g~Well... let's turn all off.
Objectives[85]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[85]ObjectiveMessages[1]Sender = 
Objectives[85]ObjectiveMessages[1]Subject = 
Objectives[85]ObjectiveMessages[1]MessageColor = White
Objectives[85]ObjectiveMessages[1]PlayFromStart = False
Objectives[85]ObjectiveMessages[1]Delay = True
Objectives[85]ObjectiveMessages[1]DelayTime = 2
Objectives[85]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[85]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[85]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[85]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[85]ObjectiveMessages[1]TypeSubtitle = True
Objectives[85]ObjectiveMessages[1]TypeTextMesage = False
Objectives[85]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[85]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[85]ObjectiveMessages[2]positionX = 793,7897
Objectives[85]ObjectiveMessages[2]positionY = 5406,287
Objectives[85]ObjectiveMessages[2]positionZ = 533,1784
Objectives[85]ObjectiveMessages[2]Message = ~g~jakowski, do you see that little screen at the bottom left? What detect?
Objectives[85]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[85]ObjectiveMessages[2]Sender = 
Objectives[85]ObjectiveMessages[2]Subject = 
Objectives[85]ObjectiveMessages[2]MessageColor = White
Objectives[85]ObjectiveMessages[2]PlayFromStart = False
Objectives[85]ObjectiveMessages[2]Delay = True
Objectives[85]ObjectiveMessages[2]DelayTime = 4
Objectives[85]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[85]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[85]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[85]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[85]ObjectiveMessages[2]TypeSubtitle = True
Objectives[85]ObjectiveMessages[2]TypeTextMesage = False
Objectives[85]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[85]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[85]ObjectiveMessages[3]positionX = 797,9807
Objectives[85]ObjectiveMessages[3]positionY = 5404,662
Objectives[85]ObjectiveMessages[3]positionZ = 528,9695
Objectives[85]ObjectiveMessages[3]Message = ~y~Emh... there are four points.
Objectives[85]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[85]ObjectiveMessages[3]Sender = 
Objectives[85]ObjectiveMessages[3]Subject = 
Objectives[85]ObjectiveMessages[3]MessageColor = White
Objectives[85]ObjectiveMessages[3]PlayFromStart = False
Objectives[85]ObjectiveMessages[3]Delay = True
Objectives[85]ObjectiveMessages[3]DelayTime = 10
Objectives[85]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[85]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[85]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[85]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[85]ObjectiveMessages[3]TypeSubtitle = True
Objectives[85]ObjectiveMessages[3]TypeTextMesage = False
Objectives[85]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[85]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[85]ObjectiveMessages[4]positionX = 802,8966
Objectives[85]ObjectiveMessages[4]positionY = 5402,811
Objectives[85]ObjectiveMessages[4]positionZ = 523,3616
Objectives[85]ObjectiveMessages[4]Message = ~g~Well, better than I hoped for.
Objectives[85]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[85]ObjectiveMessages[4]Sender = 
Objectives[85]ObjectiveMessages[4]Subject = 
Objectives[85]ObjectiveMessages[4]MessageColor = White
Objectives[85]ObjectiveMessages[4]PlayFromStart = False
Objectives[85]ObjectiveMessages[4]Delay = True
Objectives[85]ObjectiveMessages[4]DelayTime = 13
Objectives[85]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[85]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[85]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[85]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[85]ObjectiveMessages[4]TypeSubtitle = True
Objectives[85]ObjectiveMessages[4]TypeTextMesage = False
Objectives[85]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[85]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[86]Type = Cutscenes_Objective
Objectives[86]Text = 
Objectives[86]positionX = -1632,204
Objectives[86]positionY = 4736,495
Objectives[86]positionZ = 52,34978
Objectives[86]Cutscenes_Time = 8
Objectives[86]Cutscenes_Trans_Time = 8
Objectives[86]Cutscenes_FOV = 60
Objectives[86]Cutscenes_Shake = Hand
Objectives[86]Cutscenes_Amplitude = 0
Objectives[86]Cutscenes_FadeOut = False
Objectives[86]Cutscenes_FadeIn = False
Objectives[86]Cutscenes_End = False
Objectives[86]Cutscenes_Point_At_Position = True
Objectives[86]Cutscenes_Point_At_Player = False
Objectives[86]Cutscenes_Point_At_Actor = False
Objectives[86]Cutscenes_Point_At_Vehicle = False
Objectives[86]Cutscenes_Follow_Player = False
Objectives[86]Cutscenes_Follow_Actor = False
Objectives[86]Cutscenes_Follow_Vehicle = False
Objectives[86]Cutscenes_Follow_Distancee = 0,1
Objectives[86]Cutscenes_Follow_Hieght = 30
Objectives[86]Cutscenes_Follow_Angle = 0
Objectives[86]mission_ActorsCount = 0
Objectives[86]mission_Vehicles = 0
Objectives[86]Mission_Needed_Vehicles = 0
Objectives[86]mission_PropsCount = 0
Objectives[86]mission_Pickup_Props_Count = 0
Objectives[86]ObjectiveMessages = 5
Objectives[86]ObjectiveMessages[0]positionX = 817,6263
Objectives[86]ObjectiveMessages[0]positionY = 5396,939
Objectives[86]ObjectiveMessages[0]positionZ = 505,3967
Objectives[86]ObjectiveMessages[0]Message = ~o~What are?
Objectives[86]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[0]Sender = 
Objectives[86]ObjectiveMessages[0]Subject = 
Objectives[86]ObjectiveMessages[0]MessageColor = White
Objectives[86]ObjectiveMessages[0]PlayFromStart = True
Objectives[86]ObjectiveMessages[0]Delay = False
Objectives[86]ObjectiveMessages[0]DelayTime = 0
Objectives[86]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[0]TypeSubtitle = True
Objectives[86]ObjectiveMessages[0]TypeTextMesage = False
Objectives[86]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[1]positionX = 822,6746
Objectives[86]ObjectiveMessages[1]positionY = 5398,08
Objectives[86]ObjectiveMessages[1]positionZ = 496,6952
Objectives[86]ObjectiveMessages[1]Message = ~g~They are the vehicle we need.
Objectives[86]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[1]Sender = 
Objectives[86]ObjectiveMessages[1]Subject = 
Objectives[86]ObjectiveMessages[1]MessageColor = White
Objectives[86]ObjectiveMessages[1]PlayFromStart = False
Objectives[86]ObjectiveMessages[1]Delay = True
Objectives[86]ObjectiveMessages[1]DelayTime = 2
Objectives[86]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[1]TypeSubtitle = True
Objectives[86]ObjectiveMessages[1]TypeTextMesage = False
Objectives[86]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[2]positionX = 827,7305
Objectives[86]ObjectiveMessages[2]positionY = 5398,604
Objectives[86]ObjectiveMessages[2]positionZ = 489,2117
Objectives[86]ObjectiveMessages[2]Message = ~y~Emh... there are also some little dots...
Objectives[86]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[2]Sender = 
Objectives[86]ObjectiveMessages[2]Subject = 
Objectives[86]ObjectiveMessages[2]MessageColor = White
Objectives[86]ObjectiveMessages[2]PlayFromStart = False
Objectives[86]ObjectiveMessages[2]Delay = True
Objectives[86]ObjectiveMessages[2]DelayTime = 5
Objectives[86]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[2]TypeSubtitle = True
Objectives[86]ObjectiveMessages[2]TypeTextMesage = False
Objectives[86]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[3]positionX = 831,7411
Objectives[86]ObjectiveMessages[3]positionY = 5398,344
Objectives[86]ObjectiveMessages[3]positionZ = 483,4929
Objectives[86]ObjectiveMessages[3]Message = ~g~Those are soldiers that we should fight to get it...
Objectives[86]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[3]Sender = 
Objectives[86]ObjectiveMessages[3]Subject = 
Objectives[86]ObjectiveMessages[3]MessageColor = White
Objectives[86]ObjectiveMessages[3]PlayFromStart = False
Objectives[86]ObjectiveMessages[3]Delay = True
Objectives[86]ObjectiveMessages[3]DelayTime = 9
Objectives[86]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[3]TypeSubtitle = True
Objectives[86]ObjectiveMessages[3]TypeTextMesage = False
Objectives[86]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[4]positionX = 837,416
Objectives[86]ObjectiveMessages[4]positionY = 5398,56
Objectives[86]ObjectiveMessages[4]positionZ = 474,0611
Objectives[86]ObjectiveMessages[4]Message = ~y~Oh, well...
Objectives[86]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[4]Sender = 
Objectives[86]ObjectiveMessages[4]Subject = 
Objectives[86]ObjectiveMessages[4]MessageColor = White
Objectives[86]ObjectiveMessages[4]PlayFromStart = False
Objectives[86]ObjectiveMessages[4]Delay = True
Objectives[86]ObjectiveMessages[4]DelayTime = 14
Objectives[86]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[4]TypeSubtitle = True
Objectives[86]ObjectiveMessages[4]TypeTextMesage = False
Objectives[86]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[87]Type = Cutscenes_Objective
Objectives[87]Text = 
Objectives[87]positionX = -1649,099
Objectives[87]positionY = 4726,739
Objectives[87]positionZ = 51,79684
Objectives[87]Cutscenes_Time = 0
Objectives[87]Cutscenes_Trans_Time = 0
Objectives[87]Cutscenes_FOV = 30
Objectives[87]Cutscenes_Shake = Hand
Objectives[87]Cutscenes_Amplitude = 0
Objectives[87]Cutscenes_FadeOut = False
Objectives[87]Cutscenes_FadeIn = False
Objectives[87]Cutscenes_End = True
Objectives[87]Cutscenes_Point_At_Position = False
Objectives[87]Cutscenes_Point_At_Player = False
Objectives[87]Cutscenes_Point_At_Actor = False
Objectives[87]Cutscenes_Point_At_Vehicle = False
Objectives[87]Cutscenes_Follow_Player = False
Objectives[87]Cutscenes_Follow_Actor = False
Objectives[87]Cutscenes_Follow_Vehicle = False
Objectives[87]Cutscenes_Follow_Distancee = 10
Objectives[87]Cutscenes_Follow_Hieght = 1
Objectives[87]Cutscenes_Follow_Angle = 0
Objectives[87]mission_ActorsCount = 0
Objectives[87]mission_Vehicles = 0
Objectives[87]Mission_Needed_Vehicles = 0
Objectives[87]mission_PropsCount = 0
Objectives[87]mission_Pickup_Props_Count = 0
Objectives[87]ObjectiveMessages = 0

Objectives[88]Text = 
Objectives[88]Type = Timeout_Objective
Objectives[88]positionX = -2403,839
Objectives[88]positionY = 4873,707
Objectives[88]positionZ = 1,454742
Objectives[88]Timeout_Min = 0
Objectives[88]Timeout_Sec = 10
Objectives[88]mission_ActorsCount = 3
Objectives[88]mission_Actors[0]SpawnInVehicle = True
Objectives[88]mission_Actors[0]SeatIndex = 2
Objectives[88]mission_Actors[0]Survive_Number = 0
Objectives[88]mission_Actors[0]Failed_Text = 
Objectives[88]mission_Actors[0]Remove_After = 97
Objectives[88]mission_Actors[0]positionX = -2403,607
Objectives[88]mission_Actors[0]positionY = 4874,574
Objectives[88]mission_Actors[0]positionZ = -0,584749
Objectives[88]mission_Actors[0]Heading = 270,0463
Objectives[88]mission_Actors[0]String_Name = player_two
Objectives[88]mission_Actors[0]Relationship_Group = Companion
Objectives[88]mission_Actors[0]AddBlip = True
Objectives[88]mission_Actors[0]ShowCone = False
Objectives[88]mission_Actors[0]Invincible = True
Objectives[88]mission_Actors[0]SetHealth = 100
Objectives[88]mission_Actors[0]DieFromHeadShot = True
Objectives[88]mission_Actors[0]CanExitVehicle = True
Objectives[88]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[88]mission_Actors[0]AlwaysFight = True
Objectives[88]mission_Actors[0]Seeing_Range = 30
Objectives[88]mission_Actors[0]Hearing_Range = 30
Objectives[88]mission_Actors[0]CombatMovement = Offensive
Objectives[88]mission_Actors[0]weapon = MicroSMG
Objectives[88]mission_Actors[0]Variation = Custom
Objectives[88]mission_Actors[0]Task = 0
Objectives[88]mission_Actors[0]Task_Guard_Range = 5
Objectives[88]mission_Actors[0]Task_Stay_In_Range = True
Objectives[88]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[88]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[88]mission_Actors[0]Task_Scenario = NONE
Objectives[88]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[88]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[88]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[88]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[88]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[88]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[88]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[88]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 5
Objectives[88]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 18
Objectives[88]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 7
Objectives[88]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[88]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[88]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[88]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[88]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[88]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[88]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[88]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[88]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[88]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[88]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[88]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[88]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[88]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[88]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[88]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[88]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[88]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[88]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[88]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[88]mission_Actors[1]SpawnInVehicle = True
Objectives[88]mission_Actors[1]SeatIndex = 1
Objectives[88]mission_Actors[1]Survive_Number = 0
Objectives[88]mission_Actors[1]Failed_Text = 
Objectives[88]mission_Actors[1]Remove_After = 97
Objectives[88]mission_Actors[1]positionX = -2403,607
Objectives[88]mission_Actors[1]positionY = 4874,574
Objectives[88]mission_Actors[1]positionZ = -0,584749
Objectives[88]mission_Actors[1]Heading = 270,0463
Objectives[88]mission_Actors[1]String_Name = ig_nervousron
Objectives[88]mission_Actors[1]Relationship_Group = Companion
Objectives[88]mission_Actors[1]AddBlip = True
Objectives[88]mission_Actors[1]ShowCone = False
Objectives[88]mission_Actors[1]Invincible = True
Objectives[88]mission_Actors[1]SetHealth = 100
Objectives[88]mission_Actors[1]DieFromHeadShot = True
Objectives[88]mission_Actors[1]CanExitVehicle = True
Objectives[88]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[88]mission_Actors[1]AlwaysFight = True
Objectives[88]mission_Actors[1]Seeing_Range = 30
Objectives[88]mission_Actors[1]Hearing_Range = 30
Objectives[88]mission_Actors[1]CombatMovement = Offensive
Objectives[88]mission_Actors[1]weapon = MicroSMG
Objectives[88]mission_Actors[1]Variation = Custom
Objectives[88]mission_Actors[1]Task = 0
Objectives[88]mission_Actors[1]Task_Guard_Range = 5
Objectives[88]mission_Actors[1]Task_Stay_In_Range = True
Objectives[88]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[88]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[88]mission_Actors[1]Task_Scenario = NONE
Objectives[88]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[88]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[88]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[88]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[88]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[88]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[88]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[88]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[88]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[88]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[88]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[88]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[88]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[88]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[88]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[88]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[88]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[88]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[88]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[88]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[88]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[88]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[88]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[88]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[88]mission_Actors[1]PROP_HATS_INDEX = 0
Objectives[88]mission_Actors[1]PROP_HATS_TEXTURE = 0
Objectives[88]mission_Actors[1]PROP_GLASSES_INDEX = 0
Objectives[88]mission_Actors[1]PROP_GLASSES_TEXTURE = 0
Objectives[88]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[88]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[88]mission_Actors[2]SpawnInVehicle = True
Objectives[88]mission_Actors[2]SeatIndex = 0
Objectives[88]mission_Actors[2]Survive_Number = 0
Objectives[88]mission_Actors[2]Failed_Text = 
Objectives[88]mission_Actors[2]Remove_After = 97
Objectives[88]mission_Actors[2]positionX = -2403,607
Objectives[88]mission_Actors[2]positionY = 4874,574
Objectives[88]mission_Actors[2]positionZ = -0,584749
Objectives[88]mission_Actors[2]Heading = 270,0463
Objectives[88]mission_Actors[2]String_Name = ig_helmsmanpavel
Objectives[88]mission_Actors[2]Relationship_Group = Companion
Objectives[88]mission_Actors[2]AddBlip = True
Objectives[88]mission_Actors[2]ShowCone = False
Objectives[88]mission_Actors[2]Invincible = True
Objectives[88]mission_Actors[2]SetHealth = 100
Objectives[88]mission_Actors[2]DieFromHeadShot = True
Objectives[88]mission_Actors[2]CanExitVehicle = True
Objectives[88]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[88]mission_Actors[2]AlwaysFight = True
Objectives[88]mission_Actors[2]Seeing_Range = 30
Objectives[88]mission_Actors[2]Hearing_Range = 30
Objectives[88]mission_Actors[2]CombatMovement = Offensive
Objectives[88]mission_Actors[2]weapon = MicroSMG
Objectives[88]mission_Actors[2]Variation = Default
Objectives[88]mission_Actors[2]Task = 0
Objectives[88]mission_Actors[2]Task_Guard_Range = 5
Objectives[88]mission_Actors[2]Task_Stay_In_Range = True
Objectives[88]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[88]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[88]mission_Actors[2]Task_Scenario = NONE
Objectives[88]mission_Vehicles = 1
Objectives[88]mission_Vehicles[0]positionX = -2403,607
Objectives[88]mission_Vehicles[0]positionY = 4874,574
Objectives[88]mission_Vehicles[0]positionZ = -0,584749
Objectives[88]mission_Vehicles[0]Heading = 270,0463
Objectives[88]mission_Vehicles[0]Name = Dinghy
Objectives[88]mission_Vehicles[0]Model = zhaba
Objectives[88]mission_Vehicles[0]PrimaryColor = UtilBlackPoly
Objectives[88]mission_Vehicles[0]SecondaryColor = UtilGunMetal
Objectives[88]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[88]mission_Vehicles[0]HasPearlescent = False
Objectives[88]mission_Vehicles[0]Livery = 0
Objectives[88]mission_Vehicles[0]DirtLevel = 0
Objectives[88]mission_Vehicles[0]LockedForPlayer = False
Objectives[88]mission_Vehicles[0]Locked = False
Objectives[88]mission_Vehicles[0]Alarm = False
Objectives[88]mission_Vehicles[0]HotWired = False
Objectives[88]mission_Vehicles[0]Invincible = False
Objectives[88]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[88]mission_Vehicles[0]Remove_After = 0
Objectives[88]mission_Vehicles[0]Survive_Number = 0
Objectives[88]mission_Vehicles[0]Failed_Text = 
Objectives[88]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[88]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 89
Objectives[88]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[88]Mission_Needed_Vehicles = 0
Objectives[88]mission_PropsCount = 0
Objectives[88]mission_Pickup_Props_Count = 0
Objectives[88]ObjectiveMessages = 2
Objectives[88]ObjectiveMessages[0]positionX = 852,549
Objectives[88]ObjectiveMessages[0]positionY = 5397,179
Objectives[88]ObjectiveMessages[0]positionZ = 453,4141
Objectives[88]ObjectiveMessages[0]Message = ~g~Come on, let's go guys. Svet, you turn off everything, we prepare the Zhaba, then join us.
Objectives[88]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[88]ObjectiveMessages[0]Sender = 
Objectives[88]ObjectiveMessages[0]Subject = 
Objectives[88]ObjectiveMessages[0]MessageColor = White
Objectives[88]ObjectiveMessages[0]PlayFromStart = True
Objectives[88]ObjectiveMessages[0]Delay = False
Objectives[88]ObjectiveMessages[0]DelayTime = 0
Objectives[88]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[0]TypeSubtitle = True
Objectives[88]ObjectiveMessages[0]TypeTextMesage = False
Objectives[88]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[88]ObjectiveMessages[1]positionX = 865,8233
Objectives[88]ObjectiveMessages[1]positionY = 5392,331
Objectives[88]ObjectiveMessages[1]positionZ = 438,6723
Objectives[88]ObjectiveMessages[1]Message = ~p~Okay.
Objectives[88]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[88]ObjectiveMessages[1]Sender = 
Objectives[88]ObjectiveMessages[1]Subject = 
Objectives[88]ObjectiveMessages[1]MessageColor = White
Objectives[88]ObjectiveMessages[1]PlayFromStart = False
Objectives[88]ObjectiveMessages[1]Delay = True
Objectives[88]ObjectiveMessages[1]DelayTime = 8
Objectives[88]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[1]TypeSubtitle = True
Objectives[88]ObjectiveMessages[1]TypeTextMesage = False
Objectives[88]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[89]Text = 
Objectives[89]FaildText = 
Objectives[89]Type = Enter_Vehicle
Objectives[89]positionX = -2404,519
Objectives[89]positionY = 4873,267
Objectives[89]positionZ = 0,2321908
Objectives[89]EnterVehicle_AsPassenger = False
Objectives[89]EnterVehicle_CanExit = True
Objectives[89]EnterVehicle_SetIsWanted = False
Objectives[89]EnterVehicle_SeatIndex = 0
Objectives[89]mission_ActorsCount = 0
Objectives[89]mission_Vehicles = 0
Objectives[89]Mission_Needed_Vehicles = 0
Objectives[89]mission_PropsCount = 0
Objectives[89]mission_Pickup_Props_Count = 0
Objectives[89]ObjectiveMessages = 0

Objectives[90]Text = 
Objectives[90]FaildText = 
Objectives[90]Type = Enter_Vehicle
Objectives[90]positionX = -1643,121
Objectives[90]positionY = 4734,749
Objectives[90]positionZ = 52,28217
Objectives[90]EnterVehicle_AsPassenger = False
Objectives[90]EnterVehicle_CanExit = True
Objectives[90]EnterVehicle_SetIsWanted = False
Objectives[90]EnterVehicle_SeatIndex = 0
Objectives[90]mission_ActorsCount = 0
Objectives[90]mission_Vehicles = 0
Objectives[90]Mission_Needed_Vehicles = 0
Objectives[90]mission_PropsCount = 0
Objectives[90]mission_Pickup_Props_Count = 0
Objectives[90]ObjectiveMessages = 8
Objectives[90]ObjectiveMessages[0]positionX = 875,6031
Objectives[90]ObjectiveMessages[0]positionY = 5382,16
Objectives[90]ObjectiveMessages[0]positionZ = 426,1594
Objectives[90]ObjectiveMessages[0]Message = ~g~Okay, let's move.
Objectives[90]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[0]Sender = 
Objectives[90]ObjectiveMessages[0]Subject = 
Objectives[90]ObjectiveMessages[0]MessageColor = White
Objectives[90]ObjectiveMessages[0]PlayFromStart = True
Objectives[90]ObjectiveMessages[0]Delay = False
Objectives[90]ObjectiveMessages[0]DelayTime = 0
Objectives[90]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[0]TypeSubtitle = True
Objectives[90]ObjectiveMessages[0]TypeTextMesage = False
Objectives[90]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[1]positionX = 879,3046
Objectives[90]ObjectiveMessages[1]positionY = 5378,652
Objectives[90]ObjectiveMessages[1]positionZ = 422,0557
Objectives[90]ObjectiveMessages[1]Message = ~y~But... are you coming too? Who stays in the submarine?
Objectives[90]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[1]Sender = 
Objectives[90]ObjectiveMessages[1]Subject = 
Objectives[90]ObjectiveMessages[1]MessageColor = White
Objectives[90]ObjectiveMessages[1]PlayFromStart = False
Objectives[90]ObjectiveMessages[1]Delay = True
Objectives[90]ObjectiveMessages[1]DelayTime = 2
Objectives[90]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[1]TypeSubtitle = True
Objectives[90]ObjectiveMessages[1]TypeTextMesage = False
Objectives[90]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[2]positionX = 883,0291
Objectives[90]ObjectiveMessages[2]positionY = 5371,116
Objectives[90]ObjectiveMessages[2]positionZ = 415,3129
Objectives[90]ObjectiveMessages[2]Message = ~g~My little one doesn't need anyone, he will stay hidden and emerge automatically for a few minutes every hours.
Objectives[90]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[2]Sender = 
Objectives[90]ObjectiveMessages[2]Subject = 
Objectives[90]ObjectiveMessages[2]MessageColor = White
Objectives[90]ObjectiveMessages[2]PlayFromStart = False
Objectives[90]ObjectiveMessages[2]Delay = True
Objectives[90]ObjectiveMessages[2]DelayTime = 7
Objectives[90]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[2]TypeSubtitle = True
Objectives[90]ObjectiveMessages[2]TypeTextMesage = False
Objectives[90]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[3]positionX = 894,0886
Objectives[90]ObjectiveMessages[3]positionY = 5362,611
Objectives[90]ObjectiveMessages[3]positionZ = 401,0341
Objectives[90]ObjectiveMessages[3]Message = ~y~Oh... okay.
Objectives[90]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[3]Sender = 
Objectives[90]ObjectiveMessages[3]Subject = 
Objectives[90]ObjectiveMessages[3]MessageColor = White
Objectives[90]ObjectiveMessages[3]PlayFromStart = False
Objectives[90]ObjectiveMessages[3]Delay = True
Objectives[90]ObjectiveMessages[3]DelayTime = 17
Objectives[90]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[3]TypeSubtitle = True
Objectives[90]ObjectiveMessages[3]TypeTextMesage = False
Objectives[90]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[4]positionX = 870,9674
Objectives[90]ObjectiveMessages[4]positionY = 5880,911
Objectives[90]ObjectiveMessages[4]positionZ = 463,7629
Objectives[90]ObjectiveMessages[4]Message = ~g~WAIT... has anyone take the coordinates of the submarine?
Objectives[90]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[4]Sender = 
Objectives[90]ObjectiveMessages[4]Subject = 
Objectives[90]ObjectiveMessages[4]MessageColor = White
Objectives[90]ObjectiveMessages[4]PlayFromStart = False
Objectives[90]ObjectiveMessages[4]Delay = True
Objectives[90]ObjectiveMessages[4]DelayTime = 40
Objectives[90]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[4]TypeSubtitle = True
Objectives[90]ObjectiveMessages[4]TypeTextMesage = False
Objectives[90]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[5]positionX = 872,2601
Objectives[90]ObjectiveMessages[5]positionY = 5885,634
Objectives[90]ObjectiveMessages[5]positionZ = 456,7275
Objectives[90]ObjectiveMessages[5]Message = ~p~Yeah, don't worry, I have them.
Objectives[90]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[5]Sender = 
Objectives[90]ObjectiveMessages[5]Subject = 
Objectives[90]ObjectiveMessages[5]MessageColor = White
Objectives[90]ObjectiveMessages[5]PlayFromStart = False
Objectives[90]ObjectiveMessages[5]Delay = True
Objectives[90]ObjectiveMessages[5]DelayTime = 45
Objectives[90]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[5]TypeSubtitle = True
Objectives[90]ObjectiveMessages[5]TypeTextMesage = False
Objectives[90]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[6]positionX = 875,1816
Objectives[90]ObjectiveMessages[6]positionY = 5893,579
Objectives[90]ObjectiveMessages[6]positionZ = 444,7526
Objectives[90]ObjectiveMessages[6]Message = ~g~Oh well.. thanks... without coordinates we would never have found it again...
Objectives[90]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[6]Sender = 
Objectives[90]ObjectiveMessages[6]Subject = 
Objectives[90]ObjectiveMessages[6]MessageColor = White
Objectives[90]ObjectiveMessages[6]PlayFromStart = False
Objectives[90]ObjectiveMessages[6]Delay = True
Objectives[90]ObjectiveMessages[6]DelayTime = 48
Objectives[90]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[6]TypeSubtitle = True
Objectives[90]ObjectiveMessages[6]TypeTextMesage = False
Objectives[90]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[7]positionX = 876,5217
Objectives[90]ObjectiveMessages[7]positionY = 5899,512
Objectives[90]ObjectiveMessages[7]positionZ = 436,9153
Objectives[90]ObjectiveMessages[7]Message = ~p~Now let's focus, we have guards to deal with.
Objectives[90]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[7]Sender = 
Objectives[90]ObjectiveMessages[7]Subject = 
Objectives[90]ObjectiveMessages[7]MessageColor = White
Objectives[90]ObjectiveMessages[7]PlayFromStart = False
Objectives[90]ObjectiveMessages[7]Delay = True
Objectives[90]ObjectiveMessages[7]DelayTime = 55
Objectives[90]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[7]TypeSubtitle = True
Objectives[90]ObjectiveMessages[7]TypeTextMesage = False
Objectives[90]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[7]PhoneMessageDisplayTime = 15

Objectives[91]Text = 
Objectives[91]Text2 = 
Objectives[91]Text3 = 
Objectives[91]Failed_Text = 
Objectives[91]Type = Checkpoint
Objectives[91]Checkpoint_Type = 45
Objectives[91]Reserved = 1
Objectives[91]ColorR = 255
Objectives[91]ColorG = 255
Objectives[91]ColorB = 0
Objectives[91]ColorA = 255
Objectives[91]IconColorR = 255
Objectives[91]IconColorG = 255
Objectives[91]IconColorB = 0
Objectives[91]IconColorA = 255
Objectives[91]positionX = -2306,214
Objectives[91]positionY = 3384,685
Objectives[91]positionZ = 30,00996
Objectives[91]Heading = 270,0239
Objectives[91]Diameter = 4
Objectives[91]minimum_hight = 1
Objectives[91]maximum_hight = 10
Objectives[91]TriggerDistance = 50
Objectives[91]PlaySound = False
Objectives[91]LoseWanted = False
Objectives[91]Stop_Vehicle = False
Objectives[91]DeliverVehicleOnly = False
Objectives[91]DeliverTrailor = False
Objectives[91]DeliverTowTruck = False
Objectives[91]DeliverVehicleCargobob = False
Objectives[91]DeliverPropCargobob = False
Objectives[91]mission_ActorsCount = 1
Objectives[91]mission_Actors[0]Survive_Number = 0
Objectives[91]mission_Actors[0]Failed_Text = 
Objectives[91]mission_Actors[0]Remove_After = 0
Objectives[91]mission_Actors[0]positionX = -2302,714
Objectives[91]mission_Actors[0]positionY = 3385,334
Objectives[91]mission_Actors[0]positionZ = 31,04151
Objectives[91]mission_Actors[0]Heading = 107,5025
Objectives[91]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[91]mission_Actors[0]Relationship_Group = Neutral
Objectives[91]mission_Actors[0]AddBlip = False
Objectives[91]mission_Actors[0]ShowCone = False
Objectives[91]mission_Actors[0]Invincible = False
Objectives[91]mission_Actors[0]SetHealth = 100
Objectives[91]mission_Actors[0]DieFromHeadShot = True
Objectives[91]mission_Actors[0]CanExitVehicle = True
Objectives[91]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[91]mission_Actors[0]AlwaysFight = True
Objectives[91]mission_Actors[0]Seeing_Range = 30
Objectives[91]mission_Actors[0]Hearing_Range = 30
Objectives[91]mission_Actors[0]CombatMovement = Offensive
Objectives[91]mission_Actors[0]weapon = 966099553
Objectives[91]mission_Actors[0]Variation = Random
Objectives[91]mission_Actors[0]Task = 3
Objectives[91]mission_Actors[0]Task_Guard_Range = 5
Objectives[91]mission_Actors[0]Task_Stay_In_Range = True
Objectives[91]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[91]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[91]mission_Actors[0]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[91]mission_Actors[0]NeededForObjectiveHintCount = 2
Objectives[91]mission_Actors[0]NeededForObjectiveHint[0] = 92
Objectives[91]mission_Actors[0]NeededForObjectiveHint[1] = 94
Objectives[91]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[91]mission_Actors[0]NeededForObjectiveGoToActor[0] = 93
Objectives[91]mission_Vehicles = 0
Objectives[91]Mission_Needed_Vehicles = 0
Objectives[91]mission_PropsCount = 0
Objectives[91]mission_Pickup_Props_Count = 0
Objectives[91]ObjectiveMessages = 7
Objectives[91]ObjectiveMessages[0]positionX = 881,8566
Objectives[91]ObjectiveMessages[0]positionY = 5915,509
Objectives[91]ObjectiveMessages[0]positionZ = 417,2216
Objectives[91]ObjectiveMessages[0]Message = ~g~Good job guys. Svet, is everything there?
Objectives[91]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[91]ObjectiveMessages[0]Sender = 
Objectives[91]ObjectiveMessages[0]Subject = 
Objectives[91]ObjectiveMessages[0]MessageColor = White
Objectives[91]ObjectiveMessages[0]PlayFromStart = True
Objectives[91]ObjectiveMessages[0]Delay = False
Objectives[91]ObjectiveMessages[0]DelayTime = 0
Objectives[91]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[91]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[91]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[91]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[91]ObjectiveMessages[0]TypeSubtitle = True
Objectives[91]ObjectiveMessages[0]TypeTextMesage = False
Objectives[91]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[91]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[91]ObjectiveMessages[1]positionX = 881,7449
Objectives[91]ObjectiveMessages[1]positionY = 5924,73
Objectives[91]ObjectiveMessages[1]positionZ = 407,0524
Objectives[91]ObjectiveMessages[1]Message = ~p~It seems so, military vehicle and... permit to enter the base, we're good to go.
Objectives[91]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[91]ObjectiveMessages[1]Sender = 
Objectives[91]ObjectiveMessages[1]Subject = 
Objectives[91]ObjectiveMessages[1]MessageColor = White
Objectives[91]ObjectiveMessages[1]PlayFromStart = False
Objectives[91]ObjectiveMessages[1]Delay = True
Objectives[91]ObjectiveMessages[1]DelayTime = 4
Objectives[91]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[91]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[91]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[91]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[91]ObjectiveMessages[1]TypeSubtitle = True
Objectives[91]ObjectiveMessages[1]TypeTextMesage = False
Objectives[91]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[91]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[91]ObjectiveMessages[2]positionX = 887,5294
Objectives[91]ObjectiveMessages[2]positionY = 5927,628
Objectives[91]ObjectiveMessages[2]positionZ = 403,5241
Objectives[91]ObjectiveMessages[2]Message = ~o~Well, so let's go!
Objectives[91]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[91]ObjectiveMessages[2]Sender = 
Objectives[91]ObjectiveMessages[2]Subject = 
Objectives[91]ObjectiveMessages[2]MessageColor = White
Objectives[91]ObjectiveMessages[2]PlayFromStart = False
Objectives[91]ObjectiveMessages[2]Delay = True
Objectives[91]ObjectiveMessages[2]DelayTime = 12
Objectives[91]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[91]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[91]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[91]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[91]ObjectiveMessages[2]TypeSubtitle = True
Objectives[91]ObjectiveMessages[2]TypeTextMesage = False
Objectives[91]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[91]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[91]ObjectiveMessages[3]positionX = 892,2274
Objectives[91]ObjectiveMessages[3]positionY = 5935,078
Objectives[91]ObjectiveMessages[3]positionZ = 394,8557
Objectives[91]ObjectiveMessages[3]Message = ~y~Uh... I don't want to be the one who bring bad luck... but we don't really look like soldiers...
Objectives[91]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[91]ObjectiveMessages[3]Sender = 
Objectives[91]ObjectiveMessages[3]Subject = 
Objectives[91]ObjectiveMessages[3]MessageColor = White
Objectives[91]ObjectiveMessages[3]PlayFromStart = False
Objectives[91]ObjectiveMessages[3]Delay = True
Objectives[91]ObjectiveMessages[3]DelayTime = 35
Objectives[91]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[91]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[91]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[91]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[91]ObjectiveMessages[3]TypeSubtitle = True
Objectives[91]ObjectiveMessages[3]TypeTextMesage = False
Objectives[91]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[91]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[91]ObjectiveMessages[4]positionX = 905,3723
Objectives[91]ObjectiveMessages[4]positionY = 5951,48
Objectives[91]ObjectiveMessages[4]positionZ = 382,9791
Objectives[91]ObjectiveMessages[4]Message = ~g~Don't worry, we have thought of everything, we will say we are maintenance workers on the new aircraft.
Objectives[91]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[91]ObjectiveMessages[4]Sender = 
Objectives[91]ObjectiveMessages[4]Subject = 
Objectives[91]ObjectiveMessages[4]MessageColor = White
Objectives[91]ObjectiveMessages[4]PlayFromStart = False
Objectives[91]ObjectiveMessages[4]Delay = True
Objectives[91]ObjectiveMessages[4]DelayTime = 42
Objectives[91]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[91]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[91]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[91]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[91]ObjectiveMessages[4]TypeSubtitle = True
Objectives[91]ObjectiveMessages[4]TypeTextMesage = False
Objectives[91]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[91]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[91]ObjectiveMessages[5]positionX = 911,1571
Objectives[91]ObjectiveMessages[5]positionY = 5958,202
Objectives[91]ObjectiveMessages[5]positionZ = 376,19
Objectives[91]ObjectiveMessages[5]Message = ~g~Nobody will ask if we have all permits in order.
Objectives[91]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[91]ObjectiveMessages[5]Sender = 
Objectives[91]ObjectiveMessages[5]Subject = 
Objectives[91]ObjectiveMessages[5]MessageColor = White
Objectives[91]ObjectiveMessages[5]PlayFromStart = False
Objectives[91]ObjectiveMessages[5]Delay = True
Objectives[91]ObjectiveMessages[5]DelayTime = 50
Objectives[91]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[91]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[91]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[91]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[91]ObjectiveMessages[5]TypeSubtitle = True
Objectives[91]ObjectiveMessages[5]TypeTextMesage = False
Objectives[91]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[91]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[91]ObjectiveMessages[6]positionX = 917,2439
Objectives[91]ObjectiveMessages[6]positionY = 5965,196
Objectives[91]ObjectiveMessages[6]positionZ = 368,4331
Objectives[91]ObjectiveMessages[6]Message = ~y~Let's hope it's true...
Objectives[91]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[91]ObjectiveMessages[6]Sender = 
Objectives[91]ObjectiveMessages[6]Subject = 
Objectives[91]ObjectiveMessages[6]MessageColor = White
Objectives[91]ObjectiveMessages[6]PlayFromStart = False
Objectives[91]ObjectiveMessages[6]Delay = True
Objectives[91]ObjectiveMessages[6]DelayTime = 55
Objectives[91]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[91]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[91]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[91]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[91]ObjectiveMessages[6]TypeSubtitle = True
Objectives[91]ObjectiveMessages[6]TypeTextMesage = False
Objectives[91]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[91]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[92]Type = Hint_Objective
Objectives[92]Text = 
Objectives[92]positionX = -2310,461
Objectives[92]positionY = 3383,678
Objectives[92]positionZ = 30,89296
Objectives[92]Hint_Time = 3
Objectives[92]Hint_FOV = 20
Objectives[92]Hint_Use_Position = False
Objectives[92]Hint_Use_Player = False
Objectives[92]Hint_Use_Actor = True
Objectives[92]Hint_Use_Vehicle = False
Objectives[92]mission_ActorsCount = 0
Objectives[92]mission_Vehicles = 0
Objectives[92]Mission_Needed_Vehicles = 0
Objectives[92]mission_PropsCount = 0
Objectives[92]mission_Pickup_Props_Count = 0
Objectives[92]ObjectiveMessages = 1
Objectives[92]ObjectiveMessages[0]positionX = 920,0201
Objectives[92]ObjectiveMessages[0]positionY = 5973,491
Objectives[92]ObjectiveMessages[0]positionZ = 363,9262
Objectives[92]ObjectiveMessages[0]Message = ~g~Okay, now stay calm and don't do stupid things, Svet stop to the guard.
Objectives[92]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[92]ObjectiveMessages[0]Sender = 
Objectives[92]ObjectiveMessages[0]Subject = 
Objectives[92]ObjectiveMessages[0]MessageColor = White
Objectives[92]ObjectiveMessages[0]PlayFromStart = True
Objectives[92]ObjectiveMessages[0]Delay = False
Objectives[92]ObjectiveMessages[0]DelayTime = 0
Objectives[92]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[92]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[92]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[92]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[92]ObjectiveMessages[0]TypeSubtitle = True
Objectives[92]ObjectiveMessages[0]TypeTextMesage = False
Objectives[92]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[92]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[93]Type = GoTo_Actor
Objectives[93]Text = 
Objectives[93]positionX = -2307,782
Objectives[93]positionY = 3381,106
Objectives[93]positionZ = 29,99289
Objectives[93]GoTo_Actor_ChangToCompanion = False
Objectives[93]GoTo_Actor_Distance = 6
Objectives[93]GoTo_Actor_Remove_Blip = True
Objectives[93]mission_ActorsCount = 0
Objectives[93]mission_Vehicles = 0
Objectives[93]Mission_Needed_Vehicles = 0
Objectives[93]mission_PropsCount = 0
Objectives[93]mission_Pickup_Props_Count = 0
Objectives[93]ObjectiveMessages = 0

Objectives[94]Type = Hint_Objective
Objectives[94]Text = 
Objectives[94]positionX = -2300,772
Objectives[94]positionY = 3384,247
Objectives[94]positionZ = 30,05842
Objectives[94]Hint_Time = 13
Objectives[94]Hint_FOV = 40
Objectives[94]Hint_Use_Position = False
Objectives[94]Hint_Use_Player = False
Objectives[94]Hint_Use_Actor = True
Objectives[94]Hint_Use_Vehicle = False
Objectives[94]mission_ActorsCount = 0
Objectives[94]mission_Vehicles = 1
Objectives[94]mission_Vehicles[0]positionX = -1985,3
Objectives[94]mission_Vehicles[0]positionY = 2844,462
Objectives[94]mission_Vehicles[0]positionZ = 34,54013
Objectives[94]mission_Vehicles[0]Heading = 58,86121
Objectives[94]mission_Vehicles[0]Name = Volatol
Objectives[94]mission_Vehicles[0]Model = alkonost
Objectives[94]mission_Vehicles[0]PrimaryColor = UtilSilver
Objectives[94]mission_Vehicles[0]SecondaryColor = UtilGunMetal
Objectives[94]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[94]mission_Vehicles[0]HasPearlescent = False
Objectives[94]mission_Vehicles[0]Livery = 0
Objectives[94]mission_Vehicles[0]DirtLevel = 0
Objectives[94]mission_Vehicles[0]LockedForPlayer = False
Objectives[94]mission_Vehicles[0]Locked = False
Objectives[94]mission_Vehicles[0]Alarm = False
Objectives[94]mission_Vehicles[0]HotWired = False
Objectives[94]mission_Vehicles[0]Invincible = True
Objectives[94]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[94]mission_Vehicles[0]Remove_After = 0
Objectives[94]mission_Vehicles[0]Survive_Number = 0
Objectives[94]mission_Vehicles[0]Failed_Text = 
Objectives[94]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[94]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 97
Objectives[94]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[94]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[94]mission_Vehicles[0]NeededForObjectiveHint[0] = 96
Objectives[94]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[94]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 100
Objectives[94]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[94]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 2
Objectives[94]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 101
Objectives[94]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 104
Objectives[94]Mission_Needed_Vehicles = 0
Objectives[94]mission_PropsCount = 0
Objectives[94]mission_Pickup_Props_Count = 0
Objectives[94]ObjectiveMessages = 4
Objectives[94]ObjectiveMessages[0]positionX = 930,3179
Objectives[94]ObjectiveMessages[0]positionY = 5987,143
Objectives[94]ObjectiveMessages[0]positionZ = 348,058
Objectives[94]ObjectiveMessages[0]Message = Who are you guys?
Objectives[94]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[94]ObjectiveMessages[0]Sender = 
Objectives[94]ObjectiveMessages[0]Subject = 
Objectives[94]ObjectiveMessages[0]MessageColor = White
Objectives[94]ObjectiveMessages[0]PlayFromStart = True
Objectives[94]ObjectiveMessages[0]Delay = False
Objectives[94]ObjectiveMessages[0]DelayTime = 0
Objectives[94]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[0]TypeSubtitle = True
Objectives[94]ObjectiveMessages[0]TypeTextMesage = False
Objectives[94]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[94]ObjectiveMessages[1]positionX = 934,381
Objectives[94]ObjectiveMessages[1]positionY = 5989,582
Objectives[94]ObjectiveMessages[1]positionZ = 342,8353
Objectives[94]ObjectiveMessages[1]Message = ~g~Maintenance workers on the new aircraft.
Objectives[94]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[94]ObjectiveMessages[1]Sender = 
Objectives[94]ObjectiveMessages[1]Subject = 
Objectives[94]ObjectiveMessages[1]MessageColor = White
Objectives[94]ObjectiveMessages[1]PlayFromStart = False
Objectives[94]ObjectiveMessages[1]Delay = True
Objectives[94]ObjectiveMessages[1]DelayTime = 2
Objectives[94]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[1]TypeSubtitle = True
Objectives[94]ObjectiveMessages[1]TypeTextMesage = False
Objectives[94]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[94]ObjectiveMessages[2]positionX = 939,7153
Objectives[94]ObjectiveMessages[2]positionY = 5994,031
Objectives[94]ObjectiveMessages[2]positionZ = 334,8654
Objectives[94]ObjectiveMessages[2]Message = Okay come in, the plane is at the end of the runway.
Objectives[94]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[94]ObjectiveMessages[2]Sender = 
Objectives[94]ObjectiveMessages[2]Subject = 
Objectives[94]ObjectiveMessages[2]MessageColor = White
Objectives[94]ObjectiveMessages[2]PlayFromStart = False
Objectives[94]ObjectiveMessages[2]Delay = True
Objectives[94]ObjectiveMessages[2]DelayTime = 6
Objectives[94]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[2]TypeSubtitle = True
Objectives[94]ObjectiveMessages[2]TypeTextMesage = False
Objectives[94]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[94]ObjectiveMessages[3]positionX = 943,8966
Objectives[94]ObjectiveMessages[3]positionY = 5999,663
Objectives[94]ObjectiveMessages[3]positionZ = 325,9619
Objectives[94]ObjectiveMessages[3]Message = ~g~Well, thanks man.
Objectives[94]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[94]ObjectiveMessages[3]Sender = 
Objectives[94]ObjectiveMessages[3]Subject = 
Objectives[94]ObjectiveMessages[3]MessageColor = White
Objectives[94]ObjectiveMessages[3]PlayFromStart = False
Objectives[94]ObjectiveMessages[3]Delay = True
Objectives[94]ObjectiveMessages[3]DelayTime = 11
Objectives[94]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[3]TypeSubtitle = True
Objectives[94]ObjectiveMessages[3]TypeTextMesage = False
Objectives[94]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[95]Text = 
Objectives[95]Type = Leave_Area
Objectives[95]positionX = -2290,34
Objectives[95]positionY = 3379,993
Objectives[95]positionZ = 30,0871
Objectives[95]Leave_Area_Distance = 250
Objectives[95]Leave_Area_Use_Objective_Position = True
Objectives[95]mission_ActorsCount = 0
Objectives[95]mission_Vehicles = 0
Objectives[95]Mission_Needed_Vehicles = 0
Objectives[95]mission_PropsCount = 0
Objectives[95]mission_Pickup_Props_Count = 0
Objectives[95]ObjectiveMessages = 3
Objectives[95]ObjectiveMessages[0]positionX = 947,228
Objectives[95]ObjectiveMessages[0]positionY = 6005,803
Objectives[95]ObjectiveMessages[0]positionZ = 316,7342
Objectives[95]ObjectiveMessages[0]Message = ~y~... I didn't think it would work...
Objectives[95]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[95]ObjectiveMessages[0]Sender = 
Objectives[95]ObjectiveMessages[0]Subject = 
Objectives[95]ObjectiveMessages[0]MessageColor = White
Objectives[95]ObjectiveMessages[0]PlayFromStart = False
Objectives[95]ObjectiveMessages[0]Delay = True
Objectives[95]ObjectiveMessages[0]DelayTime = 10
Objectives[95]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[95]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[95]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[95]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[95]ObjectiveMessages[0]TypeSubtitle = True
Objectives[95]ObjectiveMessages[0]TypeTextMesage = False
Objectives[95]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[95]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[95]ObjectiveMessages[1]positionX = 948,9193
Objectives[95]ObjectiveMessages[1]positionY = 6012,41
Objectives[95]ObjectiveMessages[1]positionZ = 308,3433
Objectives[95]ObjectiveMessages[1]Message = ~g~Honestly... neither do I...
Objectives[95]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[95]ObjectiveMessages[1]Sender = 
Objectives[95]ObjectiveMessages[1]Subject = 
Objectives[95]ObjectiveMessages[1]MessageColor = White
Objectives[95]ObjectiveMessages[1]PlayFromStart = False
Objectives[95]ObjectiveMessages[1]Delay = True
Objectives[95]ObjectiveMessages[1]DelayTime = 13
Objectives[95]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[95]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[95]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[95]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[95]ObjectiveMessages[1]TypeSubtitle = True
Objectives[95]ObjectiveMessages[1]TypeTextMesage = False
Objectives[95]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[95]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[95]ObjectiveMessages[2]positionX = 973,6078
Objectives[95]ObjectiveMessages[2]positionY = 6031,051
Objectives[95]ObjectiveMessages[2]positionZ = 279,2134
Objectives[95]ObjectiveMessages[2]Message = ~o~Where is the plane?
Objectives[95]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[95]ObjectiveMessages[2]Sender = 
Objectives[95]ObjectiveMessages[2]Subject = 
Objectives[95]ObjectiveMessages[2]MessageColor = White
Objectives[95]ObjectiveMessages[2]PlayFromStart = False
Objectives[95]ObjectiveMessages[2]Delay = True
Objectives[95]ObjectiveMessages[2]DelayTime = 16
Objectives[95]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[95]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[95]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[95]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[95]ObjectiveMessages[2]TypeSubtitle = True
Objectives[95]ObjectiveMessages[2]TypeTextMesage = False
Objectives[95]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[95]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[96]Type = Hint_Objective
Objectives[96]Text = 
Objectives[96]positionX = -2044,412
Objectives[96]positionY = 2912,725
Objectives[96]positionZ = 31,80988
Objectives[96]Hint_Time = 6
Objectives[96]Hint_FOV = 20
Objectives[96]Hint_Use_Position = False
Objectives[96]Hint_Use_Player = False
Objectives[96]Hint_Use_Actor = False
Objectives[96]Hint_Use_Vehicle = True
Objectives[96]mission_ActorsCount = 0
Objectives[96]mission_Vehicles = 0
Objectives[96]Mission_Needed_Vehicles = 0
Objectives[96]mission_PropsCount = 0
Objectives[96]mission_Pickup_Props_Count = 0
Objectives[96]ObjectiveMessages = 2
Objectives[96]ObjectiveMessages[0]positionX = 976,5623
Objectives[96]ObjectiveMessages[0]positionY = 6045,5
Objectives[96]ObjectiveMessages[0]positionZ = 268,1172
Objectives[96]ObjectiveMessages[0]Message = ~p~Maybe... on that side... that's it?
Objectives[96]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[96]ObjectiveMessages[0]Sender = 
Objectives[96]ObjectiveMessages[0]Subject = 
Objectives[96]ObjectiveMessages[0]MessageColor = White
Objectives[96]ObjectiveMessages[0]PlayFromStart = True
Objectives[96]ObjectiveMessages[0]Delay = False
Objectives[96]ObjectiveMessages[0]DelayTime = 0
Objectives[96]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[96]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[96]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[96]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[96]ObjectiveMessages[0]TypeSubtitle = True
Objectives[96]ObjectiveMessages[0]TypeTextMesage = False
Objectives[96]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[96]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[96]ObjectiveMessages[1]positionX = 978,6612
Objectives[96]ObjectiveMessages[1]positionY = 6053,503
Objectives[96]ObjectiveMessages[1]positionZ = 261,6439
Objectives[96]ObjectiveMessages[1]Message = ~o~Yes, I think so, let's go!
Objectives[96]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[96]ObjectiveMessages[1]Sender = 
Objectives[96]ObjectiveMessages[1]Subject = 
Objectives[96]ObjectiveMessages[1]MessageColor = White
Objectives[96]ObjectiveMessages[1]PlayFromStart = False
Objectives[96]ObjectiveMessages[1]Delay = True
Objectives[96]ObjectiveMessages[1]DelayTime = 4
Objectives[96]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[96]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[96]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[96]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[96]ObjectiveMessages[1]TypeSubtitle = True
Objectives[96]ObjectiveMessages[1]TypeTextMesage = False
Objectives[96]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[96]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[97]Text = 
Objectives[97]FaildText = 
Objectives[97]Type = Enter_Vehicle
Objectives[97]positionX = -1979,365
Objectives[97]positionY = 2837,702
Objectives[97]positionZ = 31,81041
Objectives[97]EnterVehicle_AsPassenger = False
Objectives[97]EnterVehicle_CanExit = True
Objectives[97]EnterVehicle_SetIsWanted = False
Objectives[97]EnterVehicle_SeatIndex = 0
Objectives[97]mission_ActorsCount = 0
Objectives[97]mission_Vehicles = 0
Objectives[97]Mission_Needed_Vehicles = 0
Objectives[97]mission_PropsCount = 0
Objectives[97]mission_Pickup_Props_Count = 0
Objectives[97]ObjectiveMessages = 0

Objectives[98]Type = Set_Player_Actor_Objective
Objectives[98]Text = 
Objectives[98]positionX = -1227,817
Objectives[98]positionY = 3517,617
Objectives[98]positionZ = 293,1062
Objectives[98]SetPlayerActor_Use_Player = True
Objectives[98]SetPlayerActor_Player_Controllable = True
Objectives[98]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[98]SetPlayerActor_Use_Actor = False
Objectives[98]SetPlayerActor_RelationshipGroup_Change = False
Objectives[98]SetPlayerActor_RelationshipGroup = Neutral
Objectives[98]SetPlayerActor_Invincible_Change = True
Objectives[98]SetPlayerActor_Invincible = True
Objectives[98]SetPlayerActor_NewTask = False
Objectives[98]Int_Task = 0
Objectives[98]Task_Repeat = False
Objectives[98]Task_Timeout = False
Objectives[98]Task_Guard_Range = 10
Objectives[98]Task_Stay_In_Range = True
Objectives[98]Task_Wander_Range = 10
Objectives[98]Task_Scenario = NONE
Objectives[98]Task_TalkingAnimation = mic_chatter
Objectives[98]Task_Time = 1
Objectives[98]mission_ActorsCount = 0
Objectives[98]mission_Vehicles = 0
Objectives[98]Mission_Needed_Vehicles = 0
Objectives[98]mission_PropsCount = 0
Objectives[98]mission_Pickup_Props_Count = 0
Objectives[98]ObjectiveMessages = 0

Objectives[99]Text = 
Objectives[99]Type = Leave_Area
Objectives[99]positionX = -1979,369
Objectives[99]positionY = 2837,71
Objectives[99]positionZ = 31,81042
Objectives[99]Leave_Area_Distance = 2000
Objectives[99]Leave_Area_Use_Objective_Position = False
Objectives[99]mission_ActorsCount = 1
Objectives[99]mission_Actors[0]SpawnInVehicle = True
Objectives[99]mission_Actors[0]SeatIndex = 0
Objectives[99]mission_Actors[0]Survive_Number = 0
Objectives[99]mission_Actors[0]Failed_Text = 
Objectives[99]mission_Actors[0]Remove_After = 0
Objectives[99]mission_Actors[0]positionX = -1985,3
Objectives[99]mission_Actors[0]positionY = 2844,462
Objectives[99]mission_Actors[0]positionZ = 34,54013
Objectives[99]mission_Actors[0]Heading = 58,86121
Objectives[99]mission_Actors[0]String_Name = player_two
Objectives[99]mission_Actors[0]Relationship_Group = Friend
Objectives[99]mission_Actors[0]AddBlip = False
Objectives[99]mission_Actors[0]ShowCone = False
Objectives[99]mission_Actors[0]Invincible = False
Objectives[99]mission_Actors[0]SetHealth = 100
Objectives[99]mission_Actors[0]DieFromHeadShot = True
Objectives[99]mission_Actors[0]CanExitVehicle = True
Objectives[99]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[99]mission_Actors[0]AlwaysFight = True
Objectives[99]mission_Actors[0]Seeing_Range = 30
Objectives[99]mission_Actors[0]Hearing_Range = 30
Objectives[99]mission_Actors[0]CombatMovement = Offensive
Objectives[99]mission_Actors[0]weapon = MicroSMG
Objectives[99]mission_Actors[0]Variation = Custom
Objectives[99]mission_Actors[0]Task = 0
Objectives[99]mission_Actors[0]Task_Guard_Range = 5
Objectives[99]mission_Actors[0]Task_Stay_In_Range = True
Objectives[99]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[99]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[99]mission_Actors[0]Task_Scenario = NONE
Objectives[99]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[99]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[99]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[99]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[99]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[99]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[99]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[99]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 5
Objectives[99]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 18
Objectives[99]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 7
Objectives[99]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[99]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[99]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[99]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[99]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[99]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[99]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[99]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[99]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[99]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[99]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[99]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[99]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[99]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[99]mission_Actors[0]PROP_HATS_INDEX = 12
Objectives[99]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[99]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[99]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[99]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[99]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[99]mission_Vehicles = 0
Objectives[99]Mission_Needed_Vehicles = 0
Objectives[99]mission_PropsCount = 0
Objectives[99]mission_Pickup_Props_Count = 0
Objectives[99]ObjectiveMessages = 5
Objectives[99]ObjectiveMessages[0]positionX = 974,9231
Objectives[99]ObjectiveMessages[0]positionY = 6069,007
Objectives[99]ObjectiveMessages[0]positionZ = 243,5478
Objectives[99]ObjectiveMessages[0]Message = ~g~So... how it going guys? The codes work?
Objectives[99]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[99]ObjectiveMessages[0]Sender = 
Objectives[99]ObjectiveMessages[0]Subject = 
Objectives[99]ObjectiveMessages[0]MessageColor = White
Objectives[99]ObjectiveMessages[0]PlayFromStart = True
Objectives[99]ObjectiveMessages[0]Delay = False
Objectives[99]ObjectiveMessages[0]DelayTime = 0
Objectives[99]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[99]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[99]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[99]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[99]ObjectiveMessages[0]TypeSubtitle = True
Objectives[99]ObjectiveMessages[0]TypeTextMesage = False
Objectives[99]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[99]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[99]ObjectiveMessages[1]positionX = 976,6403
Objectives[99]ObjectiveMessages[1]positionY = 6079,176
Objectives[99]ObjectiveMessages[1]positionZ = 234,059
Objectives[99]ObjectiveMessages[1]Message = ~p~It seems so, ignition engines...
Objectives[99]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[99]ObjectiveMessages[1]Sender = 
Objectives[99]ObjectiveMessages[1]Subject = 
Objectives[99]ObjectiveMessages[1]MessageColor = White
Objectives[99]ObjectiveMessages[1]PlayFromStart = False
Objectives[99]ObjectiveMessages[1]Delay = True
Objectives[99]ObjectiveMessages[1]DelayTime = 4
Objectives[99]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[99]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[99]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[99]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[99]ObjectiveMessages[1]TypeSubtitle = True
Objectives[99]ObjectiveMessages[1]TypeTextMesage = False
Objectives[99]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[99]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[99]ObjectiveMessages[2]positionX = 975,4827
Objectives[99]ObjectiveMessages[2]positionY = 6087,56
Objectives[99]ObjectiveMessages[2]positionZ = 230,3957
Objectives[99]ObjectiveMessages[2]Message = ~g~Great, Svet get us out of here.
Objectives[99]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[99]ObjectiveMessages[2]Sender = 
Objectives[99]ObjectiveMessages[2]Subject = 
Objectives[99]ObjectiveMessages[2]MessageColor = White
Objectives[99]ObjectiveMessages[2]PlayFromStart = False
Objectives[99]ObjectiveMessages[2]Delay = True
Objectives[99]ObjectiveMessages[2]DelayTime = 7
Objectives[99]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[99]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[99]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[99]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[99]ObjectiveMessages[2]TypeSubtitle = True
Objectives[99]ObjectiveMessages[2]TypeTextMesage = False
Objectives[99]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[99]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[99]ObjectiveMessages[3]positionX = 972,7264
Objectives[99]ObjectiveMessages[3]positionY = 6098,01
Objectives[99]ObjectiveMessages[3]positionZ = 220,7447
Objectives[99]ObjectiveMessages[3]Message = ~y~But... they will shoot us...
Objectives[99]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[99]ObjectiveMessages[3]Sender = 
Objectives[99]ObjectiveMessages[3]Subject = 
Objectives[99]ObjectiveMessages[3]MessageColor = White
Objectives[99]ObjectiveMessages[3]PlayFromStart = False
Objectives[99]ObjectiveMessages[3]Delay = True
Objectives[99]ObjectiveMessages[3]DelayTime = 10
Objectives[99]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[99]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[99]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[99]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[99]ObjectiveMessages[3]TypeSubtitle = True
Objectives[99]ObjectiveMessages[3]TypeTextMesage = False
Objectives[99]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[99]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[99]ObjectiveMessages[4]positionX = 971,9926
Objectives[99]ObjectiveMessages[4]positionY = 6103,369
Objectives[99]ObjectiveMessages[4]positionZ = 213,6403
Objectives[99]ObjectiveMessages[4]Message = ~o~Yes, but it's not a problem, the plane is armored, let's go!
Objectives[99]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[99]ObjectiveMessages[4]Sender = 
Objectives[99]ObjectiveMessages[4]Subject = 
Objectives[99]ObjectiveMessages[4]MessageColor = White
Objectives[99]ObjectiveMessages[4]PlayFromStart = False
Objectives[99]ObjectiveMessages[4]Delay = True
Objectives[99]ObjectiveMessages[4]DelayTime = 13
Objectives[99]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[99]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[99]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[99]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[99]ObjectiveMessages[4]TypeSubtitle = True
Objectives[99]ObjectiveMessages[4]TypeTextMesage = False
Objectives[99]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[99]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[100]Type = Set_Player_Actor_Objective
Objectives[100]Text = 
Objectives[100]positionX = -1995,474
Objectives[100]positionY = 2852,629
Objectives[100]positionZ = 31,81041
Objectives[100]SetPlayerActor_Use_Player = True
Objectives[100]SetPlayerActor_Player_Controllable = True
Objectives[100]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[100]SetPlayerActor_Use_Actor = False
Objectives[100]SetPlayerActor_RelationshipGroup_Change = False
Objectives[100]SetPlayerActor_RelationshipGroup = Neutral
Objectives[100]SetPlayerActor_Invincible_Change = False
Objectives[100]SetPlayerActor_Invincible = False
Objectives[100]SetPlayerActor_NewTask = True
Objectives[100]Int_Task = 99
Objectives[100]Task_Repeat = True
Objectives[100]Task_Timeout = False
Objectives[100]Task_Guard_Range = 10
Objectives[100]Task_Stay_In_Range = True
Objectives[100]Task_Wander_Range = 10
Objectives[100]Task_Scenario = NONE
Objectives[100]Task_TalkingAnimation = mic_chatter
Objectives[100]Task_Time = 1
Objectives[100]TaskListCount = 10
Objectives[100]Task_List[0]Type = EnterVehicle
Objectives[100]Task_List[0]PositionX = -1991,394
Objectives[100]Task_List[0]PositionY = 2847,496
Objectives[100]Task_List[0]PositionZ = 32,31041
Objectives[100]Task_List[0]Speed = 1
Objectives[100]Task_List[0]SeatIndex = -1
Objectives[100]Task_List[0]TaskIndex = 0
Objectives[100]Task_List[0]Warp = False
Objectives[100]Task_List[1]Type = VehiclePlaneTask
Objectives[100]Task_List[1]positionX = 108,8323
Objectives[100]Task_List[1]positionY = 7054,227
Objectives[100]Task_List[1]positionZ = 2000
Objectives[100]Task_List[1]speed = 40
Objectives[100]Task_List[1]Hight = 30
Objectives[100]Task_List[1]FollowPlayer = False
Objectives[100]Task_List[1]AttackPlayer = False
Objectives[100]Task_List[1]LandStart = False
Objectives[100]Task_List[1]LandEnd = False
Objectives[100]Task_List[2]Type = VehiclePlaneTask
Objectives[100]Task_List[2]positionX = 3195,343
Objectives[100]Task_List[2]positionY = 6258,456
Objectives[100]Task_List[2]positionZ = 2500
Objectives[100]Task_List[2]speed = 40
Objectives[100]Task_List[2]Hight = 30
Objectives[100]Task_List[2]FollowPlayer = False
Objectives[100]Task_List[2]AttackPlayer = False
Objectives[100]Task_List[2]LandStart = False
Objectives[100]Task_List[2]LandEnd = False
Objectives[100]Task_List[3]Type = VehiclePlaneTask
Objectives[100]Task_List[3]positionX = 587,1185
Objectives[100]Task_List[3]positionY = 3411,646
Objectives[100]Task_List[3]positionZ = 2000
Objectives[100]Task_List[3]speed = 40
Objectives[100]Task_List[3]Hight = 30
Objectives[100]Task_List[3]FollowPlayer = False
Objectives[100]Task_List[3]AttackPlayer = False
Objectives[100]Task_List[3]LandStart = False
Objectives[100]Task_List[3]LandEnd = False
Objectives[100]Task_List[4]Type = VehiclePlaneTask
Objectives[100]Task_List[4]positionX = -3135,931
Objectives[100]Task_List[4]positionY = 898,0056
Objectives[100]Task_List[4]positionZ = 2500
Objectives[100]Task_List[4]speed = 40
Objectives[100]Task_List[4]Hight = 30
Objectives[100]Task_List[4]FollowPlayer = False
Objectives[100]Task_List[4]AttackPlayer = False
Objectives[100]Task_List[4]LandStart = False
Objectives[100]Task_List[4]LandEnd = False
Objectives[100]Task_List[5]Type = VehiclePlaneTask
Objectives[100]Task_List[5]positionX = -1372,478
Objectives[100]Task_List[5]positionY = -1639,085
Objectives[100]Task_List[5]positionZ = 2000
Objectives[100]Task_List[5]speed = 40
Objectives[100]Task_List[5]Hight = 30
Objectives[100]Task_List[5]FollowPlayer = False
Objectives[100]Task_List[5]AttackPlayer = False
Objectives[100]Task_List[5]LandStart = False
Objectives[100]Task_List[5]LandEnd = False
Objectives[100]Task_List[6]Type = VehiclePlaneTask
Objectives[100]Task_List[6]positionX = 1894,68
Objectives[100]Task_List[6]positionY = -2617,089
Objectives[100]Task_List[6]positionZ = 2500
Objectives[100]Task_List[6]speed = 40
Objectives[100]Task_List[6]Hight = 30
Objectives[100]Task_List[6]FollowPlayer = False
Objectives[100]Task_List[6]AttackPlayer = False
Objectives[100]Task_List[6]LandStart = False
Objectives[100]Task_List[6]LandEnd = False
Objectives[100]Task_List[7]Type = VehiclePlaneTask
Objectives[100]Task_List[7]positionX = 2787,059
Objectives[100]Task_List[7]positionY = 640,4551
Objectives[100]Task_List[7]positionZ = 2000
Objectives[100]Task_List[7]speed = 40
Objectives[100]Task_List[7]Hight = 30
Objectives[100]Task_List[7]FollowPlayer = False
Objectives[100]Task_List[7]AttackPlayer = False
Objectives[100]Task_List[7]LandStart = False
Objectives[100]Task_List[7]LandEnd = False
Objectives[100]Task_List[8]Type = VehiclePlaneTask
Objectives[100]Task_List[8]positionX = 809,6245
Objectives[100]Task_List[8]positionY = 2776,002
Objectives[100]Task_List[8]positionZ = 2500
Objectives[100]Task_List[8]speed = 40
Objectives[100]Task_List[8]Hight = 30
Objectives[100]Task_List[8]FollowPlayer = False
Objectives[100]Task_List[8]AttackPlayer = False
Objectives[100]Task_List[8]LandStart = False
Objectives[100]Task_List[8]LandEnd = False
Objectives[100]Task_List[9]Type = VehiclePlaneTask
Objectives[100]Task_List[9]positionX = -1739,795
Objectives[100]Task_List[9]positionY = 5022,243
Objectives[100]Task_List[9]positionZ = 2000
Objectives[100]Task_List[9]speed = 40
Objectives[100]Task_List[9]Hight = 30
Objectives[100]Task_List[9]FollowPlayer = False
Objectives[100]Task_List[9]AttackPlayer = False
Objectives[100]Task_List[9]LandStart = False
Objectives[100]Task_List[9]LandEnd = False
Objectives[100]mission_ActorsCount = 0
Objectives[100]mission_Vehicles = 0
Objectives[100]Mission_Needed_Vehicles = 0
Objectives[100]mission_PropsCount = 0
Objectives[100]mission_Pickup_Props_Count = 0
Objectives[100]ObjectiveMessages = 0

Objectives[101]Type = Cutscenes_Objective
Objectives[101]Text = 
Objectives[101]positionX = -1991,027
Objectives[101]positionY = 2851,478
Objectives[101]positionZ = 31,81041
Objectives[101]Cutscenes_Time = 3
Objectives[101]Cutscenes_Trans_Time = 3
Objectives[101]Cutscenes_FOV = 60
Objectives[101]Cutscenes_Shake = Hand
Objectives[101]Cutscenes_Amplitude = 0
Objectives[101]Cutscenes_FadeOut = False
Objectives[101]Cutscenes_FadeIn = False
Objectives[101]Cutscenes_End = False
Objectives[101]Cutscenes_Point_At_Position = False
Objectives[101]Cutscenes_Point_At_Player = False
Objectives[101]Cutscenes_Point_At_Actor = False
Objectives[101]Cutscenes_Point_At_Vehicle = False
Objectives[101]Cutscenes_Follow_Player = False
Objectives[101]Cutscenes_Follow_Actor = False
Objectives[101]Cutscenes_Follow_Vehicle = True
Objectives[101]Cutscenes_Follow_Distancee = 15
Objectives[101]Cutscenes_Follow_Hieght = 1
Objectives[101]Cutscenes_Follow_Angle = 0
Objectives[101]mission_ActorsCount = 1
Objectives[101]mission_Actors[0]Survive_Number = 0
Objectives[101]mission_Actors[0]Failed_Text = 
Objectives[101]mission_Actors[0]Remove_After = 0
Objectives[101]mission_Actors[0]positionX = -2362,871
Objectives[101]mission_Actors[0]positionY = 3244,461
Objectives[101]mission_Actors[0]positionZ = 92,9037
Objectives[101]mission_Actors[0]Heading = 142,5025
Objectives[101]mission_Actors[0]String_Name = s_m_m_marine_02
Objectives[101]mission_Actors[0]Relationship_Group = Friend
Objectives[101]mission_Actors[0]AddBlip = False
Objectives[101]mission_Actors[0]ShowCone = False
Objectives[101]mission_Actors[0]Invincible = False
Objectives[101]mission_Actors[0]SetHealth = 100
Objectives[101]mission_Actors[0]DieFromHeadShot = True
Objectives[101]mission_Actors[0]CanExitVehicle = True
Objectives[101]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[101]mission_Actors[0]AlwaysFight = True
Objectives[101]mission_Actors[0]Seeing_Range = 30
Objectives[101]mission_Actors[0]Hearing_Range = 30
Objectives[101]mission_Actors[0]CombatMovement = Offensive
Objectives[101]mission_Actors[0]weapon = MicroSMG
Objectives[101]mission_Actors[0]Variation = Default
Objectives[101]mission_Actors[0]Task = 99
Objectives[101]mission_Actors[0]Task_Guard_Range = 5
Objectives[101]mission_Actors[0]Task_Stay_In_Range = True
Objectives[101]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[101]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[101]mission_Actors[0]Task_Scenario = NONE
Objectives[101]mission_Actors[0]Task_List_Count = 4
Objectives[101]mission_Actors[0]Task_Repeat = False
Objectives[101]mission_Actors[0]Task_List[0]Type = UseMoblePhone
Objectives[101]mission_Actors[0]Task_List[0]PositionX = -2362,871
Objectives[101]mission_Actors[0]Task_List[0]PositionY = 3244,464
Objectives[101]mission_Actors[0]Task_List[0]PositionZ = 92,4037
Objectives[101]mission_Actors[0]Task_List[0]time = 59
Objectives[101]mission_Actors[0]Task_List[1]Type = UseMoblePhone
Objectives[101]mission_Actors[0]Task_List[1]PositionX = -2362,871
Objectives[101]mission_Actors[0]Task_List[1]PositionY = 3244,464
Objectives[101]mission_Actors[0]Task_List[1]PositionZ = 92,4037
Objectives[101]mission_Actors[0]Task_List[1]time = 59
Objectives[101]mission_Actors[0]Task_List[2]Type = UseMoblePhone
Objectives[101]mission_Actors[0]Task_List[2]PositionX = -2362,871
Objectives[101]mission_Actors[0]Task_List[2]PositionY = 3244,464
Objectives[101]mission_Actors[0]Task_List[2]PositionZ = 92,4037
Objectives[101]mission_Actors[0]Task_List[2]time = 59
Objectives[101]mission_Actors[0]Task_List[3]Type = UseMoblePhone
Objectives[101]mission_Actors[0]Task_List[3]PositionX = -2362,871
Objectives[101]mission_Actors[0]Task_List[3]PositionY = 3244,464
Objectives[101]mission_Actors[0]Task_List[3]PositionZ = 92,4037
Objectives[101]mission_Actors[0]Task_List[3]time = 59
Objectives[101]mission_Actors[0]NeededForObjectiveCutsceneCount = 2
Objectives[101]mission_Actors[0]NeededForObjectiveCutscene[0] = 102
Objectives[101]mission_Actors[0]NeededForObjectiveCutscene[1] = 103
Objectives[101]mission_Vehicles = 0
Objectives[101]Mission_Needed_Vehicles = 0
Objectives[101]mission_PropsCount = 0
Objectives[101]mission_Pickup_Props_Count = 0
Objectives[101]ObjectiveMessages = 2
Objectives[101]ObjectiveMessages[0]positionX = 969,9622
Objectives[101]ObjectiveMessages[0]positionY = 6117,965
Objectives[101]ObjectiveMessages[0]positionZ = 197,189
Objectives[101]ObjectiveMessages[0]Message = ~o~Okay, let's gain altitude, Svet, I'll contact the general.
Objectives[101]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[101]ObjectiveMessages[0]Sender = 
Objectives[101]ObjectiveMessages[0]Subject = 
Objectives[101]ObjectiveMessages[0]MessageColor = White
Objectives[101]ObjectiveMessages[0]PlayFromStart = True
Objectives[101]ObjectiveMessages[0]Delay = False
Objectives[101]ObjectiveMessages[0]DelayTime = 0
Objectives[101]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[101]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[101]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[101]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[101]ObjectiveMessages[0]TypeSubtitle = True
Objectives[101]ObjectiveMessages[0]TypeTextMesage = False
Objectives[101]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[101]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[101]ObjectiveMessages[1]positionX = 968,9701
Objectives[101]ObjectiveMessages[1]positionY = 6125,134
Objectives[101]ObjectiveMessages[1]positionZ = 191,8115
Objectives[101]ObjectiveMessages[1]Message = ~p~Okay.
Objectives[101]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[101]ObjectiveMessages[1]Sender = 
Objectives[101]ObjectiveMessages[1]Subject = 
Objectives[101]ObjectiveMessages[1]MessageColor = White
Objectives[101]ObjectiveMessages[1]PlayFromStart = False
Objectives[101]ObjectiveMessages[1]Delay = True
Objectives[101]ObjectiveMessages[1]DelayTime = 5
Objectives[101]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[101]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[101]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[101]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[101]ObjectiveMessages[1]TypeSubtitle = True
Objectives[101]ObjectiveMessages[1]TypeTextMesage = False
Objectives[101]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[101]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[102]Type = Cutscenes_Objective
Objectives[102]Text = 
Objectives[102]positionX = -2361,057
Objectives[102]positionY = 3243,79
Objectives[102]positionZ = 91,9037
Objectives[102]Cutscenes_Time = 0
Objectives[102]Cutscenes_Trans_Time = 8
Objectives[102]Cutscenes_FOV = 60
Objectives[102]Cutscenes_Shake = Hand
Objectives[102]Cutscenes_Amplitude = 0
Objectives[102]Cutscenes_FadeOut = False
Objectives[102]Cutscenes_FadeIn = False
Objectives[102]Cutscenes_End = False
Objectives[102]Cutscenes_Point_At_Position = False
Objectives[102]Cutscenes_Point_At_Player = False
Objectives[102]Cutscenes_Point_At_Actor = False
Objectives[102]Cutscenes_Point_At_Vehicle = False
Objectives[102]Cutscenes_Follow_Player = False
Objectives[102]Cutscenes_Follow_Actor = True
Objectives[102]Cutscenes_Follow_Vehicle = False
Objectives[102]Cutscenes_Follow_Distancee = 20
Objectives[102]Cutscenes_Follow_Hieght = 1
Objectives[102]Cutscenes_Follow_Angle = 0
Objectives[102]mission_ActorsCount = 0
Objectives[102]mission_Vehicles = 0
Objectives[102]Mission_Needed_Vehicles = 0
Objectives[102]mission_PropsCount = 0
Objectives[102]mission_Pickup_Props_Count = 0
Objectives[102]ObjectiveMessages = 2
Objectives[102]ObjectiveMessages[0]positionX = 967,9468
Objectives[102]ObjectiveMessages[0]positionY = 6134,303
Objectives[102]ObjectiveMessages[0]positionZ = 183,7306
Objectives[102]ObjectiveMessages[0]Message = ~o~My general, we made it, we have the plane.
Objectives[102]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[102]ObjectiveMessages[0]Sender = 
Objectives[102]ObjectiveMessages[0]Subject = 
Objectives[102]ObjectiveMessages[0]MessageColor = White
Objectives[102]ObjectiveMessages[0]PlayFromStart = True
Objectives[102]ObjectiveMessages[0]Delay = False
Objectives[102]ObjectiveMessages[0]DelayTime = 0
Objectives[102]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[102]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[102]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[102]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[102]ObjectiveMessages[0]TypeSubtitle = True
Objectives[102]ObjectiveMessages[0]TypeTextMesage = False
Objectives[102]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[102]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[102]ObjectiveMessages[1]positionX = 968,3678
Objectives[102]ObjectiveMessages[1]positionY = 6139,205
Objectives[102]ObjectiveMessages[1]positionZ = 179,1976
Objectives[102]ObjectiveMessages[1]Message = ~r~I know boy, I've seen it all, great job.
Objectives[102]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[102]ObjectiveMessages[1]Sender = 
Objectives[102]ObjectiveMessages[1]Subject = 
Objectives[102]ObjectiveMessages[1]MessageColor = White
Objectives[102]ObjectiveMessages[1]PlayFromStart = False
Objectives[102]ObjectiveMessages[1]Delay = True
Objectives[102]ObjectiveMessages[1]DelayTime = 4
Objectives[102]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[102]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[102]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[102]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[102]ObjectiveMessages[1]TypeSubtitle = True
Objectives[102]ObjectiveMessages[1]TypeTextMesage = False
Objectives[102]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[102]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[103]Type = Cutscenes_Objective
Objectives[103]Text = 
Objectives[103]positionX = -2362,324
Objectives[103]positionY = 3240,299
Objectives[103]positionZ = 90,80683
Objectives[103]Cutscenes_Time = 28
Objectives[103]Cutscenes_Trans_Time = 6
Objectives[103]Cutscenes_FOV = 60
Objectives[103]Cutscenes_Shake = Hand
Objectives[103]Cutscenes_Amplitude = 0
Objectives[103]Cutscenes_FadeOut = False
Objectives[103]Cutscenes_FadeIn = False
Objectives[103]Cutscenes_End = False
Objectives[103]Cutscenes_Point_At_Position = False
Objectives[103]Cutscenes_Point_At_Player = False
Objectives[103]Cutscenes_Point_At_Actor = False
Objectives[103]Cutscenes_Point_At_Vehicle = False
Objectives[103]Cutscenes_Follow_Player = False
Objectives[103]Cutscenes_Follow_Actor = True
Objectives[103]Cutscenes_Follow_Vehicle = False
Objectives[103]Cutscenes_Follow_Distancee = 2
Objectives[103]Cutscenes_Follow_Hieght = 1
Objectives[103]Cutscenes_Follow_Angle = 320
Objectives[103]mission_ActorsCount = 0
Objectives[103]mission_Vehicles = 0
Objectives[103]Mission_Needed_Vehicles = 0
Objectives[103]mission_PropsCount = 0
Objectives[103]mission_Pickup_Props_Count = 0
Objectives[103]ObjectiveMessages = 6
Objectives[103]ObjectiveMessages[0]positionX = 968,7478
Objectives[103]ObjectiveMessages[0]positionY = 6152,945
Objectives[103]ObjectiveMessages[0]positionZ = 168,5848
Objectives[103]ObjectiveMessages[0]Message = ~o~What are the orders now?
Objectives[103]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[103]ObjectiveMessages[0]Sender = 
Objectives[103]ObjectiveMessages[0]Subject = 
Objectives[103]ObjectiveMessages[0]MessageColor = White
Objectives[103]ObjectiveMessages[0]PlayFromStart = True
Objectives[103]ObjectiveMessages[0]Delay = False
Objectives[103]ObjectiveMessages[0]DelayTime = 0
Objectives[103]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[103]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[103]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[103]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[103]ObjectiveMessages[0]TypeSubtitle = True
Objectives[103]ObjectiveMessages[0]TypeTextMesage = False
Objectives[103]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[103]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[103]ObjectiveMessages[1]positionX = 968,8
Objectives[103]ObjectiveMessages[1]positionY = 6157,491
Objectives[103]ObjectiveMessages[1]positionZ = 164,1549
Objectives[103]ObjectiveMessages[1]Message = ~r~Now stay there, stay on high altitudes, I made sure the plane was full of fuel.
Objectives[103]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[103]ObjectiveMessages[1]Sender = 
Objectives[103]ObjectiveMessages[1]Subject = 
Objectives[103]ObjectiveMessages[1]MessageColor = White
Objectives[103]ObjectiveMessages[1]PlayFromStart = False
Objectives[103]ObjectiveMessages[1]Delay = True
Objectives[103]ObjectiveMessages[1]DelayTime = 3
Objectives[103]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[103]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[103]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[103]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[103]ObjectiveMessages[1]TypeSubtitle = True
Objectives[103]ObjectiveMessages[1]TypeTextMesage = False
Objectives[103]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[103]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[103]ObjectiveMessages[2]positionX = 970,895
Objectives[103]ObjectiveMessages[2]positionY = 6168,024
Objectives[103]ObjectiveMessages[2]positionZ = 154,8967
Objectives[103]ObjectiveMessages[2]Message = ~r~You should have fuel for days.
Objectives[103]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[103]ObjectiveMessages[2]Sender = 
Objectives[103]ObjectiveMessages[2]Subject = 
Objectives[103]ObjectiveMessages[2]MessageColor = White
Objectives[103]ObjectiveMessages[2]PlayFromStart = False
Objectives[103]ObjectiveMessages[2]Delay = True
Objectives[103]ObjectiveMessages[2]DelayTime = 10
Objectives[103]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[103]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[103]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[103]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[103]ObjectiveMessages[2]TypeSubtitle = True
Objectives[103]ObjectiveMessages[2]TypeTextMesage = False
Objectives[103]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[103]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[103]ObjectiveMessages[3]positionX = 970,141
Objectives[103]ObjectiveMessages[3]positionY = 6176,125
Objectives[103]ObjectiveMessages[3]positionZ = 148,6775
Objectives[103]ObjectiveMessages[3]Message = ~r~Meanwhile we are cutting cacti and clearing the ground in a secret place of Grand Senora desert.
Objectives[103]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[103]ObjectiveMessages[3]Sender = 
Objectives[103]ObjectiveMessages[3]Subject = 
Objectives[103]ObjectiveMessages[3]MessageColor = White
Objectives[103]ObjectiveMessages[3]PlayFromStart = False
Objectives[103]ObjectiveMessages[3]Delay = True
Objectives[103]ObjectiveMessages[3]DelayTime = 14
Objectives[103]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[103]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[103]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[103]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[103]ObjectiveMessages[3]TypeSubtitle = True
Objectives[103]ObjectiveMessages[3]TypeTextMesage = False
Objectives[103]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[103]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[103]ObjectiveMessages[4]positionX = 970,7953
Objectives[103]ObjectiveMessages[4]positionY = 6182,544
Objectives[103]ObjectiveMessages[4]positionZ = 145,3298
Objectives[103]ObjectiveMessages[4]Message = ~r~As soon as the runway is ready we will let you know where to land.
Objectives[103]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[103]ObjectiveMessages[4]Sender = 
Objectives[103]ObjectiveMessages[4]Subject = 
Objectives[103]ObjectiveMessages[4]MessageColor = White
Objectives[103]ObjectiveMessages[4]PlayFromStart = False
Objectives[103]ObjectiveMessages[4]Delay = True
Objectives[103]ObjectiveMessages[4]DelayTime = 22
Objectives[103]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[103]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[103]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[103]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[103]ObjectiveMessages[4]TypeSubtitle = True
Objectives[103]ObjectiveMessages[4]TypeTextMesage = False
Objectives[103]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[103]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[103]ObjectiveMessages[5]positionX = 973,0003
Objectives[103]ObjectiveMessages[5]positionY = 6191,746
Objectives[103]ObjectiveMessages[5]positionZ = 142,2866
Objectives[103]ObjectiveMessages[5]Message = ~o~Okay my General, we wait the position of the runway, over and out.
Objectives[103]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[103]ObjectiveMessages[5]Sender = 
Objectives[103]ObjectiveMessages[5]Subject = 
Objectives[103]ObjectiveMessages[5]MessageColor = White
Objectives[103]ObjectiveMessages[5]PlayFromStart = False
Objectives[103]ObjectiveMessages[5]Delay = True
Objectives[103]ObjectiveMessages[5]DelayTime = 28
Objectives[103]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[103]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[103]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[103]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[103]ObjectiveMessages[5]TypeSubtitle = True
Objectives[103]ObjectiveMessages[5]TypeTextMesage = False
Objectives[103]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[103]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[104]Type = Cutscenes_Objective
Objectives[104]Text = 
Objectives[104]positionX = -1996,686
Objectives[104]positionY = 2860,824
Objectives[104]positionZ = 31,82951
Objectives[104]Cutscenes_Time = 34
Objectives[104]Cutscenes_Trans_Time = 10
Objectives[104]Cutscenes_FOV = 60
Objectives[104]Cutscenes_Shake = Hand
Objectives[104]Cutscenes_Amplitude = 0
Objectives[104]Cutscenes_FadeOut = False
Objectives[104]Cutscenes_FadeIn = False
Objectives[104]Cutscenes_End = False
Objectives[104]Cutscenes_Point_At_Position = False
Objectives[104]Cutscenes_Point_At_Player = False
Objectives[104]Cutscenes_Point_At_Actor = False
Objectives[104]Cutscenes_Point_At_Vehicle = False
Objectives[104]Cutscenes_Follow_Player = False
Objectives[104]Cutscenes_Follow_Actor = False
Objectives[104]Cutscenes_Follow_Vehicle = True
Objectives[104]Cutscenes_Follow_Distancee = 15
Objectives[104]Cutscenes_Follow_Hieght = 1
Objectives[104]Cutscenes_Follow_Angle = 0
Objectives[104]mission_ActorsCount = 0
Objectives[104]mission_Vehicles = 0
Objectives[104]Mission_Needed_Vehicles = 0
Objectives[104]mission_PropsCount = 0
Objectives[104]mission_Pickup_Props_Count = 0
Objectives[104]ObjectiveMessages = 7
Objectives[104]ObjectiveMessages[0]positionX = -1261,58
Objectives[104]ObjectiveMessages[0]positionY = 3554,671
Objectives[104]ObjectiveMessages[0]positionZ = 318,7473
Objectives[104]ObjectiveMessages[0]Message = ~o~Okay... looks like it's going to be a long flight... the runway won't be ready for days...
Objectives[104]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[104]ObjectiveMessages[0]Sender = 
Objectives[104]ObjectiveMessages[0]Subject = 
Objectives[104]ObjectiveMessages[0]MessageColor = White
Objectives[104]ObjectiveMessages[0]PlayFromStart = False
Objectives[104]ObjectiveMessages[0]Delay = True
Objectives[104]ObjectiveMessages[0]DelayTime = 10
Objectives[104]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[104]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[104]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[104]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[104]ObjectiveMessages[0]TypeSubtitle = True
Objectives[104]ObjectiveMessages[0]TypeTextMesage = False
Objectives[104]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[104]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[104]ObjectiveMessages[1]positionX = -1256,466
Objectives[104]ObjectiveMessages[1]positionY = 3547,453
Objectives[104]ObjectiveMessages[1]positionZ = 313,5431
Objectives[104]ObjectiveMessages[1]Message = ~p~It's not a problem.
Objectives[104]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[104]ObjectiveMessages[1]Sender = 
Objectives[104]ObjectiveMessages[1]Subject = 
Objectives[104]ObjectiveMessages[1]MessageColor = White
Objectives[104]ObjectiveMessages[1]PlayFromStart = False
Objectives[104]ObjectiveMessages[1]Delay = True
Objectives[104]ObjectiveMessages[1]DelayTime = 18
Objectives[104]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[104]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[104]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[104]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[104]ObjectiveMessages[1]TypeSubtitle = True
Objectives[104]ObjectiveMessages[1]TypeTextMesage = False
Objectives[104]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[104]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[104]ObjectiveMessages[2]positionX = -1248,883
Objectives[104]ObjectiveMessages[2]positionY = 3539,407
Objectives[104]ObjectiveMessages[2]positionZ = 306,9321
Objectives[104]ObjectiveMessages[2]Message = ~o~Well... let me take the first flight shift... you will take the next one.
Objectives[104]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[104]ObjectiveMessages[2]Sender = 
Objectives[104]ObjectiveMessages[2]Subject = 
Objectives[104]ObjectiveMessages[2]MessageColor = White
Objectives[104]ObjectiveMessages[2]PlayFromStart = False
Objectives[104]ObjectiveMessages[2]Delay = True
Objectives[104]ObjectiveMessages[2]DelayTime = 21
Objectives[104]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[104]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[104]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[104]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[104]ObjectiveMessages[2]TypeSubtitle = True
Objectives[104]ObjectiveMessages[2]TypeTextMesage = False
Objectives[104]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[104]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[104]ObjectiveMessages[3]positionX = -1242,849
Objectives[104]ObjectiveMessages[3]positionY = 3533,218
Objectives[104]ObjectiveMessages[3]positionZ = 302,2934
Objectives[104]ObjectiveMessages[3]Message = ~p~Okay.
Objectives[104]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[104]ObjectiveMessages[3]Sender = 
Objectives[104]ObjectiveMessages[3]Subject = 
Objectives[104]ObjectiveMessages[3]MessageColor = White
Objectives[104]ObjectiveMessages[3]PlayFromStart = False
Objectives[104]ObjectiveMessages[3]Delay = True
Objectives[104]ObjectiveMessages[3]DelayTime = 28
Objectives[104]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[104]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[104]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[104]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[104]ObjectiveMessages[3]TypeSubtitle = True
Objectives[104]ObjectiveMessages[3]TypeTextMesage = False
Objectives[104]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[104]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[104]ObjectiveMessages[4]positionX = -1239,228
Objectives[104]ObjectiveMessages[4]positionY = 3529,397
Objectives[104]ObjectiveMessages[4]positionZ = 299,8942
Objectives[104]ObjectiveMessages[4]Message = ~o~I can't wait to try this new toy...
Objectives[104]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[104]ObjectiveMessages[4]Sender = 
Objectives[104]ObjectiveMessages[4]Subject = 
Objectives[104]ObjectiveMessages[4]MessageColor = White
Objectives[104]ObjectiveMessages[4]PlayFromStart = False
Objectives[104]ObjectiveMessages[4]Delay = True
Objectives[104]ObjectiveMessages[4]DelayTime = 29
Objectives[104]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[104]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[104]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[104]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[104]ObjectiveMessages[4]TypeSubtitle = True
Objectives[104]ObjectiveMessages[4]TypeTextMesage = False
Objectives[104]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[104]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[104]ObjectiveMessages[5]positionX = -1234,785
Objectives[104]ObjectiveMessages[5]positionY = 3524,883
Objectives[104]ObjectiveMessages[5]positionZ = 297,2743
Objectives[104]ObjectiveMessages[5]Message = ~y~What do you say... do I make some coffee?
Objectives[104]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[104]ObjectiveMessages[5]Sender = 
Objectives[104]ObjectiveMessages[5]Subject = 
Objectives[104]ObjectiveMessages[5]MessageColor = White
Objectives[104]ObjectiveMessages[5]PlayFromStart = False
Objectives[104]ObjectiveMessages[5]Delay = True
Objectives[104]ObjectiveMessages[5]DelayTime = 33
Objectives[104]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[104]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[104]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[104]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[104]ObjectiveMessages[5]TypeSubtitle = True
Objectives[104]ObjectiveMessages[5]TypeTextMesage = False
Objectives[104]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[104]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[104]ObjectiveMessages[6]positionX = -1228,564
Objectives[104]ObjectiveMessages[6]positionY = 3518,384
Objectives[104]ObjectiveMessages[6]positionZ = 293,5473
Objectives[104]ObjectiveMessages[6]Message = ~g~Not for me, I want to get a good sleep, wake me up when we land.
Objectives[104]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[104]ObjectiveMessages[6]Sender = 
Objectives[104]ObjectiveMessages[6]Subject = 
Objectives[104]ObjectiveMessages[6]MessageColor = White
Objectives[104]ObjectiveMessages[6]PlayFromStart = False
Objectives[104]ObjectiveMessages[6]Delay = True
Objectives[104]ObjectiveMessages[6]DelayTime = 38
Objectives[104]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[104]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[104]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[104]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[104]ObjectiveMessages[6]TypeSubtitle = True
Objectives[104]ObjectiveMessages[6]TypeTextMesage = False
Objectives[104]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[104]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[105]Type = Cutscenes_Objective
Objectives[105]Text = 
Objectives[105]positionX = -2355,743
Objectives[105]positionY = 3241,303
Objectives[105]positionZ = 92,14117
Objectives[105]Cutscenes_Time = 0
Objectives[105]Cutscenes_Trans_Time = 0
Objectives[105]Cutscenes_FOV = 30
Objectives[105]Cutscenes_Shake = Hand
Objectives[105]Cutscenes_Amplitude = 0
Objectives[105]Cutscenes_FadeOut = False
Objectives[105]Cutscenes_FadeIn = False
Objectives[105]Cutscenes_End = True
Objectives[105]Cutscenes_Point_At_Position = False
Objectives[105]Cutscenes_Point_At_Player = False
Objectives[105]Cutscenes_Point_At_Actor = False
Objectives[105]Cutscenes_Point_At_Vehicle = False
Objectives[105]Cutscenes_Follow_Player = False
Objectives[105]Cutscenes_Follow_Actor = False
Objectives[105]Cutscenes_Follow_Vehicle = False
Objectives[105]Cutscenes_Follow_Distancee = 10
Objectives[105]Cutscenes_Follow_Hieght = 1
Objectives[105]Cutscenes_Follow_Angle = 0
Objectives[105]mission_ActorsCount = 0
Objectives[105]mission_Vehicles = 0
Objectives[105]Mission_Needed_Vehicles = 0
Objectives[105]mission_PropsCount = 0
Objectives[105]mission_Pickup_Props_Count = 0
Objectives[105]ObjectiveMessages = 0

